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John "Mythic" Henry's Forum Posts

Thread Post Date Posted
Request Basic Setup with latest ADT Studio (Android) Yeah, I figured there was something like that going on :) Thanks... read more 04/20/2015 (10:32 am)
T3D 1.1 GOLD - Can't open Cheetah max models etc. 3 years later and the MS3D files are still not available?... read more 06/02/2014 (2:46 pm)
You don't have to hide your source-code I don't say much that often, but yeah, stop complaining and do something :) I release that which I ... read more 05/26/2014 (1:44 pm)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 yep, thats initialization, that one is easy.. The tough one is are they EVER modified again? As f... read more 03/28/2014 (11:38 am)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 yep, I'd finally found my way there and worked it out. Thanks tho [code] static U8 remap[15] = ... read more 03/17/2014 (12:46 am)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 My bad lol... Gui Control: maxColorIndex = "9"; was defaulted to 5 I still need... read more 03/16/2014 (3:16 pm)
Is it just me or did something get lost along the way? ColorUser2-ColorUser5 I did alot of digging down into the actual use of those colors I was working on the chat system Mes... read more 03/16/2014 (2:48 pm)
EveronWorlds Alpha Test Stage 1 (EW Fps Online) accepting Alpha Tester Applications General Update... More is updated on the site, but its hidden in the Alpha Testers forums. Netwo... read more 03/15/2014 (10:15 am)
T3D 1.2 - Player can shoot self with Physx enabled Slight modification to the basic raycast in projectiles: [code] bool sameHit = false; if (rI... read more 03/11/2014 (1:05 am)
T3D 1.2 - Player can shoot self with Physx enabled Another Issue with Physics and shooting things.. Triggers have become invisible walls/shields pro... read more 03/04/2014 (6:58 am)
Player Collision Issues Players (default setup) uses a special collision system combined with the Physics system.. Playe... read more 02/28/2014 (6:21 pm)
T3D MIT Trigger Bug I ran into further issues with this.... I had done the Revert of trigger but was having issues with... read more 02/28/2014 (6:11 pm)
[Need help] Can't run dedicated server on Windows 2003 Server Just a little update for users... server 2012, service starting with the toolkit is not the recomme... read more 02/11/2014 (2:02 am)
Trying to build.. fmod errors? Its fairly easy to manually add in as well.. The only thing that threw me for a couple of minutes w... read more 01/06/2014 (2:35 am)
Bugs Resolved 666 - RESOLVED Yes, some of us DieHard headbangers/crazy mofo's are still around :) The gray hairs don't show much... read more 01/27/2012 (6:33 am)
Variables are not set in ghost side of the same object? let me clarify... The variable that needs to be known both client/server sides needs to be netwo... read more 01/27/2012 (6:26 am)
Variables are not set in ghost side of the same object? Umm, Have you networked that Variable? isGhost Means the object has been ghosted (networked) So an... read more 01/27/2012 (1:19 am)
Need help with some c++.... please :) Yep nothing wrong with using the returnbuffer, you forgot that you have to tell the Lenght of the b... read more 01/23/2012 (6:59 am)
Need help with some c++.... please :) hehe, yeah, never saw a need to reinvent the wheel, I do like enhancing it though, as it works like... read more 01/21/2012 (5:45 pm)
Need help with some c++.... please :) I believe something like this is what your looking for: [code] DefineEngineMethod( ArrayObject, ... read more 01/21/2012 (6:53 am)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) In earlier tests with 1.2, I did notice it changing over a Large Distance, where it would sometime... read more 12/28/2011 (3:29 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Just for good measure I just ran the exact same test in 1.1 final Fps Example Same result, and also... read more 12/28/2011 (3:25 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Nope, not it.. Failure to load correctly results in no sounds.. This case: Getting sounds, mappin... read more 12/28/2011 (2:52 pm)
T3D 1.2 FootStepSounds Issue has occurred again - LOGGED (THREED-3144) Better explanation: In player.cpp [code] else if( contactMaterial && contactMaterial... read more 12/28/2011 (1:46 pm)
DRIVE: Advanced Vehicles Kit thread So could you send out a download link to existing customers please :0 Thanks... read more 12/27/2011 (2:15 pm)
