Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Trying to Buy... @Michael, There is usually someone in the office at about 8:30 every morning, the Time Zone is Pa... read more 03/24/2006 (6:24 am)
Max 5 The max 4 exporter works with 5.. the multires plugin does not work with it.. you can use the max 4 ... read more 03/22/2006 (4:24 pm)
Character Animation Export from 3dsmax - some questions It depends on the way the animations are set up. The blend animations usually used for the look and... read more 03/22/2006 (8:38 am)
Startup money for independent developers. Just want to throw some comments into the mix. I don't want to discourage anyone from thinking outs... read more 03/21/2006 (7:52 pm)
Animating a non player shape [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1522]Ambient Animations ... read more 03/20/2006 (4:52 pm)
Animation threading issue I can try to help, but some things will need to be clarified, and then a more in depth description o... read more 03/19/2006 (12:45 pm)
Jobs, jobs, jobs in game industry Try out the demos of both, and pick the one you feel most comfortable with. I have found that those... read more 03/17/2006 (7:58 am)
Environmental suit WIP Very cool looking.. I saw the image and I immediately thought of [url=http://home.att.net/~mak3000/h... read more 02/17/2006 (7:58 pm)
So what's this about Tribes 4? [url=http://www.torqueplanet.com/Rhinophant_GI_cinepak.mov]HERDS2: The Wrangling[/url] demo movie.... read more 02/17/2006 (11:42 am)
So what's this about Tribes 4? [b]HERDS[/b]... read more 02/17/2006 (11:15 am)
C4 engine vs Torque [quote]As far as BraveTree and it's association with GG, well I must have been misinformed. I think ... read more 02/17/2006 (8:19 am)
C4 engine vs Torque Garteth is correct. ThinkTanks, and ThinkTanks for XBox (for xbox live arcade) were both done whil... read more 02/16/2006 (7:31 am)
IndieGamesCon '02 - Exporter Session The best way to get into the proper way to export shapes is to first read the documentation [url]... read more 01/22/2006 (5:26 pm)
Smoothing Threshold Not sure of the question.. depending on your 3d app (and it's smoothing support), the exporter will ... read more 01/10/2006 (10:34 pm)
3ds Max 7 + Blend Keys Just saw this and thought I would comment.. blend reference keys used to work in max 3.. I never use... read more 01/05/2006 (7:42 pm)
Working on research paper: answer a few quick questions? 1) Joe Maruschak 2) 39/Male/Eugene, OR 3) Yes: 12 4) Yes: 9 some where abandoned after prototype... read more 12/02/2005 (7:57 am)
Bravetree: Carpack and jetpack ?!?!?!?!? Make sure you are exec'ing both the scripts in game.cs.. and check the scripts for conflicts. Both... read more 10/24/2005 (7:40 pm)
Autodesk to buy Alias for $182 million "MAYAX" seemed to be the favorite around here.... read more 10/05/2005 (6:28 am)
Orc skeleton for 3ds max 6 The animation files are not in the ORC. The source files for the orc animations are not publically ... read more 10/04/2005 (5:51 pm)
Does the TGE support split body anim's? The best thing to do would be to grab the demo and check out the way it is currently implemented. T... read more 09/24/2005 (6:10 pm)
Marketing: Advice on Demo Nag Screens I don't think the nag screens should be kept only on exit. I think it is important to remind player... read more 09/23/2005 (7:54 am)
Faces Seen through Transparent Model In terms of the art pipeline.. when I have made shapes with transparency, I take the time to build t... read more 09/21/2005 (8:01 pm)
Faces Seen through Transparent Model I see that you are working with lightwave.. send me the DTS and I can look at it in the showtool and... read more 09/21/2005 (8:01 pm)
Faces Seen through Transparent Model Email the model and I will take a look to see if I can fix it easily or guide you in the right direc... read more 09/21/2005 (5:31 pm)
Does Torque suit my needs Wrong forum.... read more 09/20/2005 (8:20 am)
