Alexander Krause's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Custom Shader on T3D? | So the in-game lighting does not affect the model with the working method?... read more | 04/21/2011 (2:33 pm) |
| Custom Shader on T3D? | That would be like a dream to just drop FX Composer produced shader in my game. I could browse the n... read more | 04/21/2011 (11:27 am) |
| Custom Shader on T3D? | Too bad. I wanna have awsomeness in my game as well. Looks more difficult than I thought now. Iv... read more | 04/21/2011 (9:44 am) |
| Custom Shader on T3D? | Does it work now?... read more | 04/21/2011 (8:06 am) |
| whats better, Schooling or experience?? | Well, I think simply applying to a studio has almost no success rate, no matter what path has been c... read more | 04/21/2011 (7:57 am) |
| Custom Shader on T3D? | @Alfio - The second picture with only the head in it, it looks like the head itself is projected on ... read more | 04/21/2011 (6:59 am) |
| whats better, Schooling or experience?? | That depends on your determination. Do you have a master-plan in what you want to do with game devel... read more | 04/20/2011 (10:24 pm) |
| Object Instancing & Occlusion Culling Support Plans | @Tom - I already thought that it might be more complicated. But know I got the definite answer. Than... read more | 04/20/2011 (2:07 pm) |
| can torque3d create time management game? | I only got essential programing knowledge. Not enough for problem solving, sorry. Do you know [ur... read more | 04/20/2011 (11:15 am) |
| can torque3d create time management game? | With Torque3D you can create any kind of game. What kind of time management game do you have in m... read more | 04/20/2011 (1:40 am) |
| Object Instancing & Occlusion Culling Support Plans | [quote]less than 200 or 300 verts[/quote] Is that normal? That's not enough for characters then. m... read more | 04/19/2011 (6:47 pm) |
| T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) | what deepscratch said But after 1.1, Matt's BitVector concept sounds the most convincing. ... read more | 04/19/2011 (1:47 pm) |
| Custom Shader on T3D? | I would like to know that, too.... read more | 04/19/2011 (11:29 am) |
| Object Instancing & Occlusion Culling Support Plans | There is hardware instancing since [url=www.garagegames.com]1.1 Beta 2[/url]. Looks like it is pl... read more | 04/19/2011 (10:29 am) |
| Wetness and Precipitation in T3D | @Dmitry - I think it's not priority for the 1.1 version, because of their tight deadline and more es... read more | 04/18/2011 (4:41 pm) |
| Sketchup 8 + LOD + Texturing? | So, there are at least 600 draw calls only for the windows geometry. It could be reduced if you i... read more | 04/18/2011 (4:26 pm) |
| Sketchup 8 + LOD + Texturing? | How many buildings did you use? Just to rule out the polycount. My first guess are the materials/... read more | 04/18/2011 (7:34 am) |
| PhysX... not installed? | @Michael - I see. I stick with that, since I gonna use PhysX anyway. @Tom - Yeah, that sounds exc... read more | 04/17/2011 (4:54 pm) |
| PhysX... not installed? | Which physics engine is actually used in T3D by default? PhysX? ODE? Bullet? I had all the PhysX ... read more | 04/17/2011 (11:33 am) |
| forum and resource searching | Did you find what you were looking for?... read more | 04/16/2011 (1:35 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | Anytime, glad I could help :) Edit: almost forgot: check [url=http://www.biomassthegame.com/j2009... read more | 04/16/2011 (1:24 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | Cool! Glad it worked :) For the bump-map: you only have to assign the map on an extra texture lay... read more | 04/16/2011 (1:12 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | Ok, I'll be back this evening, then we can figure out whats going on and find a solution. It will de... read more | 04/16/2011 (6:08 am) |
