Nick "Dig" Koirala's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Kart Kit Version 1.3 Discussion | email: nick [at] littlemonkey.co.nz :)... read more | 02/09/2011 (2:19 pm) |
| TGB Kart Kit Version 1.3 Discussion | @Chris - Congratulations! Any chance I can get version 1.3 of the kit? My account download still... read more | 02/09/2011 (11:54 am) |
| Java and Me | I use Java mainly for server side stuff and find it quite useful in that respect. There are multipl... read more | 02/06/2011 (3:42 pm) |
| FishCraft is in Playtest! | The word Pissed means very drunk in the UK (and Australia and NZ). Its not 'strong' as such but pro... read more | 02/03/2011 (1:23 pm) |
| Example Vehicle Model in Truespace Format Wanted | I'll have a look at that, thanks! Nick... read more | 07/30/2007 (4:08 pm) |
| Wellington_NZ | @Andrew - Watch it... read more | 06/21/2006 (1:21 am) |
| Wellington_NZ | I live in Leeds, UK but will be going back to Wellington for a mates wedding and look at oppurtuniti... read more | 06/20/2006 (5:28 am) |
| What Can an Average Indie Game Dev Expect to Gross | @David Blake: I always think of answer like that to this kind of question, but technically as he's a... read more | 06/16/2006 (5:46 am) |
| Scaling Quark to Torque | I think someone once said 32 units are a metre. See if that fit in with what you're doing.... read more | 06/15/2006 (1:25 am) |
| Wheeledvehicle AI | Try referring to the path as "MissionGroup/MyPath" instead of just "MyPath". Works fine for me with... read more | 06/12/2006 (5:02 am) |
| GameBuilder vs. GameEngine | I won't try and confuse you, but from my understanding there are more beginner friendly features in ... read more | 06/12/2006 (3:34 am) |
| Flipbook animation | Unfortunatley, according to TDN [url]http://tdn.garagegames.com/wiki/DTS/FeatureChart[/url] ILF expo... read more | 06/09/2006 (2:17 am) |
| Screenshots don't work in OpenGL | @Matt - maybe it's an ATI issue, I'll look at my drivers etc., (I'm 99% sure I have the latest!). ... read more | 06/09/2006 (12:58 am) |
| Torque 2D Engine - questions about performance | Check the console.log file (I think Torque 2D creates this, if not you should post this in the appro... read more | 06/06/2006 (10:06 am) |
| XML or database for storing conversation | Could use the encrypted zip resource and include you xml files in it along with the resource files? ... read more | 06/06/2006 (8:21 am) |
| DIF or Terrain | Use a DIF file, you can use lights with DIFs when you make them (in Quark) or you can get the lighti... read more | 06/01/2006 (2:43 am) |
| Urgent, Is Torque good for a game with no terrain ? | Torque would be perfect, you get the source code so any modifications can be made, but it already su... read more | 05/31/2006 (3:56 am) |
| Compiling with Visual C++ 2005 - errors | Got it sorted, but only by installing the complete Microsoft Platform SDK (not just the patch provid... read more | 05/30/2006 (5:07 am) |
| Quick vote - Entering a multiplayer game | Haven't looked into how to do it practically yet, but switching would definately look the best. I'l... read more | 05/26/2006 (12:50 am) |
| Item Pickup and gui problem | A while since I've scripted but I'm pretty sure %silver++ will be making a new LOCAL variable called... read more | 05/24/2006 (8:29 am) |
| Compile a must? | You can work with the Torque Demo and modify the scripts, but learning how to compile the scripts is... read more | 05/24/2006 (3:32 am) |
| Unlockable features | @Flobot: I think thats a good idea and obviously there isn't the issue of accessing things you have... read more | 05/23/2006 (9:14 am) |
| Quick vote - Entering a multiplayer game | I like the idea actually, like a TV view of the game in progress while you are waiting / chatting in... read more | 05/23/2006 (9:12 am) |
| Torque for Wii? | I must admit at first glance 512MB doesn't sound like much, but Super Mario 64 shipped on a 8MB cart... read more | 05/22/2006 (7:48 am) |
| Black Square Under Person | I have the same problem, and running it in D3D mode (on my Radeon 9200 :P ) fixes that but creates o... read more | 12/11/2005 (10:29 am) |
