Game Development Community

Brandon Bercovich's Forum Posts

Thread Post Date Posted
RESOLVED: iTGB locking up on PC Just wanted to mention the version of TGB that was crashed on the PC had PUAP_SCRIPT_CHANGE enabled ... read more 05/12/2009 (1:25 pm)
BUG: iTGB 1.2 - Setting Target to iTGB_Script_Optimize results in EXC_BAD_ACCESS I was finding on a PC if I enabled PUAP_SCRIPT_CHANGE for TorqueGameBuilder project it would compile... read more 05/12/2009 (1:23 pm)
RESOLVED: iTGB locking up on PC So I rebuilt it and I'm not having any issues any more not sure what I did but it sounds like I caus... read more 05/11/2009 (12:46 pm)
Using Torsion with iTGB? I got it to work thanks.... read more 05/11/2009 (12:39 pm)
RESOLVED: iTGB locking up on PC Its not working with the version I build so I'm double checking everything I did and I'll post if I ... read more 05/10/2009 (8:30 pm)
RESOLVED: iTGB locking up on PC So I just tried with a fresh install and I don't get that issue. My version of iTGB that I was us... read more 05/10/2009 (6:57 pm)
RESOLVED: iTGB locking up on PC Now I no longer see those messages and it locks up a little after it normally does. Before when I d... read more 05/10/2009 (6:43 pm)
Using Torsion with iTGB? Sounds like my torsion project is pointing to the wrong binary. Since this was at first a TGB game t... read more 05/09/2009 (11:19 pm)
RESOLVED: iTGB locking up on PC Only thing before the crash that looks strange is: bogus mRemapTable[i] value in Lucida Console 1... read more 05/09/2009 (11:14 pm)
Using Torsion with iTGB? So I have TGB installed and iTGB I've rebuilt iTGB to use some custom classes I've written. When I ... read more 05/09/2009 (9:11 pm)
RESOLVED: iTGB locking up on PC Not really sure what to say. I open my project and I drag an image from create to the scene I hav... read more 05/09/2009 (9:06 pm)
gamescript to c++ help? I got it working now. When I was having trouble getting my first class to compile I was minimizing w... read more 05/08/2009 (12:49 pm)
gamescript to c++ help? Justin, Thanks I extended t2dAnimatedSprite with my own class attacker and I took out the parts I... read more 05/08/2009 (2:51 am)
Persistent Fields Thanks for the post this is very helpful.... read more 05/07/2009 (12:25 pm)
gamescript to c++ help? Thank you Justin that exactly what I was trying however I got confused with a few thing that I wasn'... read more 05/07/2009 (12:23 pm)
gamescript to c++ help? I'm sure I could use a behavior I just thought it would be more effective not to. But thanks for th... read more 05/07/2009 (10:26 am)
Having trouble with static sprite moving with astar thanks I read the cheat sheet but maybe I read it wrong but to me it wasn't clear that I had to buil... read more 05/02/2009 (4:15 pm)
Having trouble with static sprite moving with astar Thanks Bret I just figured that out. One thing that I thought was strange but it just might be th... read more 05/02/2009 (3:49 pm)
flickering on a t2dStaticSprite with transparent PNG image map Thanks that solved the same issue I had.... read more 04/11/2009 (10:52 pm)
Trying to use aStar with t2dAnimatedSprite Thanks that a good idea.... read more 04/04/2009 (11:20 am)
Trying to use aStar with t2dAnimatedSprite Ok so I ended up using onTimer to update the frame of my static image to give it a animated effect w... read more 04/03/2009 (3:33 pm)
Trying to use aStar with t2dAnimatedSprite I'm thinking that the reason it needs to be done with a static sprite that if I used an animated one... read more 04/02/2009 (10:44 pm)
Designing for iTGB in TGB? @Chris Thanks for your reply as I mentioned I a little new to TGB are you talking about changing ... read more 03/24/2009 (3:33 pm)
What is "setActiveTile"?? @Melv: Thank you for the quick reply I will take a look at them in the morning thank you for your he... read more 03/04/2009 (3:46 am)
What is "setActiveTile"?? I know this is old but I was wonder if there was a location that I could view the Active Tile movies... read more 03/03/2009 (8:39 pm)