Game Development Community

Brian M's Forum Posts

Thread Post Date Posted
Torque 3D Embedded Browser (WebKit) Thanks Philip... Have taken a couple days off from this myself. Will pick it up again maybe over t... read more 03/10/2011 (7:57 pm)
Torque 3D Embedded Browser (WebKit) So, can anyone answer my question about the text input? I feel a bit silly, that I must be missin... read more 03/08/2011 (9:57 am)
Torque 3D Embedded Browser (WebKit) @Michael: Thanks, tried post #175 but did not seem to have any effect. Compiled fine but still... read more 03/02/2011 (6:51 am)
Torque 3D Embedded Browser (WebKit) @Michael: No we had not resolved the issues yet, but looks like we can now :) Many thanks, will giv... read more 02/25/2011 (11:42 am)
IFL deprecated ? huh?what?whazza? We just got the QTwebkit working, and now we can stick any web page to any texture in the game. ... read more 02/24/2011 (10:05 am)
Are IFL's gone for good? We just got the QTwebkit working, and now we can stick any web page to any texture in the game. ... read more 02/24/2011 (10:02 am)
Torque 3D Embedded Browser (WebKit) OK, got it... Just the material editor having a mind of its own. If I set everything up using a ... read more 02/24/2011 (9:53 am)
Torque 3D Embedded Browser (WebKit) @Josh: Am now at the stage of trying to create my own web-enabled objects, and for some reason am h... read more 02/24/2011 (7:06 am)
Torque 3D Embedded Browser (WebKit) @Lee: I am away next week but will be back online around March 7th. See how far you can get in the ... read more 02/23/2011 (6:14 am)
Torque 3D Embedded Browser (WebKit) @Lee: Sure no problem... How far are you in the process? After messing around with compiling the... read more 02/22/2011 (12:27 pm)
Torque 3D Embedded Browser (WebKit) This thread seems to not be showing up anymore in the Torque 3D (Private) forum list. I can only ge... read more 02/22/2011 (6:59 am)
Torque 3D Embedded Browser (WebKit) Got it! Just had to put in a call to onmouseup as well, so the complete click is transmitted up t... read more 02/19/2011 (1:44 pm)
Torque 3D Embedded Browser (WebKit) @Philip: Yes am on the track looking at that and other classes. Am kind of stuck in a chicken-befo... read more 02/18/2011 (9:19 pm)
Torque 3D Embedded Browser (WebKit) I think it's because of AFX - we run AFX 2.0 for T3D 1.1B3, and it uses a customized version of Play... read more 02/18/2011 (11:55 am)
Torque 3D Embedded Browser (WebKit) Up and running, well almost... We now have websites showing up on the sample cubes which is great... read more 02/17/2011 (10:49 pm)
Torque 3D Embedded Browser (WebKit) Hey Philip, Have successfully built QT and the resulting LIB and DLL files are there in the QT\4.... read more 02/17/2011 (8:24 am)
AI Shooting AFX2 Spells We managed to fake it out, and get our AI to fire the AFX magic missile spell. Works great. Sy... read more 02/07/2011 (2:53 pm)
Wandering characters? Sorry for dropping out of touch, forgot to check back into this thread :) I found that the isSkit... read more 01/24/2011 (11:18 am)
AFX/AFXA License Confirmation AFX TGEA and T3D... read more 12/12/2010 (2:23 pm)
IFL deprecated ? huh?what?whazza? Hi Michael, Have you been able to get the IFL working again?... read more 12/04/2010 (1:41 pm)
how do I flip the X? watch the vid Hey that is neat, Can I ask how you get the camera view to render on objects? A thought to fl... read more 12/01/2010 (10:25 pm)
Shaky Animations Hey Tom, any idea were I should look in the code for the Tex coords, maybe I can fix this one myself... read more 11/23/2010 (1:20 am)
New Star Trek Game Hi Mike, That would do it, all I can say is do you self a favor and update the video card, it wil... read more 11/23/2010 (1:18 am)
The UAISK Update 1.6 WIP version for T3D 1.1B3 bwmurray@sympatico.ca Thanks for the update... read more 11/14/2010 (4:23 pm)
AFX Survey (Please Respond) 1. Yes 2. We have a demo [url]www.gambitrealm.com[/url] 3. No 4. No 5. Is there any plans to fin... read more 11/13/2010 (7:08 pm)
