Game Development Community

Eric den Boer's Forum Posts

Thread Post Date Posted
Extending the TypeMask from 32-bit to 64-bit Thanks for the information. @Tom: Could you explain a bit more? How would we use that?... read more 02/11/2010 (5:17 pm)
Maxed out Network Flags Hi I just discovered this thread, and I too am running into the limitations of just 32-bits. I wo... read more 02/09/2010 (10:12 am)
Rotating camera around player Do I need to call that before or after setting the orbit mode which doesn't do anything?... read more 12/07/2009 (8:56 am)
Rotating camera around player Is this correct? It's not doing anything... I can still rotate my camera around its X-axis. I need t... read more 12/07/2009 (8:04 am)
[BUG] GuiObjectView crashes when changing properties - RESOLVED Thanks Rene!! Awesome! :D... read more 12/01/2009 (6:09 pm)
Rotating camera around player I tried that. Didn't work. Maybe I'm doing something wrong? I'm trying something along the lines ... read more 11/30/2009 (9:32 am)
Run Animation The thing is that everytime pickAnimation() is run, it will reset to the run animation because the p... read more 11/09/2009 (1:58 pm)
Run Animation It seems that the run animation has a priority higher than others. Is that possible?... read more 11/08/2009 (7:57 pm)
Normals in collada models are not imported correctly - LOGGED I too had problems with the default FBX_DAE exporter that comes with Maya, however, using the OpenCO... read more 10/22/2009 (4:10 pm)
Deleting a TSStatic or StaticShape: client-side only Fixed it :) The way I did it is as follows: - I create a new checkpoint object, server-side. - ... read more 10/22/2009 (3:20 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED Thank you so much!!!... read more 10/21/2009 (9:11 pm)
Deleting a TSStatic or StaticShape: client-side only @Marc: I'm trying to do that right now using the ClientTSStatic resource :) @Manoel: That's anoth... read more 10/21/2009 (7:51 pm)
Deleting a TSStatic or StaticShape: client-side only But how would I put an object in the mission file, and then have it be registered client-side only? ... read more 10/21/2009 (4:24 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED Halleluya buddy Christ! Having a proper DTS exporter for Maya and 3DS Max would indeed be wonderful.... read more 10/21/2009 (3:12 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED Check your inbox :)... read more 10/21/2009 (8:47 am)
[solved] Splitting COLLADA animation crashes T3D - LOGGED [b]Update:[/b] Alright... got it working. To everyone out there: [b]DO NOT USE AUTODESK'S EXPORTER![... read more 10/20/2009 (12:39 pm)
Set password on server - game doesn't start... I remember soemthing like this happening too. It's because its trying to connect to itself with that... read more 10/20/2009 (11:33 am)
[solved] Splitting COLLADA animation crashes T3D - LOGGED Shameless bump. Can anyone from GG confirm this bug?... read more 10/20/2009 (11:22 am)
[solved] Splitting COLLADA animation crashes T3D - LOGGED It's not crashing at the script generation. Also tried to manually write a TSShapeConstructor script... read more 10/19/2009 (4:42 pm)
[solved] Splitting COLLADA animation crashes T3D - LOGGED Just found that even when adding sequences through script, through the TSShapeConstructor the same e... read more 10/19/2009 (9:57 am)
[solved] Splitting COLLADA animation crashes T3D - LOGGED okay so its a known problem... now, the fix! :D I'm thinking the dest calculation is wrong, but it c... read more 10/19/2009 (4:20 am)
Material not updating when selecting object Aha! Found the problem... if anyone else out there is ever stupid enough, like me, to try it... d... read more 10/09/2009 (3:54 pm)
[Beta 5 bug] (Invalid packet (failed to register ghost always)) Well, either one of those two extreme actions fixed the problem for me.... read more 09/28/2009 (4:22 pm)
[B5 Bug] TriggerData::onAdd() isn't called, Trigger::onAdd() is Odd stuff. I'll add the C++ code, see what happens.... read more 09/28/2009 (4:18 pm)
