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Giorgio Zanetti ( JoZ )'s Forum Posts

Thread Post Date Posted
T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG Uhmmm not sure if I like it, more not then yes... At least it could depends on a poor lod design... ... read more 04/12/2011 (11:12 am)
T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG Andy Me too I have some problm sometimes in viewing this thread you mentioned... Often I have to ref... read more 04/12/2011 (10:43 am)
T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) Me too I noticed the same artifacts as Enel, just a bit less evident. Anyway it seems to almost (... read more 04/12/2011 (10:15 am)
T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) SFXSpace? Please point me to this :-)... read more 04/11/2011 (2:27 am)
Melee t3d, sword and shield Jordan, when reading old threads, especially the longest, often I read the original thread and then ... read more 03/25/2011 (6:31 am)
getting Audio channel IDs Oh, I was under the assumption we were talking about T3D ... My fault, sorry guys :-P... read more 03/07/2011 (6:37 am)
Windows XP or Windows 7 64 Same here...... read more 03/07/2011 (4:10 am)
getting Audio channel IDs I think some fading is yet possible but can't remember exactly the details and cannot check at the ... read more 03/05/2011 (3:47 pm)
Shadows just seem wrong In a multiplayer would be possible to change the ambient lighting only for the specific client so ot... read more 03/04/2011 (3:30 pm)
Tying a script to a mesh? I think you should create a datablock for that mesh (better to use the word SHAPE... a .dts file is ... read more 03/04/2011 (12:56 pm)
UnrealEd export to usable files in Torque3D UUW3D it's a great tool for better texturing what you can do in free version of sketchup :-D... read more 03/03/2011 (3:44 pm)
where is the source code for dts exporter? Kevin do you mind to post your player collada setup? A lot of people is struggling with this...... read more 03/03/2011 (3:51 am)
UnrealEd export to usable files in Torque3D Standard free version can export to .DAE and with free user created plugin to .X or .OBJ Pro vers... read more 03/03/2011 (3:02 am)
Congratulations Steve! Steve said: [quote]Yes, those 3000 plus spam postings finally paid off[/quote] Oh God! Finally I ... read more 03/02/2011 (11:54 am)
T3D Skybox question - How to put a mountain in the distance ?? In your modelling app just do only a plane, if you don't know how check your app docs or just do a b... read more 03/02/2011 (4:24 am)
UnrealEd export to usable files in Torque3D There are a lot of export options for sketchup out of the box and with free plugins you can find aro... read more 03/02/2011 (4:04 am)
How About Feedback rating For addons For sale on GarageGames Uhmmmmm T3D at $99 here?... read more 02/22/2011 (10:01 am)
Textures not showing up on collada files Please post your materials.cs... ... read more 02/22/2011 (5:03 am)
All Animations load in to Memory at once with DTS or DAE Collada? Manoel had you success in this? This is so useful and performance wise that should be merged into... read more 02/22/2011 (4:45 am)
Animated particle bitmaps! Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more 02/22/2011 (3:03 am)
Animated particle bitmaps! Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more 02/22/2011 (3:03 am)
Animated particle bitmaps! Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more 02/22/2011 (3:03 am)
UnrealEd export to usable files in Torque3D Hammer (or Constructor) are BSP editors but the format is deprecated in T3D... Still work but it's b... read more 02/21/2011 (2:21 pm)
zipped folder access For this my preference would be to have something working a bit different... A system where the c... read more 02/21/2011 (12:59 pm)
1.1 ETA ? Ehy Steve that's not nice... you posted the new video before I hit the post button... not fair at a... read more 02/18/2011 (10:20 am)
1.1 ETA ? I suspect it is for UK only... I cannot see it neither in Italy or Austria... :-P... read more 02/18/2011 (10:18 am)
CustomMaterial Back Buffer Refraction Let's give a bump to this... Its an old thread but I don't see a good "flagship" engine w... read more 02/16/2011 (5:08 am)
Custom GUI? That would be great :-) By the way, I like so much the effect as is in Guild Wars 2... [url]http... read more 02/14/2011 (2:14 pm)
Material Editor crashes still persist I think may be also useful to have just little thumbs in the material browser. Thumbs must be gener... read more 02/14/2011 (1:36 pm)
Custom GUI? I would be even happy with a silhouette outline, as the one in [url=http://www.garagegames.com/commu... read more 02/11/2011 (3:50 pm)
Sahara Discussion Thread Bye the way I had the same problem with DSQTweaker :-)... read more 02/03/2011 (12:47 pm)
Sahara Discussion Thread @Konrad: not so much work... Avira seems very responsive :-P... read more 02/02/2011 (9:50 am)
[bug 1.1a] Zones and Portals bugs - RESOLVED Forest editor placed meshes culling? Not possible at all? This would increase a lot fps... EDIT: do... read more 02/02/2011 (9:22 am)
Add background music to main menu (Torque 3D) Tnx Rene, me too interested in this, so I'll take a look into it :-)... read more 02/01/2011 (7:22 am)
Add background music to main menu (Torque 3D) Ok, so Brian I suggest you to use AudioMusicLoop2D or AudioMusic2D... Obviously the difference is... read more 02/01/2011 (6:46 am)
Add background music to main menu (Torque 3D) Looking at your call to sfxPlayOnce... you can avoid to pass in the position ("0 0 0"), si... read more 02/01/2011 (5:24 am)
T3D features requests... Rotating... 1- around a common center as they would be a single object? 2- every object around its... read more 01/31/2011 (9:53 am)
model importing problems? Can you specify more or send the file to check?... read more 01/28/2011 (2:56 am)
How to establish Parent-Child relationship between objects? Tnx Rex, you've been "quickyer" than me, I was away for the weekend so I saw this only thi... read more 01/24/2011 (2:39 pm)
Sahara Discussion Thread Really curious about "something new"... :-)... read more 01/24/2011 (2:32 pm)
T3D for those who question it ++++ :-D... read more 01/23/2011 (1:30 pm)
Can't find any info on how to submit content packs I feel exactly like random9q... @ Erik & Eric: really wanna say thanks, I appreciate this kin... read more 01/23/2011 (12:56 pm)
Portal.dts - NOT A BUG Ok I was thinking it could export only interiors... :-P My fault!... read more 01/23/2011 (10:32 am)
Portal.dts - NOT A BUG @ Deep: never saw this functionality... where is it hidden (or i'm me blinded?) :-)... read more 01/21/2011 (10:17 am)
T3D web installer- NP Plugin Registration - Solved Scot can you say what installer are you using?... read more 01/21/2011 (4:48 am)
T3D Skybox question - How to put a mountain in the distance ?? Ok it's really big and having it baked into a skybox has the effect to always see it at fixed size..... read more 01/21/2011 (4:42 am)
How to establish Parent-Child relationship between objects? About prefabs: unfortunately there's not a lot of info about them, bot luckily this is because they ... read more 01/21/2011 (4:23 am)
Torsion integration improvements Rene you know you are in my TorqueHero list, right? :-) [quote]it's little things like this that ... read more 01/21/2011 (3:25 am)
Trouble Decision Making From what I heard T2D binary contain pretty much everything you need to develop a full game. It's ra... read more 01/21/2011 (1:50 am)
T3D Skybox question - How to put a mountain in the distance ?? If in far far distance I think you cannot appreciate the difference except for the fact that it will... read more 01/16/2011 (11:09 pm)