Game Development Community

Giorgio Zanetti ( JoZ )'s Forum Posts

Thread Post Date Posted
Libcurl implementation Not really understanding what this resource does... Can someone explain it a bit for me? TnX :... read more 12/06/2007 (4:51 am)
Forest Pack Q&A Uhm, reverting the effect, IE having the trees fading out when going forward and not where going bac... read more 11/22/2007 (3:14 pm)
Texturing question Uhm... as I was saying from the beginning the texturing system constructor use is not so easy as any... read more 11/22/2007 (5:58 am)
GG, please, keep BSP support for T2 I think what we need is not to have absolutely BSP support, but a editor (for buildings and like) si... read more 11/22/2007 (5:38 am)
GuiTextProfile question @Jacob: can you post your function to change the text profile based on resolution? Tnx, JoZ :)... read more 11/19/2007 (6:16 am)
Realtime Mission Displayed in GUI background. Me too really6 interested in this... Noone wanna give a look at it? Eheheh I'm not a programmer :(... read more 11/19/2007 (6:07 am)
TSE Relief Mapping? Yes but it seems to me that he said is for parallax and is still working on relief... Or am I wrong... read more 10/10/2007 (2:29 pm)
Double-sided polys in Milkshape? Nice :)... read more 10/10/2007 (9:11 am)
TSE Relief Mapping? @ Matt: Hi Matt, are you still trying to have dynamic lighting working with ReliefMapping? Ta... read more 10/10/2007 (8:51 am)
Portals & Mirrors... Too many things doesn't work yet in TGEA... :-\ JoZ... read more 10/06/2007 (4:16 am)
New Build of the Dark Industries DTS Exporter... @Britt The link doesn't work :( JoZ... read more 10/06/2007 (4:13 am)
Transparencies on interiors and trees Ok, rebooted and no result... Tried reverting back to the material definitions as posted here on ... read more 06/12/2007 (4:07 pm)
Transparencies on interiors and trees Ok guys, tried and without the emissive flag now it appear completely transparent... It doesn't car... read more 06/12/2007 (3:15 pm)
130+ model tree pack Someone has suggestions about that? see the link: [url]http://www.garagegames.com/mg/forums/result.t... read more 06/11/2007 (3:00 pm)
Totally confusin transparency behavior I'm having a lot of problems with transp in TGEA... and cannot found nothing usefull to solve them..... read more 06/11/2007 (2:59 pm)
Transparent Glass and DIF Hi guys, working with Andrea on the same project... Testing transparencies i had this strange beh... read more 06/05/2007 (5:27 am)
Transparent Glass and DIF Ehi guys, maybe looking at this my post will address something new or maybe someone can have a reply... read more 05/31/2007 (1:20 pm)
Transparent Glass and DIF Maylock I'm curious about that... any progress? Tnx, JoZ... read more 05/31/2007 (1:56 am)
Torque Constructor 1.0.2 Released Something I'd like to see covered somewhere is the usage of all the entities you can find in the Con... read more 05/31/2007 (1:38 am)
Unrecognozied texture format... It seems there was some reports in the past that importing textures from a drive different to the on... read more 05/31/2007 (1:37 am)
Power of 2 Error on Export??? In the past also with other editors, I noticed that moving vertex so that some vertex overlap anothe... read more 05/31/2007 (1:30 am)
Cone and Sphere tools doesn't work properly... Probably will sound very strange but never tried Quark... I'll give it a try... :) JoZ.... read more 05/31/2007 (1:24 am)
Plugins on hold Ok, if I've understood correctly you obtained a Torsion license from Matt? Anyway if you still wa... read more 05/30/2007 (4:19 pm)
New plugin ideas Jaimi BTW I try to relaunch this idea... Maybe you can try to do a sphere plugin? I ask for th... read more 05/30/2007 (4:14 pm)
Cone and Sphere tools doesn't work properly... Tnx for the help, I was pretty sure about the tool being buggy, anyway I have to say that till now ... read more 05/30/2007 (4:10 pm)