New Star Trek Game Hi Mike, Have you had any luck yet? We have spent a lot time trying to see why your copy does ... read more 11/12/2010 (2:54 pm)
Wandering characters? Hi again, thank you for the prompt reply... Well, our game is based within the original USS Enter... read more 10/26/2010 (1:31 pm)
Shaky Animations Thanks Bryan for the explanation, it actually makes sense to me. ... read more 10/04/2010 (11:37 pm)
New Star Trek Game Hi Mike, were you able to get the game running, if not there is an update to the game which may ... read more 10/04/2010 (11:16 pm)
Shaky Animations Hi Bryan, I am setting up the images just like the material system lets you, I have 4 frames so I... read more 10/04/2010 (10:51 pm)
IFL deprecated ? huh?what?whazza? Is there any way for you to provide the source and where it goes in the engine so we can choose eith... read more 09/27/2010 (10:54 pm)
IFL deprecated ? huh?what?whazza? So, can we get a list of the engine files that need to be updated, and which code needs to be copied... read more 09/02/2010 (10:59 pm)
New Star Trek Game Was it installed in the default directory, some of the AFX files are hard coded for that directory.... read more 08/31/2010 (11:26 am)
New Star Trek Game Hi Mike, Have you tried updating the video drivers. ... read more 08/30/2010 (9:28 pm)
New Star Trek Game Hi Mike, I am not sure why it crashes, the only thing I see in the log that may cause an issue is... read more 08/30/2010 (4:08 pm)
Master servers, routers, firewalls and confusion Hi everyone, good information here but I have a further question... Am able to run my own master ... read more 07/29/2010 (7:21 pm)
Mounting lights to a vehicle Ya it is hard to tell a persons age from their text, all the same you ended a real fustration for me... read more 07/06/2010 (12:03 pm)
Mounting lights to a vehicle That did it, I had the %shuttlelight outside of the onAdd Function, once I moved it inside it worked... read more 07/06/2010 (11:26 am)
Mounting lights to a vehicle Ok I tried it, still the same, at position 0 0 0, I think my problem is with the OnAdd, I do not cre... read more 07/06/2010 (10:56 am)
Mounting lights to a vehicle Thanks Marcus, I have searched lots for how to setup lights on a vehicle, there is a great example f... read more 07/06/2010 (9:59 am)
overriding the run/jump animations. I played around with something like this a bit, having an arm raise when a weapon is mounted. It use... read more 07/06/2010 (9:20 am)
1.3 Beta Released Can't come soon enough - our t3d product is flying along and we're itching to get it over to iPhone ... read more 05/22/2010 (6:00 pm)
Kaboom! Pack Hi Micheal, I followed your instructions for the port to T3D and it does not work properly. The F... read more 04/02/2010 (7:06 am)
T3D Fisheye Camera Hi, Itried to get the FOV to set a game load to 75, but it does not seem to work. I changed the Curr... read more 01/12/2010 (11:31 am)
Kaboom! Pack I would be interested in the port to T3D, just bought it a short time ago, very cool pak, thanks... read more 01/12/2010 (11:21 am)
Anybody deploy a 3d game on iPhone successfully? The only way I was able to deploy, is using iPhone 2.2.1, Xcode 3.1.4 is ok. But the performance is ... read more 11/24/2009 (7:32 am)
Anybody deploy a 3d game on iPhone successfully? What are your project settings, what SDK? give more info on setup of your project.... read more 11/04/2009 (9:33 pm)
BUG: llpng lib missing [with fix] This may be a newbie question but for the instruction above, were do I find library search property,... read more 10/30/2009 (9:19 am)
Question to GarageGames Hi David, I am trying to deploy to the iPhone, and it does not work, I am using the MAC SDK 3 and... read more 10/01/2009 (9:03 am)
iTorque Support Questions Hi Michael, I am trying to deploy to the iPhone, and it does not work, I am using the MAC SDK 3 a... read more 09/24/2009 (2:31 pm)