Gilles Jr Lafrance's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Head Flying Vehicle Problem | Add this : integration = 4; // Physics integration: TickSec/Rate collisionTol = ... read more | 02/04/2003 (9:29 am) |
| Vehicle AI | Well, I'd apreciate to see this too. AI are crazy racers maniac actually :)... read more | 01/31/2003 (6:33 pm) |
| Homing Missiles | Well, can't get it to compile :( I had put it on hold then I retryed today. I now have the following... read more | 01/22/2003 (7:09 pm) |
| Torque Terrain + 3DS MAX buildings = good combination? | Jiri, I know your feelings about Quark beeing working with 3DMAX since years. I wanted to do all ... read more | 01/22/2003 (9:00 am) |
| Collision problem in the racing exemple | well ... :) 1 - You have to include the hub animation within the col-1 2 - Still no clues. Any... read more | 01/20/2003 (8:14 am) |
| Activate joystick/gamepad | Thanks much Frank ! I will go try and study this tonight.... read more | 01/19/2003 (11:13 am) |
| Activate joystick/gamepad | Oh JOY, my STICK is working for directions :) Thanks James. It's a little primitive right now for ve... read more | 01/18/2003 (1:11 pm) |
| Collision problem in the racing exemple | Thanks for these infos guys. I've been able to make my cols on the fence and my vehicles ok now. No ... read more | 01/18/2003 (11:06 am) |
| Activate joystick/gamepad | Thanks Frank ! I will send you a "buzz" if you forget :) Nice idea to make this a ressource too. Tha... read more | 01/18/2003 (10:15 am) |
| Activate joystick/gamepad | Frank, thanks. Mail sent :) James, That seems a good news if it solve the prob. All my devices ar... read more | 01/17/2003 (5:42 pm) |
| 3AM - 3D Artist's Magazine | Dan, Yes it was from GameStudio when I was trying all the engine outthere to find the right one f... read more | 01/17/2003 (12:27 pm) |
| Activate joystick/gamepad | Does anyone get a steering wheel to work in torque ? Also, I have a Logitech Wingman cordless Rumble... read more | 01/17/2003 (11:22 am) |
| 3AM - 3D Artist's Magazine | I must say that I had knew Dan Silverman in the past (When I didn't knew about Torque :) )and that h... read more | 01/17/2003 (9:46 am) |
| EAX support | Yes, EAX would be really welcome. I think every one will be interested (my guess)... read more | 01/09/2003 (11:37 pm) |
| map2dif and GCC | Thanks John. I must apologize not to have gived you more details. I'm using MinGW with GCC3 and I do... read more | 01/09/2003 (11:30 pm) |
| Vehicle station done.. vehicle tutorial almost ready. | Nice Phil ! Thanks to take the time to do this for us. It will be greatly appreciated.... read more | 01/08/2003 (11:34 pm) |
| Vehicle code in engine | http://tork.zenkel.com/ Register as a member and go to tutorials. You'll see a good starting for ... read more | 01/08/2003 (11:29 pm) |
| Homing Missiles | Thanks for the info Josef. Luigi's tut is really confusing on where to include things (for a 3D arti... read more | 01/08/2003 (5:26 am) |
| Vehicle station done.. vehicle tutorial almost ready. | Thanks much Phil. Will be a great addition (jewel) for learning. Gilles Jr... read more | 01/07/2003 (4:58 am) |
| Homing Missiles | hmmm, weird :) I followed Luigi tut and then this thread. When I finally been able to compile all wi... read more | 01/06/2003 (8:15 am) |
| PDF Documentation ? | I'd really like to have the pdf version. Didn't took the time to figured how to make the doc with do... read more | 01/02/2003 (9:25 pm) |
| Congratulations GG! | Congrats GG. Really professionnal site. I wish you the best with it, you guys deserves it. I've seen... read more | 12/12/2002 (7:36 pm) |
| MingW still, and Dev C++ | MinGW Start MinGW Go to your dir : (exemple : cd\ c:\torque Type make -f mk/configure.mk OS=... read more | 11/28/2002 (6:16 am) |
| DirectX 9 RC0 Drivers Released! | Melv, Thanks for the infos (and also for the big work you are actually doing by merging your grea... read more | 11/24/2002 (10:08 am) |
| Steering wheel animation sequence . What name ...? | Thanks Anthony, you've made a "light on" in my head :) Dummy me, I was trying "steering1" . "steerin... read more | 11/17/2002 (7:54 pm) |
| Steering wheel animation sequence . What name ...? | hmm, but I'm talking about the steering wheel, the thing you put your hand on to drive your car :) I... read more | 11/17/2002 (4:04 pm) |
