Giorgio Zanetti ( JoZ )'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| T3D 1.1 Preview - Deathball Desert visual artifacts - NOT A BUG | Uhmmm not sure if I like it, more not then yes... At least it could depends on a poor lod design... ... read more | 04/12/2011 (11:12 am) |
| T3D 1.1 Preview - (and previous betas) Wide screen resolutions are stretched - NOT A BUG | Andy Me too I have some problm sometimes in viewing this thread you mentioned... Often I have to ref... read more | 04/12/2011 (10:43 am) |
| T3D 1.1 Preview - terrain Detail map Problem - LOGGED (THREED-1583) | Me too I noticed the same artifacts as Enel, just a bit less evident. Anyway it seems to almost (... read more | 04/12/2011 (10:15 am) |
| T3D 1.1 Preview - Occlusion Volume Appears Broken - RESOLVED (THREED-1567) | SFXSpace? Please point me to this :-)... read more | 04/11/2011 (2:27 am) |
| Melee t3d, sword and shield | Jordan, when reading old threads, especially the longest, often I read the original thread and then ... read more | 03/25/2011 (6:31 am) |
| getting Audio channel IDs | Oh, I was under the assumption we were talking about T3D ... My fault, sorry guys :-P... read more | 03/07/2011 (6:37 am) |
| Windows XP or Windows 7 64 | Same here...... read more | 03/07/2011 (4:10 am) |
| getting Audio channel IDs | I think some fading is yet possible but can't remember exactly the details and cannot check at the ... read more | 03/05/2011 (3:47 pm) |
| Shadows just seem wrong | In a multiplayer would be possible to change the ambient lighting only for the specific client so ot... read more | 03/04/2011 (3:30 pm) |
| Tying a script to a mesh? | I think you should create a datablock for that mesh (better to use the word SHAPE... a .dts file is ... read more | 03/04/2011 (12:56 pm) |
| UnrealEd export to usable files in Torque3D | UUW3D it's a great tool for better texturing what you can do in free version of sketchup :-D... read more | 03/03/2011 (3:44 pm) |
| where is the source code for dts exporter? | Kevin do you mind to post your player collada setup? A lot of people is struggling with this...... read more | 03/03/2011 (3:51 am) |
| UnrealEd export to usable files in Torque3D | Standard free version can export to .DAE and with free user created plugin to .X or .OBJ Pro vers... read more | 03/03/2011 (3:02 am) |
| Congratulations Steve! | Steve said: [quote]Yes, those 3000 plus spam postings finally paid off[/quote] Oh God! Finally I ... read more | 03/02/2011 (11:54 am) |
| T3D Skybox question - How to put a mountain in the distance ?? | In your modelling app just do only a plane, if you don't know how check your app docs or just do a b... read more | 03/02/2011 (4:24 am) |
| UnrealEd export to usable files in Torque3D | There are a lot of export options for sketchup out of the box and with free plugins you can find aro... read more | 03/02/2011 (4:04 am) |
| How About Feedback rating For addons For sale on GarageGames | Uhmmmmm T3D at $99 here?... read more | 02/22/2011 (10:01 am) |
| Textures not showing up on collada files | Please post your materials.cs... ... read more | 02/22/2011 (5:03 am) |
| All Animations load in to Memory at once with DTS or DAE Collada? | Manoel had you success in this? This is so useful and performance wise that should be merged into... read more | 02/22/2011 (4:45 am) |
| Animated particle bitmaps! | Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more | 02/22/2011 (3:03 am) |
| Animated particle bitmaps! | Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more | 02/22/2011 (3:03 am) |
| Animated particle bitmaps! | Sorry to revive an old thread but I think it could be seen again and give a wrong impression... ... read more | 02/22/2011 (3:03 am) |
| UnrealEd export to usable files in Torque3D | Hammer (or Constructor) are BSP editors but the format is deprecated in T3D... Still work but it's b... read more | 02/21/2011 (2:21 pm) |
| zipped folder access | For this my preference would be to have something working a bit different... A system where the c... read more | 02/21/2011 (12:59 pm) |
