John "Mythic" Henry's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Request Basic Setup with latest ADT Studio (Android) | Yeah, I figured there was something like that going on :) Thanks... read more | 04/20/2015 (10:32 am) |
| T3D 1.1 GOLD - Can't open Cheetah max models etc. | 3 years later and the MS3D files are still not available?... read more | 06/02/2014 (2:46 pm) |
| You don't have to hide your source-code | I don't say much that often, but yeah, stop complaining and do something :) I release that which I ... read more | 05/26/2014 (1:44 pm) |
| Is it just me or did something get lost along the way? ColorUser2-ColorUser5 | yep, thats initialization, that one is easy.. The tough one is are they EVER modified again? As f... read more | 03/28/2014 (11:38 am) |
| Is it just me or did something get lost along the way? ColorUser2-ColorUser5 | yep, I'd finally found my way there and worked it out. Thanks tho [code] static U8 remap[15] = ... read more | 03/17/2014 (12:46 am) |
| Is it just me or did something get lost along the way? ColorUser2-ColorUser5 | My bad lol... Gui Control: maxColorIndex = "9"; was defaulted to 5 I still need... read more | 03/16/2014 (3:16 pm) |
| Is it just me or did something get lost along the way? ColorUser2-ColorUser5 | I did alot of digging down into the actual use of those colors I was working on the chat system Mes... read more | 03/16/2014 (2:48 pm) |
| EveronWorlds Alpha Test Stage 1 (EW Fps Online) accepting Alpha Tester Applications | General Update... More is updated on the site, but its hidden in the Alpha Testers forums. Netwo... read more | 03/15/2014 (10:15 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | Slight modification to the basic raycast in projectiles: [code] bool sameHit = false; if (rI... read more | 03/11/2014 (1:05 am) |
| T3D 1.2 - Player can shoot self with Physx enabled | Another Issue with Physics and shooting things.. Triggers have become invisible walls/shields pro... read more | 03/04/2014 (6:58 am) |
| Player Collision Issues | Players (default setup) uses a special collision system combined with the Physics system.. Playe... read more | 02/28/2014 (6:21 pm) |
| T3D MIT Trigger Bug | I ran into further issues with this.... I had done the Revert of trigger but was having issues with... read more | 02/28/2014 (6:11 pm) |
| [Need help] Can't run dedicated server on Windows 2003 Server | Just a little update for users... server 2012, service starting with the toolkit is not the recomme... read more | 02/11/2014 (2:02 am) |
| Trying to build.. fmod errors? | Its fairly easy to manually add in as well.. The only thing that threw me for a couple of minutes w... read more | 01/06/2014 (2:35 am) |
| Bugs Resolved 666 - RESOLVED | Yes, some of us DieHard headbangers/crazy mofo's are still around :) The gray hairs don't show much... read more | 01/27/2012 (6:33 am) |
| Variables are not set in ghost side of the same object? | let me clarify... The variable that needs to be known both client/server sides needs to be netwo... read more | 01/27/2012 (6:26 am) |
| Variables are not set in ghost side of the same object? | Umm, Have you networked that Variable? isGhost Means the object has been ghosted (networked) So an... read more | 01/27/2012 (1:19 am) |
| Need help with some c++.... please :) | Yep nothing wrong with using the returnbuffer, you forgot that you have to tell the Lenght of the b... read more | 01/23/2012 (6:59 am) |
| Need help with some c++.... please :) | hehe, yeah, never saw a need to reinvent the wheel, I do like enhancing it though, as it works like... read more | 01/21/2012 (5:45 pm) |
| Need help with some c++.... please :) | I believe something like this is what your looking for: [code] DefineEngineMethod( ArrayObject, ... read more | 01/21/2012 (6:53 am) |
| T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) | In earlier tests with 1.2, I did notice it changing over a Large Distance, where it would sometime... read more | 12/28/2011 (3:29 pm) |
| T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) | Just for good measure I just ran the exact same test in 1.1 final Fps Example Same result, and also... read more | 12/28/2011 (3:25 pm) |
| T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) | Nope, not it.. Failure to load correctly results in no sounds.. This case: Getting sounds, mappin... read more | 12/28/2011 (2:52 pm) |
| T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) | Better explanation: In player.cpp [code] else if( contactMaterial && contactMaterial... read more | 12/28/2011 (1:46 pm) |
