Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Multiple Player Skeletons 1) rig it, set it up according to the 'vaild scene' requirements in the docs.. and export 2) don't ... read more 04/16/2005 (8:53 pm)
Robotic Spider Character does not export Your bones are ending in numbers.. the exporter treats these as detail markers. Change the name of ... read more 04/16/2005 (2:20 pm)
Simpleshape tutorial and detail level Have you tired running unmessdts on the shape? does that change anything?... read more 04/13/2005 (7:02 am)
Adam pack? whats the difference? All of the models are different. If you need a starter mesh, the obvious difference is that Adam is... read more 04/12/2005 (8:05 am)
The unsatisfying max2dts exporter In 3dsmax, if an object (mesh) has a skin modifier on it, it needs to be unlinked (or you will get t... read more 04/10/2005 (12:29 pm)
Importing dts The blue guy, the green alien, and the orc .max models all have a character studio biped in the file... read more 04/08/2005 (7:07 am)
The unsatisfying max2dts exporter The girl pack has the animations in the max file (and maya files). The .max file will allow you to... read more 04/07/2005 (3:20 pm)
The unsatisfying max2dts exporter It is possible.. the Girl Pack content pack has a complete set of animations that work in the TGE.. ... read more 04/07/2005 (1:25 pm)
Standard skeleton? Not at this time.. we are going to wait until the component system is done, and then hopefully add a... read more 04/06/2005 (8:19 pm)
Standard skeleton? The ragdoll pack will initially work with the orc, the blue guy, and other example models made with ... read more 04/06/2005 (8:10 pm)
Jpg and png texture performance For thinktanks, clark wrote a little thing that stripped the alpha out of the jpg and turned them in... read more 04/05/2005 (8:37 pm)
Problem with the brave tree game pack. Sam, Please send me an email abou this and we will work through it with you. Email is in my profi... read more 04/03/2005 (9:52 am)
PlayerModel Export Difficulties I downloaded the file.. opened in max 7.. grabbed Bip01 to move the character. in my version (the on... read more 03/31/2005 (4:17 pm)
The disconnect between concept and implementation I think one of the big problems is the volume of 'ideas' from relatively inexperienced developers. ... read more 03/29/2005 (9:06 pm)
GG is under appreciated [quote]That leaves me with only one real gripe right now... just what IS a casual game? There seem t... read more 03/27/2005 (11:01 am)
GG is under appreciated [quote]Not to bring back old arguments, but I never said that it DOES make a better game... merely t... read more 03/25/2005 (7:23 pm)
GG is under appreciated Seems like a flame war erupted over semantics. Core and Casual are demographics, not game types. ... read more 03/25/2005 (6:33 pm)
Animated UV coords Here is a working example: [url]http://www.joemaruschak.com/animateUVs.zip[/url]... read more 03/25/2005 (8:24 am)
GG is under appreciated [quote]Now... on the issue of the volume of a game... let us not be naieve here. (snip) To say that ... read more 03/25/2005 (6:21 am)
Question about in-game tools [quote] I really... really don't get why people always want to remove these things from the final r... read more 03/23/2005 (8:40 pm)
C.A.T. with Max and TGE? I have not used C.A.T, but I have looked at it, and I can't see anything in it that would prevent it... read more 03/23/2005 (8:34 pm)
GG is under appreciated Jonathan, I understand your point, and on some points I agree.. but don't put too much stock in ... read more 03/23/2005 (8:17 pm)
Management perspective- team motivation (any help, opinions) Matthew, keeping your motivation high and the vision clear is the best thing to do. When I am w... read more 03/23/2005 (5:30 pm)
Bring in the heads Nice work Pascal. It is great to see that your skills have not atrophied. Say Hello to Jetske and ... read more 03/23/2005 (7:21 am)
Management perspective- team motivation (any help, opinions) @peter I disagree. During the formative years of BraveTree, I spent a great deal of time and eff... read more 03/23/2005 (7:19 am)
