Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Flying Vehicle Resource Note that we are in the process of updating the pack. A new version with additional formats and sh... read more 12/01/2004 (11:11 am)
The phantom Just want to add my comments.. ThinkTanks was demoed on the Phantom at e3 last year. Guess how m... read more 11/24/2004 (7:30 pm)
2 sided polygons & semi-transparency problems On problem 1, do a test shape.. make a one sided poly, put a texture on it. Export two versions, on... read more 11/23/2004 (10:58 am)
Gun model help. Note that our [url=http://www.garagegames.com/pg/product/view.php?id=52]Character Pack[/url] contain... read more 11/23/2004 (7:17 am)
How Many People Here have actually sold an game they developed. I have worked on and shipped ThinkTanks.. as well as the BraveTree Content Packs (but those are not ... read more 11/21/2004 (4:57 pm)
Max2dts animation sequence helper You have to open the track view in 3dsmax. Access to the helper key data canbe entered there.... read more 11/20/2004 (5:15 pm)
Content Packs Read the thread, and I think where you are going is good. Here are some things to keep in mind. Ou... read more 11/18/2004 (9:18 am)
Falling Through The Cracks This thread amazes me. If you were at the IGC, and you installed your game at the showoff center, a... read more 11/16/2004 (6:38 am)
Character Pack 1? Firas, as long as you are not making a content pack using the content pack, you are good to make ... read more 11/16/2004 (6:04 am)
Character Pack 1? It has notes relating to the setup of the rig, the sequences included with the file pack and how to ... read more 11/15/2004 (12:38 pm)
Team Needed I only want to add that 'you' is spelled Y-O-U and not U I would be surprised if anyone with a... read more 11/14/2004 (6:02 pm)
Character Pack -- Normal Map Tests Just a couple of notes. The rig itself was design to be modified to fit different characters. We... read more 11/10/2004 (8:12 pm)
My gun won't work... Yes, replacing it with a 'clean' version should do the trick. You will then have to add any exec's ... read more 11/10/2004 (11:09 am)
My gun won't work... [i]this looks suspicious in the log,[/i] Compiling starter.fps/server/scripts/game.cs... starter... read more 11/10/2004 (10:40 am)
My gun won't work... In the torque/example directory usually..... read more 11/10/2004 (10:14 am)
My gun won't work... If you can, post the contents of your console.log from the last session so I can see if there is any... read more 11/10/2004 (10:10 am)
My gun won't work... Delete ypur game.cs.dso (and all your dsos) and check the console for them not compiling. this is s... read more 11/10/2004 (10:04 am)
My gun won't work... Have you added them to the exec list in game.cs? Check the console to make sure that they are there... read more 11/10/2004 (9:39 am)
My gun won't work... Is it working for you in a stock build of the TGE?... read more 11/10/2004 (5:31 am)
Player run animation speed No problem, note that this and other information about controlling the players animation is convered... read more 11/09/2004 (7:04 am)
Player run animation speed You have to make sure the 'use ground transform' checkbox is checked in the sequnece exporter. addi... read more 11/08/2004 (8:25 pm)
Making Interiors? @ will, you would not want to turn on the dynamic shadows for static DTS shapes. It is a huge pef... read more 11/08/2004 (6:51 pm)
New character pack causes crash when loading default map Lonnie, Try using this version of the player.cs file... [url]http://www.bravetree.com/GarageG... read more 11/07/2004 (6:28 pm)
Character Pack -- Normal Map Tests I chose to make the skin symetrical so that I had better texture resolution overall and to minimize ... read more 11/06/2004 (9:12 pm)
Bugs in Environment Pack Pro? Just in the console? this is nothing to worry about. The butterfly, fish, etc.. are AI players, an... read more 11/06/2004 (6:58 pm)
Alien Model Nice work.. very clean model.... read more 11/05/2004 (8:53 pm)
Issue with downloaded ms3d models Just looked at the names.. those are the sequences.. the inforamtion is stored in the materials for ... read more 11/05/2004 (7:29 pm)
Issue with downloaded ms3d models Go to file>preferences.. in the 'misc' tab, set your joint size to 0.030 Also note that this is i... read more 11/05/2004 (7:22 pm)
Character Pack -- Normal Map Tests What browser are you using? If you scroll down, you should be able to see 4 screenshots, with a lin... read more 11/05/2004 (5:39 pm)
Character Pack -- Normal Map Tests The screenshots are not working? On the product page? Try clicking on one instead of clicking on t... read more 11/05/2004 (4:29 pm)
How much time do you spend in the design phase? Insane practices.. there are a few. I am going to tryto contextualize them a bit so that it applies... read more 11/05/2004 (10:41 am)
Bugs in Environment Pack Pro? Note that we are going over and updating all the packs to be 1.3 compliant.. right now they are 1.2 ... read more 11/05/2004 (5:55 am)
How much time do you spend in the design phase? The spiral or iterative process is great for game development. I want to reiterate here that taking... read more 11/05/2004 (5:20 am)
Bugs in Environment Pack Pro? Strange.. I will try this when I get to work in a few hours. can you help me out by going throu... read more 11/05/2004 (4:37 am)
Bugs in Environment Pack Pro? We are retesting all the packs this week an making any changes necessary for 1.3 as part of an upcom... read more 11/04/2004 (6:18 pm)
Head Animation Problem The head, headside, and look animations should be blends.. this will allow them to play simultaneous... read more 11/04/2004 (2:38 pm)
When is enough enough Have you played 'Beyond Good and Evil' or 'PikMin'? Original games with good ideas and great styl... read more 11/04/2004 (7:16 am)
3ds to dts exporter [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5502] This allows Torque... read more 11/04/2004 (6:24 am)
How much time do you spend in the design phase? Just read what I wrote, thought I should add some more.. My opinion is that MORE planning is not ... read more 11/04/2004 (5:38 am)
How much time do you spend in the design phase? It is early so I may ramble a bit.. A clear idea of the gmae you want to make and the target audi... read more 11/04/2004 (5:28 am)
How much time do you spend in the design phase? Well, believe it or not.. that is how the industry works. People write design documents, people ... read more 11/03/2004 (1:46 pm)
Character Export issues for a newbie To have it 'work', as in, not crash.. all you need is an eye node and at least one animation. The ne... read more 11/02/2004 (11:09 pm)
When is enough enough The Blue Guys uses the skeleton from the orc, but not the mesh.. the new shader orc however, used th... read more 11/02/2004 (2:38 pm)
Poser Models I remember reading the same thing when I read the EULA long ago.. the license did not allow for the ... read more 11/02/2004 (11:15 am)
When is enough enough [quote]But i have seen some of the guys that did reply in this thread have stopped replying when peo... read more 11/02/2004 (5:31 am)
Need Problem Models for IGC session.. Well, since the IGC has passed.. no :) right now I am slammed with work, so I can't take a sec... read more 11/02/2004 (5:11 am)
Need Problem Models for IGC session.. Wendell, I did.. sorry I did not reply sooner, been really busy since IGC. First off, the bound... read more 11/02/2004 (4:59 am)
BreakLight animation Depends on what version of the code you have. It used to be called 'breaklight' in code (mis-spelle... read more 11/01/2004 (9:38 am)
BreakLight animation Are you using 3ds max? It should work if you use the animated UVs, but you have to make sure the Te... read more 11/01/2004 (7:12 am)
Opinions on model Wanted to add a comment here.. although it is generally a good idea to use accurate proportions,... read more 10/31/2004 (9:01 am)