Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Trying to Buy... | @Michael, There is usually someone in the office at about 8:30 every morning, the Time Zone is Pa... read more | 03/24/2006 (6:24 am) |
| Max 5 | The max 4 exporter works with 5.. the multires plugin does not work with it.. you can use the max 4 ... read more | 03/22/2006 (4:24 pm) |
| Character Animation Export from 3dsmax - some questions | It depends on the way the animations are set up. The blend animations usually used for the look and... read more | 03/22/2006 (8:38 am) |
| Startup money for independent developers. | Just want to throw some comments into the mix. I don't want to discourage anyone from thinking outs... read more | 03/21/2006 (7:52 pm) |
| Animating a non player shape | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522]Ambient Animations ... read more | 03/20/2006 (4:52 pm) |
| Animation threading issue | I can try to help, but some things will need to be clarified, and then a more in depth description o... read more | 03/19/2006 (12:45 pm) |
| Jobs, jobs, jobs in game industry | Try out the demos of both, and pick the one you feel most comfortable with. I have found that those... read more | 03/17/2006 (7:58 am) |
| Environmental suit WIP | Very cool looking.. I saw the image and I immediately thought of [url=http://home.att.net/~mak3000/h... read more | 02/17/2006 (7:58 pm) |
| So what's this about Tribes 4? | [url=http://www.torqueplanet.com/Rhinophant_GI_cinepak.mov]HERDS2: The Wrangling[/url] demo movie.... read more | 02/17/2006 (11:42 am) |
| So what's this about Tribes 4? | [b]HERDS[/b]... read more | 02/17/2006 (11:15 am) |
| C4 engine vs Torque | [quote]As far as BraveTree and it's association with GG, well I must have been misinformed. I think ... read more | 02/17/2006 (8:19 am) |
| C4 engine vs Torque | Garteth is correct. ThinkTanks, and ThinkTanks for XBox (for xbox live arcade) were both done whil... read more | 02/16/2006 (7:31 am) |
| IndieGamesCon '02 - Exporter Session | The best way to get into the proper way to export shapes is to first read the documentation [url]... read more | 01/22/2006 (5:26 pm) |
| Smoothing Threshold | Not sure of the question.. depending on your 3d app (and it's smoothing support), the exporter will ... read more | 01/10/2006 (10:34 pm) |
| 3ds Max 7 + Blend Keys | Just saw this and thought I would comment.. blend reference keys used to work in max 3.. I never use... read more | 01/05/2006 (7:42 pm) |
| Working on research paper: answer a few quick questions? | 1) Joe Maruschak 2) 39/Male/Eugene, OR 3) Yes: 12 4) Yes: 9 some where abandoned after prototype... read more | 12/02/2005 (7:57 am) |
| Bravetree: Carpack and jetpack ?!?!?!?!? | Make sure you are exec'ing both the scripts in game.cs.. and check the scripts for conflicts. Both... read more | 10/24/2005 (7:40 pm) |
| Autodesk to buy Alias for $182 million | "MAYAX" seemed to be the favorite around here.... read more | 10/05/2005 (6:28 am) |
| Orc skeleton for 3ds max 6 | The animation files are not in the ORC. The source files for the orc animations are not publically ... read more | 10/04/2005 (5:51 pm) |
| Does the TGE support split body anim's? | The best thing to do would be to grab the demo and check out the way it is currently implemented. T... read more | 09/24/2005 (6:10 pm) |
| Marketing: Advice on Demo Nag Screens | I don't think the nag screens should be kept only on exit. I think it is important to remind player... read more | 09/23/2005 (7:54 am) |
| Faces Seen through Transparent Model | In terms of the art pipeline.. when I have made shapes with transparency, I take the time to build t... read more | 09/21/2005 (8:01 pm) |
| Faces Seen through Transparent Model | I see that you are working with lightwave.. send me the DTS and I can look at it in the showtool and... read more | 09/21/2005 (8:01 pm) |
| Faces Seen through Transparent Model | Email the model and I will take a look to see if I can fix it easily or guide you in the right direc... read more | 09/21/2005 (5:31 pm) |
| Does Torque suit my needs | Wrong forum.... read more | 09/20/2005 (8:20 am) |
