Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Which Asset Management Tools do you use? We use Subversion for everything.... read more 08/02/2005 (9:30 am)
What do you expect from Content Packs? I can only respond to item #3. Sales are generally consistent over time. There is a falloff after ... read more 08/02/2005 (8:31 am)
Which character pack should I buy? All of the packs are a great deal.. You can't go wrong with any of them. They are all solid meshes ... read more 08/02/2005 (8:25 am)
Footprint sequence triggers ---- PLEASE HELP!! Having that secret would be sweet. that little 'feature' of ms3d is something that, in my opinion, ... read more 07/31/2005 (10:11 am)
Footprint sequence triggers ---- PLEASE HELP!! I agree it can be confusing. The ground transform was created as it was in order for us to animate ... read more 07/31/2005 (9:54 am)
Footprint sequence triggers ---- PLEASE HELP!! Interesting.. never thought to add this to the docs because I never animated this way. When I anima... read more 07/31/2005 (7:30 am)
Detail numbers have no relation to pixel size Jeff. have you tired the unmessdts utility to see if this changes anything?... read more 07/28/2005 (9:18 am)
Google Earth 37-14'07.92 N 115-48'19.05 W if you turn on the keyhole community BBS and check 'earth browsing'... read more 07/25/2005 (7:49 pm)
Multi Monitor software... could be useful Synergy is really cool.. added bonus is that it is multi-platform. I use synergy at work to make a ... read more 07/23/2005 (2:49 pm)
Why do transitions not work with blends? You can have the look be whatever you want and can set it up so that there are several looks, each o... read more 07/21/2005 (12:46 am)
Why do transitions not work with blends? Other things to try would be to isolate via .cfg the upper body on the recoil, and have it NOT be a ... read more 07/18/2005 (10:41 pm)
Why do transitions not work with blends? Cameron, Sorry for not responding earlier, been very busy with some hard deadlines at work. I re... read more 07/18/2005 (10:40 pm)
Question @ RJ, six. sorry that I cannot be more specific.. we signed a bunch of legal documents regardi... read more 07/17/2005 (1:23 pm)
Question When we started up BraveTree, we were 100% self funded and living off our savings. I want to not... read more 07/16/2005 (9:22 pm)
Why do transitions not work with blends? I read this post and your last post and I don't have a very clear idea of what you are trying to do ... read more 07/13/2005 (10:01 pm)
How to unlink skin.. Several things.. one. your mesh with the skin modifier on it can not be part of the shape heirarchy.... read more 07/11/2005 (9:14 pm)
ORC Skeleton Make a biped using character studio.. make your model in whatever pose you want. Open one of the ma... read more 07/05/2005 (9:15 pm)
As a beginner, what is your biggest hurdle so far? [quote]Alll I ever wished for to know, is there anywhere where they explain the barebone basics, tha... read more 07/05/2005 (9:18 am)
How many team members? For ThinkTanks, the team was 3 people, although we could not have completed the game without the add... read more 07/04/2005 (7:15 pm)
How many video games have you made? At a professional studio:I worked on 11 games, 9 of which shipped (the two that did not were ended ... read more 07/04/2005 (7:11 pm)
When Dreams are too Fat to Fly... [quote]I'm not sure why so many people think that unless a game gets finished, it was a waste of tim... read more 06/26/2005 (9:25 am)
Mounts not Exporting from Max7? The .cfg should be in the same directory as the max file. In your dump file, I see this: [i]Conf... read more 06/18/2005 (10:25 am)
Transparancy Problem Don't use SORT with animated meshes (using bones).. it won't work. The sort stuff precalculates and... read more 06/15/2005 (8:32 pm)
Does Blender suck or rule? How much money you putting up? That is why I beleive Jeff started this thread... and why I post... read more 05/25/2005 (11:31 pm)
Does Blender suck or rule? [quote]If I may be blunt, I've extensively used 3DSMax, LightWave, Animation Master, and Maya.[/quot... read more 05/25/2005 (11:02 pm)
