Scott Cameron's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Error Message | Make sure the path and the schema file are writeable.. I was getting similar problems when I added t... read more | 12/03/2009 (9:58 pm) |
| BUG: Objects not being Destroyed/Freed properly | Was the leak you plugged up from your own code? or was it something in TX source that you can share?... read more | 11/22/2009 (2:12 pm) |
| Need to have Game Studio Express running at the same time as TX2D? | I'm assuming you mean the Torque X Builder. No you don't have to have visual studio running to u... read more | 11/20/2009 (12:07 am) |
| BUG: Objects not being Destroyed/Freed properly | I agree and thats the bug there are still objects that are being referenced somewhere in the system.... read more | 11/19/2009 (8:51 pm) |
| BUG: Objects not being Destroyed/Freed properly | I thought it was a Garbage collection issue also but I bound a System.GC.Collect() call to an input ... read more | 11/19/2009 (7:25 pm) |
| To Component or Not to Component | I wouldn't use a component for this as it doesn't fit IMO and the ways I could think of using a comp... read more | 11/18/2009 (4:48 pm) |
| FIX INSIDE: Critical: Memory Leak (re-produced in XNA Chopper Strike) Causes Slowdown | I dont think this was fixed in the latest release also but a simpler and IMO better fix for this ins... read more | 11/17/2009 (11:55 pm) |
| Understanding T2DSceneGraph | Kareem, I don't think FindObjects is what your looking for as it does a Radial search for objects... read more | 11/11/2009 (2:20 pm) |