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Gilles Jr Lafrance's Forum Posts

Thread Post Date Posted
Compiling TGE with MinGW??? help No problems. I'm happy you've made it. It's when it compiles that the fun begin :) Your idea is good... read more 06/10/2003 (4:33 am)
Compiling TGE with MinGW??? help Scot, I never tryed without MSYS so I cannot tell. Maybe someone else can tell you. With MSYS, I ... read more 06/09/2003 (8:04 am)
Ladders anyone? Kurt, This is working great. Really cool ! A new vehicle kinda, hehe. My actual project is vehicl... read more 06/09/2003 (5:15 am)
Compiling TGE with MinGW??? help To compile with MinGW (msys) latest, you can only build the HEAD (I think). Cordell had the exact sa... read more 06/09/2003 (5:00 am)
Ladders anyone? Kurt, Thanks mucho ! I'll try this tonight(family ). A first look at it and it seems really... read more 06/07/2003 (7:11 am)
Ladders anyone? Hi Kurt. I'm really curious to try this, please. gilles[ANTI_SPAM]@lafbros.com Of course delet... read more 06/06/2003 (6:49 pm)
fxLightDB Update Melv, This seems awesome and will be really usefull ! Can't wait to see all this in your game.... read more 06/05/2003 (5:56 am)
fxLightDB Update Brett, Thanks ! I've just tryed this and it's working like a charm ! Did you find how to make the... read more 06/04/2003 (6:39 pm)
Compiling TGE with MinGW??? help Look here [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=8107[... read more 06/01/2003 (9:13 pm)
Get jetting! Eric, if you can compile your version, just follow Sam's instructions in the .cs to merge this resso... read more 06/01/2003 (10:36 am)
Get jetting! Sam, Just tryed this on a clean head to give you feedback and it's working really great. I alread... read more 06/01/2003 (6:03 am)
Get jetting! Try adding moveMap.bind( mouse, button1, mouseJet ); in your fps/client/config.cs If you did ... read more 06/01/2003 (5:53 am)
map2dif and GCC nope, still don't compile with Mingw (gcc3). I've tryed a lot of things but I'm not enough good to g... read more 05/30/2003 (5:03 pm)
How could I load a mission to the mainMenuGui ? Frank, your the man. Thanks again.... read more 04/28/2003 (6:21 pm)
Invalid offsetof from non-POD type Wow ! This will be really appreciated ! Thanks much for this John... read more 04/26/2003 (8:53 pm)
Object with gravity This make sens, thinking realistic (Asteroids and spaceships) :) I'd like to thanks you again for he... read more 04/26/2003 (3:25 pm)
Object with gravity OMG, I got it ! :))) For those interested, here is what was missing in my onCollision function to... read more 04/26/2003 (1:25 pm)
Object with gravity Robert, I've just found your ressource "Moveable, Destroyable, Mission Area Aware ITEMS". Are you... read more 04/26/2003 (12:54 pm)
Object with gravity Robert, first thanks much for the help. I'm trying to figure all this but I think my problem is that... read more 04/26/2003 (11:42 am)
Object with gravity lol, that's cool ! Now my items bounce, hehe, really fun . Thanks Robert! But badly, I can only m... read more 04/25/2003 (10:00 am)
Object with gravity Robert, Nice infos. What should I do to make the coconuts (to follow this exemple) bounce when I ... read more 04/25/2003 (8:44 am)
How could I load a mission to the mainMenuGui ? Yoky, thanks much Frank !... read more 04/22/2003 (11:06 pm)
How could I load a mission to the mainMenuGui ? Thanks again Eric. No, I didn't modify the loading scripts. Where I want that mission is in the main... read more 04/22/2003 (10:40 pm)
How could I load a mission to the mainMenuGui ? Thanks Eric. ok, function SM_StartMission() ? I tryed a couples of things without success. I'm tryin... read more 04/20/2003 (6:30 pm)
Display player name Doh ! I had deleted it ?! Thanks really much Ron !... read more 04/11/2003 (6:27 am)
