Ronald Ian Bantayan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RESOLVED: iTGB loading GUIs from other projects [MAC] | Will do. I've been travelling recently to Fresno and Frisco and back, so I haven't gone into 1.2 in ... read more | 05/14/2009 (3:21 pm) |
| oniPhoneTouchDown event versus onMouseDown event | onIphone events are at their infancy. As it stands, it's more of a coordinate tracker rather than a ... read more | 05/11/2009 (11:14 pm) |
| Multitouch in iTGB - Let's Make it Happen - RESOLVED - FOR REAL... SERIOUSLY! | From my experience onMouse events are object-based, while onIphoneTouch events are coordinate-based.... read more | 05/11/2009 (11:06 pm) |
| iTGB 1.2 ETA | I would prefer a .dmg installer .. .... read more | 05/07/2009 (8:54 pm) |
| iTGB 1.2 ETA | Ee we better squeeze in some final puppy slapping before epic thread gets locked lol... read more | 05/07/2009 (12:22 am) |
| iTGB 1.2 ETA | I think we [i]all[/i] would like to be proven wrong, at this point. For the sake of the puppies.... read more | 05/01/2009 (5:45 am) |
| RESOLVED: Collision differences on Mac vs iPhone | If I had a nickel for every time this question has been asked, I would have approximately $1.50.... read more | 05/01/2009 (5:36 am) |
| iTGB 1.2 ETA | What's that supposed to mean? Aaanyway, it's possible to create a similar game with iTGB, but in ... read more | 04/30/2009 (11:09 pm) |
| iTGB 1.2 ETA | Wait until you have to edit source .. . Dang, I can't even recompile iTGB because of missing OpenAL ... read more | 04/30/2009 (10:08 pm) |
| iTGB 1.2 ETA | @Ee - Sad but true. And could you lay off the puppy slapping a bit? :P @Chris - What website fias... read more | 04/29/2009 (6:28 am) |
| audio stopped working, need help | Must be something with your operating system then... read more | 04/29/2009 (12:12 am) |
| Joystiq Control | Think "distance from a point". Write code that calculates the radius of the touch from a c... read more | 04/28/2009 (10:39 am) |
| iTGB 1.2 ETA | Zing #5 [quote]I'm looking at either a Friday or Saturday release[/quote] Posted on April 16 l... read more | 04/28/2009 (8:58 am) |
| iTGB 1.2 ETA | Yeah man we all might get sued for fictitious animal abuse here... read more | 04/28/2009 (6:19 am) |
| Smooth background movement | Tilemaps!! Use tilemaps.... read more | 04/27/2009 (9:21 pm) |
| Text Corruption when using GuiMLTextCtrl on iPhone | A bit unorthodox of a solution but it's quick and requires the least amount of work (unless we're ta... read more | 04/27/2009 (6:36 pm) |
| iTGB 1.2 ETA | No posts in 2 days, ave you blokes given up now? Maybe I'll slap me some puppies, too lol... read more | 04/27/2009 (6:35 pm) |
| Having problems running a project | It's in your project's root directory, along with /common, /game, main.cs and your .proj file. Open ... read more | 04/27/2009 (2:31 pm) |
| Having problems running a project | Ignore the smaller window. That's a placeholder window for levelbuilder when the startGame() functio... read more | 04/27/2009 (12:10 pm) |
| iTGB 1.2 ETA | lmfao I LOL'd irl with that one Ee... read more | 04/24/2009 (11:58 pm) |
| iTGB 1.2 ETA | I'll see you guys on Live then lol *boots up Halo*... read more | 04/24/2009 (6:47 am) |
| iTGB 1.2 ETA | *sharpens fangs with a nail file* *menacing stare* *lightning and thunder sound effects* *e... read more | 04/23/2009 (12:44 pm) |
| iTGB 1.2 ETA | Yippie yi-yay, mini sirloin burgers Yippie yi-yoo, mini sirloin burgers Ima start slappin me som... read more | 04/22/2009 (5:09 pm) |
| iTGB 1.2 ETA | @Ee - [url=http://www.cinemablend.com/images/news/11241/_1229303728.jpg]omfg spoiler alert dude lol[... read more | 04/21/2009 (4:49 pm) |
| iTGB 1.2 ETA | 1.1 beta builds on the wall, 1.1 beta builds recompile, move to trash, 1.0 beta builds on the wall ... read more | 04/21/2009 (9:42 am) |
