Game Development Community

Gilles Jr Lafrance's Forum Posts

Thread Post Date Posted
New Head Flying Vehicle Problem Add this : integration = 4; // Physics integration: TickSec/Rate collisionTol = ... read more 02/04/2003 (9:29 am)
Vehicle AI Well, I'd apreciate to see this too. AI are crazy racers maniac actually :)... read more 01/31/2003 (6:33 pm)
Homing Missiles Well, can't get it to compile :( I had put it on hold then I retryed today. I now have the following... read more 01/22/2003 (7:09 pm)
Torque Terrain + 3DS MAX buildings = good combination? Jiri, I know your feelings about Quark beeing working with 3DMAX since years. I wanted to do all ... read more 01/22/2003 (9:00 am)
Collision problem in the racing exemple well ... :) 1 - You have to include the hub animation within the col-1 2 - Still no clues. Any... read more 01/20/2003 (8:14 am)
Activate joystick/gamepad Thanks much Frank ! I will go try and study this tonight.... read more 01/19/2003 (11:13 am)
Activate joystick/gamepad Oh JOY, my STICK is working for directions :) Thanks James. It's a little primitive right now for ve... read more 01/18/2003 (1:11 pm)
Collision problem in the racing exemple Thanks for these infos guys. I've been able to make my cols on the fence and my vehicles ok now. No ... read more 01/18/2003 (11:06 am)
Activate joystick/gamepad Thanks Frank ! I will send you a "buzz" if you forget :) Nice idea to make this a ressource too. Tha... read more 01/18/2003 (10:15 am)
Activate joystick/gamepad Frank, thanks. Mail sent :) James, That seems a good news if it solve the prob. All my devices ar... read more 01/17/2003 (5:42 pm)
3AM - 3D Artist's Magazine Dan, Yes it was from GameStudio when I was trying all the engine outthere to find the right one f... read more 01/17/2003 (12:27 pm)
Activate joystick/gamepad Does anyone get a steering wheel to work in torque ? Also, I have a Logitech Wingman cordless Rumble... read more 01/17/2003 (11:22 am)
3AM - 3D Artist's Magazine I must say that I had knew Dan Silverman in the past (When I didn't knew about Torque :) )and that h... read more 01/17/2003 (9:46 am)
EAX support Yes, EAX would be really welcome. I think every one will be interested (my guess)... read more 01/09/2003 (11:37 pm)
map2dif and GCC Thanks John. I must apologize not to have gived you more details. I'm using MinGW with GCC3 and I do... read more 01/09/2003 (11:30 pm)
Vehicle station done.. vehicle tutorial almost ready. Nice Phil ! Thanks to take the time to do this for us. It will be greatly appreciated.... read more 01/08/2003 (11:34 pm)
Vehicle code in engine http://tork.zenkel.com/ Register as a member and go to tutorials. You'll see a good starting for ... read more 01/08/2003 (11:29 pm)
Homing Missiles Thanks for the info Josef. Luigi's tut is really confusing on where to include things (for a 3D arti... read more 01/08/2003 (5:26 am)
Vehicle station done.. vehicle tutorial almost ready. Thanks much Phil. Will be a great addition (jewel) for learning. Gilles Jr... read more 01/07/2003 (4:58 am)
Homing Missiles hmmm, weird :) I followed Luigi tut and then this thread. When I finally been able to compile all wi... read more 01/06/2003 (8:15 am)
PDF Documentation ? I'd really like to have the pdf version. Didn't took the time to figured how to make the doc with do... read more 01/02/2003 (9:25 pm)
Congratulations GG! Congrats GG. Really professionnal site. I wish you the best with it, you guys deserves it. I've seen... read more 12/12/2002 (7:36 pm)
MingW still, and Dev C++ MinGW Start MinGW Go to your dir : (exemple : cd\ c:\torque Type make -f mk/configure.mk OS=... read more 11/28/2002 (6:16 am)
DirectX 9 RC0 Drivers Released! Melv, Thanks for the infos (and also for the big work you are actually doing by merging your grea... read more 11/24/2002 (10:08 am)
Steering wheel animation sequence . What name ...? Thanks Anthony, you've made a "light on" in my head :) Dummy me, I was trying "steering1" . "steerin... read more 11/17/2002 (7:54 pm)
Steering wheel animation sequence . What name ...? hmm, but I'm talking about the steering wheel, the thing you put your hand on to drive your car :) I... read more 11/17/2002 (4:04 pm)