| 1.4 with TBE/GCC3/MSYS/MingW etc. | I will look into it, fantastic if to can compile torque! Cheers, Nick... read more | 11/25/2005 (5:57 am) |
| Which Compiler should I use? | TBE (theres links on the site for it) using Eclipse if you want an IDE. Or you can use GCC3 directl... read more | 09/02/2005 (11:57 pm) |
| Creating a website: What's a good website kit to use? | I use e107 (www.e107.org) and love it :) [edit] Sorry its PHP and you wanted ASP - but check it ... read more | 08/10/2005 (11:25 am) |
| My take on an RTS/FPS hybrid | Obviously its always good to have your own plan, but have you seen or played Savage: The Battle for ... read more | 08/05/2005 (11:54 am) |
| Crash when editing GUI 'skins | Thanks everyone, that was quick! I did search, but I'm too tired to think of creative ways to searc... read more | 07/30/2005 (4:17 pm) |
| Oh my OS... Linux Server and Windows Client | Tribes 2 did it, I'm sure its possible with Torque, there should be no reason why its not possible w... read more | 06/21/2005 (10:52 pm) |
| How do I get torgue to work with Dev C ++ | This gets asked a lot on these forums! Search for MingW and you'll find information on compiling wit... read more | 11/15/2004 (11:55 am) |
| Low end debug machine Dell with Intel Extreme | 8MB for your graphics card is as low as you can go though (not that it really matters in this day an... read more | 11/15/2004 (11:47 am) |
| Spyware hurting indies? | Spybot can be used to detect registry changes in advance and asks your permission before any program... read more | 11/13/2004 (3:06 pm) |
| Dev-C++?? | Gets discussed ALOT! its not quite possible to use Dev-C++ as it can't seem to load all the files ne... read more | 11/07/2004 (2:25 am) |
| Is Torque at risk for the law suit | Someone tried to enforce a patent on hyperlinks as well, nothing came of that, I wouldn't worry abou... read more | 11/03/2004 (10:14 am) |
| Selling back games will make prices RISE - BEWARE! | This argument can be applied to the second hand industry in general, a much wider scope than just th... read more | 11/01/2004 (9:04 am) |
| C++ tutorials. | I've got books, Sams learn C++ in 10 minutes (a condensed version of Learn C++ in 24 hours). It... read more | 10/30/2004 (2:29 pm) |
| Help with WinCVS | Justgo here and follow the steps [url]http://www.garagegames.com/docs/torque.sdk/gstarted/cvs.html[... read more | 10/28/2004 (2:56 pm) |
| When is enough enough | I love content packs, I only have the car pack and the tree pack, car pack makes making cars easy an... read more | 10/28/2004 (10:05 am) |
| Languages Languages Languages lots of em | I don't know how good you are at programming. Try GameMaker if you haven't got much programming exp... read more | 10/28/2004 (2:17 am) |
| Fantasy medieval and castle games | Heroes of Might and Magic III, I install it play it, lose a few days, uninstall to stop myself playi... read more | 10/28/2004 (2:13 am) |
| Languages Languages Languages lots of em | I'd suggest C++ but only because I, and this community in general, focus on cross platform as much a... read more | 10/28/2004 (2:02 am) |
| Torque Boundry | Try these: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4283[/url] ... read more | 10/25/2004 (1:57 pm) |
| Is it possable to run the game in driectX??? | Make sure you've got the most recent drivers for your video card etc., etc., otherwise just stick to... read more | 10/25/2004 (10:17 am) |
| Is it time for a new forum? | In the box above labeled community you can see unread posts. Which are all the posts that have been... read more | 10/24/2004 (2:20 pm) |
| Trivia/Quiz game | Yeah I'm trying to stay cross platform as much as possible, but no I don't have C++ Builder or Delph... read more | 10/19/2004 (5:04 pm) |
| Newbie....... | @Gary, I was going to give similar advice! I've made many small games in various languages and sy... read more | 10/13/2004 (8:14 am) |
| Knowledge skill, methods? | If you need to store all that in one place 50*1000 single variables isn't going to come to much, eve... read more | 10/13/2004 (1:01 am) |
| In-game cutscenes | Outdated is a tough call, surely it depends entirely on the design of your game. NOLF has third per... read more | 10/12/2004 (2:03 am) |