Jerry Shaw's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Fuel consumption | I set the recharge rate to a negative number. At idle, I set the value to something like -0.01, and... read more | 07/22/2007 (4:44 pm) |
| Nuclear mushroom Particle effect? | The Tibes2 War2003 mod had a good nuke blast with a mushroom cloud and concussion effect.... read more | 01/25/2007 (11:11 am) |
| AI for your tank - AITankShape | @ Martin: turret aiming works, see the code above in AITankShape.cc (2/3)... read more | 01/23/2007 (10:31 am) |
| AI for your tank - AITankShape | My aiTank.cs: [code] function CreateAITankShape(%name, %botPath) { // Create the AI driven ta... read more | 01/20/2007 (5:04 pm) |
| AI for your tank - AITankShape | That should get most of you going. I'll continue down the path of creating a resource and a patch t... read more | 01/20/2007 (3:52 pm) |
| AI for your tank - AITankShape | AITankShape.cc (3/3) [code] /** * Utility function to throw callbacks. Callbacks always oc... read more | 01/20/2007 (3:43 pm) |
| AI for your tank - AITankShape | AITankShape.cc (2/3) [code] // NOTE: js - rewrite of AIWheeledVehicle::getAIMove bool AITankS... read more | 01/20/2007 (3:42 pm) |
| AI for your tank - AITankShape | AITankShape.cc (1/3) [code] //------------------------------------------------------------------... read more | 01/20/2007 (3:41 pm) |
| AI for your tank - AITankShape | AITankShape.h [code] // AITankShape.h // Defines a tank shape that is driven by AI // Written ... read more | 01/20/2007 (3:39 pm) |
| Forum for tank pack owners? | Doh!! I apologize for posting the code. Sorry GG! Moving this to the private forums. Moving AI ... read more | 01/20/2007 (3:33 pm) |
| Forum for tank pack owners? | Here's some code: MOD NOTE: Never post source code (c++) in public forums.... read more | 01/20/2007 (10:19 am) |
| [tankpack] turret camera | Yes, something is going to be released soon to address this.... read more | 12/12/2006 (12:27 pm) |
| Magical fix for open project bug on linux | Thanks Gary!... read more | 11/29/2006 (1:16 pm) |
| Script - Shell to .exe and return? | No existing method as far as I know.... read more | 10/27/2006 (4:47 pm) |
| Script - Shell to .exe and return? | Some solutions: - create a batch file that creates a number of maze sizes (5 of each for example), ... read more | 10/27/2006 (1:56 pm) |
| About schedules... | Try looking into the onTimer callback.... read more | 10/27/2006 (11:07 am) |
| Angle to object. | Look [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=22247]here[/url]... read more | 10/20/2006 (2:21 pm) |
| Suse 10.1 / TGB Issues 1.1.2 | Confimed on Gentoo - 2006.1... read more | 10/20/2006 (9:54 am) |
| How to Compile on Linux | According to [url=http://www.garagegames.com/docs/tge/general/apbs04.php] the TGE linux compiling in... read more | 10/15/2006 (4:20 pm) |
| Pinball Flipper Rotate | Have you tried mounting the flpper object's pivot point to an invisible object's center and then rot... read more | 10/12/2006 (4:06 pm) |
| Bravetree Tank Pack - AI? | Ok, you got me, it's not that easy ;) I copied AIWheeledVechicle.{h,cpp} to AITankShape.{h,cpp} a... read more | 10/12/2006 (3:58 pm) |
| Bravetree Tank Pack - AI? | Yes. Use AIWheeledVechicle as a template to create AITankShape.... read more | 10/12/2006 (2:58 pm) |
| Whats required? | Should be ok since the forum is only open to TGB owners. It might be big though...... read more | 10/11/2006 (10:55 am) |
| Whats required? | Here's the archive for the t2d mailing list, contains all the info on getting it to compile: [url]h... read more | 10/11/2006 (9:56 am) |
| Feeling upset over the state of the Linux version of TGB | @Christopher & David, There was a vocal linux group working on TGB. They even set up a TGB-Linux ma... read more | 10/11/2006 (8:13 am) |
