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Gilles Jr Lafrance's Forum Posts

Thread Post Date Posted
Goodbye and Good Riddance to QuARK... any other suggestions? Michael, Yup, Quark is a nightmare for 3D artist. Only the programmers like it (generality). Even... read more 03/29/2004 (5:37 am)
Video Init Error OpenGL D3D not found on WinXP with DirectX9 Thanks Ben, now work in D3D. [edit] Thanks Sebastien for the words :) [/edit]... read more 03/22/2004 (5:06 am)
Video Init Error OpenGL D3D not found on WinXP with DirectX9 I did the tests with clean torque, no modif, of course. And yes, DX9 was installed and working with ... read more 03/13/2004 (2:02 pm)
Video Init Error OpenGL D3D not found on WinXP with DirectX9 D3D wrapper was working on all those system before version 1.2.0. Can't use it since 1.2.0 on none o... read more 03/13/2004 (12:20 pm)
Modifying Gravity Take a look here maybe : [url=www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1723]... read more 02/02/2004 (10:01 pm)
Stationary camera with target Oupss, didn't looked at the date. Ralf's fault :) You already found it.... read more 01/10/2004 (10:42 pm)
Stationary camera with target James, Try this one, exactly what you need. [url]http://www.garagegames.com/index.php?sec=mg&mod=r... read more 01/10/2004 (10:36 pm)
Got moving platform working..sort of. Need help! Mark, I can't wait to try this. What a great gift :) Thanks mucho ! I hope at least one of the GG bo... read more 12/24/2003 (7:17 am)
Unable to render TorqueDemo in DirectX It's not just with ATI cards. D3D is not working since the head on all our computers, with ATIs and ... read more 11/13/2003 (4:53 am)
DAmn bitmap button _n = normal _h hilight _d down _i inactive So, you need to have at least 3 buttons startmis... read more 11/08/2003 (7:11 am)
NVidia GeForce4 We also have problem with D3D since the head(1_2_0). Tryed on 5 different config (geforce2, radeon, ... read more 11/08/2003 (7:06 am)
GameConnection - Camera Object vs Control Object Cory, Only want to tell you that this camera is really cool ! Thanks for sharing Gilles Jr... read more 10/23/2003 (5:48 am)
GameConnection - Camera Object vs Control Object Cory, Ok. I don't touch the scripts, my brother do, so I wanted to be sure he had everything befo... read more 10/17/2003 (8:32 am)
GameConnection - Camera Object vs Control Object Cory, Looks usefull. Thanks for sharing. I will try it. Just a question : Do I need to include... read more 10/17/2003 (7:58 am)
FxLight in HEAD, really fxLightDB, correct ? Nicolas, I've read somewhere that we have to make backups. Wait ! Isn't it in some of the FX ress... read more 10/02/2003 (6:51 pm)
GuiBitmapButtonCtrl.cc (inactive state ?) Thanks Ron, But do you know how we can make it "unpushable" when in inactive state ? Actually, th... read more 10/02/2003 (6:47 am)
Ok I have a fix for the lighting scale. John, Yup, you're right. We were working with a 2 months old head, approx. Probably why I didn't ... read more 09/30/2003 (9:11 am)
New GUI editor checked in to HEAD Mark, Definitly awesome changes. I like it ! I was a little lost at first, then after a minute to... read more 09/30/2003 (7:45 am)
Ok I have a fix for the lighting scale. Nicolas, Couldn't live without it now :) I have shadows everywhere (on terrain and dif 2 dif). Re... read more 09/29/2003 (9:46 am)
Ok I have a fix for the lighting scale. Nicolas, Reading from his plan, John have made a lot more of cool things with the lightning :) Th... read more 09/29/2003 (8:45 am)
Ok I have a fix for the lighting scale. John, Nice ! I'll try this one right now too. Thanks much !... read more 09/28/2003 (4:29 pm)
Ok I have a fix for the lighting scale. John, This should really be included into the HEAD. At least, send it as a ressource for easy fin... read more 09/28/2003 (4:08 pm)
Map2dif problem What I mean is that you need the png and/or jpg, not just the wad file. I can reproduce the same err... read more 09/28/2003 (11:40 am)
