Game Development Community

Jordan's Forum Posts

Thread Post Date Posted
Normal Mapped Terrains ... you know what, scratch that. If it's still impossible to adjust the scale for textures placed on... read more 05/22/2008 (5:58 pm)
Normal Mapped Terrains What I would like to know is why it's not possible to define a materials.cs block for textures used ... read more 05/22/2008 (3:03 pm)
State of Texas vs. Sony (cd trojan lawsuit) Its bullshit that the only people that are the target of the malicious code are only the paying cust... read more 11/22/2005 (10:30 am)
Nintendo's New Controller I'm still reserving judgement on this controller til I see something more tangible utilizing it for ... read more 09/16/2005 (10:20 am)
Nintendo! Get away from that dead horse and give me the stick Back to the point of the original poster, they have said on numerous occasions they are going to su... read more 08/22/2005 (2:41 pm)
In-game FMVs Do them in-game as cutscenes. look at the the demos that have the scripted cameras and animations, ... read more 07/13/2005 (10:13 pm)
What makes a game amateurish? The "polish" to me is my frame of reference. when a game falls into a recognizable genre (FPS, RTS,... read more 07/13/2005 (6:04 pm)
Very simple questions to audio programs I think he means that you're going to be limited to the synth instruments that come with those packa... read more 07/12/2005 (7:47 pm)
What is Nintendo's "Revolutionary" weapon? I hope the "secret weapon" is force feedback analog sticks. I couldn't think of many games that cou... read more 07/12/2005 (5:09 pm)
Whoa! freakin weird. Cunningham rocks, especially when him and Richard James get together. Windowlicker is still my favor... read more 07/10/2005 (8:28 pm)
How do you add nodes? It can be done. Maybe a little clunky looking depending on the mesh resolution and weighting. You'd ... read more 06/20/2005 (4:48 pm)
Any news on TSE and Milestone 2? Matthew you are a gentleman and a scholar. thanks.... read more 06/05/2005 (5:20 pm)
Any news on TSE and Milestone 2? Thanks Mr. Will B. Kool, Does that mean the terrain improvements you mentioned are available for ... read more 06/05/2005 (5:07 pm)
Any news on TSE and Milestone 2? Bumpo! Since non TSE lisence holders have no access to the real TSE forums, I was just kinda wond... read more 06/05/2005 (4:38 pm)
If I have zero art talent, can TGE help me? Hey Patrick check out [url=http://www.darwinia.co.uk/]Darwinia[/url]. If I remember correctly tha... read more 06/01/2005 (12:48 pm)
Game ideas you Josh man if you're gonna start the post at least contribute your own idea your embarrassed about. he... read more 02/25/2005 (5:22 pm)
Higher polycount in Show tool than in Milkshape Hey Vijay, I've never been able to keep the same polycount in the detail control of the showtool ide... read more 02/24/2005 (8:42 pm)
Mounting ParticleEmitters Hey Norris, I worked as an artist on the last project in which I saw the desired effect you're looki... read more 02/20/2005 (2:28 pm)
Mounting ParticleEmitters Norris check the [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=3213]Pa... read more 02/18/2005 (9:11 pm)
What would YOU like to see in a content pack? Man these content packs seem to be the way to go these days. The consumer is spending as much as th... read more 02/15/2005 (11:48 pm)
Guild Wars The game is still in beta and most of the guild features are currently missing. And graphically spe... read more 10/30/2004 (1:58 pm)
Need 3dsmax Every version of 3DSMax has a non-transferrable license. Discreet will typically only sell the late... read more 10/28/2004 (8:50 am)
Normal maps Tge wont accept it as is but would with the shader engine that supports these kinda of maps. chec... read more 09/23/2004 (4:50 pm)
Gish Same here. I have no clue where to go on that level.... read more 09/23/2004 (4:40 pm)
Replace Orc in Demo In order for your shape to work as a player in the torque demo, you need to have it setup as one, wi... read more 08/14/2004 (1:26 pm)
Poly Count Opinions The polycount really depends on the type of game you're planning on doing, and specifically the targ... read more 08/22/2003 (12:13 pm)
Help stop characters feet from sliding If the animation sequence is one that would involve no xyz movement in game, an idle sequence for ex... read more 08/19/2003 (8:03 pm)
Death Animations thanks ill check that. I didnt think to look through the scripts i thought it was programmed in the ... read more 12/04/2002 (5:54 am)
AVI player hehe... read more 11/12/2002 (6:53 pm)
Pornographic games utilizing 3D technology Porn + Torque = Awesome I'm actually hoping you go through with this not because of hopes to see ... read more 11/03/2002 (1:51 pm)
TGE Crashing on WinXP Pro yeah and while you're updating those drivers may as well get the xp service pack 1 while you're at i... read more 10/25/2002 (5:35 pm)
Is This Possible im not sure what your trying to do with this idea but it is definately feasible to have an applicati... read more 10/22/2002 (4:04 pm)
How to transfer game to video formats? you dont need a capture card if you're trying to get video off the computer, only for the other way ... read more 10/20/2002 (4:26 pm)
CD-Rom Distribution. Who's good? I saw something like what tyler was talking about in an old issue of Maximum PC, i ound it while dig... read more 10/10/2002 (1:33 pm)
Will Nintendo topple? IMO nintendo isnt going anywhere, i dont own a gamecube nor am i going to but I have the GBA and i p... read more 10/09/2002 (4:13 pm)
Karma Physics yeah ive seen it and it is unbelievable. I got the game but it doesn't quite show off the tech as m... read more 10/09/2002 (3:57 pm)
Radeon 9700 opengl errors Hey i forgot to mention that the opengl menu bug only occurs when FSAA and AF are turned on.... read more 10/06/2002 (3:35 pm)
Simple 3DS Max 4 Question Hey all you gotta do is click on tools at the top and go to mirror. Check the copy field under the c... read more 10/05/2002 (4:52 pm)
Tribal IDE Hi i just recently bought the sdk and cant seem to get a correct link for the tribal ide as well, ca... read more 09/08/2002 (3:39 pm)