Giorgio Zanetti ( JoZ )'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Audio manager onSoundComplete | Hey Tom! :-) I'm really interested in the "source code to allow the callback to be set on a per-S... read more | 11/06/2008 (4:49 pm) |
| Needed some tutorial focusing on Houdini-Torque | Tnx Rex. It's a bit strange but unfortunately I cannot see the free tuts on Buzz3D ... When I tr... read more | 11/05/2008 (4:28 pm) |
| Constructor Problems | This is very strange... I've just boot-up yesterday my new desktop with Vista and Constructor works ... read more | 10/28/2008 (4:19 pm) |
| Official TGEA Documentation Feedback | Michael, from my side I'm pretty interested in the SFX overview! :-) JoZ... read more | 10/27/2008 (3:40 pm) |
| Anyone looking for sci fi military style buildings? | Brian, me too... as a side note, do you evantually think in case of release to include source files?... read more | 10/16/2008 (8:17 am) |
| Render a gui to a 3d object in game... | Hi Kevin! Many many many tnx !!! :-) Jo... read more | 10/10/2008 (3:57 am) |
| Houdini fundamentals | Tnx for sharing :-)... read more | 10/10/2008 (3:35 am) |
| Building in a week | Ok, if I understand correctly baking the .dts in .dif works for you with transparency also... You ju... read more | 10/08/2008 (2:16 am) |
| Some free models | Maxim many tnx... and let us know where you have the donate button in place... I'll click it ;-) ... read more | 10/07/2008 (3:20 pm) |
| Building in a week | Ehy Adam I have some problem to understand how you got the .DTS window transparency works... Can you... read more | 10/07/2008 (2:50 pm) |
| Basic Cubemap Implementation & Tool | Tnx for this :)... read more | 06/03/2008 (6:37 am) |
| TGEA future | Yeah a material editor will have absolutely my preference :)... read more | 06/03/2008 (6:01 am) |
| More Questions | Uhm yeah, the possibility to apply decals into Constructor would be great... Jaimi any any any plan... read more | 05/06/2008 (2:54 pm) |
| Trying to get transparent DIFs | Hi Ian... please keep this updated with your progress, there is a lot of people that need it ;)... read more | 05/06/2008 (9:43 am) |
| New constructor wish list | Nice Jaimi, now I can re-ask for some elements of my wish list that weren't been took into considera... read more | 05/06/2008 (8:52 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Great! Now it works also for me... Here WinXP SP2 Italian language... :)... read more | 03/31/2008 (7:50 am) |
| TGEA 1.7.0 Beta 1 Bug - T3D Demo | Same here, italian version of WinXP Home.... read more | 03/22/2008 (9:09 am) |
| AFX/AFXA License Confirmation | AFX for TGE and TGEA owner...... read more | 02/27/2008 (11:55 am) |
| Enkord announces Dedicated Affiliate Program | Don't forget italian... :-P... read more | 02/26/2008 (7:11 am) |
| TGEA new update terrain system | @Stephan Goebels: wow it seems really like the perfect editor i was hoping to see around... anyway I... read more | 02/25/2008 (1:19 pm) |
| Specular map diffuse shader | Jameson, sometime ago I merged 2 shaders submitted as resources in order to have a Parallax shader c... read more | 02/25/2008 (12:45 pm) |
| Platforms Players can Ride Version 1.1 | @ Picasso: ok, I'm sorry to had been a little brutal but your post i was referring to really was loo... read more | 02/21/2008 (1:37 pm) |
| TGEA How to remove Detail textures on terrain | @ Eric: never tought about this way to do it... tnx a lot, I really hope next TGEA release will fix ... read more | 02/21/2008 (1:21 pm) |
| Platforms Players can Ride Version 1.1 | @ Picasso: well, good way to tnx people for working (4 free) on things... First of all I cannot und... read more | 02/20/2008 (3:18 pm) |
| Version 1.02[or3] VS. version 1.4:: Trigger Data | Yet posted for a bugs into support? Maybe receiving a bit of request someone will take a look into i... read more | 02/20/2008 (3:07 am) |
