Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
exporting animations to dts You are overcomplexifying the whole process. For now, just put the sequence in the main file (the D... read more 11/30/2001 (11:33 am)
exporting animations to dts You need to have a sequence helper in the scene. This will be in Create>Helpers>GeneralDTSObjec... read more 11/29/2001 (9:21 pm)
somthing VERY usefull The reason why one does not exist is because up until a few months ago, these tools were the in-hous... read more 11/28/2001 (6:50 am)
how do you link a skin to dts? For the Torque, just make sure the texture file is in the same directory as the DTS. If the material... read more 11/26/2001 (11:27 am)
how do you link a skin to dts? I don't quite understand the question. Are you asking how to get a texture to show up on the model?... read more 11/26/2001 (6:38 am)
max to dts exportation denied Interesting. Try checking the "Generate mapping Coordinates" checkbox in the modifier stack of the ... read more 11/23/2001 (11:11 am)
Animaion for Torque There is no tutorial that exists yet that explains the the system in detail yet. I hope to be able ... read more 11/22/2001 (1:11 am)
max to dts exportation denied Did you assign multires to the box? It appears from reading the dump file that the T2 autodetail i... read more 11/22/2001 (12:59 am)
Time for Screenie, everybody join up ...... read more 11/19/2001 (10:56 pm)
An error has occured and the application will now close If you email me the file I will take a look at it to see if there is anything wrong with the way you... read more 11/16/2001 (12:53 pm)
Blending animations There is a tool (called the showtool) included to test animations that will allow testing of multipl... read more 11/10/2001 (10:23 am)
Blending animations Yes, it can be done. The engine allows you to play several animations at once. You can ever over... read more 11/10/2001 (12:07 am)
DTS Exporter And 3d Studio Max 4.x? [url]http://futureint.de/3dsmax_plugins/v12_exporter_3dsmax4.zip[/url]... read more 11/09/2001 (5:20 pm)
Question about art and contract work Andy, I understand that this is a rant, and I am taking this into account as I reply to this. Pl... read more 11/07/2001 (5:07 pm)
Question about art and contract work Agreed. Outsourcing is good if you want quality product and time is an issue. Anthony hit the nai... read more 11/07/2001 (2:55 pm)
Question about art and contract work If you are looking for someone experienced, the prices quoted don't even come close to what they sho... read more 11/07/2001 (12:53 pm)
Got exported character animations working. Open it in show and make sure it is your character that is in the player directory. If it is, then ... read more 11/07/2001 (9:48 am)
How the devil do you make a bloody character?! No, Biped is not required to make character models.... read more 11/06/2001 (9:01 am)
3d files- transfering from Mac, to PC HOW IN THE HELL? Nice attitude. It works on my machines. I have never had a problem going between machines with th... read more 11/04/2001 (8:01 am)
I'm trying to do weapon reloads...3D guy says no go. Why? The statements you heard on polycount are incorrect. The engine supports skeletal animation. The ... read more 11/03/2001 (6:54 pm)
What is it with 3D modellers? Well, after Dynamix closed, I thought my only choice was to move. Most development houses want peop... read more 11/03/2001 (6:33 pm)
3d files- transfering from Mac, to PC HOW IN THE HELL? .dxf and .obj aren't workng for you? If these programs support these formats then it should wor... read more 11/03/2001 (4:08 pm)
Problems with GarageGames :-( I would suggest you start a thread called "I will program for free" I think you might get a fe... read more 11/03/2001 (2:43 pm)
What is it with 3D modellers? To answer Jeff's question... A newbie modeller will make between 25-35K/yr An experienced one ... read more 11/03/2001 (2:23 pm)
3d files- transfering from Mac, to PC HOW IN THE HELL? What program are you trying to export from and which one are you going to? If you let me know th... read more 11/02/2001 (10:20 pm)
What is it with 3D modellers? I don't think artists need money more than they need the enjoyment of making a good game. It is not... read more 11/02/2001 (9:17 pm)
What is it with 3D modellers? I don't know. It depends on what your requirements are and how harsh you are being. What I have f... read more 11/02/2001 (12:26 pm)
What tool did T2 team use when editing scripts? I used CREdit. [url]http://www.thecredit.f2s.com/[/url]... read more 10/30/2001 (7:57 am)
I'm trying to do weapon reloads...3D guy says no go. Why? Hmm, The Engine does support skeletal animation, but I am at a loss as to why the lack of the cap... read more 10/26/2001 (6:19 pm)
Are skeletal character models possible? Skeletal animation is supported in the Torque engine.... read more 10/26/2001 (6:05 pm)
Assertion failed on skin object. Remove the meshsmooth modifier on the top of the stack and it exports fine. The skin modifier sh... read more 10/25/2001 (5:21 pm)
Assertion failed on skin object. You also might want to check the dump file. Go through it and see where it stops. This will give you... read more 10/25/2001 (8:53 am)
Assertion failed on skin object. Send me the file and I will take a look. There are a number of reasons why you would get a messag... read more 10/24/2001 (8:10 pm)
MULTI resolution models I use the Mutlires plugin. In max3 it was an external plugin that you could get from digimation. ... read more 10/23/2001 (9:17 pm)
Error exporting skin mesh player model. If you are using skin, the mesh must be unlinked in order for it to export. The exporter is smart en... read more 10/23/2001 (9:11 pm)
I am convinced Torque hates me. Josh, did you get my email? I recieved your file. I checked the export visibility button, and then ... read more 10/22/2001 (5:24 pm)
3dsmax 4 importer The bounding box must be named 'bounds'... read more 10/21/2001 (8:02 pm)
I am convinced Torque hates me. I am having trouble downloading your file. I can take a look at it for you. Just .zip it and email... read more 10/19/2001 (7:23 am)
Exporting anims that work in-game pls help ;) Max Bones work, and the the skinning stuff works as well. Here are a few tips that may help. It ... read more 10/19/2001 (7:19 am)
Animated textures The exporter allows you to export IFLs. You need to make sure IFL animation is checked in the seque... read more 10/17/2001 (1:04 pm)
A Quick Question about LOD It is not quite automatic. You need to put a Multires modifier on the top of the stack in MAX and th... read more 10/17/2001 (1:00 pm)
MountPoint Weapon Problems Just a clarifying note. The orientation of the object in MAX is not all that relevant. Just make ... read more 10/16/2001 (9:42 am)
A Quick Question about LOD Then the first mesh (highest detail level) should be in the tree where it makes sense for the animat... read more 10/16/2001 (9:14 am)
A Quick Question about LOD I don't quite understand exactly what you are trying to do. If the model is skinned (as in it is a ... read more 10/16/2001 (7:49 am)
Exporting model using skin for animations If your modeller needs help, have him email me directly and I will try to help. I am at some point ... read more 10/14/2001 (10:57 pm)
where/how are animations stored To the best of my understanding.... At runtime, the DSQs are loaded and merged with the DTS shape... read more 10/14/2001 (7:28 pm)
Exporting model using skin for animations If you send me the model I can take a look at it. Joe... read more 10/06/2001 (6:40 pm)
Page«First 23 24 25 26 27 28 29 Next»