Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Which Asset Management Tools do you use? | We use Subversion for everything.... read more | 08/02/2005 (9:30 am) |
| What do you expect from Content Packs? | I can only respond to item #3. Sales are generally consistent over time. There is a falloff after ... read more | 08/02/2005 (8:31 am) |
| Which character pack should I buy? | All of the packs are a great deal.. You can't go wrong with any of them. They are all solid meshes ... read more | 08/02/2005 (8:25 am) |
| Footprint sequence triggers ---- PLEASE HELP!! | Having that secret would be sweet. that little 'feature' of ms3d is something that, in my opinion, ... read more | 07/31/2005 (10:11 am) |
| Footprint sequence triggers ---- PLEASE HELP!! | I agree it can be confusing. The ground transform was created as it was in order for us to animate ... read more | 07/31/2005 (9:54 am) |
| Footprint sequence triggers ---- PLEASE HELP!! | Interesting.. never thought to add this to the docs because I never animated this way. When I anima... read more | 07/31/2005 (7:30 am) |
| Detail numbers have no relation to pixel size | Jeff. have you tired the unmessdts utility to see if this changes anything?... read more | 07/28/2005 (9:18 am) |
| Google Earth | 37-14'07.92 N 115-48'19.05 W if you turn on the keyhole community BBS and check 'earth browsing'... read more | 07/25/2005 (7:49 pm) |
| Multi Monitor software... could be useful | Synergy is really cool.. added bonus is that it is multi-platform. I use synergy at work to make a ... read more | 07/23/2005 (2:49 pm) |
| Why do transitions not work with blends? | You can have the look be whatever you want and can set it up so that there are several looks, each o... read more | 07/21/2005 (12:46 am) |
| Why do transitions not work with blends? | Other things to try would be to isolate via .cfg the upper body on the recoil, and have it NOT be a ... read more | 07/18/2005 (10:41 pm) |
| Why do transitions not work with blends? | Cameron, Sorry for not responding earlier, been very busy with some hard deadlines at work. I re... read more | 07/18/2005 (10:40 pm) |
| Question | @ RJ, six. sorry that I cannot be more specific.. we signed a bunch of legal documents regardi... read more | 07/17/2005 (1:23 pm) |
| Question | When we started up BraveTree, we were 100% self funded and living off our savings. I want to not... read more | 07/16/2005 (9:22 pm) |
| Why do transitions not work with blends? | I read this post and your last post and I don't have a very clear idea of what you are trying to do ... read more | 07/13/2005 (10:01 pm) |
| How to unlink skin.. | Several things.. one. your mesh with the skin modifier on it can not be part of the shape heirarchy.... read more | 07/11/2005 (9:14 pm) |
| ORC Skeleton | Make a biped using character studio.. make your model in whatever pose you want. Open one of the ma... read more | 07/05/2005 (9:15 pm) |
| As a beginner, what is your biggest hurdle so far? | [quote]Alll I ever wished for to know, is there anywhere where they explain the barebone basics, tha... read more | 07/05/2005 (9:18 am) |
| How many team members? | For ThinkTanks, the team was 3 people, although we could not have completed the game without the add... read more | 07/04/2005 (7:15 pm) |
| How many video games have you made? | At a professional studio:I worked on 11 games, 9 of which shipped (the two that did not were ended ... read more | 07/04/2005 (7:11 pm) |
| When Dreams are too Fat to Fly... | [quote]I'm not sure why so many people think that unless a game gets finished, it was a waste of tim... read more | 06/26/2005 (9:25 am) |
| Mounts not Exporting from Max7? | The .cfg should be in the same directory as the max file. In your dump file, I see this: [i]Conf... read more | 06/18/2005 (10:25 am) |
| Transparancy Problem | Don't use SORT with animated meshes (using bones).. it won't work. The sort stuff precalculates and... read more | 06/15/2005 (8:32 pm) |
| Does Blender suck or rule? | How much money you putting up? That is why I beleive Jeff started this thread... and why I post... read more | 05/25/2005 (11:31 pm) |
| Does Blender suck or rule? | [quote]If I may be blunt, I've extensively used 3DSMax, LightWave, Animation Master, and Maya.[/quot... read more | 05/25/2005 (11:02 pm) |
