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Alexander Krause's Forum Posts

Thread Post Date Posted
Custom Shader on T3D? So the in-game lighting does not affect the model with the working method?... read more 04/21/2011 (2:33 pm)
Custom Shader on T3D? That would be like a dream to just drop FX Composer produced shader in my game. I could browse the n... read more 04/21/2011 (11:27 am)
Custom Shader on T3D? Too bad. I wanna have awsomeness in my game as well. Looks more difficult than I thought now. Iv... read more 04/21/2011 (9:44 am)
Custom Shader on T3D? Does it work now?... read more 04/21/2011 (8:06 am)
whats better, Schooling or experience?? Well, I think simply applying to a studio has almost no success rate, no matter what path has been c... read more 04/21/2011 (7:57 am)
Custom Shader on T3D? @Alfio - The second picture with only the head in it, it looks like the head itself is projected on ... read more 04/21/2011 (6:59 am)
whats better, Schooling or experience?? That depends on your determination. Do you have a master-plan in what you want to do with game devel... read more 04/20/2011 (10:24 pm)
Object Instancing & Occlusion Culling Support Plans @Tom - I already thought that it might be more complicated. But know I got the definite answer. Than... read more 04/20/2011 (2:07 pm)
can torque3d create time management game? I only got essential programing knowledge. Not enough for problem solving, sorry. Do you know [ur... read more 04/20/2011 (11:15 am)
can torque3d create time management game? With Torque3D you can create any kind of game. What kind of time management game do you have in m... read more 04/20/2011 (1:40 am)
Object Instancing & Occlusion Culling Support Plans [quote]less than 200 or 300 verts[/quote] Is that normal? That's not enough for characters then. m... read more 04/19/2011 (6:47 pm)
T3D 1.1 Preview - Only 1 SimObjectTypes bit left - RESOLVED (THREED-1581) what deepscratch said But after 1.1, Matt's BitVector concept sounds the most convincing. ... read more 04/19/2011 (1:47 pm)
Custom Shader on T3D? I would like to know that, too.... read more 04/19/2011 (11:29 am)
Object Instancing & Occlusion Culling Support Plans There is hardware instancing since [url=www.garagegames.com]1.1 Beta 2[/url]. Looks like it is pl... read more 04/19/2011 (10:29 am)
Wetness and Precipitation in T3D @Dmitry - I think it's not priority for the 1.1 version, because of their tight deadline and more es... read more 04/18/2011 (4:41 pm)
Sketchup 8 + LOD + Texturing? So, there are at least 600 draw calls only for the windows geometry. It could be reduced if you i... read more 04/18/2011 (4:26 pm)
Sketchup 8 + LOD + Texturing? How many buildings did you use? Just to rule out the polycount. My first guess are the materials/... read more 04/18/2011 (7:34 am)
PhysX... not installed? @Michael - I see. I stick with that, since I gonna use PhysX anyway. @Tom - Yeah, that sounds exc... read more 04/17/2011 (4:54 pm)
PhysX... not installed? Which physics engine is actually used in T3D by default? PhysX? ODE? Bullet? I had all the PhysX ... read more 04/17/2011 (11:33 am)
forum and resource searching Did you find what you were looking for?... read more 04/16/2011 (1:35 pm)
Blender 2.57 and Torque3D -- anyone using it? Anytime, glad I could help :) Edit: almost forgot: check [url=http://www.biomassthegame.com/j2009... read more 04/16/2011 (1:24 pm)
Blender 2.57 and Torque3D -- anyone using it? Cool! Glad it worked :) For the bump-map: you only have to assign the map on an extra texture lay... read more 04/16/2011 (1:12 pm)
Blender 2.57 and Torque3D -- anyone using it? Ok, I'll be back this evening, then we can figure out whats going on and find a solution. It will de... read more 04/16/2011 (6:08 am)
Blender 2.57 and Torque3D -- anyone using it? Yep, the same for the bump map, but only the projection has to be set to UV then it uses the same UV... read more 04/15/2011 (6:29 pm)
