Ben McIntosh's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Chat Mapper | Someone has actually recently stepped up to develop a new Yack Pack exporter and we will be packagin... read more | 11/23/2010 (8:02 pm) |
| Chat Mapper | I am happy to report that Chad has developed an extension to integrate YackPack export capability an... read more | 11/21/2009 (12:12 am) |
| Alpha masking of GUI Controls | I would also be interested in this. I would like to apply an alpha mask to make a segmented health b... read more | 07/29/2009 (2:41 am) |
| Wrong scripting type for stateEmitterNode | Wow this bug is still present in TGEA 1.8.1!... read more | 07/04/2009 (9:32 pm) |
| mounting a particle emitter to a weapon | Hi Jeff, I was trying to do the same thing and I also came across Daniel's resource. As he said ... read more | 07/04/2009 (7:56 pm) |
| Basic Custom Material Not Mapping Correctly | Excellent, thanks again for the help!... read more | 04/26/2009 (11:46 pm) |
| Basic Custom Material Not Mapping Correctly | Hi Gerald, Thanks so much for your help, it's working great now. Could you point me to where the... read more | 04/26/2009 (10:22 pm) |
| OpenGL versus DirectX HLSL | As follow-up, the DirectX rendering was slow just because I was using it in debug mode.... read more | 04/25/2009 (1:43 pm) |
| Got the Advanced Camera ressource to work with TGEA 1.8.1 | Picasso, that interpolation method worked beautifully! I really appreciate it. Just for anyone w... read more | 04/23/2009 (10:46 pm) |
| Got the Advanced Camera ressource to work with TGEA 1.8.1 | Hi Julien, I see you are using the GodView in your script and so am I. Have you tried using the ... read more | 04/22/2009 (3:30 pm) |
| Cel Shading | Hi, I would also love some additional information on doing cel shading with an outline like in Penny... read more | 04/13/2009 (11:18 pm) |