Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Multiple Player Skeletons | 1) rig it, set it up according to the 'vaild scene' requirements in the docs.. and export 2) don't ... read more | 04/16/2005 (8:53 pm) |
| Robotic Spider Character does not export | Your bones are ending in numbers.. the exporter treats these as detail markers. Change the name of ... read more | 04/16/2005 (2:20 pm) |
| Simpleshape tutorial and detail level | Have you tired running unmessdts on the shape? does that change anything?... read more | 04/13/2005 (7:02 am) |
| Adam pack? whats the difference? | All of the models are different. If you need a starter mesh, the obvious difference is that Adam is... read more | 04/12/2005 (8:05 am) |
| The unsatisfying max2dts exporter | In 3dsmax, if an object (mesh) has a skin modifier on it, it needs to be unlinked (or you will get t... read more | 04/10/2005 (12:29 pm) |
| Importing dts | The blue guy, the green alien, and the orc .max models all have a character studio biped in the file... read more | 04/08/2005 (7:07 am) |
| The unsatisfying max2dts exporter | The girl pack has the animations in the max file (and maya files). The .max file will allow you to... read more | 04/07/2005 (3:20 pm) |
| The unsatisfying max2dts exporter | It is possible.. the Girl Pack content pack has a complete set of animations that work in the TGE.. ... read more | 04/07/2005 (1:25 pm) |
| Standard skeleton? | Not at this time.. we are going to wait until the component system is done, and then hopefully add a... read more | 04/06/2005 (8:19 pm) |
| Standard skeleton? | The ragdoll pack will initially work with the orc, the blue guy, and other example models made with ... read more | 04/06/2005 (8:10 pm) |
| Jpg and png texture performance | For thinktanks, clark wrote a little thing that stripped the alpha out of the jpg and turned them in... read more | 04/05/2005 (8:37 pm) |
| Problem with the brave tree game pack. | Sam, Please send me an email abou this and we will work through it with you. Email is in my profi... read more | 04/03/2005 (9:52 am) |
| PlayerModel Export Difficulties | I downloaded the file.. opened in max 7.. grabbed Bip01 to move the character. in my version (the on... read more | 03/31/2005 (4:17 pm) |
| The disconnect between concept and implementation | I think one of the big problems is the volume of 'ideas' from relatively inexperienced developers. ... read more | 03/29/2005 (9:06 pm) |
| GG is under appreciated | [quote]That leaves me with only one real gripe right now... just what IS a casual game? There seem t... read more | 03/27/2005 (11:01 am) |
| GG is under appreciated | [quote]Not to bring back old arguments, but I never said that it DOES make a better game... merely t... read more | 03/25/2005 (7:23 pm) |
| GG is under appreciated | Seems like a flame war erupted over semantics. Core and Casual are demographics, not game types. ... read more | 03/25/2005 (6:33 pm) |
| Animated UV coords | Here is a working example: [url]http://www.joemaruschak.com/animateUVs.zip[/url]... read more | 03/25/2005 (8:24 am) |
| GG is under appreciated | [quote]Now... on the issue of the volume of a game... let us not be naieve here. (snip) To say that ... read more | 03/25/2005 (6:21 am) |
| Question about in-game tools | [quote] I really... really don't get why people always want to remove these things from the final r... read more | 03/23/2005 (8:40 pm) |
| C.A.T. with Max and TGE? | I have not used C.A.T, but I have looked at it, and I can't see anything in it that would prevent it... read more | 03/23/2005 (8:34 pm) |
| GG is under appreciated | Jonathan, I understand your point, and on some points I agree.. but don't put too much stock in ... read more | 03/23/2005 (8:17 pm) |
| Management perspective- team motivation (any help, opinions) | Matthew, keeping your motivation high and the vision clear is the best thing to do. When I am w... read more | 03/23/2005 (5:30 pm) |
| Bring in the heads | Nice work Pascal. It is great to see that your skills have not atrophied. Say Hello to Jetske and ... read more | 03/23/2005 (7:21 am) |
| Management perspective- team motivation (any help, opinions) | @peter I disagree. During the formative years of BraveTree, I spent a great deal of time and eff... read more | 03/23/2005 (7:19 am) |