| MissionEditor: Add Atlas detail texture settings | Good, I'd like to see detailtexture back in mission editor also for legacy terrain... Noone can thin... read more | 02/19/2008 (1:25 pm) |
| TGEA How to remove Detail textures on terrain | This means that changing the detail texture into the material definition every terrain share the sam... read more | 02/19/2008 (1:13 pm) |
| Lighting help | Uhm yeah but you can do all that Mike said also bringing up the mission editor (F11) and then switch... read more | 02/18/2008 (7:14 am) |
| Help: quick material setup script... | Ok it seems I made a mistake and I didn't save the material setup with the last changes... So corre... read more | 02/06/2008 (1:26 pm) |
| Help: quick material setup script... | Ok, in the end I tryed to do some cleaning of all and I try to merge your parallax with the Noolness... read more | 02/06/2008 (1:09 pm) |
| Help: quick material setup script... | Ok, I suppose I can't input the ParallaxDynamic in Nool's parallax with [code] dynamicLig... read more | 02/05/2008 (8:49 am) |
| Help: quick material setup script... | Uhm... Ok it doesn't use specular, so I can't understand "It uses the dot product of the normal map ... read more | 02/04/2008 (7:37 am) |
| Help: quick material setup script... | Ehy you're right, I noticed that but I was supposing that's was right and I dunno why... ! Ehehe,... read more | 02/01/2008 (5:45 am) |
| Help: quick material setup script... | Uhm, I'm really not a programmer as you can see... :P I tryed this way starting from the script tha... read more | 01/31/2008 (7:43 am) |
| TSE Relief Mapping? | Hi Matt! Thanks so much for taking a look at it... Yes, I was supposing exactly this, in particul... read more | 01/31/2008 (1:16 am) |
| How to associate .cs files to Torsion and not C sharp | Dave, can you tell me wich modifications it would need? Tnx :D... read more | 01/30/2008 (2:30 pm) |
| TSE Relief Mapping? | Ok I've understood ;) I'd like to ask you if you have some time to take a look at this thread... ... read more | 01/30/2008 (5:45 am) |
| Help: quick material setup script... | Ohi ciao!!! Come va? ;) (sorry guys, a bit of italian there... eheheh) ;P... read more | 01/29/2008 (12:41 pm) |
| Help: quick material setup script... | Ok, after some test and then trying again the "not working" code above it magically do its work... ... read more | 01/29/2008 (10:27 am) |
| TSE Relief Mapping? | @Matt : long time has passed and I forgot to ask you a thing... What's the difference between Par... read more | 01/29/2008 (9:04 am) |
| Help: quick material setup script... | Uhm... trying again the last piece of code in the previous post I found out it isn't working... but ... read more | 01/28/2008 (4:39 pm) |
| Help: quick material setup script... | Ok trying this way but similar (not working) result... The not working code is: [code] function... read more | 01/28/2008 (4:37 pm) |
| Help: quick material setup script... | DFext is supposed to be the extension of your diffuse texture (IE .jpg or .png) and NMext the extens... read more | 01/28/2008 (2:50 pm) |
| Help: quick material setup script... | Ok, maybe I wasn't to much clear... the first piece of code is the material setup that you can find ... read more | 01/28/2008 (7:43 am) |
| Torus Plugin | It seems I was the first to ask Jaimi about a torus plugin... in my case I had a circular building a... read more | 01/22/2008 (4:56 am) |
| Constructor Fixes | @Jaimi... here it is... :) zetagi77 ... libero.it obviously an @ instead of the ... Many tnx! ... read more | 01/22/2008 (4:52 am) |
| Constructor Fixes | Jaimi can you send me the link to the new version in testing? I would like to try it on some maps... read more | 01/20/2008 (5:21 am) |
| TreeRep Port | Tnx a lot :) !!!... read more | 01/06/2008 (5:26 am) |
| TreeRep Port | @Arcanor : Hi there... would you like to share your implementation or, if not, can you give an ex... read more | 01/04/2008 (3:50 pm) |
| Bitmap font in TGE - is it possible? | -----... read more | 01/03/2008 (5:00 pm) |