Game Development Community

D Player's Forum Posts

Thread Post Date Posted
Where are the programmers? Essentially the problem is this: for no money, why work on someone elses idea instead of your own? I... read more 03/09/2003 (8:18 pm)
TGE 2.0 feature wishlist J. Donavan Stanley, Did you, um, read what I wrote? Your response is a little confusing. Dave:... read more 03/09/2003 (6:02 pm)
TGE 2.0 feature wishlist Tim, turrets are not an engine feature. About scripts, as long as any required framework goes in ... read more 03/09/2003 (9:27 am)
New TGE Branch (2.0?) I concur. Branch a 'stable 1.0/1.2' that's just for critical fixes and encourage more contributions ... read more 03/03/2003 (5:11 am)
Licensing and CVS Collaboration Create a server page (php, asp, cgi, whatever) that takes a username and password, runs cvs.exe to u... read more 02/22/2003 (10:12 am)
STL and the TGE memory manager ... Damned software that thinks it owns the global namespace.... read more 02/18/2003 (10:15 am)
Forcing a resolution? I suggest that you don't do this. Just use either whatever resolution they already have, or the reso... read more 11/13/2002 (11:39 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) Atomic transactions, interesting. That may be a nice feature, although the problem it solves is pret... read more 11/09/2002 (1:44 am)
Cheap and Easy Version Control Solutions? (Don't say CVS) KallDrexx, Sorry if I misinterpreted your statement but it does seem ambiguous. The fact is, when... read more 11/08/2002 (10:55 pm)
Need Coder and Graphist for a game with TGE (Warhammer 40k) There was a Warhammer 40k game around here months ago, until a certain legal department got upset ab... read more 11/08/2002 (12:42 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) Kalldrex, Those do seem like good points, except why would you want a commit to succeed if there ... read more 11/07/2002 (11:13 pm)
We need 'body of post' search ability Special offer! Now for the low low price of only one dollar per month you too can have full text ... read more 11/07/2002 (7:30 pm)
Visual C++: ShapeBase not in ClassView tree About Doxygen, The price is right, but it doesn't [i]appear[/i] to do everything I want/need. Cer... read more 11/07/2002 (4:20 pm)
Visual C++: ShapeBase not in ClassView tree Guys, if you want a much better system check out Source Insight. It's so much better at viewing i... read more 11/07/2002 (1:44 pm)
Visual C++: ShapeBase not in ClassView tree Personally I uninstalled VA shortly after installing it. More annoyance than benefit. As for VS, as ... read more 11/06/2002 (2:28 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) You'd rather not put holes in your firewall for CVS? So your big problem with CVS is the ports? Just... read more 11/06/2002 (2:26 pm)
Weekly Moderated Chats ... This thread casts the IRC channel in a bad light, so perhaps some of the history of the situation wi... read more 11/06/2002 (12:17 pm)
Weekly Moderated Chats ... James, For once I agree with you.... read more 11/05/2002 (6:01 pm)
Weekly Moderated Chats ... Jay, I've heard you mention the 'chased away from IRC' complaints before. In my experience, there... read more 11/05/2002 (10:40 am)
Anyone interested in programming classes? Spock, I consider myself to be a damned fine programmer, but if you can convince me that you real... read more 11/04/2002 (10:51 am)
dynamic datablock interest? hmm... I admit to being somewhat perterbed that you don't see the use, but I guess I can take a m... read more 11/03/2002 (4:36 pm)
1 field or more?Just a question to you proffesional GG members I think you greatly underestimate the experience and dedication required for mastery.... read more 11/03/2002 (3:39 pm)
Source Backups with Python Interesting, but what are the advantages of SourceJammer? We already have CVS running on all systems... read more 11/03/2002 (3:37 pm)
Pornographic games utilizing 3D technology Eric Risser, Your entire argument is based on the flawed concept that 'sex is bad'. You should th... read more 11/03/2002 (11:09 am)