| DRIVE: Advanced Vehicles Kit thread | So could you send out a download link to existing customers please :0 Thanks... read more | 12/27/2011 (2:15 pm) |
| T3D 1.2 Audio Issues regarding the player (FIXED - Not a Bug) | Do a search about footstep sounds. The terrain textures have to be setup properly for sound to occ... read more | 12/24/2011 (7:21 am) |
| Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 | After some more testing and changing it looks like the Dae export from MS3D is the issue. Exportin... read more | 12/24/2011 (1:00 am) |
| Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 | Interesting.. For good measure I exported the object as a Dts Plus and it seems to be working bet... read more | 12/24/2011 (12:39 am) |
| Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 | tried that, still doesnt properly update the collision of object even after restarting game from sc... read more | 12/23/2011 (11:42 pm) |
| Humor: Are we getting SPAM because... | ...We Bugged somebody... read more | 12/19/2011 (8:23 am) |
| Nothing major, but clears out an error with vehicles.. (Script part) | The other addons were the Tanks and Apcs, (Apcs has been removed I believe). And I had more mount p... read more | 12/10/2011 (5:01 am) |
| the id of objects increases | Lets see, real life values M16 (average): Rate of fire 12âï¿&fr... read more | 12/10/2011 (2:12 am) |
| the id of objects increases | Actually its not a big problem as most dedicated servers get restarted at least once a week and the... read more | 12/10/2011 (2:03 am) |
| Cleanup... Should not have been necessary especially on Paid for art work... | Remove all the NaN values in the Dae files Change: file:// -> file:/// Fixed the Mamba Sitting ... read more | 12/09/2011 (11:42 pm) |
| Nothing major, but clears out an error with vehicles.. (Script part) | This all was part of a Combination of my own changes and those originally from two other Addons (Ta... read more | 12/09/2011 (10:40 am) |
| Cleanup... Should not have been necessary especially on Paid for art work... | Forgot to say I also fixed the CameraBookmarks.. tools/worldEditor/scripts/cameraBookmarks.ed.cs ... read more | 12/08/2011 (3:25 pm) |
| Databases and Torque 3d | Do a search there is some info on using the HTTPObject.. heres some partial examples: [code] fu... read more | 12/06/2011 (1:44 pm) |
| getting the time of day | Well, not sure then, sounds like it's not coded right, (C++). Will test it out later, but it should... read more | 12/06/2011 (12:02 am) |
| getting the time of day | To access the Function (c++) you need the Object (timeofday).. but in your code you are creating an... read more | 12/05/2011 (6:27 pm) |
| Future of Games | What to say.. Probably shudnt say a thing :) I've messed around with the Phones, not bothered wit... read more | 12/02/2011 (2:56 pm) |
| getting the time of day | You wont be the first, do a little digging into the forums/resources.. There have been several mods... read more | 12/02/2011 (2:46 pm) |
| getting the time of day | Hadnt look at that before, but its not a simple one due to the following: [code] else if ( mP... read more | 12/02/2011 (8:03 am) |
| Minor issue when editing GUI's due to it running ::onWake() call | Seems like even after 9 years I'm always finding little handy tweaks now and then... Thx :)... read more | 11/29/2011 (4:18 pm) |
| getting the time of day | You might want to check this for some general information about using the time features as well.. ... read more | 11/29/2011 (8:42 am) |
| Combining netmasks, eg Shield, Cloak, Invincible | I was thinking on similar lines but more like using one of those three as a Flag to check a differe... read more | 11/28/2011 (9:20 am) |
| bullet 2.78 project files for Torque3D available here | havent fully tested with 1.2 yet, but it does compile in. (2.78), will test out 2.79 later. Havent ... read more | 11/23/2011 (5:30 pm) |
| bullet 2.78 project files for Torque3D available here | forgot to mention.. 2.79 is out :) I did plop them in as a test at one point, didn't seem to cause ... read more | 11/23/2011 (1:28 pm) |
| What about "4K BIG TERRAIN" in T3D??? | Hehe, Found the Posts.. It was the IGHTC.. Heres the Posts: Heres the main Forum post: [url]ht... read more | 10/28/2011 (1:27 am) |
| What about "4K BIG TERRAIN" in T3D??? | Sorry about that.. Been preoccupied. I'll dig em out of the HD, Its a jam packed old usb one. Wh... read more | 10/25/2011 (1:29 pm) |
| What about "4K BIG TERRAIN" in T3D??? | Man I remember HTC, I did some work on a version of that. Helped a guy out who was working on the ... read more | 10/20/2011 (10:56 am) |