Gilles Jr Lafrance's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Goodbye and Good Riddance to QuARK... any other suggestions? | Michael, Yup, Quark is a nightmare for 3D artist. Only the programmers like it (generality). Even... read more | 03/29/2004 (5:37 am) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | Thanks Ben, now work in D3D. [edit] Thanks Sebastien for the words :) [/edit]... read more | 03/22/2004 (5:06 am) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | I did the tests with clean torque, no modif, of course. And yes, DX9 was installed and working with ... read more | 03/13/2004 (2:02 pm) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | D3D wrapper was working on all those system before version 1.2.0. Can't use it since 1.2.0 on none o... read more | 03/13/2004 (12:20 pm) |
| Modifying Gravity | Take a look here maybe : [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1723]... read more | 02/02/2004 (10:01 pm) |
| Stationary camera with target | Oupss, didn't looked at the date. Ralf's fault :) You already found it.... read more | 01/10/2004 (10:42 pm) |
| Stationary camera with target | James, Try this one, exactly what you need. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 01/10/2004 (10:36 pm) |
| Got moving platform working..sort of. Need help! | Mark, I can't wait to try this. What a great gift :) Thanks mucho ! I hope at least one of the GG bo... read more | 12/24/2003 (7:17 am) |
| Unable to render TorqueDemo in DirectX | It's not just with ATI cards. D3D is not working since the head on all our computers, with ATIs and ... read more | 11/13/2003 (4:53 am) |
| DAmn bitmap button | _n = normal _h hilight _d down _i inactive So, you need to have at least 3 buttons startmis... read more | 11/08/2003 (7:11 am) |
| NVidia GeForce4 | We also have problem with D3D since the head(1_2_0). Tryed on 5 different config (geforce2, radeon, ... read more | 11/08/2003 (7:06 am) |
| GameConnection - Camera Object vs Control Object | Cory, Only want to tell you that this camera is really cool ! Thanks for sharing Gilles Jr... read more | 10/23/2003 (5:48 am) |
| GameConnection - Camera Object vs Control Object | Cory, Ok. I don't touch the scripts, my brother do, so I wanted to be sure he had everything befo... read more | 10/17/2003 (8:32 am) |
| GameConnection - Camera Object vs Control Object | Cory, Looks usefull. Thanks for sharing. I will try it. Just a question : Do I need to include... read more | 10/17/2003 (7:58 am) |
| FxLight in HEAD, really fxLightDB, correct ? | Nicolas, I've read somewhere that we have to make backups. Wait ! Isn't it in some of the FX ress... read more | 10/02/2003 (6:51 pm) |
| GuiBitmapButtonCtrl.cc (inactive state ?) | Thanks Ron, But do you know how we can make it "unpushable" when in inactive state ? Actually, th... read more | 10/02/2003 (6:47 am) |
| Ok I have a fix for the lighting scale. | John, Yup, you're right. We were working with a 2 months old head, approx. Probably why I didn't ... read more | 09/30/2003 (9:11 am) |
| New GUI editor checked in to HEAD | Mark, Definitly awesome changes. I like it ! I was a little lost at first, then after a minute to... read more | 09/30/2003 (7:45 am) |
| Ok I have a fix for the lighting scale. | Nicolas, Couldn't live without it now :) I have shadows everywhere (on terrain and dif 2 dif). Re... read more | 09/29/2003 (9:46 am) |
| Ok I have a fix for the lighting scale. | Nicolas, Reading from his plan, John have made a lot more of cool things with the lightning :) Th... read more | 09/29/2003 (8:45 am) |
| Ok I have a fix for the lighting scale. | John, Nice ! I'll try this one right now too. Thanks much !... read more | 09/28/2003 (4:29 pm) |
| Ok I have a fix for the lighting scale. | John, This should really be included into the HEAD. At least, send it as a ressource for easy fin... read more | 09/28/2003 (4:08 pm) |
| Map2dif problem | What I mean is that you need the png and/or jpg, not just the wad file. I can reproduce the same err... read more | 09/28/2003 (11:40 am) |
| Map2dif problem | You need to have your textures (png or jpg) in the same dir as where you're exporting your dif. The ... read more | 09/27/2003 (8:32 pm) |