Pornographic games utilizing 3D technology Are you talking about the [url=http://www.mecha.net/iBrator/ibrator.htm]iBrator[/url]? It will he... read more 11/03/2002 (9:59 am)
SimSet::iterator/SimSetIterator Did you check to see if half of them were ghosts?... read more 11/03/2002 (9:07 am)
dynamic datablock interest? The level of interest shown will directly effect the amount of time I put into this.... read more 11/03/2002 (9:01 am)
SimSet::iterator/SimSetIterator It seems to me that some detail or leap of logic is not clearly explained in your post. Why do you t... read more 11/03/2002 (8:44 am)
bump mapping I take it you'd have to fill out some form or something to be able to post in these proposed forums?... read more 11/02/2002 (11:12 pm)
Pornographic games utilizing 3D technology Interesting posts Chris and Nathan. Would you care to explain how exactly this is childish and di... read more 11/02/2002 (9:34 pm)
Searching post body. I second... um third this motion.... read more 11/02/2002 (7:38 pm)
server local datablocks I'm sorry for not being detailed enough in my original post. I'm not using datablocks as per Torq... read more 11/02/2002 (6:52 am)
Help Wanted Ads should allow comments That's an interesting thread. Frankly I wouldn't have even considered applying for that job posti... read more 11/02/2002 (6:39 am)
Independant game developers Australia website Stephen, In response to your assertion that I had prior contact with you, I checked all of my ema... read more 11/02/2002 (4:41 am)
1 field or more?Just a question to you proffesional GG members Luis, As a programmer I've decided to specialize instead of generalize. The reason for this is th... read more 11/02/2002 (4:24 am)
Help Wanted Ads should allow comments Stephen, Are you aware that there's more to being a 'pro' than money and experience? Try acting l... read more 11/02/2002 (4:20 am)
Major Bug: FindObject: StringTable Lookup Alright you got me into this function so here's my final answer: [code] StringTableEntry _String... read more 11/01/2002 (9:50 am)
Major Bug: FindObject: StringTable Lookup Joshua mentioned that lookupn is not a good name for the modified function. May I suggest a global r... read more 11/01/2002 (9:12 am)
Major Bug: FindObject: StringTable Lookup Joshua, You're right that was a bug. I knew something seemed wrong about the whole deal. Perhaps ... read more 11/01/2002 (8:47 am)
Major Bug: FindObject: StringTable Lookup A few comments, 1. After looking through the code, it seems that your fix does [i]exactly the sam... read more 11/01/2002 (7:08 am)
Independant game developers Australia website Stephen, Thank you for sending me such an informative unsolicited email about your website, as a ... read more 11/01/2002 (2:51 am)
Server-side Scripting Object ID Problem: Off-by-one Perhaps, but it's hard to take a problem seriously before you've encountered it. I'm sure that when ... read more 11/01/2002 (1:29 am)
Display timer countdown on the screen. Yes, something like that... read more 10/31/2002 (11:26 am)
Display timer countdown on the screen. I imagine that you could schedule an update for every second, or you could modify the default Torque... read more 10/31/2002 (11:11 am)
Editing the Engine Let this topic die... read more 10/31/2002 (9:58 am)
Source Backups with Python This is a nice tool to prevent catastrophic losses, but I strongly suggest that everyone use a sourc... read more 10/31/2002 (9:55 am)
Space flight/battle sim...is this engine suitable? I haven't heard of many problems with Torque on modern hardware. Though, exploiting is properly is a... read more 10/29/2002 (7:30 pm)
Lighting players on fire. Actually I was planning on doing something similar, but I'd really like to make the fire effect loca... read more 10/28/2002 (8:55 pm)
Space flight/battle sim...is this engine suitable? There are already a few space games for Torque, so it's possible. If you want to have high velocity,... read more 10/27/2002 (7:38 am)
Editing the Engine Jarvinen, You want a more mature answer? Take responsibility for yourself and take the time and e... read more 10/27/2002 (5:04 am)
Page «Previous 1 2