Torque Constructor 1.0.2 Released Hi Caylo, I'm having a lot of trouble with a 12x12 sphere but also using the default setting of 12x... read more 05/30/2007 (12:37 pm)
Plugins on hold Ehehe Jaimi, you must! We cannot risk that you leave your development of plugins, you are giving ... read more 05/30/2007 (10:37 am)
Torque Constructor 1.0.2 Released I still having very serious issues with brushes created by the SPHERE tool... May be the tool need ... read more 05/30/2007 (10:34 am)
New plugin ideas Hi there! My vote for the path extruder plugin but also the terrain plugin... all yours plugin Jaim... read more 05/30/2007 (5:51 am)
Plugins on hold Hi Jaimi, me again... Hi agree with Bobby and I'd be happy to contribute... are you sure you won'... read more 05/30/2007 (5:40 am)
Torque Constructor 1.0.2 Released Just read this and very impatient to try it... @Matt: tnx for the great explanations Matt !!! ... read more 05/30/2007 (12:54 am)
Torus shape. Grid smaller and in power of 2, texture lock Tnx for the explanation Jaimi, U R doing a great work ;) Yes I will be happy to test with Cnstr 1... read more 05/30/2007 (12:26 am)
Torus shape. Grid smaller and in power of 2, texture lock Hi Jaimi! :) Made some initial test with the TORUS (not really intensive althought...) It seem... read more 05/28/2007 (4:35 pm)
Modernization Kit Beta I agree with HEWSTER !!! :) JoZ... read more 05/27/2007 (9:05 am)
Torus shape. Grid smaller and in power of 2, texture lock Yes Jaimi, for sure! :) Still you have my e-mail? JoZ... read more 05/23/2007 (11:52 pm)
Torus shape. Grid smaller and in power of 2, texture lock Ehehe Jaimi, yet tried out your extrude plugin and been very impressed! Eheheh you should work fo... read more 05/22/2007 (4:36 am)
Torus shape. Grid smaller and in power of 2, texture lock In some other editor I see the word "torus" to reference pratically a cilinder with a cylindric hall... read more 05/18/2007 (4:23 pm)
Constructor Feedback Something really nice to have would be color selection capabilities instead of typing the values sin... read more 05/18/2007 (4:06 pm)
Another church Peter, good job, you're talented! :) JoZ... read more 05/18/2007 (3:47 pm)
Constructor Feedback Hi Peter, for the "replace texture" if I'm right you can act this way... From the select tab at the... read more 05/18/2007 (1:58 pm)
Face Extrude Plugin Jaimi tnx, U R a great !!! :) JoZ edit: Tried and... wow! It works great! As said this tool ... read more 05/18/2007 (1:49 pm)
Torque Constructor 1.0.1 Released Really a tons of changes, happy to see U guys R working so much on Constructor... Ehehe I hope to s... read more 05/18/2007 (1:44 pm)
Face Extrude Plugin Wow Jaimi! It's really a great resource!!! An extrude tool will increase our productivity drastica... read more 05/16/2007 (1:40 pm)
Torque Constructor 1.0.1 Released Still runnig in the same problem as 1.0 with the sphere tool... I have to test a bit more to see if... read more 05/16/2007 (1:06 pm)
Torus shape. Grid smaller and in power of 2, texture lock Uhm... how can I explain... for a lot of purposes... Generally it can be very usefull to add a cili... read more 05/14/2007 (1:31 pm)
Constructor Feedback Ok, this can have some use but we need the ability to edit the shape bounds (brush - size bounds mod... read more 05/10/2007 (3:15 am)
Constructor Feedback Well done David :) All this thing will be really semplifying our journey with Constructor :) And... read more 05/08/2007 (11:45 am)
Constructor Feedback Yes guy, about 7 i think most of the people prefer to have a toggable "lock texture" setting, this i... read more 05/07/2007 (3:35 pm)
How to avoid leak points? Sun Yu, maybe this can sound a bit strange but I suggest to you to buy a game named "Vampire the Mas... read more 05/07/2007 (2:15 pm)
Domes ~ Method 2 (or .. where the heck will it end?) Yet tried by setting the initial draw of the brush with a low sides number and then increasing but w... read more 05/03/2007 (12:16 pm)