T3D 1.2 Audio Issues regarding the player (FIXED - Not a Bug) Do a search about footstep sounds. The terrain textures have to be setup properly for sound to occ... read more 12/24/2011 (7:21 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 After some more testing and changing it looks like the Dae export from MS3D is the issue. Exportin... read more 12/24/2011 (1:00 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 Interesting.. For good measure I exported the object as a Dts Plus and it seems to be working bet... read more 12/24/2011 (12:39 am)
Rotating StaticShape in WorldEditor fails to update Collision correctly (PhysX) T3D 1.2 tried that, still doesnt properly update the collision of object even after restarting game from sc... read more 12/23/2011 (11:42 pm)
Humor: Are we getting SPAM because... ...We Bugged somebody... read more 12/19/2011 (8:23 am)
Nothing major, but clears out an error with vehicles.. (Script part) The other addons were the Tanks and Apcs, (Apcs has been removed I believe). And I had more mount p... read more 12/10/2011 (5:01 am)
the id of objects increases Lets see, real life values M16 (average): Rate of fire 12âï¿&fr... read more 12/10/2011 (2:12 am)
the id of objects increases Actually its not a big problem as most dedicated servers get restarted at least once a week and the... read more 12/10/2011 (2:03 am)
Cleanup... Should not have been necessary especially on Paid for art work... Remove all the NaN values in the Dae files Change: file:// -> file:/// Fixed the Mamba Sitting ... read more 12/09/2011 (11:42 pm)
Nothing major, but clears out an error with vehicles.. (Script part) This all was part of a Combination of my own changes and those originally from two other Addons (Ta... read more 12/09/2011 (10:40 am)
Cleanup... Should not have been necessary especially on Paid for art work... Forgot to say I also fixed the CameraBookmarks.. tools/worldEditor/scripts/cameraBookmarks.ed.cs ... read more 12/08/2011 (3:25 pm)
Databases and Torque 3d Do a search there is some info on using the HTTPObject.. heres some partial examples: [code] fu... read more 12/06/2011 (1:44 pm)
getting the time of day Well, not sure then, sounds like it's not coded right, (C++). Will test it out later, but it should... read more 12/06/2011 (12:02 am)
getting the time of day To access the Function (c++) you need the Object (timeofday).. but in your code you are creating an... read more 12/05/2011 (6:27 pm)
Future of Games What to say.. Probably shudnt say a thing :) I've messed around with the Phones, not bothered wit... read more 12/02/2011 (2:56 pm)
getting the time of day You wont be the first, do a little digging into the forums/resources.. There have been several mods... read more 12/02/2011 (2:46 pm)
getting the time of day Hadnt look at that before, but its not a simple one due to the following: [code] else if ( mP... read more 12/02/2011 (8:03 am)
Minor issue when editing GUI's due to it running ::onWake() call Seems like even after 9 years I'm always finding little handy tweaks now and then... Thx :)... read more 11/29/2011 (4:18 pm)
getting the time of day You might want to check this for some general information about using the time features as well.. ... read more 11/29/2011 (8:42 am)
Combining netmasks, eg Shield, Cloak, Invincible I was thinking on similar lines but more like using one of those three as a Flag to check a differe... read more 11/28/2011 (9:20 am)
bullet 2.78 project files for Torque3D available here havent fully tested with 1.2 yet, but it does compile in. (2.78), will test out 2.79 later. Havent ... read more 11/23/2011 (5:30 pm)
bullet 2.78 project files for Torque3D available here forgot to mention.. 2.79 is out :) I did plop them in as a test at one point, didn't seem to cause ... read more 11/23/2011 (1:28 pm)
What about "4K BIG TERRAIN" in T3D??? Hehe, Found the Posts.. It was the IGHTC.. Heres the Posts: Heres the main Forum post: [url]ht... read more 10/28/2011 (1:27 am)
What about "4K BIG TERRAIN" in T3D??? Sorry about that.. Been preoccupied. I'll dig em out of the HD, Its a jam packed old usb one. Wh... read more 10/25/2011 (1:29 pm)
What about "4K BIG TERRAIN" in T3D??? Man I remember HTC, I did some work on a version of that. Helped a guy out who was working on the ... read more 10/20/2011 (10:56 am)
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