Giorgio Zanetti ( JoZ )'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Libcurl implementation | Not really understanding what this resource does... Can someone explain it a bit for me? TnX :... read more | 12/06/2007 (4:51 am) |
| Forest Pack Q&A | Uhm, reverting the effect, IE having the trees fading out when going forward and not where going bac... read more | 11/22/2007 (3:14 pm) |
| Texturing question | Uhm... as I was saying from the beginning the texturing system constructor use is not so easy as any... read more | 11/22/2007 (5:58 am) |
| GG, please, keep BSP support for T2 | I think what we need is not to have absolutely BSP support, but a editor (for buildings and like) si... read more | 11/22/2007 (5:38 am) |
| GuiTextProfile question | @Jacob: can you post your function to change the text profile based on resolution? Tnx, JoZ :)... read more | 11/19/2007 (6:16 am) |
| Realtime Mission Displayed in GUI background. | Me too really6 interested in this... Noone wanna give a look at it? Eheheh I'm not a programmer :(... read more | 11/19/2007 (6:07 am) |
| TSE Relief Mapping? | Yes but it seems to me that he said is for parallax and is still working on relief... Or am I wrong... read more | 10/10/2007 (2:29 pm) |
| Double-sided polys in Milkshape? | Nice :)... read more | 10/10/2007 (9:11 am) |
| TSE Relief Mapping? | @ Matt: Hi Matt, are you still trying to have dynamic lighting working with ReliefMapping? Ta... read more | 10/10/2007 (8:51 am) |
| Portals & Mirrors... | Too many things doesn't work yet in TGEA... :-\ JoZ... read more | 10/06/2007 (4:16 am) |
| New Build of the Dark Industries DTS Exporter... | @Britt The link doesn't work :( JoZ... read more | 10/06/2007 (4:13 am) |
| Transparencies on interiors and trees | Ok, rebooted and no result... Tried reverting back to the material definitions as posted here on ... read more | 06/12/2007 (4:07 pm) |
| Transparencies on interiors and trees | Ok guys, tried and without the emissive flag now it appear completely transparent... It doesn't car... read more | 06/12/2007 (3:15 pm) |
| 130+ model tree pack | Someone has suggestions about that? see the link: [url]http://www.garagegames.com/mg/forums/result.t... read more | 06/11/2007 (3:00 pm) |
| Totally confusin transparency behavior | I'm having a lot of problems with transp in TGEA... and cannot found nothing usefull to solve them..... read more | 06/11/2007 (2:59 pm) |
| Transparent Glass and DIF | Hi guys, working with Andrea on the same project... Testing transparencies i had this strange beh... read more | 06/05/2007 (5:27 am) |
| Transparent Glass and DIF | Ehi guys, maybe looking at this my post will address something new or maybe someone can have a reply... read more | 05/31/2007 (1:20 pm) |
| Transparent Glass and DIF | Maylock I'm curious about that... any progress? Tnx, JoZ... read more | 05/31/2007 (1:56 am) |
| Torque Constructor 1.0.2 Released | Something I'd like to see covered somewhere is the usage of all the entities you can find in the Con... read more | 05/31/2007 (1:38 am) |
| Unrecognozied texture format... | It seems there was some reports in the past that importing textures from a drive different to the on... read more | 05/31/2007 (1:37 am) |
| Power of 2 Error on Export??? | In the past also with other editors, I noticed that moving vertex so that some vertex overlap anothe... read more | 05/31/2007 (1:30 am) |
| Cone and Sphere tools doesn't work properly... | Probably will sound very strange but never tried Quark... I'll give it a try... :) JoZ.... read more | 05/31/2007 (1:24 am) |
| Plugins on hold | Ok, if I've understood correctly you obtained a Torsion license from Matt? Anyway if you still wa... read more | 05/30/2007 (4:19 pm) |
| New plugin ideas | Jaimi BTW I try to relaunch this idea... Maybe you can try to do a sphere plugin? I ask for th... read more | 05/30/2007 (4:14 pm) |
| Cone and Sphere tools doesn't work properly... | Tnx for the help, I was pretty sure about the tool being buggy, anyway I have to say that till now ... read more | 05/30/2007 (4:10 pm) |