| Wheeled Vehicle Moment of Inertia from Bounding Box | Hehe yup, after working out our vehicles in torque, we could almost become vehicles engineers :) ... read more | 11/17/2002 (1:03 pm) |
| MINGW and GCC3 | John, Thanks very much. I will upgrade to 3.2 and try it soon... read more | 11/16/2002 (6:33 pm) |
| Wheeled Vehicle Moment of Inertia from Bounding Box | You took another shower ?!? hehe This is working nice in multi now. Wouhou ! You're genious. As a... read more | 11/16/2002 (11:08 am) |
| How to make "Racing" the default game ? | I'd say a big thanks to Mathew. It's a really good work and time saver for anyone to isolate the rac... read more | 11/15/2002 (11:59 am) |
| Engine Based Question | Bryan, Have a look at Adobe Atmosphere [url=http://www.adobe.com/products/atmosphere/main.html... read more | 11/09/2002 (4:30 am) |
| Wheeled Vehicle Moment of Inertia from Bounding Box | David, Your completly right ! During the last night, I dreamed-thinked of it (some are doing t... read more | 11/07/2002 (8:02 am) |
| Wheeled Vehicle Moment of Inertia from Bounding Box | David, After lot of testing, I've found that this is making the game lag, and even more during mu... read more | 11/06/2002 (12:49 pm) |
| Wheeled Vehicle Moment of Inertia from Bounding Box | Hey David, this is awesome ! My brother is the best I know that can play with car setups (sim and li... read more | 11/05/2002 (6:48 pm) |
| Master server problem with clean HEAD | Update in case someone is using mingw. When compiling with mingw, the CPU is detected as 0Mhz . S... read more | 11/04/2002 (6:46 am) |
| Homing Missiles | Wow, you guys rocks ! I'm stuck doing other stuff but I will sure try all this really soon. Was real... read more | 11/01/2002 (8:34 pm) |
| Homing Missiles | Anthony, I was about to try this soon with the head version, so if you could post the fix, I'd ap... read more | 11/01/2002 (5:20 am) |
| Question reguarding the FPS | torqueDemo_DEBUG.exe -mod racing torqueDemo_DEBUG.exe -game rw have fun !... read more | 10/30/2002 (12:32 am) |
| yes I bought the SDK | duh ? Talking about that thing that make me forget to sleep, eat, sh.., f..k, etc .. because it's so... read more | 10/30/2002 (12:28 am) |
| MINGW and GCC3 | Thanks for the info Jeff ! Going to try this tonight. Wouhou !... read more | 10/24/2002 (11:53 am) |
| Trakers 112017 Released | Really cool game with a great new concept. Appreciate to see it. Thanks for letting us trying it. Go... read more | 10/23/2002 (10:16 am) |
| MINGW and GCC3 | John, Did you had the time to look at it ? I have the exact same problem when doing a DEBUG. W... read more | 10/22/2002 (8:40 pm) |
| Collision problem in the racing exemple | hehe, I solved this by putting a sign onto the fence were you can read "WATCH OUT, STICKY FENCE" ! l... read more | 10/13/2002 (10:13 am) |
| Is it possible to run the exemples with the pre-compile version | Exactly what those other guys have here (Just found it): [url]http://www.garagegames.com/index.ph... read more | 10/04/2002 (7:04 am) |
| Is it possible to run the exemples with the pre-compile version | Oh, just found this thread where the guy was trying to make the racing exemple work. He found de sol... read more | 10/04/2002 (6:46 am) |
| Is it possible to run the exemples with the pre-compile version | Hi Ryan, When I ran make, it begun to write lot of stuff on the shell for around 5 to 10 minutes.... read more | 10/04/2002 (6:30 am) |
| Is it possible to run the exemples with the pre-compile version | Ryan, I'd really like to see it there, but I can't seems to understand how to build it, so it's not ... read more | 10/04/2002 (6:09 am) |
| Is it possible to run the exemples with the pre-compile version | John, Thanks for the fast reply. I got it to compile with your prog. Took around 5-10 minutes. There... read more | 10/02/2002 (11:00 pm) |
| Is it possible to run the exemples with the pre-compile version | hmmm, Thanks John, but ... could you please be more specific of what you've done with this ? I've in... read more | 10/02/2002 (9:50 pm) |
| Is it possible to run the exemples with the pre-compile version | Thanks Stuart. Almost get it. They have changed the make.exe to mingw32-make.exe so mingw32-make.... read more | 10/02/2002 (8:04 pm) |