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Glen "ThaBonadingus" Reece's Forum Posts

Thread Post Date Posted
What do ya think? [url=http://www.torquepowered.com/community/blogs/view/18909]Game is done, i posted a blog.[/url] ... read more 12/11/2009 (1:17 pm)
What do ya think? Thanks man, we received your email and replied to it. I just now noticed that you posted here as it'... read more 08/27/2009 (12:54 am)
What would you like to see addressed in Torque 3D? Detachable bones. A good example would be from Jedi Outcast, where you could use a cheat to take off... read more 06/25/2009 (2:31 pm)
What do ya think? Well it's more of a teaser actually, it's very short, I recommend watching in HQ and Fullscreen: [y... read more 04/22/2009 (12:42 pm)
What do ya think? Hello again guys, forgot to mention that we had another trailer done, this one is just gameplay, wit... read more 04/20/2009 (8:59 pm)
TGEA - The Good, The Bad, and The Ugly. :D anyone got an answer?... read more 03/29/2009 (8:59 pm)
TGEA - The Good, The Bad, and The Ugly. What's the highest and lowest number that variables can handle in TGEA? Or is it possible to make n... read more 03/18/2009 (8:00 am)
TGEA - The Good, The Bad, and The Ugly. [quote]Just to chime in on the camera - it is actually very easy to modify how the camera behaves in... read more 02/12/2009 (4:15 pm)
Torque 3D Documentation Discussion More or less, all of it. Renderer, Core(sound, video, etc), Particles, Entities, Camera controls, et... read more 02/12/2009 (7:10 am)
What would you like to see addressed in Torque 3D? Even though some would consider mkv to be horrible, It is just another format. You can encode h.264 ... read more 02/11/2009 (7:32 pm)
Torque 3D Documentation Discussion Another one: An in depth explanation of the source that can make it easier to edit.... read more 02/11/2009 (7:05 am)
TGEA - The Good, The Bad, and The Ugly. Thanks. I intend to make most of my content from scratch in code anyway, I prefer it. The style of m... read more 02/10/2009 (3:57 pm)
What would you like to see addressed in Torque 3D? Another suggestion: Allow the engine to support [url=http://www.matroska.org/index.html]Matroska vid... read more 02/10/2009 (8:40 am)
What would you like to see addressed in Torque 3D? @Matt: I'm all for dropping DX8, because (as a hardware example) more than 60% of the people who eve... read more 02/07/2009 (9:50 pm)
What would you like to see addressed in Torque 3D? [quote]Matt Fairfax: It is on our radar (Steven Garcia was just bugging me about it the other day) b... read more 02/04/2009 (9:09 am)
Torque 3D Documentation Discussion Nice to hear. It's just that I'd like to see a big explanation of all the functions available in T3D... read more 02/04/2009 (9:02 am)
What would you like to see addressed in Torque 3D? :D It kind of annoyed me in the demo, I kept maximizing it, but Maximize is significantly slower tha... read more 02/03/2009 (8:36 am)
TGEA - The Good, The Bad, and The Ugly. You guys have been really helpful. Thank you all for the help so far. Looking forward to brett's nex... read more 02/03/2009 (8:30 am)
What would you like to see addressed in Torque 3D? Another suggestion: Allowing you to open the mission editor while in fullscreen. I'm not sure if thi... read more 02/03/2009 (7:09 am)
Torque 3D Documentation Discussion I would like to see the documentation similar to [url=http://www.conitec.net/beta/acknex.htm]this[/u... read more 02/03/2009 (7:05 am)
TGEA - The Good, The Bad, and The Ugly. Sounds good, except for the camera stuff... I figure though that camera is handled through models, t... read more 01/27/2009 (7:49 am)
List of website "issues" 82) a suggestion: when you buy a product and go back to the product page, instead of it saying "... read more 01/24/2009 (9:59 pm)
What do ya think? :D nice comments indeed. The graphics are a bit updated and the characters are being redrawn. The ch... read more 01/24/2009 (8:59 pm)
TGEA - The Good, The Bad, and The Ugly. Could I see some code examples? Few more questions: Is it possible to allow for users to "... read more 01/23/2009 (9:37 pm)
TGEA - The Good, The Bad, and The Ugly. @Ross: ok, that's cool. That is interesting. As before mentioned I am currently using 3DGS and th... read more 01/23/2009 (3:06 pm)
TGEA - The Good, The Bad, and The Ugly. Ok, I do have a couple more questions: 1. How is the shader editor? The engine describes "cl... read more 01/22/2009 (9:22 pm)
What would you like to see addressed in Torque 3D? [quote]One of the big reasons I won't ever buy a Torque engine again... You guys always... ALWAYS ca... read more 01/21/2009 (6:47 pm)
Question about Torque mission editor, Hmm, that's odd, the textures always blend for me, I'm just using the demo, but it should do the sam... read more 01/21/2009 (7:58 am)
TGEA - The Good, The Bad, and The Ugly. Yes, I have looked into InstantAction, and by what explanation you've given me, you've really renewe... read more 01/19/2009 (8:25 am)
TGEA - The Good, The Bad, and The Ugly. Thanks for the great explanation. I've noticed that you are a programmer, so from the programmer's p... read more 01/18/2009 (3:50 pm)
What would you like to see addressed in Torque 3D? @Michael & Tom: I do think that would be a great idea as well, considering that our company plan... read more 01/17/2009 (9:32 pm)
What would you like to see addressed in Torque 3D? Thanks for the link, things are hard to find on this new site, and I never saw it before. Could t... read more 01/16/2009 (8:57 pm)
What would you like to see addressed in Torque 3D? Seems like some good ideas here. First, I'll say that I have not purchased TGEA yet, but I may wa... read more 01/16/2009 (8:24 pm)
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