Gilles Jr Lafrance's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Compiling TGE with MinGW??? help | No problems. I'm happy you've made it. It's when it compiles that the fun begin :) Your idea is good... read more | 06/10/2003 (4:33 am) |
| Compiling TGE with MinGW??? help | Scot, I never tryed without MSYS so I cannot tell. Maybe someone else can tell you. With MSYS, I ... read more | 06/09/2003 (8:04 am) |
| Ladders anyone? | Kurt, This is working great. Really cool ! A new vehicle kinda, hehe. My actual project is vehicl... read more | 06/09/2003 (5:15 am) |
| Compiling TGE with MinGW??? help | To compile with MinGW (msys) latest, you can only build the HEAD (I think). Cordell had the exact sa... read more | 06/09/2003 (5:00 am) |
| Ladders anyone? |
Kurt,
Thanks mucho ! I'll try this tonight(family |
06/07/2003 (7:11 am) |
| Ladders anyone? | Hi Kurt. I'm really curious to try this, please. gilles[ANTI_SPAM]@lafbros.com Of course delet... read more | 06/06/2003 (6:49 pm) |
| fxLightDB Update | Melv, This seems awesome and will be really usefull ! Can't wait to see all this in your game.... read more | 06/05/2003 (5:56 am) |
| fxLightDB Update | Brett, Thanks ! I've just tryed this and it's working like a charm ! Did you find how to make the... read more | 06/04/2003 (6:39 pm) |
| Compiling TGE with MinGW??? help | Look here [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=8107[... read more | 06/01/2003 (9:13 pm) |
| Get jetting! | Eric, if you can compile your version, just follow Sam's instructions in the .cs to merge this resso... read more | 06/01/2003 (10:36 am) |
| Get jetting! | Sam, Just tryed this on a clean head to give you feedback and it's working really great. I alread... read more | 06/01/2003 (6:03 am) |
| Get jetting! | Try adding moveMap.bind( mouse, button1, mouseJet ); in your fps/client/config.cs If you did ... read more | 06/01/2003 (5:53 am) |
| map2dif and GCC | nope, still don't compile with Mingw (gcc3). I've tryed a lot of things but I'm not enough good to g... read more | 05/30/2003 (5:03 pm) |
| How could I load a mission to the mainMenuGui ? | Frank, your the man. Thanks again.... read more | 04/28/2003 (6:21 pm) |
| Invalid offsetof from non-POD type | Wow ! This will be really appreciated ! Thanks much for this John... read more | 04/26/2003 (8:53 pm) |
| Object with gravity | This make sens, thinking realistic (Asteroids and spaceships) :) I'd like to thanks you again for he... read more | 04/26/2003 (3:25 pm) |
| Object with gravity | OMG, I got it ! :))) For those interested, here is what was missing in my onCollision function to... read more | 04/26/2003 (1:25 pm) |
| Object with gravity | Robert, I've just found your ressource "Moveable, Destroyable, Mission Area Aware ITEMS". Are you... read more | 04/26/2003 (12:54 pm) |
| Object with gravity | Robert, first thanks much for the help. I'm trying to figure all this but I think my problem is that... read more | 04/26/2003 (11:42 am) |
| Object with gravity | lol, that's cool ! Now my items bounce, hehe, really fun . Thanks Robert! But badly, I can only m... read more | 04/25/2003 (10:00 am) |
| Object with gravity | Robert, Nice infos. What should I do to make the coconuts (to follow this exemple) bounce when I ... read more | 04/25/2003 (8:44 am) |
| How could I load a mission to the mainMenuGui ? | Yoky, thanks much Frank !... read more | 04/22/2003 (11:06 pm) |
| How could I load a mission to the mainMenuGui ? | Thanks again Eric. No, I didn't modify the loading scripts. Where I want that mission is in the main... read more | 04/22/2003 (10:40 pm) |
| How could I load a mission to the mainMenuGui ? | Thanks Eric. ok, function SM_StartMission() ? I tryed a couples of things without success. I'm tryin... read more | 04/20/2003 (6:30 pm) |
| Display player name | Doh ! I had deleted it ?! Thanks really much Ron !... read more | 04/11/2003 (6:27 am) |