Map2dif problem You need to have your textures (png or jpg) in the same dir as where you're exporting your dif. The ... read more 09/27/2003 (8:32 pm)
3D Glasses There is 2 little battery (like those in a watch). If you don't forget to close the glasses, it's go... read more 09/16/2003 (8:31 am)
3D Glasses I have the ED-Glasses (wireless) from edimensional and it's a great experience. Really cool... read more 09/16/2003 (12:06 am)
Bravetree Jetbike and Car... I've personnally bought them all and I won't use any of the models for my games because I do the mod... read more 09/14/2003 (8:08 am)
Trigger rotation bug My brother did a little calculation for this that search the center of the trigger in script. Not re... read more 08/11/2003 (1:01 pm)
Vehicle: Fiat uno wip... WRy, Really nice job my friend. There is 2-3 teams in a search of vehicle models actually. You co... read more 08/02/2003 (8:13 am)
Legends goes beta! Congrats to the Legends team. Can't wait to try this (downloading). I'll pass the new around here. ... read more 08/02/2003 (8:01 am)
Special Effects LOL, nice one... read more 07/30/2003 (10:34 pm)
Water dissapearing problem in HEAD Xavier, Oh, ok! That'll be nice then. I remember I had problem once because my cars where floatin... read more 07/15/2003 (11:56 am)
Water dissapearing problem in HEAD Personnaly, I don't use the latest waterblock.cc has it was destroying all my levels with water. I t... read more 07/15/2003 (8:22 am)
Compile Problem (MinGW) Micha, To build the HEAD (torque), install latest MinGW with msys and you won't have any problems... read more 07/11/2003 (2:27 pm)
Sinking Vehicles? Ok good, so you got the sinking problem solved. For the jittering, I'll aks my brother as soon as I ... read more 07/06/2003 (1:34 pm)
AudioEmitters - Upgrading Edward, This is really cool ! Works great. Only the maxDistance wasn't working but Brett Law has ... read more 07/06/2003 (1:10 pm)
Sinking Vehicles? Neil, Sorry, had to get a little sleep time :) You can edit your car setup with the console. My b... read more 07/06/2003 (12:55 pm)
Sinking Vehicles? I just tryed with you cs (no change) and it doesn't sink ?! Only weird thing is that it "jitter" a l... read more 07/05/2003 (8:40 pm)
Sinking Vehicles? Hmm, ok I will try your cs then :) Probably one wheel setup is different. Let me a couple of min... read more 07/05/2003 (8:26 pm)
Sinking Vehicles? Ok, I think it's a spring prob. Try something like this : [code] length = 0.80; // ... read more 07/05/2003 (8:14 pm)
Sinking Vehicles? Neil, I just tryed your bike with my game and it is not sinking. The only thing I didn't used is ... read more 07/05/2003 (7:40 pm)
How can we add collision to debris ? Well maybe :) But I don't think I'm enough qualified to do a ressource right now. I'm still learning... read more 07/04/2003 (6:25 pm)
How can we add collision to debris ? Ok thanks much Ben. I now remember that I've had the same problem with my movable items, so I just h... read more 07/04/2003 (4:47 pm)
How can we add collision to debris ? Hehe, after thinking of it, none :) What I mean is that the pieces do react with the vehicles (they ... read more 07/04/2003 (4:14 pm)
TGEWorkstation Impressive !... read more 07/04/2003 (10:47 am)
MinGW: help! [url=www.garagegames.com/index.php?sec=mg&mod=forums&page=result.thread&qt=10959]Here[/url] Read ... read more 06/22/2003 (12:51 am)
Fixes to get shadowing working ... enjoy! Melv, I can't beleive it ! Man, you're great ! Thanks a million ! I own you another one :) Thanks... read more 06/15/2003 (5:24 am)
Fixes to get shadowing working ... enjoy! Melv, Yup, we're working on a car racing game so yes, an exact mirror :)... read more 06/15/2003 (2:00 am)
Fixes to get shadowing working ... enjoy! Melv, Thanks. Great infos there. I'll try to tweak it. And again, can't wait to see all those goo... read more 06/15/2003 (1:43 am)
Fixes to get shadowing working ... enjoy! Wowy ! My levels are now unplayable but ... they look awesome ! Bad Melv :) I'll have to redesign... read more 06/13/2003 (3:06 pm)