Wheeled Vehicle Moment of Inertia from Bounding Box Hehe yup, after working out our vehicles in torque, we could almost become vehicles engineers :) ... read more 11/17/2002 (1:03 pm)
MINGW and GCC3 John, Thanks very much. I will upgrade to 3.2 and try it soon... read more 11/16/2002 (6:33 pm)
Wheeled Vehicle Moment of Inertia from Bounding Box You took another shower ?!? hehe This is working nice in multi now. Wouhou ! You're genious. As a... read more 11/16/2002 (11:08 am)
How to make "Racing" the default game ? I'd say a big thanks to Mathew. It's a really good work and time saver for anyone to isolate the rac... read more 11/15/2002 (11:59 am)
Engine Based Question Bryan, Have a look at Adobe Atmosphere [url=http://www.adobe.com/products/atmosphere/main.html... read more 11/09/2002 (4:30 am)
Wheeled Vehicle Moment of Inertia from Bounding Box David, Your completly right ! During the last night, I dreamed-thinked of it (some are doing t... read more 11/07/2002 (8:02 am)
Wheeled Vehicle Moment of Inertia from Bounding Box David, After lot of testing, I've found that this is making the game lag, and even more during mu... read more 11/06/2002 (12:49 pm)
Wheeled Vehicle Moment of Inertia from Bounding Box Hey David, this is awesome ! My brother is the best I know that can play with car setups (sim and li... read more 11/05/2002 (6:48 pm)
Master server problem with clean HEAD Update in case someone is using mingw. When compiling with mingw, the CPU is detected as 0Mhz . S... read more 11/04/2002 (6:46 am)
Homing Missiles Wow, you guys rocks ! I'm stuck doing other stuff but I will sure try all this really soon. Was real... read more 11/01/2002 (8:34 pm)
Homing Missiles Anthony, I was about to try this soon with the head version, so if you could post the fix, I'd ap... read more 11/01/2002 (5:20 am)
Question reguarding the FPS torqueDemo_DEBUG.exe -mod racing torqueDemo_DEBUG.exe -game rw have fun !... read more 10/30/2002 (12:32 am)
yes I bought the SDK duh ? Talking about that thing that make me forget to sleep, eat, sh.., f..k, etc .. because it's so... read more 10/30/2002 (12:28 am)
MINGW and GCC3 Thanks for the info Jeff ! Going to try this tonight. Wouhou !... read more 10/24/2002 (11:53 am)
Trakers 112017 Released Really cool game with a great new concept. Appreciate to see it. Thanks for letting us trying it. Go... read more 10/23/2002 (10:16 am)
MINGW and GCC3 John, Did you had the time to look at it ? I have the exact same problem when doing a DEBUG. W... read more 10/22/2002 (8:40 pm)
Collision problem in the racing exemple hehe, I solved this by putting a sign onto the fence were you can read "WATCH OUT, STICKY FENCE" ! l... read more 10/13/2002 (10:13 am)
Is it possible to run the exemples with the pre-compile version Exactly what those other guys have here (Just found it): [url]http://www.garagegames.com/index.ph... read more 10/04/2002 (7:04 am)
Is it possible to run the exemples with the pre-compile version Oh, just found this thread where the guy was trying to make the racing exemple work. He found de sol... read more 10/04/2002 (6:46 am)
Is it possible to run the exemples with the pre-compile version Hi Ryan, When I ran make, it begun to write lot of stuff on the shell for around 5 to 10 minutes.... read more 10/04/2002 (6:30 am)
Is it possible to run the exemples with the pre-compile version Ryan, I'd really like to see it there, but I can't seems to understand how to build it, so it's not ... read more 10/04/2002 (6:09 am)
Is it possible to run the exemples with the pre-compile version John, Thanks for the fast reply. I got it to compile with your prog. Took around 5-10 minutes. There... read more 10/02/2002 (11:00 pm)
Is it possible to run the exemples with the pre-compile version hmmm, Thanks John, but ... could you please be more specific of what you've done with this ? I've in... read more 10/02/2002 (9:50 pm)
Is it possible to run the exemples with the pre-compile version Thanks Stuart. Almost get it. They have changed the make.exe to mingw32-make.exe so mingw32-make.... read more 10/02/2002 (8:04 pm)