| 1.1 ETA ? | Ehy Steve that's not nice... you posted the new video before I hit the post button... not fair at a... read more | 02/18/2011 (10:20 am) |
| 1.1 ETA ? | I suspect it is for UK only... I cannot see it neither in Italy or Austria... :-P... read more | 02/18/2011 (10:18 am) |
| CustomMaterial Back Buffer Refraction | Let's give a bump to this... Its an old thread but I don't see a good "flagship" engine w... read more | 02/16/2011 (5:08 am) |
| Custom GUI? | That would be great :-) By the way, I like so much the effect as is in Guild Wars 2... [url]http... read more | 02/14/2011 (2:14 pm) |
| Material Editor crashes still persist | I think may be also useful to have just little thumbs in the material browser. Thumbs must be gener... read more | 02/14/2011 (1:36 pm) |
| Custom GUI? | I would be even happy with a silhouette outline, as the one in [url=http://www.garagegames.com/commu... read more | 02/11/2011 (3:50 pm) |
| Sahara Discussion Thread | Bye the way I had the same problem with DSQTweaker :-)... read more | 02/03/2011 (12:47 pm) |
| Sahara Discussion Thread | @Konrad: not so much work... Avira seems very responsive :-P... read more | 02/02/2011 (9:50 am) |
| [bug 1.1a] Zones and Portals bugs - RESOLVED | Forest editor placed meshes culling? Not possible at all? This would increase a lot fps... EDIT: do... read more | 02/02/2011 (9:22 am) |
| Add background music to main menu (Torque 3D) | Tnx Rene, me too interested in this, so I'll take a look into it :-)... read more | 02/01/2011 (7:22 am) |
| Add background music to main menu (Torque 3D) | Ok, so Brian I suggest you to use AudioMusicLoop2D or AudioMusic2D... Obviously the difference is... read more | 02/01/2011 (6:46 am) |
| Add background music to main menu (Torque 3D) | Looking at your call to sfxPlayOnce... you can avoid to pass in the position ("0 0 0"), si... read more | 02/01/2011 (5:24 am) |
| T3D features requests... | Rotating... 1- around a common center as they would be a single object? 2- every object around its... read more | 01/31/2011 (9:53 am) |
| model importing problems? | Can you specify more or send the file to check?... read more | 01/28/2011 (2:56 am) |
| How to establish Parent-Child relationship between objects? | Tnx Rex, you've been "quickyer" than me, I was away for the weekend so I saw this only thi... read more | 01/24/2011 (2:39 pm) |
| Sahara Discussion Thread | Really curious about "something new"... :-)... read more | 01/24/2011 (2:32 pm) |
| T3D for those who question it | ++++ :-D... read more | 01/23/2011 (1:30 pm) |
| Can't find any info on how to submit content packs | I feel exactly like random9q... @ Erik & Eric: really wanna say thanks, I appreciate this kin... read more | 01/23/2011 (12:56 pm) |
| Portal.dts - NOT A BUG | Ok I was thinking it could export only interiors... :-P My fault!... read more | 01/23/2011 (10:32 am) |
| Portal.dts - NOT A BUG | @ Deep: never saw this functionality... where is it hidden (or i'm me blinded?) :-)... read more | 01/21/2011 (10:17 am) |
| T3D web installer- NP Plugin Registration - Solved | Scot can you say what installer are you using?... read more | 01/21/2011 (4:48 am) |
| T3D Skybox question - How to put a mountain in the distance ?? | Ok it's really big and having it baked into a skybox has the effect to always see it at fixed size..... read more | 01/21/2011 (4:42 am) |
| How to establish Parent-Child relationship between objects? | About prefabs: unfortunately there's not a lot of info about them, bot luckily this is because they ... read more | 01/21/2011 (4:23 am) |
| Torsion integration improvements | Rene you know you are in my TorqueHero list, right? :-) [quote]it's little things like this that ... read more | 01/21/2011 (3:25 am) |
| Trouble Decision Making | From what I heard T2D binary contain pretty much everything you need to develop a full game. It's ra... read more | 01/21/2011 (1:50 am) |
| T3D Skybox question - How to put a mountain in the distance ?? | If in far far distance I think you cannot appreciate the difference except for the fact that it will... read more | 01/16/2011 (11:09 pm) |