| Exporting Simple Character Model | Don't remove the skin.. just unlink it.... read more | 09/14/2005 (10:02 am) |
| Compiling problem after updated engine | Wrong forum.... read more | 09/13/2005 (4:24 pm) |
| Average Team Sizes. | Right now my team is 6 people.. with 2 of those also splitting time on other projects. On other pr... read more | 09/13/2005 (7:45 am) |
| Manual LOD for skinned characters | Heh.. it is not covered in the docs because it is a path to pain. ;) Manually skinning multipl... read more | 09/05/2005 (7:07 pm) |
| Manual LOD for skinned characters | What magnus said. If you want the mesh to deform with the bones, it must be skinned. Note that the... read more | 09/05/2005 (3:46 pm) |
| Manual LOD for skinned characters | Skinned meshes need to be unlinked and need a detail marker that matches the meshes trailing number.... read more | 09/05/2005 (7:54 am) |
| Manual LOD for skinned characters | Both meshes, if using skin, need to be unlinked. You will need a deatil marker for each mesh and th... read more | 09/04/2005 (5:45 pm) |
| Too Many Details for Mesh? | I personally have never run into this problem.. I have used quite a lot.. where this is usually seen... read more | 09/01/2005 (11:00 am) |
| Problems with Torque Game Engine | If you trust windows that your drivers are not 'approved'.. you will possibly get some very ancient ... read more | 08/31/2005 (10:27 am) |
| Bad reviews | I wanted to add that my perception of the reviews is that they come from individuals from two extrem... read more | 08/31/2005 (8:57 am) |
| Bad reviews | I wanted to add on to what Tim is saying by stating that the time we are spending on these things is... read more | 08/31/2005 (8:41 am) |
| Select and Uniform Scale" in 3ds Max | You can also work the mesh at whatever size you like, and then scale it down in subobject mode to th... read more | 08/26/2005 (9:14 pm) |
| Animations | Nodes without children and without meshes are normally culled automatically by the exporter. Usuall... read more | 08/23/2005 (7:51 am) |
| Brave tree tank pack how to? | [quote]i dunno why i am having problems with this stuff that is why i am asking questions to see abo... read more | 08/22/2005 (6:42 pm) |
| Brave tree tank pack how to? | @James. I am not sure what the question is. I just checked the tank with a clean version of TGE.... read more | 08/22/2005 (12:23 pm) |
| Head bob on movement? | The weapon offset in first person over-rides the animation.. if you comment out the weapon offset, i... read more | 08/18/2005 (7:27 pm) |
| So You Want To Make Video Games... | @ Phil, if it were my game, I would make the 'tutorial' the first mission.. something where you are ... read more | 08/18/2005 (8:58 am) |
| So You Want To Make Video Games... | @Phil, it is a good fear to have that the flight model is not done. You have done this before, s... read more | 08/18/2005 (7:46 am) |
| Xbox Live Arcade - games review | [quote]My point is that everyone seems to be so quick to try to rubbish the reviewer. This to me doe... read more | 08/12/2005 (4:03 pm) |
| Xbox Live Arcade - games review | [quote]The reviewer IS that games player! He/She is saying what impression they got from the game. I... read more | 08/12/2005 (2:47 pm) |
| Xbox Live Arcade - games review | The review does not really bother me all that much. All games get bad reviews. Sucks to get a one ... read more | 08/12/2005 (1:12 pm) |
| We need an indie version of THIS | We saw this quite a while ago and we agreed that this would be great for indies. Creating something... read more | 08/10/2005 (10:44 am) |
| A Helpful Suggestion. | @ jeff, if the source files for the animations still existed, they would be avialable.. unfortun... read more | 08/07/2005 (8:43 pm) |
| Ingame UV Map Animation | The DTS formats supports both UV animation and IFLs (Image File Lists) for animation. We prefer to... read more | 08/05/2005 (1:51 pm) |
| Which Asset Management Tools do you use? | Hmm.. not really sure what is being asked by procedures.. basically, eveything that is a asset that ... read more | 08/02/2005 (10:06 pm) |