Blender 2.57 and Torque3D -- anyone using it? That's done with 2.57: [image]http://i1186.photobucket.com/albums/z362/alex3d/Present01.png[/image]... read more 04/15/2011 (6:06 pm)
Blender 2.57 and Torque3D -- anyone using it? Ok, I'm back (within 10 min minus downtime of GG Website from from Europe) I tested it, it works ... read more 04/15/2011 (5:25 pm)
Blender 2.57 and Torque3D -- anyone using it? (Server problems)... read more 04/15/2011 (4:21 pm)
Blender 2.57 and Torque3D -- anyone using it? Not really. But if it's urgent at the moment, then 2.49 will work for now. 2.5 will work in the n... read more 04/15/2011 (4:02 pm)
Blender 2.57 and Torque3D -- anyone using it? I use Blender and the 2.49 versions exporter worked perfectly fine with collada or dts. 2.57 is t... read more 04/15/2011 (2:45 pm)
FX Composer and T3D [url=http://tdn.garagegames.com/wiki/TSE/Shaders/NewShaders]Here[/url] is the TDN tutorial on how to... read more 04/15/2011 (2:07 pm)
Custom Torque Engine Wow, was the license modified since January?... read more 04/05/2011 (3:22 pm)
Basic buttions Seeking feedback What Conor said.... read more 04/05/2011 (12:22 pm)
Some questions on 3D software... You can download a 30day trial for 3ds-max etc to check it out. But I am pretty sure the license is... read more 04/05/2011 (12:09 pm)
Some questions on 3D software... I also bought a Houdini license for 99 bucks. But I didn't have the time to get familiar with the co... read more 04/05/2011 (11:55 am)
Some questions on 3D software... There are people using Blender without any problem. [url=http://www.biomassthegame.com/j20090721.ht... read more 04/05/2011 (9:16 am)
Create a material from script and assign it to be used somewhere I'm not a coder, but each object has its material script and you can change the texture in the mater... read more 03/17/2011 (9:48 pm)
Trying to Purchase Congratulation! And welcome to the community!... read more 03/14/2011 (11:22 am)
Is TE3D the right engine for me? I see. You need something like the old [url=http://en.wikipedia.org/wiki/Geo-Mod]Geo-Mod[/url] Engin... read more 03/14/2011 (9:34 am)
Is TE3D the right engine for me? Welcome Darin, #3 - you can use bones to animate the shape of objects and animate the objects tra... read more 03/13/2011 (10:58 am)
Can I make a 2D in Torque 3d You're welcome. [url=http://www.garagegames.com/community/blogs/view/20897]Here[/url] is a coding ex... read more 03/08/2011 (5:13 am)
Can I make a 2D in Torque 3d You can set the game-play so that it'll be like a 2D game. But if you mean 2D as in using only pict... read more 03/07/2011 (6:17 pm)
Windows XP or Windows 7 64 I'm running it on win7 x64. Not problems so far...... read more 03/06/2011 (10:33 pm)
Documentation - Collada & Weapon/player model I'm more familiar with blender, but there is a 3ds-max specific forum. Maybe you can post there aga... read more 03/03/2011 (8:00 am)
Documentation - Collada & Weapon/player model What modeling/animation software are you using?... read more 03/02/2011 (7:47 am)
Congratulations Steve! Congratulations!... read more 03/02/2011 (7:32 am)
Messiah Studio 5 ( $1195 ) for just $40 Dare to Share deal This is maybe a good opportunity for my mocap-data pipeline. I was really surprised about the res... read more 02/17/2011 (4:49 pm)
Animation Software [url=http://projectmessiah.com/x6/shop.html]"On February 14th 2011 the goal was met."[/url... read more 02/16/2011 (5:46 am)
Need help with Exporting I also use the latest 2.4 for that. 2.5 is still in Beta and therefore too risky to use at the momen... read more 02/16/2011 (2:49 am)
Export static meshes (.DTS) as .DIF? Cool! That's good to hear. Good luck with the project. Maybe you people can post a blog about your s... read more 02/11/2011 (1:57 pm)
Export static meshes (.DTS) as .DIF? Now i see the problem. You have to select all the objects that you wish to export in Blender. [url=... read more 02/09/2011 (11:42 am)