Odd display bug.. That happenned to me a couples of weeks ago without Terrain Manager. I'm not exactly sure what was c... read more 04/11/2003 (5:52 am)
ThinkTanks appetizer in PCAction (Germany) hey, that is nice ! Congrats to the ThinkThanks team !... read more 03/25/2003 (1:49 pm)
Auto center wheels & forces Your last ELSE mSteering.x *= 0.7; mSteering.y *= 0.7; put this instead mSteering.x = 0... read more 03/16/2003 (8:36 am)
Bot AI firing, another try... Did you tryed the new AI from Stephen here : [url]http://tork.zenkel.com[/url]... read more 03/12/2003 (8:44 am)
Lining up two objects together in mission editor Keith, This is simply awesome :) It will save me a lot of time placing my race tracks. Thanks a m... read more 03/11/2003 (10:02 pm)
(HEAD) Could not locate texture Ok, thanks David. That clears my mind :)... read more 03/03/2003 (11:11 pm)
Vehicle Weapons This ressource by Labrat will give you some hints [url]http://www.garagegames.com/index.php?sec=m... read more 03/03/2003 (11:00 pm)
Invisible Tires... LW bug, or something else? Nice infos Dave. I've been lucky the way I did my models transparency then. A "scrashing head" save... read more 03/03/2003 (1:29 pm)
(HEAD) Could not locate texture Thanks much Daniel. I'll comment this out for now. But, do someone know if they are not required ... read more 03/02/2003 (9:37 pm)
Terrain Squaresize Question I was curious about this, so I did some testing. On an already made level, I've tryed 2 = -256 -2... read more 02/28/2003 (8:08 pm)
Invisible Tires... LW bug, or something else? I do transparent windshield with 3dmax and It doesn't affect the tires. So, it's maybe a bug with th... read more 02/28/2003 (7:56 pm)
Vehicle AI Badguy, Thanks much for sharing this. I will try it soon.... read more 02/27/2003 (5:06 am)
MAX2MAP release alpha Thanks again Matthew. Another great and appreciated contribution. I'm still using your MAX2DTS for m... read more 02/26/2003 (5:35 am)
Overwhelmed... Russ, Don't worry, we all feel like this at first. The first weeks, I was really lost on the GG s... read more 02/21/2003 (11:36 am)
Vehicle code in engine Oupss, sorry Martyn. Must have been really busy that day and didn't read your question well :) I'... read more 02/20/2003 (11:37 am)
stupid newb question ALT = Rotate CTRL + ALT = scale Of course, you choose X Y Z with your mouse... read more 02/20/2003 (11:21 am)
maneuveringForce and Flying Vehicles Robert, If you have the latest vehicles changes by Tim Gift(HEAD), just add this integration =... read more 02/13/2003 (10:43 am)
New Head Flying Vehicle Problem Here it is : [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=8810... read more 02/13/2003 (10:38 am)
New Head Flying Vehicle Problem I don't play lot with flying vehicles in my current dev, but I tryed them enough to be sure it doesn... read more 02/13/2003 (10:27 am)
Panorama screenshots hehe, yup :) But this example don't use Quicktime and require no browser plugin to see. I think anyo... read more 02/08/2003 (8:18 pm)
Panorama screenshots Well, for those interested (I like when there is a solution at the end of a thread :) ), I've found ... read more 02/08/2003 (12:40 pm)
Panorama screenshots No probs Pat. It was informative also. Thanks ! I just found the console command. Will try it. pa... read more 02/08/2003 (10:33 am)
Panorama screenshots Oh, that's exactly what I want. I'm used to do panoramic photos doing panos with 8 to 12 photos, so ... read more 02/08/2003 (9:38 am)
Latest Vehicle Changes: Feedback Wanted Wow Tim, that's another really great features ! Just tryed playing with the 4 wheels that steers. Re... read more 02/07/2003 (11:32 am)
Latest Vehicle Changes: Feedback Wanted waouhhh, wheely time ! I did the longest buggy wheely world record, hehe Tim, those changes are e... read more 02/07/2003 (6:51 am)