| Odd display bug.. | That happenned to me a couples of weeks ago without Terrain Manager. I'm not exactly sure what was c... read more | 04/11/2003 (5:52 am) |
| ThinkTanks appetizer in PCAction (Germany) | hey, that is nice ! Congrats to the ThinkThanks team !... read more | 03/25/2003 (1:49 pm) |
| Auto center wheels & forces | Your last ELSE mSteering.x *= 0.7; mSteering.y *= 0.7; put this instead mSteering.x = 0... read more | 03/16/2003 (8:36 am) |
| Bot AI firing, another try... | Did you tryed the new AI from Stephen here : [url]http://tork.zenkel.com[/url]... read more | 03/12/2003 (8:44 am) |
| Lining up two objects together in mission editor | Keith, This is simply awesome :) It will save me a lot of time placing my race tracks. Thanks a m... read more | 03/11/2003 (10:02 pm) |
| (HEAD) Could not locate texture | Ok, thanks David. That clears my mind :)... read more | 03/03/2003 (11:11 pm) |
| Vehicle Weapons | This ressource by Labrat will give you some hints [url]http://www.garagegames.com/index.php?sec=m... read more | 03/03/2003 (11:00 pm) |
| Invisible Tires... LW bug, or something else? | Nice infos Dave. I've been lucky the way I did my models transparency then. A "scrashing head" save... read more | 03/03/2003 (1:29 pm) |
| (HEAD) Could not locate texture | Thanks much Daniel. I'll comment this out for now. But, do someone know if they are not required ... read more | 03/02/2003 (9:37 pm) |
| Terrain Squaresize Question | I was curious about this, so I did some testing. On an already made level, I've tryed 2 = -256 -2... read more | 02/28/2003 (8:08 pm) |
| Invisible Tires... LW bug, or something else? | I do transparent windshield with 3dmax and It doesn't affect the tires. So, it's maybe a bug with th... read more | 02/28/2003 (7:56 pm) |
| Vehicle AI | Badguy, Thanks much for sharing this. I will try it soon.... read more | 02/27/2003 (5:06 am) |
| MAX2MAP release alpha | Thanks again Matthew. Another great and appreciated contribution. I'm still using your MAX2DTS for m... read more | 02/26/2003 (5:35 am) |
| Overwhelmed... | Russ, Don't worry, we all feel like this at first. The first weeks, I was really lost on the GG s... read more | 02/21/2003 (11:36 am) |
| Vehicle code in engine | Oupss, sorry Martyn. Must have been really busy that day and didn't read your question well :) I'... read more | 02/20/2003 (11:37 am) |
| stupid newb question | ALT = Rotate CTRL + ALT = scale Of course, you choose X Y Z with your mouse... read more | 02/20/2003 (11:21 am) |
| maneuveringForce and Flying Vehicles | Robert, If you have the latest vehicles changes by Tim Gift(HEAD), just add this integration =... read more | 02/13/2003 (10:43 am) |
| New Head Flying Vehicle Problem | Here it is : [url]http://www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=8810... read more | 02/13/2003 (10:38 am) |
| New Head Flying Vehicle Problem | I don't play lot with flying vehicles in my current dev, but I tryed them enough to be sure it doesn... read more | 02/13/2003 (10:27 am) |
| Panorama screenshots | hehe, yup :) But this example don't use Quicktime and require no browser plugin to see. I think anyo... read more | 02/08/2003 (8:18 pm) |
| Panorama screenshots | Well, for those interested (I like when there is a solution at the end of a thread :) ), I've found ... read more | 02/08/2003 (12:40 pm) |
| Panorama screenshots | No probs Pat. It was informative also. Thanks ! I just found the console command. Will try it. pa... read more | 02/08/2003 (10:33 am) |
| Panorama screenshots | Oh, that's exactly what I want. I'm used to do panoramic photos doing panos with 8 to 12 photos, so ... read more | 02/08/2003 (9:38 am) |
| Latest Vehicle Changes: Feedback Wanted | Wow Tim, that's another really great features ! Just tryed playing with the 4 wheels that steers. Re... read more | 02/07/2003 (11:32 am) |
| Latest Vehicle Changes: Feedback Wanted | waouhhh, wheely time ! I did the longest buggy wheely world record, hehe Tim, those changes are e... read more | 02/07/2003 (6:51 am) |