GG is under appreciated [quote]what I see there are all simple arcade games without much real length... and in today's minds... read more 03/22/2005 (10:02 pm)
3D Studio Max Importer In the resources: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=725... read more 03/22/2005 (9:01 pm)
Management perspective- team motivation (any help, opinions) My opinion.. spend energy looking for self motivated people and plan for turnover. that woul... read more 03/22/2005 (7:43 pm)
3D Studio Max Importer There are a few reasons.. the first is that importing a DTS back into max wil not give you a scen... read more 03/22/2005 (7:32 pm)
Torque & 3DGS comic No need to drag it up again.. my post was meant a pre-emptive measure to re kill this thread before ... read more 03/20/2005 (1:01 pm)
Torque & 3DGS comic Yeah, we get it.. it was a joke.. ha ha. no one here found it funny. Stop beating a dead horse a... read more 03/20/2005 (10:54 am)
Animated UV coords An IFL is an image file list. It is a text file with a list of images. Instead of loading a texture... read more 03/18/2005 (9:43 pm)
Animated UV coords Animate the map.. in the sequence helper, enable the 'texture animation' checkbox. EDIT: if yo... read more 03/18/2005 (8:36 pm)
We'd still be playing Pong without WHOM? Interesting thread.. I am glad too see that I am not alone in my perceptions ( I was starting to fee... read more 03/18/2005 (8:46 am)
Putting clothes and armor on characters. [quote]Torque, as it is shipped, is almost worthless for any sort of real game beyond, say, a low-bu... read more 03/18/2005 (7:27 am)
Problem with BraveTree Girl Pack death animation It would be great to get a screenshot of this same angle with the bounding boxes turned on.... read more 03/17/2005 (9:40 am)
Burn the house down I read all the post GG blogs and it made me feel great that I am indie, and a little sickened that p... read more 03/17/2005 (6:56 am)
BraveTree packs In answer to #1) yes, you can use the knowledge over and over and even share the knowledge with o... read more 03/16/2005 (8:44 am)
BraveTree packs We threw that in there as a protection against license abuse. Hypothecital situation. One person... read more 03/16/2005 (7:07 am)
Torque Web Player - Open Source Just reread the thread and noticed this: [quote]Once downloaded it would still have to load up wh... read more 03/13/2005 (12:07 pm)
Torque Web Player - Open Source Marty, yes, but not as easy as the active x. Doing a generic plugin is way more involved than wh... read more 03/13/2005 (11:11 am)
Space Warp Animations - Cerating Key Frames? Additionally, morph animations are snapshots of the frames.. it is basically like replacement animat... read more 03/11/2005 (7:57 pm)
Space Warp Animations - Cerating Key Frames? These can be exported, but you would not want to export it this way, as a morph, the file would be h... read more 03/11/2005 (7:05 pm)
Transparency defects. The SORT:: is designed to be used by static meshes. It precomputes all possible angles the shape ca... read more 03/11/2005 (1:01 pm)
Torque Web Player - Open Source It is actually an ActiveX control that installs the game, and launches a TGE window. It is seamless... read more 03/10/2005 (6:16 pm)
DTS export and DSQ export compatibility? The animation files are part of the DTS in the girl pack, but exporting them as DSQs is really easy,... read more 03/08/2005 (6:14 pm)
Bravetree Girl Pack Problem From the documentation that comes with the pack: [i]The other option that you will likely want to... read more 03/07/2005 (4:14 pm)
Crashes on export How many polygons is the model? Crashing is not a normal thing to happen with a stable exporter bui... read more 03/04/2005 (7:24 pm)
This one is for Melv Pfft.. I will wear a blindfold as not to embarrass you. ;D challenge accepted! Joe... read more 02/27/2005 (10:26 am)
This one is for Melv Ahh, the inspiration for ThinkTanks! I logged WAY too many hours playing this.... read more 02/27/2005 (10:02 am)