Giorgio Zanetti ( JoZ )'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Domes ~ Method 2 (or .. where the heck will it end?) | Heheh the problem for me is that I cannot use a sphere (whatever size is) with more then 12 sides wi... read more | 05/03/2007 (5:21 am) |
| Shared prefab | Oh Justin! My complain to be so lazy!!! Where is the icons for the Arch !?!?!?!?! LOL!!! :) Here i... read more | 05/03/2007 (1:57 am) |
| TSE Starter.fps download | Tried your suggestion using this code: [code] new Material(oak_bark) { baseTex[0] = "~/data... read more | 04/23/2007 (1:22 pm) |
| 130+ model tree pack | @Daidoji... Read this reply to a my post, not yet tried it... [url]http://www.garagegames.com/... read more | 04/23/2007 (10:40 am) |
| 130+ model tree pack | Ehi guys I had the Oak of TGE working in TGEA with this simple material definition [code] new Ma... read more | 04/17/2007 (8:10 am) |
| TSE Starter.fps download | Hi guys... I wanna use some of the tree shape of TGE in TGEA... About the textures they use... How... read more | 04/17/2007 (6:44 am) |
| Decal Projector TGEA R1 | Tnx Thomas... By the way... I have an old fridge I don't use anymore, if you want I can give it to ... read more | 04/04/2007 (1:27 pm) |
| Decal Projector TGEA R1 | Tnx James, anyway I've yet figure out about it, looking better was so easy... Just one question... ... read more | 04/04/2007 (3:01 am) |
| Lighting problems with rebuilt of TGEA | Sorry I wasn't aware, I was thinking it need Oct2006 SDK or newer... I'll try it. Tnx, JoZ.... read more | 03/29/2007 (7:23 am) |
| Lighting problems with rebuilt of TGEA | I try also the TerrainWaterDemo since my project dir is a copy of the demo dir in wich I implemented... read more | 03/29/2007 (7:17 am) |
| Lighting problems with rebuilt of TGEA | I'm using the February 2007 Direct X SDK... Possible that it want exactly the October 2006 SDK? ... read more | 03/29/2007 (7:11 am) |
| Lighting problems with rebuilt of TGEA | Yes i noticed that just now and edited the post ;) JoZ... read more | 03/29/2007 (6:47 am) |
| WaterBlock::onAdd Crash | Tnx ;) Solved, if someone wanna take a look at how now looks my first mission... [url=http://joz-... read more | 03/28/2007 (3:46 pm) |
| How to get fxShapeReplicator work | Tnx James i'll try it immediately :) JoZ... read more | 03/28/2007 (1:56 am) |
| FoliageReplicator, ShapeReplicator and Trees | @ J.C. Tnx, I was searching "TGEA" instead of TSE, it wasn't so difficult to imagine to search for ... read more | 03/28/2007 (1:45 am) |
| Decal Projector TGEA R1 | Sorry, looking at it better I found it very easy... forgive me :) JoZ... read more | 03/27/2007 (12:49 pm) |
| Decal Projector TGEA R1 | Uhm, not practical with code.. Can you post the line before changing it and after changing it? Don... read more | 03/27/2007 (12:46 pm) |
| How to get fxShapeReplicator work | Hi guys... can i have the link? I tried to find it with no success :/ Tnx ^_^ JoZ... read more | 03/27/2007 (8:46 am) |
| FoliageReplicator, ShapeReplicator and Trees | Made some research but I've found nothing... Can you provide me a link to that resource? Tnx, J... read more | 03/26/2007 (3:58 pm) |
| FoliageReplicator, ShapeReplicator and Trees | Made some research but I've found nothing... Can you provide me a link to that resource? Tnx, J... read more | 03/26/2007 (2:58 pm) |
| WaterBlock::onAdd Crash | Hi brian, tnx for the reply... I've seen that on the demo page the download points to vers. 1.01 bu... read more | 03/26/2007 (1:20 pm) |
| TerrainWaterDemo water working... | Good idea ;) JoZ... read more | 03/23/2007 (4:05 am) |
| TerrainWaterDemo water working... | @ Eikon -1: Don't worry... :) @ Eikon -2: For sure, no! Eheheheh tnx I've tryed and all now it's ... read more | 03/22/2007 (11:37 am) |
| TerrainWaterDemo water working... | This is exactly what i've done and to be sure redone again... But not success :( I still seeing an... read more | 03/22/2007 (6:41 am) |
| WaterBlock::onAdd Crash | Maybe I'm saying something very stupid but... Are you adding the waterblock with its default parame... read more | 03/22/2007 (6:32 am) |
| Tree Magic / Plant Life | Hi guys... i ahve to say i'm really disappointed about the support of theGameCreators about this pro... read more | 03/06/2007 (3:31 am) |
| Buccaneer on TGEA? | Tnx Joseph, problem solved... I wasn't following the installation guide for TGEA since the first ti... read more | 02/25/2007 (3:09 pm) |
| Buccaneer on TGEA? | Ehi guys just one thing... Downloaded TGEA SDK 1.0 and executed without problems 5or 6 times.. then... read more | 02/22/2007 (4:30 pm) |
| Extending the Getting Started tutorial | Ehi Matt, well done, as said I'm not to much confident with script and more focused on content creat... read more | 02/07/2007 (1:25 pm) |
| Extending the Getting Started tutorial | Matt I've tried and found that %client.score = %client.score + %obj.points; doesn't wor... read more | 02/06/2007 (8:52 am) |
| Extending the Getting Started tutorial | Hi Matt. It is something I was thinking at the beginning but never done... Anyway I think I would h... read more | 02/06/2007 (6:39 am) |
| Sun Datablock Ignored | I never had this kind of problem... Sorry for the very stupid question... but you remember to religh... read more | 02/06/2007 (4:50 am) |
| How would I add a dts as a child of a dif? | Hi Mike, sorry, I cannot really help you, I'm much more focused on content creation at the moment an... read more | 02/06/2007 (4:43 am) |
| Transparencies on DIF - TGE 1.5 | No one have other suggestions? Tnx... read more | 12/11/2006 (10:04 am) |
| water block holes? | Ok, would this mean we can change terrain block size without incurring in problems?... read more | 12/05/2006 (3:50 am) |
| Can I buy TSE Indie from a TGE 1.5 Indie ? | Yeah sorry ehehe, I wanna say 1.5... Unfortunately when trying to buy TGEA License it say "You must... read more | 12/05/2006 (3:35 am) |
| water block holes? | Any further progress ?... read more | 12/01/2006 (2:03 pm) |