[Beta 5 bug] (Invalid packet (failed to register ghost always)) Just deleted all the material.cs files (yes, I know.. extreme). Deleted all the *.cached.dts files, ... read more 09/28/2009 (6:18 am)
[Beta 5 bug] (Invalid packet (failed to register ghost always)) Halleluya! Running into the same problem here! Same nagging about .cs files, duplicate files seem... read more 09/28/2009 (6:07 am)
Problem with Missionloading from a dedicated server I'm running into the same issues. It's not from a dedicated server though. Deleting all the material... read more 09/28/2009 (5:58 am)
[B5] DirectSound reduces FPS from 320 to 70 @Rene: Toggeling the useHarware variable to true or false doesn't help here.... read more 09/24/2009 (5:23 am)
new physics? Might I ask, if GG employees like other engines better than PhysX, why was PhysX chosen to be the ph... read more 09/23/2009 (6:27 pm)
[B5] DirectSound reduces FPS from 320 to 70 I'll try installing some new drivers this week, see if that helps.... read more 09/23/2009 (6:22 pm)
[B5] DirectSound reduces FPS from 320 to 70 Isn't there an FMOD extension available for Torque? Does that not fall under the Torque license?... read more 09/23/2009 (11:24 am)
[B5] DirectSound reduces FPS from 320 to 70 Just tested this on an XP machine, that was unable to select XAudio as a device (for some reason), a... read more 09/23/2009 (7:54 am)
Pulling a player into an object applyImpulse() How could I forget? It was in the book and everything! This fixes all the issues, ... read more 09/22/2009 (5:15 pm)
[B5] DirectSound reduces FPS from 320 to 70 Good to hear :) Tomorrow I have access to an XP machine, I'll post the results here.... read more 09/22/2009 (5:13 pm)
[B5] DirectSound reduces FPS from 320 to 70 Thanks for the reply. I'll test it on XP sometimes this week, see how that works :)... read more 09/22/2009 (4:51 pm)
add .fx to material Then I'd like to request the use of CgFX, seeing as it's cross platform and has the same structure a... read more 09/18/2009 (7:12 pm)
pxCloth, where is it? @deepscratch: thanks for the explanation, but it could've done without the trolling... @micheal: ... read more 09/16/2009 (6:17 pm)
pxCloth, where is it? I am indeed under the impression that pxCloth (or PhysX) goes into projects automatically... I get t... read more 09/16/2009 (2:15 pm)
Rotate player around X or Y axis [image]http://i27.tinypic.com/4udgty.jpg[/image] This is what's happening btw. edit: I'll chec... read more 09/11/2009 (4:34 pm)
Rotate player around X or Y axis Oh almighty thread, I resurrect thee!! MUHUHUAHHAHAHAAHA Hi guys! Got the whole flipping against ... read more 09/11/2009 (3:41 pm)
GLSL Support That explains a lot. Thanks Apple! :(... read more 08/28/2009 (5:58 pm)
GLSL Support Ah like that. Heh, no wonder I like DirectX better! :D So the lack of GLSL shaders is because of lac... read more 08/28/2009 (2:51 pm)
GLSL Support Erm.. no OpenGL on the Mac? What? I haven't really been following the news for the past two months.... read more 08/28/2009 (12:21 pm)
Rotate player around X or Y axis Thanks. Well, I got stuff working, sorta :) Combining the conform resource and my own stuff. Now ... read more 08/02/2009 (4:41 am)
Rotate player around X or Y axis Anyone?... read more 08/01/2009 (3:26 pm)
Rotate player around X or Y axis After doing some debugging, I found out that Player::setPosition() only gets called once or twice. T... read more 07/30/2009 (4:22 pm)
Rotate player around X or Y axis That would explain why my Rot wouldn't update based on collision :)... read more 07/30/2009 (3:38 pm)
Rotate player around X or Y axis Okay, so we now have two contradicting sollutions? On the one hand, I'm not supposed to use the Scen... read more 07/30/2009 (2:16 pm)
Rotate player around X or Y axis What about just changing the size / coordinates / vertices of the AABB to conform to the player rota... read more 07/30/2009 (1:33 pm)
Rotate player around X or Y axis Okay... thennnn, what about just having an animation as the player moves upwards? ... read more 07/30/2009 (11:34 am)
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