Jeremy Tilton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Just Who is responsible for the closed Pistachio? | Clever Melv! (C:... read more | 05/20/2003 (9:46 am) |
| Maya2DTS | She's using Maxon Cinema 7..... read more | 05/18/2003 (9:20 am) |
| Maya2DTS | Well that sucks. Yeah, I needed Maya cuz she doesn't have a max liscense. Thanks...... read more | 05/17/2003 (12:24 pm) |
| ==Matrix Reloaded | Saw the sneak preview. At first, things weren't moving very smoothly. I was so worried that it was... read more | 05/15/2003 (7:55 am) |
| Where are the programmers? | Based on what my programmer has told me, you really do need to sell yourself and your project to the... read more | 03/10/2003 (1:19 pm) |
| A Billion Weapons | a pissed off and mangy alley-cat... read more | 03/09/2003 (8:43 pm) |
| Where are the programmers? | I share your pain buddy. I found one by the grace of God. It is not an easy task, and most of thes... read more | 03/09/2003 (8:41 pm) |
| "Unconventional building" bet ;) | who would be the judge? I mean, it is somewhat subjective sometimes whether or not a model "matches... read more | 03/07/2003 (9:34 pm) |
| Writing | I've got my money on 2 decades or less....we'll see something huge begin to develop with video games... read more | 03/07/2003 (9:31 pm) |
| TGE 2.0 feature wishlist | I can dig, I've had my share of those. I understand that documenting something like that is a huge ... read more | 03/07/2003 (10:44 am) |
| TGE 2.0 feature wishlist | Don't get me wrong Ron, it's definitely helpful, but by "Java like" I meant documentation like java.... read more | 03/07/2003 (10:24 am) |
| 2003 GDC Insider - Attendees Post News Here | All Right! Good for James Thrush! I met that guy when I went to LA in December, he teaches DirectX... read more | 03/07/2003 (10:14 am) |
| GG, please fix these outstanding issues | Kirby, I have never seen anyone use a smiley like mine. That's my IP and you are in violation of co... read more | 03/07/2003 (10:08 am) |
| TGE 2.0 feature wishlist | (An Eternity) Java like documentation of TorqueScript describing all the functions and the parameter... read more | 03/07/2003 (10:04 am) |
| When game producers go too far... | heh..woa..that WAS ugly. Yeah, this could serve as a valuable lesson to us all of what could happen... read more | 03/07/2003 (9:02 am) |
| When game producers go too far... | I had no idea that this WAS a flame war. Generally if a topic got really long without me knowing, I... read more | 03/07/2003 (8:42 am) |
| When game producers go too far... | Yeah, well, maybe one day I can have the big ol' corporation and all that, but for now I just wanna ... read more | 03/06/2003 (1:17 pm) |
| Whats your preferred crosshair type? | good call. Crosshair turning red over threats, and like green over non threats would be cool. Or m... read more | 03/06/2003 (1:06 pm) |
| Whats your preferred crosshair type? | It all depends on the look and feel of the game. I personally couldn't see the pic you put up, so I... read more | 03/06/2003 (12:50 pm) |
| Whats your preferred crosshair type? | It all depends on the look and feel of the game. I personally couldn't see the pic you put up, so I... read more | 03/06/2003 (12:50 pm) |
| When game producers go too far... | So if I don't register, and do make profits, divide the profits among the team, then they'd just be ... read more | 03/06/2003 (12:44 pm) |
| Hypothetically at GDC... | Nick, you have an entrance into the GDC don't you? And you are a freelancer trying to promote yourse... read more | 03/06/2003 (11:36 am) |
| When game producers go too far... | Just a question..when the poster mentioned that the indie company wasn't legalized as one..what did ... read more | 03/06/2003 (11:32 am) |
| Writing | If I'm ever big, I most certainly will. Writing is essential as far as I'm concerned. And to take ... read more | 03/04/2003 (8:09 pm) |
| Writing | Yes, in the past, story didn't interweave with design. This doesn't have to be the case. And perha... read more | 03/04/2003 (1:29 pm) |
| A Billion Weapons | fair enough nate. Ive been keeping tabs on my traffic, and few people even visit my site, and fewer... read more | 03/01/2003 (11:03 am) |
| A Billion Weapons |
wow, you know so much about me... I think I'm gonna cry..you took so much |
03/01/2003 (8:20 am) |
| A Billion Weapons | I only have one idea: my D&@$!!!!... read more | 02/28/2003 (10:35 pm) |
| how many people are in the community? | Sort of related: Are the "big 4" gonna release some sales figures? Has it been a quarter yet? Wou... read more | 02/25/2003 (7:47 pm) |
| IndieCon2003? | No way. I've lived in California and still missed all the big things. I've missed GDC (or soon wil... read more | 02/25/2003 (7:45 pm) |
| Level Editors | sweet, thx.... read more | 02/25/2003 (9:37 am) |
| Level Editors |
Um, I dunno... |
02/25/2003 (8:24 am) |
| IndieCon2003? | I might be able to go this time! Suhweet. Not sure if I'll have anything cool to show off by then,... read more | 02/24/2003 (6:18 pm) |
| Lead Programmer needed for non-MMORPG |
|
02/24/2003 (3:34 pm) |
| Any documentation about variables? (what they do, range of value | heh, no...not really...... read more | 02/23/2003 (7:16 pm) |
| LGP Announces Game Development Project | toushe pat...... read more | 02/22/2003 (11:16 am) |
| LGP Announces Game Development Project | What do you expect? This is a place to come to find a team, an engine, and other resources isn't it... read more | 02/21/2003 (10:44 pm) |
| Video Game Plots | It's true, we are getting saturated by MMORPGs. Many people believe that online gaming is the futur... read more | 02/21/2003 (2:48 pm) |
| Lead Programmer needed for non-MMORPG |
|
02/21/2003 (1:51 pm) |
| Overwhelmed... | Don't apologize for taking up Forum Space. As you've mentioned..this forum is huge. It'd be like a... read more | 02/21/2003 (11:13 am) |
| Downloading full Torque SDK documentation | There's a full documentation of torque? Man that'd be sweet. Wait, are we talking about Torque Eng... read more | 02/21/2003 (11:09 am) |
| Video Game Plots | I'm making a single player Action/RPG. (C: Got a full team except for the lead programmer... )C:... read more | 02/21/2003 (7:46 am) |
| Item collision | Is that something easily done in Max? I'm not the modeler on my team, but I wanna make sure he has ... read more | 02/20/2003 (8:58 pm) |
| Item collision | Is this assuming that something had been done in the modelling process so that the object has a coll... read more | 02/20/2003 (7:36 pm) |
| 2 Questions | not related to the question, but related to the answer: So you can have duel weapons easily then?... read more | 02/19/2003 (5:33 pm) |
| Die hard newb | Just out of curiosity, what is your age? You in High School or College, or what? Not that it has t... read more | 02/18/2003 (5:07 pm) |
| Die hard newb | Point very well made, and I totally agree, but sometimes, just the way you word things may or may no... read more | 02/18/2003 (12:39 pm) |
| Die hard newb | Programmers are what you would call "Low Density, High Demand Assets". Everyone and their mother ha... read more | 02/18/2003 (9:53 am) |
| Flora:the green side of RW | Is it just me, or do the "Angel Smiles" look like Bobby from King of the Hill? (C: Cool plants, gr... read more | 02/17/2003 (9:48 pm) |
| Die hard newb | I got a degree in Comp Sci and I'm pretty overwhelmed. However, anything is possible if you want it... read more | 02/17/2003 (6:39 pm) |