Eric den Boer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Extending the TypeMask from 32-bit to 64-bit | Thanks for the information. @Tom: Could you explain a bit more? How would we use that?... read more | 02/11/2010 (5:17 pm) |
| Maxed out Network Flags | Hi I just discovered this thread, and I too am running into the limitations of just 32-bits. I wo... read more | 02/09/2010 (10:12 am) |
| Rotating camera around player | Do I need to call that before or after setting the orbit mode which doesn't do anything?... read more | 12/07/2009 (8:56 am) |
| Rotating camera around player | Is this correct? It's not doing anything... I can still rotate my camera around its X-axis. I need t... read more | 12/07/2009 (8:04 am) |
| [BUG] GuiObjectView crashes when changing properties - RESOLVED | Thanks Rene!! Awesome! :D... read more | 12/01/2009 (6:09 pm) |
| Rotating camera around player | I tried that. Didn't work. Maybe I'm doing something wrong? I'm trying something along the lines ... read more | 11/30/2009 (9:32 am) |
| Run Animation | The thing is that everytime pickAnimation() is run, it will reset to the run animation because the p... read more | 11/09/2009 (1:58 pm) |
| Run Animation | It seems that the run animation has a priority higher than others. Is that possible?... read more | 11/08/2009 (7:57 pm) |
| Normals in collada models are not imported correctly - LOGGED | I too had problems with the default FBX_DAE exporter that comes with Maya, however, using the OpenCO... read more | 10/22/2009 (4:10 pm) |
| Deleting a TSStatic or StaticShape: client-side only | Fixed it :) The way I did it is as follows: - I create a new checkpoint object, server-side. - ... read more | 10/22/2009 (3:20 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | Thank you so much!!!... read more | 10/21/2009 (9:11 pm) |
| Deleting a TSStatic or StaticShape: client-side only | @Marc: I'm trying to do that right now using the ClientTSStatic resource :) @Manoel: That's anoth... read more | 10/21/2009 (7:51 pm) |
| Deleting a TSStatic or StaticShape: client-side only | But how would I put an object in the mission file, and then have it be registered client-side only? ... read more | 10/21/2009 (4:24 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | Halleluya buddy Christ! Having a proper DTS exporter for Maya and 3DS Max would indeed be wonderful.... read more | 10/21/2009 (3:12 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | Check your inbox :)... read more | 10/21/2009 (8:47 am) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | [b]Update:[/b] Alright... got it working. To everyone out there: [b]DO NOT USE AUTODESK'S EXPORTER![... read more | 10/20/2009 (12:39 pm) |
| Set password on server - game doesn't start... | I remember soemthing like this happening too. It's because its trying to connect to itself with that... read more | 10/20/2009 (11:33 am) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | Shameless bump. Can anyone from GG confirm this bug?... read more | 10/20/2009 (11:22 am) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | It's not crashing at the script generation. Also tried to manually write a TSShapeConstructor script... read more | 10/19/2009 (4:42 pm) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | Just found that even when adding sequences through script, through the TSShapeConstructor the same e... read more | 10/19/2009 (9:57 am) |
| [solved] Splitting COLLADA animation crashes T3D - LOGGED | okay so its a known problem... now, the fix! :D I'm thinking the dest calculation is wrong, but it c... read more | 10/19/2009 (4:20 am) |
| Material not updating when selecting object | Aha! Found the problem... if anyone else out there is ever stupid enough, like me, to try it... d... read more | 10/09/2009 (3:54 pm) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | Well, either one of those two extreme actions fixed the problem for me.... read more | 09/28/2009 (4:22 pm) |
| [B5 Bug] TriggerData::onAdd() isn't called, Trigger::onAdd() is | Odd stuff. I'll add the C++ code, see what happens.... read more | 09/28/2009 (4:18 pm) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | Just deleted all the material.cs files (yes, I know.. extreme). Deleted all the *.cached.dts files, ... read more | 09/28/2009 (6:18 am) |