| GG is under appreciated | [quote]what I see there are all simple arcade games without much real length... and in today's minds... read more | 03/22/2005 (10:02 pm) |
| 3D Studio Max Importer | In the resources: [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=725... read more | 03/22/2005 (9:01 pm) |
| Management perspective- team motivation (any help, opinions) | My opinion.. spend energy looking for self motivated people and plan for turnover. that woul... read more | 03/22/2005 (7:43 pm) |
| 3D Studio Max Importer | There are a few reasons.. the first is that importing a DTS back into max wil not give you a scen... read more | 03/22/2005 (7:32 pm) |
| Torque & 3DGS comic | No need to drag it up again.. my post was meant a pre-emptive measure to re kill this thread before ... read more | 03/20/2005 (1:01 pm) |
| Torque & 3DGS comic | Yeah, we get it.. it was a joke.. ha ha. no one here found it funny. Stop beating a dead horse a... read more | 03/20/2005 (10:54 am) |
| Animated UV coords | An IFL is an image file list. It is a text file with a list of images. Instead of loading a texture... read more | 03/18/2005 (9:43 pm) |
| Animated UV coords | Animate the map.. in the sequence helper, enable the 'texture animation' checkbox. EDIT: if yo... read more | 03/18/2005 (8:36 pm) |
| We'd still be playing Pong without WHOM? | Interesting thread.. I am glad too see that I am not alone in my perceptions ( I was starting to fee... read more | 03/18/2005 (8:46 am) |
| Putting clothes and armor on characters. | [quote]Torque, as it is shipped, is almost worthless for any sort of real game beyond, say, a low-bu... read more | 03/18/2005 (7:27 am) |
| Problem with BraveTree Girl Pack death animation | It would be great to get a screenshot of this same angle with the bounding boxes turned on.... read more | 03/17/2005 (9:40 am) |
| Burn the house down | I read all the post GG blogs and it made me feel great that I am indie, and a little sickened that p... read more | 03/17/2005 (6:56 am) |
| BraveTree packs | In answer to #1) yes, you can use the knowledge over and over and even share the knowledge with o... read more | 03/16/2005 (8:44 am) |
| BraveTree packs | We threw that in there as a protection against license abuse. Hypothecital situation. One person... read more | 03/16/2005 (7:07 am) |
| Torque Web Player - Open Source | Just reread the thread and noticed this: [quote]Once downloaded it would still have to load up wh... read more | 03/13/2005 (12:07 pm) |
| Torque Web Player - Open Source | Marty, yes, but not as easy as the active x. Doing a generic plugin is way more involved than wh... read more | 03/13/2005 (11:11 am) |
| Space Warp Animations - Cerating Key Frames? | Additionally, morph animations are snapshots of the frames.. it is basically like replacement animat... read more | 03/11/2005 (7:57 pm) |
| Space Warp Animations - Cerating Key Frames? | These can be exported, but you would not want to export it this way, as a morph, the file would be h... read more | 03/11/2005 (7:05 pm) |
| Transparency defects. | The SORT:: is designed to be used by static meshes. It precomputes all possible angles the shape ca... read more | 03/11/2005 (1:01 pm) |
| Torque Web Player - Open Source | It is actually an ActiveX control that installs the game, and launches a TGE window. It is seamless... read more | 03/10/2005 (6:16 pm) |
| DTS export and DSQ export compatibility? | The animation files are part of the DTS in the girl pack, but exporting them as DSQs is really easy,... read more | 03/08/2005 (6:14 pm) |
| Bravetree Girl Pack Problem | From the documentation that comes with the pack: [i]The other option that you will likely want to... read more | 03/07/2005 (4:14 pm) |
| Crashes on export | How many polygons is the model? Crashing is not a normal thing to happen with a stable exporter bui... read more | 03/04/2005 (7:24 pm) |
| This one is for Melv | Pfft.. I will wear a blindfold as not to embarrass you. ;D challenge accepted! Joe... read more | 02/27/2005 (10:26 am) |
| This one is for Melv | Ahh, the inspiration for ThinkTanks! I logged WAY too many hours playing this.... read more | 02/27/2005 (10:02 am) |