| Torque Constructor 1.0.2 Released | Hi Caylo, I'm having a lot of trouble with a 12x12 sphere but also using the default setting of 12x... read more | 05/30/2007 (12:37 pm) |
| Plugins on hold | Ehehe Jaimi, you must! We cannot risk that you leave your development of plugins, you are giving ... read more | 05/30/2007 (10:37 am) |
| Torque Constructor 1.0.2 Released | I still having very serious issues with brushes created by the SPHERE tool... May be the tool need ... read more | 05/30/2007 (10:34 am) |
| New plugin ideas | Hi there! My vote for the path extruder plugin but also the terrain plugin... all yours plugin Jaim... read more | 05/30/2007 (5:51 am) |
| Plugins on hold | Hi Jaimi, me again... Hi agree with Bobby and I'd be happy to contribute... are you sure you won'... read more | 05/30/2007 (5:40 am) |
| Torque Constructor 1.0.2 Released | Just read this and very impatient to try it... @Matt: tnx for the great explanations Matt !!! ... read more | 05/30/2007 (12:54 am) |
| Torus shape. Grid smaller and in power of 2, texture lock | Tnx for the explanation Jaimi, U R doing a great work ;) Yes I will be happy to test with Cnstr 1... read more | 05/30/2007 (12:26 am) |
| Torus shape. Grid smaller and in power of 2, texture lock | Hi Jaimi! :) Made some initial test with the TORUS (not really intensive althought...) It seem... read more | 05/28/2007 (4:35 pm) |
| Modernization Kit Beta | I agree with HEWSTER !!! :) JoZ... read more | 05/27/2007 (9:05 am) |
| Torus shape. Grid smaller and in power of 2, texture lock | Yes Jaimi, for sure! :) Still you have my e-mail? JoZ... read more | 05/23/2007 (11:52 pm) |
| Torus shape. Grid smaller and in power of 2, texture lock | Ehehe Jaimi, yet tried out your extrude plugin and been very impressed! Eheheh you should work fo... read more | 05/22/2007 (4:36 am) |
| Torus shape. Grid smaller and in power of 2, texture lock | In some other editor I see the word "torus" to reference pratically a cilinder with a cylindric hall... read more | 05/18/2007 (4:23 pm) |
| Constructor Feedback | Something really nice to have would be color selection capabilities instead of typing the values sin... read more | 05/18/2007 (4:06 pm) |
| Another church | Peter, good job, you're talented! :) JoZ... read more | 05/18/2007 (3:47 pm) |
| Constructor Feedback | Hi Peter, for the "replace texture" if I'm right you can act this way... From the select tab at the... read more | 05/18/2007 (1:58 pm) |
| Face Extrude Plugin | Jaimi tnx, U R a great !!! :) JoZ edit: Tried and... wow! It works great! As said this tool ... read more | 05/18/2007 (1:49 pm) |
| Torque Constructor 1.0.1 Released | Really a tons of changes, happy to see U guys R working so much on Constructor... Ehehe I hope to s... read more | 05/18/2007 (1:44 pm) |
| Face Extrude Plugin | Wow Jaimi! It's really a great resource!!! An extrude tool will increase our productivity drastica... read more | 05/16/2007 (1:40 pm) |
| Torque Constructor 1.0.1 Released | Still runnig in the same problem as 1.0 with the sphere tool... I have to test a bit more to see if... read more | 05/16/2007 (1:06 pm) |
| Torus shape. Grid smaller and in power of 2, texture lock | Uhm... how can I explain... for a lot of purposes... Generally it can be very usefull to add a cili... read more | 05/14/2007 (1:31 pm) |
| Constructor Feedback | Ok, this can have some use but we need the ability to edit the shape bounds (brush - size bounds mod... read more | 05/10/2007 (3:15 am) |
| Constructor Feedback | Well done David :) All this thing will be really semplifying our journey with Constructor :) And... read more | 05/08/2007 (11:45 am) |
| Constructor Feedback | Yes guy, about 7 i think most of the people prefer to have a toggable "lock texture" setting, this i... read more | 05/07/2007 (3:35 pm) |
| How to avoid leak points? | Sun Yu, maybe this can sound a bit strange but I suggest to you to buy a game named "Vampire the Mas... read more | 05/07/2007 (2:15 pm) |
| Domes ~ Method 2 (or .. where the heck will it end?) | Yet tried by setting the initial draw of the brush with a low sides number and then increasing but w... read more | 05/03/2007 (12:16 pm) |