Does Blender suck or rule? That is really no different than all the other 3d apps out.. they all are optimized for that sort of... read more 05/25/2005 (9:52 pm)
Does Blender suck or rule? [quote]ou will tend to like what youre used to, and tend not to like things that seem alien or stran... read more 05/25/2005 (9:23 pm)
A new model So that is the big idea? Shared generic content? Developing a game is as simple as picking some stu... read more 05/22/2005 (10:31 pm)
A new model @Micheal, I think Charlie's comments are on point. You are trying to find people who are interes... read more 05/22/2005 (6:45 pm)
Electronic Arts says indie won't cut it Words of wisdom from EA, whose producers are SSOOO skilled that they use project management practice... read more 05/18/2005 (9:23 pm)
How do i... What is it you want to do? without more information about what it is you are attempting, and where y... read more 05/17/2005 (8:12 am)
Dts And Max The reason the arms are bending backward is probably because the look animation (which is a blend) i... read more 05/11/2005 (9:09 pm)
Torque Design Documents [url=http://www.garagegames.com/articles/networking1/]The TRIBES Engine Networking Model[/url] Th... read more 05/07/2005 (9:19 pm)
Problems applying animation to several characters. Crap, my bad, might have been in a version that we used at dynamix. I agree with Jeff, the script w... read more 05/07/2005 (10:51 am)
Problems applying animation to several characters. In addition to the 'always export' and 'never export' lists in a .cfg, you can also makr bones with ... read more 05/06/2005 (6:22 pm)
Max 7 to Torque Problems Problem 1 sounds like the detail markers are not beiung set correctly.. it has been a while since I ... read more 05/03/2005 (10:28 pm)
Specular maps as alpha channels in PNGs? The new superPNG works like the lame new photoshop way. I use an older version of superPNG, which i... read more 05/01/2005 (6:33 pm)
How can I get a DTS viewer?? [url=http://www.garagegames.com/products/59]Show Tool Pro[/url]... read more 04/26/2005 (7:56 am)
Game Art Techniques: animation and otherwise... [url]http://www.cartoonsupplies.com/[/url] has pegbars designed to be used with a normal three-hole ... read more 04/23/2005 (10:26 pm)
A Literal Programming Language [quote] Correction for Joe: "The apple is 5 feet up." Okay, so that was a minor slip-up, sorry.[... read more 04/22/2005 (7:29 pm)
A Literal Programming Language [quote]The apple is 5 feet high.[/quote] a five foot apple? I have seen a pumpkin that big, but n... read more 04/22/2005 (3:43 pm)
A Literal Programming Language I also want to add that Clark is writing a network capable collision system for dRacer, which is als... read more 04/22/2005 (12:08 pm)
A Literal Programming Language As for being an arse.. you may not [i]intend[/i] to come off like one.. but you are coming off like ... read more 04/22/2005 (12:01 pm)
A Literal Programming Language Adrain, It is like you are arguing both sides of the coin. You don't want your freedom to be inh... read more 04/22/2005 (12:01 pm)
A Literal Programming Language Note that we experimented with progressive mesh LOD back at dyanmix.. and the results of the tests w... read more 04/22/2005 (9:52 am)
A Literal Programming Language Adrain, On what do you base that assertion? Looking past the 90's? What developments and techniq... read more 04/22/2005 (8:27 am)
A Literal Programming Language Adrain, My comment was not that you could not duplicate how the TGE exporter works in Blitz, it w... read more 04/20/2005 (11:40 am)
A Literal Programming Language [quote]Now compare doing all of that to simply having an interface in run-time where you could chang... read more 04/19/2005 (10:50 pm)
A Literal Programming Language [quote]About gameplay... Coding does not equal gameplay. ie. you do not have to be able to code to d... read more 04/18/2005 (10:57 pm)
A Literal Programming Language [quote]Yep, that's my point exactly... people/developers would rather work within a 3D modeling prog... read more 04/18/2005 (10:57 pm)