Game Development Community

Joe Maruschak's Forum Posts

Thread Post Date Posted
Crossbow and Max9 problems? [quote]I have been using max since 3D Max r1 (1996)... why?[/quote] it was in reference to the se... read more 11/05/2006 (12:16 pm)
Crossbow and Max9 problems? [quote]Whats up with that... i think the file was made in Max 5... but that wouldn't EVER make the f... read more 11/04/2006 (10:50 pm)
Racing Demo 1.5 Just wanted to note that the speed and handling changes were all done in script, and that these chan... read more 10/27/2006 (8:49 am)
TGB Billiards Demo The Billiards demo actually ended up turning into a full game. You can read about it in [url=http:/... read more 09/30/2006 (9:44 am)
Bone vs Biped It would be great for you to post your schematic view or the rig itself. Provided that the rig bein... read more 09/21/2006 (7:49 am)
PTT down Does this mean that we are about to see a bunch of rabid TT fans posting here? /me shudders and ... read more 09/15/2006 (8:33 am)
Platform tutorials As the guy who is directing and managing the teams creating this stuff, I will give a hopefully clea... read more 09/15/2006 (8:30 am)
Strange problem, can't shoot Does your weapon have any ammo? is the ammo in the players inventory?... read more 09/10/2006 (6:56 pm)
Platform tutorials Hey all, the plan with the mini tutorials is eventually to have a bunch of mini tutorials on thi... read more 09/06/2006 (7:06 pm)
Racing-to-Tank Yes, updating it is on the list of things to do. Since our purchase by GarageGames, we have been ve... read more 09/01/2006 (6:34 am)
Racing-to-Tank @Okashira all of the vehicles, including the tank in the tank pack, can be set up to start with t... read more 08/31/2006 (8:14 pm)
Torque/1.5/WhatsNew [quote]With regards to Bravetree, more power to them and I hope to see some more titles from them in... read more 08/30/2006 (7:39 am)
Building a Portfolio To add a note, you will be judged on the worst piece that you put in your portfolio. Make sure ever... read more 08/12/2006 (10:26 am)
Starter.fps anims in max All of the packs are good, and it all depends on what you want to see. The Jill pack is custom rigg... read more 07/27/2006 (9:07 pm)
Wher can i get the 1.1 PATCH???? The my garage was changed to 'my account' .. if you log in, your ignition key and a link to the game... read more 07/24/2006 (10:16 pm)
Your thoughts on recent Torque reviews [quote]Big budget, high-end games like Half Life 2 and DOOM3 are always the ones that get the most p... read more 07/24/2006 (8:16 am)
Your thoughts on recent Torque reviews [quote]Is just completely bogus. Do you even have a PS2? Did you play this game when it came out? Do... read more 07/23/2006 (6:48 pm)
Your thoughts on recent Torque reviews I just wanted to say that we are open to bad reviews. Some of the reviews on Dev Master are good, i... read more 07/23/2006 (11:22 am)
Your thoughts on recent Torque reviews Call me out on what? the GTA screenshot does not refelct any degree of next generationness when it ... read more 07/23/2006 (10:48 am)
Your thoughts on recent Torque reviews [quote]I would say the graphics are definitely on par or superioir to TSE (hard to say if TSE will b... read more 07/23/2006 (10:02 am)
Your thoughts on recent Torque reviews [quote]Do you think the end user with expectations you stated are mainly new to game development ? W... read more 07/23/2006 (8:44 am)
The Deep @Chris, this is looking very very cool.. I really like where you are going with it. I wish I ha... read more 07/22/2006 (7:46 pm)
Your thoughts on recent Torque reviews [quote]Every top selling game out right now has TSE quality graphics or better.[/quote] I call bu... read more 07/22/2006 (4:48 pm)
Second thoughts about Torque.. My own thoughts on this.. personally, I have worked on an FPS and have no desire to work on anoth... read more 06/25/2006 (7:41 am)
Poser and Torque Question Yes, some apps out there support import of DTS shapes. (there is one unwrapping mod tool that d... read more 06/15/2006 (6:54 pm)
Morph targets on joint bound shapes I wanted to add a little bit about the bone setups.. a long time ago I did some experiments with nod... read more 05/30/2006 (8:02 am)
Morph targets on joint bound shapes The morph functionality is not exposed to the interface in the Maya exporter (unless someone in the ... read more 05/29/2006 (8:58 am)
Morph targets on joint bound shapes Spencer, You cannot do this 'out of the box' with the stock TGE. The morphing in the engine/exp... read more 05/28/2006 (10:35 am)
Model With Multiple Vertex Animations @ Robert, if you could post a link to the relevant .dsq information for TGB, I can look over it.... read more 05/26/2006 (6:25 pm)
Model With Multiple Vertex Animations @ Robert, The lack of support for morph is partially my fault. Way back in the day, we had this... read more 05/26/2006 (9:43 am)
IFL and Morph animations at once @John, don't know if either will work as I have never tried either. They may work, they may not... read more 05/22/2006 (8:08 pm)
IFL and Morph animations at once @John, this is good.. the 'shape', as in the vaild DTS shape, is what is beneath the start node ... read more 05/22/2006 (11:39 am)
IFL and Morph animations at once @John, this is good.. the 'shape', as in the vaild DTS shape, is what is beneath the start node ... read more 05/22/2006 (11:12 am)
IFL and Morph animations at once Post some screenshots of the heirarchy and the names of the nodes and meshes. there is an issue w... read more 05/19/2006 (6:24 pm)
Problem with Max or my dumb head? Ahh, the docs I linked to above are the original and oldest docs there are for the 3dsMAX DTS ex... read more 05/16/2006 (7:20 pm)
Problems Exporting a Vehicle to DTS - MAX 6 If you are talking about the BraveTree Carpack, the mesh uses multires for the definition of the det... read more 05/15/2006 (7:47 pm)
Problem with Max or my dumb head? Gareth, I am a little confused. which newer docs are you referring to?... read more 05/15/2006 (10:05 am)
Torque for Wii? [quote]Well keep in mind, though they say they will offer a portal for indepedant games over online ... read more 05/14/2006 (10:47 am)
Vehicle DTS export confusion If you look at the keys in dope sheet mode, can you see them there? are the keys visible above the ... read more 05/13/2006 (9:59 am)
Rigging Vehicles in 3ds Max for Torque This is a hard question to answer. There is no default setup for exporting it so it will work l... read more 05/12/2006 (10:37 am)
Problem with Max or my dumb head? [image]http://www.joemaruschak.com/schematic.jpg[/image] this is for a character mesh. If it is ... read more 05/10/2006 (9:08 pm)
Problem with Max or my dumb head? For character exporting, all you need is to make sure that the shape is nested in such a fashion tha... read more 05/10/2006 (2:01 pm)
Big problem. 60 seconds seems long. is the exporter the one you downlaoded from garagegames?... read more 05/03/2006 (6:07 pm)
Big problem. Send me the . max file and I will take a look at it to see if there is anything I can see. There is... read more 05/02/2006 (6:47 pm)
Kork and Fluffy [quote]who created the original Kork and the Space Orc models?[/quote] The models were done by Jo... read more 04/25/2006 (2:39 pm)
Morph Animation? Out of curiosity, what can you do with morphs that can't be done with bones?... read more 04/14/2006 (6:30 am)
Isolate upper body.... Based on the description, it sounds like the base hip node is being animated with the upper body swi... read more 04/01/2006 (6:59 pm)
Trying to Buy... Michael, It would be better to send an email.. this morning (Friday) I have to wait for a delive... read more 03/24/2006 (7:47 am)