Exporting Simple Character Model Don't remove the skin.. just unlink it.... read more 09/14/2005 (10:02 am)
Compiling problem after updated engine Wrong forum.... read more 09/13/2005 (4:24 pm)
Average Team Sizes. Right now my team is 6 people.. with 2 of those also splitting time on other projects. On other pr... read more 09/13/2005 (7:45 am)
Manual LOD for skinned characters Heh.. it is not covered in the docs because it is a path to pain. ;) Manually skinning multipl... read more 09/05/2005 (7:07 pm)
Manual LOD for skinned characters What magnus said. If you want the mesh to deform with the bones, it must be skinned. Note that the... read more 09/05/2005 (3:46 pm)
Manual LOD for skinned characters Skinned meshes need to be unlinked and need a detail marker that matches the meshes trailing number.... read more 09/05/2005 (7:54 am)
Manual LOD for skinned characters Both meshes, if using skin, need to be unlinked. You will need a deatil marker for each mesh and th... read more 09/04/2005 (5:45 pm)
Too Many Details for Mesh? I personally have never run into this problem.. I have used quite a lot.. where this is usually seen... read more 09/01/2005 (11:00 am)
Problems with Torque Game Engine If you trust windows that your drivers are not 'approved'.. you will possibly get some very ancient ... read more 08/31/2005 (10:27 am)
Bad reviews I wanted to add that my perception of the reviews is that they come from individuals from two extrem... read more 08/31/2005 (8:57 am)
Bad reviews I wanted to add on to what Tim is saying by stating that the time we are spending on these things is... read more 08/31/2005 (8:41 am)
Select and Uniform Scale" in 3ds Max You can also work the mesh at whatever size you like, and then scale it down in subobject mode to th... read more 08/26/2005 (9:14 pm)
Animations Nodes without children and without meshes are normally culled automatically by the exporter. Usuall... read more 08/23/2005 (7:51 am)
Brave tree tank pack how to? [quote]i dunno why i am having problems with this stuff that is why i am asking questions to see abo... read more 08/22/2005 (6:42 pm)
Brave tree tank pack how to? @James. I am not sure what the question is. I just checked the tank with a clean version of TGE.... read more 08/22/2005 (12:23 pm)
Head bob on movement? The weapon offset in first person over-rides the animation.. if you comment out the weapon offset, i... read more 08/18/2005 (7:27 pm)
So You Want To Make Video Games... @ Phil, if it were my game, I would make the 'tutorial' the first mission.. something where you are ... read more 08/18/2005 (8:58 am)
So You Want To Make Video Games... @Phil, it is a good fear to have that the flight model is not done. You have done this before, s... read more 08/18/2005 (7:46 am)
Xbox Live Arcade - games review [quote]My point is that everyone seems to be so quick to try to rubbish the reviewer. This to me doe... read more 08/12/2005 (4:03 pm)
Xbox Live Arcade - games review [quote]The reviewer IS that games player! He/She is saying what impression they got from the game. I... read more 08/12/2005 (2:47 pm)
Xbox Live Arcade - games review The review does not really bother me all that much. All games get bad reviews. Sucks to get a one ... read more 08/12/2005 (1:12 pm)
We need an indie version of THIS We saw this quite a while ago and we agreed that this would be great for indies. Creating something... read more 08/10/2005 (10:44 am)
A Helpful Suggestion. @ jeff, if the source files for the animations still existed, they would be avialable.. unfortun... read more 08/07/2005 (8:43 pm)
Ingame UV Map Animation The DTS formats supports both UV animation and IFLs (Image File Lists) for animation. We prefer to... read more 08/05/2005 (1:51 pm)
Which Asset Management Tools do you use? Hmm.. not really sure what is being asked by procedures.. basically, eveything that is a asset that ... read more 08/02/2005 (10:06 pm)