| Aftercollision function ?? | Are you saying that your player's health keeps reducing after it leaves the spike? If yes, you ... read more | 10/10/2006 (10:02 pm) |
| Linux Version?... | Well, Keith... I am and have been on the t2d-dev list.... read more | 08/29/2006 (8:41 am) |
| Linux Version?... | How about this [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=49543] entry [/url] in... read more | 08/29/2006 (7:15 am) |
| Adjusting rollout behaviour in level builder | Ed Maurina and I were complaining about this a few days ago. He came up with this: games/tools/l... read more | 08/17/2006 (7:24 am) |
| Patches | Yes. You have to go to the engine directory and then apply the patch. Example: +++ game/fx/fx... read more | 08/14/2006 (8:09 am) |
| Linux Version?... | I'm seeing the same thing. New Project dosen't do anything, Open Project doesn't show the available... read more | 08/10/2006 (4:24 pm) |
| Double check my work, please. | Not so much a processor limitiation but more of a network one. It depends on how far away the users... read more | 08/03/2006 (4:19 pm) |
| TGE 1.4 Tank Content Pack Install Instructions? | See [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=37218] this [/url]... read more | 08/03/2006 (1:12 pm) |
| Double check my work, please. | 100 Mbps (mega bits per sec) == 12800 kBps (kilo bytes per sec) Each user requires 10 kBps -> th... read more | 08/02/2006 (7:13 pm) |
| Tank Pack and TGE 1.4 | Double check your edits. If the IMPLEMENT_* macros are out of order then you'll get errors like tha... read more | 08/01/2006 (8:04 am) |
| List of TGB developers - Please Add Your Name | Jerry Shaw Designer/Programmer [image]http://www.hallofworlds.com/how.ico[/image][url=http://www.h... read more | 07/10/2006 (2:54 pm) |
| How to make a truck | Search the forums for "wheel vehicle trailer" Search the resources for "Attachable SceneObjects in ... read more | 06/23/2006 (10:05 am) |
| Free missile launcher | Nice job. Please send to: shawge at gmail dot com... read more | 06/10/2006 (12:29 pm) |
| Creating a object class with a datablock? | What are the first 10 lines of the compile log now?... read more | 03/30/2006 (2:49 pm) |
| Creating a object class with a datablock? | No ";" after: IMPLEMENT_CO_NETOBJECT_V1( RTSSquad )... read more | 03/30/2006 (1:31 pm) |
| Tank trouble | Yes, you must add some files to your project or make file, recompile the engine, and delete *.dso. ... read more | 03/03/2006 (6:59 pm) |
| [tankpack] turret camera | Take a look at the resource I posted last year where I added [url=www.garagegames.com/index.php?sec=... read more | 01/06/2006 (12:14 pm) |
| [tankpack] turret camera | @ Dasca: I added two new datablock variables (turretHorRate and turretVerRate) and added them into ... read more | 01/06/2006 (9:33 am) |
| Linux Collaboration | Gentoo w/ gcc version 3.4.4 (Gentoo 3.4.4-r1, ssp-3.4.4-1.0, pie-8.7.8) compiles OK... read more | 12/22/2005 (8:11 am) |
| Linux Collaboration | @ Ron, Compiled on Gentoo w/ GCC 3.4.4 - client, starter, and inspector OK.... read more | 12/14/2005 (9:37 pm) |
| Linux Collaboration | @Charles, I saw the same thing. Worked around it by installing libtheora (gotta love emerge :) ) ... read more | 12/10/2005 (1:55 pm) |
| Linux Collaboration | @Ben & Ron, have you guys seen the svn_cvsinject script? It injects svn commits back into a CVS re... read more | 12/07/2005 (1:20 pm) |
| Linux Collaboration | Sign me up.... read more | 11/24/2005 (8:20 am) |
| SetAngularVelocity, but now i want it to move foward but can't | My player rotates when the key is pressed and stops when released. Here's my player's action map ... read more | 11/09/2005 (9:42 am) |
| SetAngularVelocity, but now i want it to move foward but can't | This is what I am using for CW and CCW rotations: [code] function playerCW() { $player.setAng... read more | 11/08/2005 (12:29 pm) |