| 3D Glasses | There is 2 little battery (like those in a watch). If you don't forget to close the glasses, it's go... read more | 09/16/2003 (8:31 am) |
| 3D Glasses | I have the ED-Glasses (wireless) from edimensional and it's a great experience. Really cool... read more | 09/16/2003 (12:06 am) |
| Bravetree Jetbike and Car... | I've personnally bought them all and I won't use any of the models for my games because I do the mod... read more | 09/14/2003 (8:08 am) |
| Trigger rotation bug | My brother did a little calculation for this that search the center of the trigger in script. Not re... read more | 08/11/2003 (1:01 pm) |
| Vehicle: Fiat uno wip... | WRy, Really nice job my friend. There is 2-3 teams in a search of vehicle models actually. You co... read more | 08/02/2003 (8:13 am) |
| Legends goes beta! | Congrats to the Legends team. Can't wait to try this (downloading). I'll pass the new around here. ... read more | 08/02/2003 (8:01 am) |
| Special Effects | LOL, nice one... read more | 07/30/2003 (10:34 pm) |
| Water dissapearing problem in HEAD | Xavier, Oh, ok! That'll be nice then. I remember I had problem once because my cars where floatin... read more | 07/15/2003 (11:56 am) |
| Water dissapearing problem in HEAD | Personnaly, I don't use the latest waterblock.cc has it was destroying all my levels with water. I t... read more | 07/15/2003 (8:22 am) |
| Compile Problem (MinGW) | Micha, To build the HEAD (torque), install latest MinGW with msys and you won't have any problems... read more | 07/11/2003 (2:27 pm) |
| Sinking Vehicles? | Ok good, so you got the sinking problem solved. For the jittering, I'll aks my brother as soon as I ... read more | 07/06/2003 (1:34 pm) |
| AudioEmitters - Upgrading | Edward, This is really cool ! Works great. Only the maxDistance wasn't working but Brett Law has ... read more | 07/06/2003 (1:10 pm) |
| Sinking Vehicles? | Neil, Sorry, had to get a little sleep time :) You can edit your car setup with the console. My b... read more | 07/06/2003 (12:55 pm) |
| Sinking Vehicles? | I just tryed with you cs (no change) and it doesn't sink ?! Only weird thing is that it "jitter" a l... read more | 07/05/2003 (8:40 pm) |
| Sinking Vehicles? | Hmm, ok I will try your cs then :) Probably one wheel setup is different. Let me a couple of min... read more | 07/05/2003 (8:26 pm) |
| Sinking Vehicles? | Ok, I think it's a spring prob. Try something like this : [code] length = 0.80; // ... read more | 07/05/2003 (8:14 pm) |
| Sinking Vehicles? | Neil, I just tryed your bike with my game and it is not sinking. The only thing I didn't used is ... read more | 07/05/2003 (7:40 pm) |
| How can we add collision to debris ? | Well maybe :) But I don't think I'm enough qualified to do a ressource right now. I'm still learning... read more | 07/04/2003 (6:25 pm) |
| How can we add collision to debris ? | Ok thanks much Ben. I now remember that I've had the same problem with my movable items, so I just h... read more | 07/04/2003 (4:47 pm) |
| How can we add collision to debris ? | Hehe, after thinking of it, none :) What I mean is that the pieces do react with the vehicles (they ... read more | 07/04/2003 (4:14 pm) |
| TGEWorkstation | Impressive !... read more | 07/04/2003 (10:47 am) |
| MinGW: help! | [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=10959]Here[/url] Read ... read more | 06/22/2003 (12:51 am) |
| Fixes to get shadowing working ... enjoy! | Melv, I can't beleive it ! Man, you're great ! Thanks a million ! I own you another one :) Thanks... read more | 06/15/2003 (5:24 am) |
| Fixes to get shadowing working ... enjoy! | Melv, Yup, we're working on a car racing game so yes, an exact mirror :)... read more | 06/15/2003 (2:00 am) |
| Fixes to get shadowing working ... enjoy! | Melv, Thanks. Great infos there. I'll try to tweak it. And again, can't wait to see all those goo... read more | 06/15/2003 (1:43 am) |
| Fixes to get shadowing working ... enjoy! | Wowy ! My levels are now unplayable but ... they look awesome ! Bad Melv :) I'll have to redesign... read more | 06/13/2003 (3:06 pm) |