Joe Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| exporting animations to dts | You are overcomplexifying the whole process. For now, just put the sequence in the main file (the D... read more | 11/30/2001 (11:33 am) |
| exporting animations to dts | You need to have a sequence helper in the scene. This will be in Create>Helpers>GeneralDTSObjec... read more | 11/29/2001 (9:21 pm) |
| somthing VERY usefull | The reason why one does not exist is because up until a few months ago, these tools were the in-hous... read more | 11/28/2001 (6:50 am) |
| how do you link a skin to dts? | For the Torque, just make sure the texture file is in the same directory as the DTS. If the material... read more | 11/26/2001 (11:27 am) |
| how do you link a skin to dts? | I don't quite understand the question. Are you asking how to get a texture to show up on the model?... read more | 11/26/2001 (6:38 am) |
| max to dts exportation denied | Interesting. Try checking the "Generate mapping Coordinates" checkbox in the modifier stack of the ... read more | 11/23/2001 (11:11 am) |
| Animaion for Torque | There is no tutorial that exists yet that explains the the system in detail yet. I hope to be able ... read more | 11/22/2001 (1:11 am) |
| max to dts exportation denied | Did you assign multires to the box? It appears from reading the dump file that the T2 autodetail i... read more | 11/22/2001 (12:59 am) |
| Time for Screenie, everybody join up | ...... read more | 11/19/2001 (10:56 pm) |
| An error has occured and the application will now close | If you email me the file I will take a look at it to see if there is anything wrong with the way you... read more | 11/16/2001 (12:53 pm) |
| Blending animations | There is a tool (called the showtool) included to test animations that will allow testing of multipl... read more | 11/10/2001 (10:23 am) |
| Blending animations | Yes, it can be done. The engine allows you to play several animations at once. You can ever over... read more | 11/10/2001 (12:07 am) |
| DTS Exporter And 3d Studio Max 4.x? | [url]http://futureint.de/3dsmax_plugins/v12_exporter_3dsmax4.zip[/url]... read more | 11/09/2001 (5:20 pm) |
| Question about art and contract work | Andy, I understand that this is a rant, and I am taking this into account as I reply to this. Pl... read more | 11/07/2001 (5:07 pm) |
| Question about art and contract work | Agreed. Outsourcing is good if you want quality product and time is an issue. Anthony hit the nai... read more | 11/07/2001 (2:55 pm) |
| Question about art and contract work | If you are looking for someone experienced, the prices quoted don't even come close to what they sho... read more | 11/07/2001 (12:53 pm) |
| Got exported character animations working. | Open it in show and make sure it is your character that is in the player directory. If it is, then ... read more | 11/07/2001 (9:48 am) |
| How the devil do you make a bloody character?! | No, Biped is not required to make character models.... read more | 11/06/2001 (9:01 am) |
| 3d files- transfering from Mac, to PC HOW IN THE HELL? | Nice attitude. It works on my machines. I have never had a problem going between machines with th... read more | 11/04/2001 (8:01 am) |
| I'm trying to do weapon reloads...3D guy says no go. Why? | The statements you heard on polycount are incorrect. The engine supports skeletal animation. The ... read more | 11/03/2001 (6:54 pm) |
| What is it with 3D modellers? | Well, after Dynamix closed, I thought my only choice was to move. Most development houses want peop... read more | 11/03/2001 (6:33 pm) |
| 3d files- transfering from Mac, to PC HOW IN THE HELL? | .dxf and .obj aren't workng for you? If these programs support these formats then it should wor... read more | 11/03/2001 (4:08 pm) |
| Problems with GarageGames :-( | I would suggest you start a thread called "I will program for free" I think you might get a fe... read more | 11/03/2001 (2:43 pm) |
| What is it with 3D modellers? | To answer Jeff's question... A newbie modeller will make between 25-35K/yr An experienced one ... read more | 11/03/2001 (2:23 pm) |
| 3d files- transfering from Mac, to PC HOW IN THE HELL? | What program are you trying to export from and which one are you going to? If you let me know th... read more | 11/02/2001 (10:20 pm) |
| What is it with 3D modellers? | I don't think artists need money more than they need the enjoyment of making a good game. It is not... read more | 11/02/2001 (9:17 pm) |
| What is it with 3D modellers? | I don't know. It depends on what your requirements are and how harsh you are being. What I have f... read more | 11/02/2001 (12:26 pm) |
| What tool did T2 team use when editing scripts? | I used CREdit. [url]http://www.thecredit.f2s.com/[/url]... read more | 10/30/2001 (7:57 am) |
| I'm trying to do weapon reloads...3D guy says no go. Why? | Hmm, The Engine does support skeletal animation, but I am at a loss as to why the lack of the cap... read more | 10/26/2001 (6:19 pm) |
| Are skeletal character models possible? | Skeletal animation is supported in the Torque engine.... read more | 10/26/2001 (6:05 pm) |
| Assertion failed on skin object. | Remove the meshsmooth modifier on the top of the stack and it exports fine. The skin modifier sh... read more | 10/25/2001 (5:21 pm) |
| Assertion failed on skin object. | You also might want to check the dump file. Go through it and see where it stops. This will give you... read more | 10/25/2001 (8:53 am) |
| Assertion failed on skin object. | Send me the file and I will take a look. There are a number of reasons why you would get a messag... read more | 10/24/2001 (8:10 pm) |
| MULTI resolution models | I use the Mutlires plugin. In max3 it was an external plugin that you could get from digimation. ... read more | 10/23/2001 (9:17 pm) |
| Error exporting skin mesh player model. | If you are using skin, the mesh must be unlinked in order for it to export. The exporter is smart en... read more | 10/23/2001 (9:11 pm) |
| I am convinced Torque hates me. | Josh, did you get my email? I recieved your file. I checked the export visibility button, and then ... read more | 10/22/2001 (5:24 pm) |
| 3dsmax 4 importer | The bounding box must be named 'bounds'... read more | 10/21/2001 (8:02 pm) |
| I am convinced Torque hates me. | I am having trouble downloading your file. I can take a look at it for you. Just .zip it and email... read more | 10/19/2001 (7:23 am) |
| Exporting anims that work in-game pls help ;) | Max Bones work, and the the skinning stuff works as well. Here are a few tips that may help. It ... read more | 10/19/2001 (7:19 am) |
| Animated textures | The exporter allows you to export IFLs. You need to make sure IFL animation is checked in the seque... read more | 10/17/2001 (1:04 pm) |
| A Quick Question about LOD | It is not quite automatic. You need to put a Multires modifier on the top of the stack in MAX and th... read more | 10/17/2001 (1:00 pm) |
| MountPoint Weapon Problems | Just a clarifying note. The orientation of the object in MAX is not all that relevant. Just make ... read more | 10/16/2001 (9:42 am) |
| A Quick Question about LOD | Then the first mesh (highest detail level) should be in the tree where it makes sense for the animat... read more | 10/16/2001 (9:14 am) |
| A Quick Question about LOD | I don't quite understand exactly what you are trying to do. If the model is skinned (as in it is a ... read more | 10/16/2001 (7:49 am) |
| Exporting model using skin for animations | If your modeller needs help, have him email me directly and I will try to help. I am at some point ... read more | 10/14/2001 (10:57 pm) |
| where/how are animations stored | To the best of my understanding.... At runtime, the DSQs are loaded and merged with the DTS shape... read more | 10/14/2001 (7:28 pm) |
| Exporting model using skin for animations | If you send me the model I can take a look at it. Joe... read more | 10/06/2001 (6:40 pm) |