| iTGB 1.2 ETA | I'll be the first in line to buy a book written specifically for TGB... read more | 04/20/2009 (10:20 pm) |
| iTGB 1.2 ETA | OH GOD, we need to protect them puppies!! We need 1.2 to be released [b]NOW[/b] for the sake of the ... read more | 04/20/2009 (4:43 pm) |
| iTGB 1.2 ETA | 1.2 beta builds on the wall, 1.2 beta builds recompile, move to trash, 1.1 beta builds on the wall... read more | 04/19/2009 (8:15 pm) |
| iTGB 1.2 ETA | Add the following: ~/common/ ~/game/ ~/main.cs to your Xcode_iPhone project (don't forget to... read more | 04/19/2009 (6:32 pm) |
| iTGB 1.2 ETA | *whistles jeopardy theme* *looks at watch*... read more | 04/19/2009 (12:18 am) |
| how to use ConsoleFunction | I don't think you can utilize Apple's APIs without digging deeper into the TGB Source and doing your... read more | 04/17/2009 (3:44 pm) |
| strange display problem | Thats coz u suck. Naw, just kidding. :P Make sure your main parent GUI has "GuiBlackContentP... read more | 04/17/2009 (2:28 pm) |
| Preferences being reset in TGB | Nope (lol) better get used to it. There are worse things we have to deal with, really. This is merel... read more | 04/17/2009 (10:51 am) |
| iTGB 1.2 ETA | @Marc - I didn't shell out a wad of cash just to get the chance to fix a buggy program .. . The perf... read more | 04/17/2009 (7:37 am) |
| iTGB 1.2 ETA | @ Michael - Not necessarily. Just a comment describing the app store in general. That said, all thes... read more | 04/16/2009 (10:54 pm) |
| iTGB 1.2 ETA | Sure, I could be another sellout and just make FART app #10,010,001 or some other gimmicky one-trick... read more | 04/16/2009 (6:11 pm) |
| iTGB 1.2 ETA | Well, it's almost the end of the workweek, still no sign of 1.2 (unless GG is open on weekends also.... read more | 04/16/2009 (9:18 am) |
| iTGB 1.2 ETA | I wonder how much you would have to offer them to have it accepted? :P... read more | 04/14/2009 (6:30 pm) |
| iTGB 1.2 ETA | @Mitch -- I read somewhere "Read. Read code. Code." Time allocation for that is 45-45-10. ... read more | 04/13/2009 (10:25 pm) |
| Mouse Cursor doesn't go to Left Edge in Simulator... | Check your gui's sceneWindow2d if it's aligned... read more | 04/13/2009 (7:28 pm) |
| Success stories | How challenging was it to translate the code into Torquescript? Or did you have to start from scratc... read more | 04/13/2009 (6:55 pm) |
| iTGB 1.2 ETA | What's the point of implementing new technologies if we don't know how to use it? Documentation is j... read more | 04/13/2009 (5:41 pm) |
| simulate Accelerometer by joystick in iTGB | I think you would have to change the source in order to pull this one off... read more | 04/13/2009 (5:33 pm) |
| Success stories | Congrats Damir, Pop-A-Tronic looks great! If I may ask, what programs did you use to make the graphi... read more | 04/13/2009 (5:07 am) |
| InitializeProject function could not be found [Solution] | *Plays sinister music*... read more | 04/13/2009 (5:03 am) |
| Theora playback support? | Not sure about the separate chip for WAV files and MP3s, but I'm pretty sure compressed media eats u... read more | 04/13/2009 (5:00 am) |
| InitializeProject function could not be found [Solution] | congrats, you've passed the first part of the iTGB hazing process. :] pretty much everyone goes thr... read more | 04/13/2009 (1:41 am) |
| Crashes on export attempt | Seems like it, since it's taking them forever to release iTGB 1.2. On a side note, I just found o... read more | 04/12/2009 (12:08 pm) |
| Does the 3d shape object work in iTGB? | Yes, to some degree... read more | 04/11/2009 (7:32 pm) |
| FREE NEW Meshes/Models, DIF's, DTS's, Music, Textures and more | Thanks for sharing, but I think its time to update the website. :^)... read more | 04/11/2009 (7:18 pm) |