| Blender 2.57 and Torque3D -- anyone using it? | Yep, the same for the bump map, but only the projection has to be set to UV then it uses the same UV... read more | 04/15/2011 (6:29 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | That's done with 2.57: [image]http://i1186.photobucket.com/albums/z362/alex3d/Present01.png[/image]... read more | 04/15/2011 (6:06 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | Ok, I'm back (within 10 min minus downtime of GG Website from from Europe) I tested it, it works ... read more | 04/15/2011 (5:25 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | (Server problems)... read more | 04/15/2011 (4:21 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | Not really. But if it's urgent at the moment, then 2.49 will work for now. 2.5 will work in the n... read more | 04/15/2011 (4:02 pm) |
| Blender 2.57 and Torque3D -- anyone using it? | I use Blender and the 2.49 versions exporter worked perfectly fine with collada or dts. 2.57 is t... read more | 04/15/2011 (2:45 pm) |
| FX Composer and T3D | [url=http://tdn.garagegames.com/wiki/TSE/Shaders/NewShaders]Here[/url] is the TDN tutorial on how to... read more | 04/15/2011 (2:07 pm) |
| Custom Torque Engine | Wow, was the license modified since January?... read more | 04/05/2011 (3:22 pm) |
| Basic buttions Seeking feedback | What Conor said.... read more | 04/05/2011 (12:22 pm) |
| Some questions on 3D software... | You can download a 30day trial for 3ds-max etc to check it out. But I am pretty sure the license is... read more | 04/05/2011 (12:09 pm) |
| Some questions on 3D software... | I also bought a Houdini license for 99 bucks. But I didn't have the time to get familiar with the co... read more | 04/05/2011 (11:55 am) |
| Some questions on 3D software... | There are people using Blender without any problem. [url=http://www.biomassthegame.com/j20090721.ht... read more | 04/05/2011 (9:16 am) |
| Create a material from script and assign it to be used somewhere | I'm not a coder, but each object has its material script and you can change the texture in the mater... read more | 03/17/2011 (9:48 pm) |
| Trying to Purchase | Congratulation! And welcome to the community!... read more | 03/14/2011 (11:22 am) |
| Is TE3D the right engine for me? | I see. You need something like the old [url=http://en.wikipedia.org/wiki/Geo-Mod]Geo-Mod[/url] Engin... read more | 03/14/2011 (9:34 am) |
| Is TE3D the right engine for me? | Welcome Darin, #3 - you can use bones to animate the shape of objects and animate the objects tra... read more | 03/13/2011 (10:58 am) |
| Can I make a 2D in Torque 3d | You're welcome. [url=http://www.garagegames.com/community/blogs/view/20897]Here[/url] is a coding ex... read more | 03/08/2011 (5:13 am) |
| Can I make a 2D in Torque 3d | You can set the game-play so that it'll be like a 2D game. But if you mean 2D as in using only pict... read more | 03/07/2011 (6:17 pm) |
| Windows XP or Windows 7 64 | I'm running it on win7 x64. Not problems so far...... read more | 03/06/2011 (10:33 pm) |
| Documentation - Collada & Weapon/player model | I'm more familiar with blender, but there is a 3ds-max specific forum. Maybe you can post there aga... read more | 03/03/2011 (8:00 am) |
| Documentation - Collada & Weapon/player model | What modeling/animation software are you using?... read more | 03/02/2011 (7:47 am) |
| Congratulations Steve! | Congratulations!... read more | 03/02/2011 (7:32 am) |
| Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal | This is maybe a good opportunity for my mocap-data pipeline. I was really surprised about the res... read more | 02/17/2011 (4:49 pm) |
| Animation Software | [url=http://projectmessiah.com/x6/shop.html]"On February 14th 2011 the goal was met."[/url... read more | 02/16/2011 (5:46 am) |
| Need help with Exporting | I also use the latest 2.4 for that. 2.5 is still in Beta and therefore too risky to use at the momen... read more | 02/16/2011 (2:49 am) |
| Export static meshes (.DTS) as .DIF? | Cool! That's good to hear. Good luck with the project. Maybe you people can post a blog about your s... read more | 02/11/2011 (1:57 pm) |
| Export static meshes (.DTS) as .DIF? | Now i see the problem. You have to select all the objects that you wish to export in Blender. [url=... read more | 02/09/2011 (11:42 am) |