| Does Blender suck or rule? | That is really no different than all the other 3d apps out.. they all are optimized for that sort of... read more | 05/25/2005 (9:52 pm) |
| Does Blender suck or rule? | [quote]ou will tend to like what youre used to, and tend not to like things that seem alien or stran... read more | 05/25/2005 (9:23 pm) |
| A new model | So that is the big idea? Shared generic content? Developing a game is as simple as picking some stu... read more | 05/22/2005 (10:31 pm) |
| A new model | @Micheal, I think Charlie's comments are on point. You are trying to find people who are interes... read more | 05/22/2005 (6:45 pm) |
| Electronic Arts says indie won't cut it | Words of wisdom from EA, whose producers are SSOOO skilled that they use project management practice... read more | 05/18/2005 (9:23 pm) |
| How do i... | What is it you want to do? without more information about what it is you are attempting, and where y... read more | 05/17/2005 (8:12 am) |
| Dts And Max | The reason the arms are bending backward is probably because the look animation (which is a blend) i... read more | 05/11/2005 (9:09 pm) |
| Torque Design Documents | [url=http://www.garagegames.com/articles/networking1/]The TRIBES Engine Networking Model[/url] Th... read more | 05/07/2005 (9:19 pm) |
| Problems applying animation to several characters. | Crap, my bad, might have been in a version that we used at dynamix. I agree with Jeff, the script w... read more | 05/07/2005 (10:51 am) |
| Problems applying animation to several characters. | In addition to the 'always export' and 'never export' lists in a .cfg, you can also makr bones with ... read more | 05/06/2005 (6:22 pm) |
| Max 7 to Torque Problems | Problem 1 sounds like the detail markers are not beiung set correctly.. it has been a while since I ... read more | 05/03/2005 (10:28 pm) |
| Specular maps as alpha channels in PNGs? | The new superPNG works like the lame new photoshop way. I use an older version of superPNG, which i... read more | 05/01/2005 (6:33 pm) |
| How can I get a DTS viewer?? | [url=http://www.garagegames.com/products/59]Show Tool Pro[/url]... read more | 04/26/2005 (7:56 am) |
| Game Art Techniques: animation and otherwise... | [url]http://www.cartoonsupplies.com/[/url] has pegbars designed to be used with a normal three-hole ... read more | 04/23/2005 (10:26 pm) |
| A Literal Programming Language | [quote] Correction for Joe: "The apple is 5 feet up." Okay, so that was a minor slip-up, sorry.[... read more | 04/22/2005 (7:29 pm) |
| A Literal Programming Language | [quote]The apple is 5 feet high.[/quote] a five foot apple? I have seen a pumpkin that big, but n... read more | 04/22/2005 (3:43 pm) |
| A Literal Programming Language | I also want to add that Clark is writing a network capable collision system for dRacer, which is als... read more | 04/22/2005 (12:08 pm) |
| A Literal Programming Language | As for being an arse.. you may not [i]intend[/i] to come off like one.. but you are coming off like ... read more | 04/22/2005 (12:01 pm) |
| A Literal Programming Language | Adrain, It is like you are arguing both sides of the coin. You don't want your freedom to be inh... read more | 04/22/2005 (12:01 pm) |
| A Literal Programming Language | Note that we experimented with progressive mesh LOD back at dyanmix.. and the results of the tests w... read more | 04/22/2005 (9:52 am) |
| A Literal Programming Language | Adrain, On what do you base that assertion? Looking past the 90's? What developments and techniq... read more | 04/22/2005 (8:27 am) |
| A Literal Programming Language | Adrain, My comment was not that you could not duplicate how the TGE exporter works in Blitz, it w... read more | 04/20/2005 (11:40 am) |
| A Literal Programming Language | [quote]Now compare doing all of that to simply having an interface in run-time where you could chang... read more | 04/19/2005 (10:50 pm) |
| A Literal Programming Language | [quote]About gameplay... Coding does not equal gameplay. ie. you do not have to be able to code to d... read more | 04/18/2005 (10:57 pm) |
| A Literal Programming Language | [quote]Yep, that's my point exactly... people/developers would rather work within a 3D modeling prog... read more | 04/18/2005 (10:57 pm) |