| [Beta 5 bug] (Invalid packet (failed to register ghost always)) | Halleluya! Running into the same problem here! Same nagging about .cs files, duplicate files seem... read more | 09/28/2009 (6:07 am) |
| Problem with Missionloading from a dedicated server | I'm running into the same issues. It's not from a dedicated server though. Deleting all the material... read more | 09/28/2009 (5:58 am) |
| [B5] DirectSound reduces FPS from 320 to 70 | @Rene: Toggeling the useHarware variable to true or false doesn't help here.... read more | 09/24/2009 (5:23 am) |
| new physics? | Might I ask, if GG employees like other engines better than PhysX, why was PhysX chosen to be the ph... read more | 09/23/2009 (6:27 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | I'll try installing some new drivers this week, see if that helps.... read more | 09/23/2009 (6:22 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | Isn't there an FMOD extension available for Torque? Does that not fall under the Torque license?... read more | 09/23/2009 (11:24 am) |
| [B5] DirectSound reduces FPS from 320 to 70 | Just tested this on an XP machine, that was unable to select XAudio as a device (for some reason), a... read more | 09/23/2009 (7:54 am) |
| Pulling a player into an object | applyImpulse() How could I forget? It was in the book and everything! This fixes all the issues, ... read more | 09/22/2009 (5:15 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | Good to hear :) Tomorrow I have access to an XP machine, I'll post the results here.... read more | 09/22/2009 (5:13 pm) |
| [B5] DirectSound reduces FPS from 320 to 70 | Thanks for the reply. I'll test it on XP sometimes this week, see how that works :)... read more | 09/22/2009 (4:51 pm) |
| add .fx to material | Then I'd like to request the use of CgFX, seeing as it's cross platform and has the same structure a... read more | 09/18/2009 (7:12 pm) |
| pxCloth, where is it? | @deepscratch: thanks for the explanation, but it could've done without the trolling... @micheal: ... read more | 09/16/2009 (6:17 pm) |
| pxCloth, where is it? | I am indeed under the impression that pxCloth (or PhysX) goes into projects automatically... I get t... read more | 09/16/2009 (2:15 pm) |
| Rotate player around X or Y axis | [image]http://i27.tinypic.com/4udgty.jpg[/image] This is what's happening btw. edit: I'll chec... read more | 09/11/2009 (4:34 pm) |
| Rotate player around X or Y axis | Oh almighty thread, I resurrect thee!! MUHUHUAHHAHAHAAHA Hi guys! Got the whole flipping against ... read more | 09/11/2009 (3:41 pm) |
| GLSL Support | That explains a lot. Thanks Apple! :(... read more | 08/28/2009 (5:58 pm) |
| GLSL Support | Ah like that. Heh, no wonder I like DirectX better! :D So the lack of GLSL shaders is because of lac... read more | 08/28/2009 (2:51 pm) |
| GLSL Support | Erm.. no OpenGL on the Mac? What? I haven't really been following the news for the past two months.... read more | 08/28/2009 (12:21 pm) |
| Rotate player around X or Y axis | Thanks. Well, I got stuff working, sorta :) Combining the conform resource and my own stuff. Now ... read more | 08/02/2009 (4:41 am) |
| Rotate player around X or Y axis | Anyone?... read more | 08/01/2009 (3:26 pm) |
| Rotate player around X or Y axis | After doing some debugging, I found out that Player::setPosition() only gets called once or twice. T... read more | 07/30/2009 (4:22 pm) |
| Rotate player around X or Y axis | That would explain why my Rot wouldn't update based on collision :)... read more | 07/30/2009 (3:38 pm) |
| Rotate player around X or Y axis | Okay, so we now have two contradicting sollutions? On the one hand, I'm not supposed to use the Scen... read more | 07/30/2009 (2:16 pm) |
| Rotate player around X or Y axis | What about just changing the size / coordinates / vertices of the AABB to conform to the player rota... read more | 07/30/2009 (1:33 pm) |
| Rotate player around X or Y axis | Okay... thennnn, what about just having an animation as the player moves upwards? ... read more | 07/30/2009 (11:34 am) |