Glen "ThaBonadingus" Reece's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Post-Processing Matrices and Floats | Bill, you can use Post-Processing effects and any torque script stuff. Since I don't know Torque Scr... read more | 05/13/2010 (8:05 pm) |
| Post-Processing Matrices and Floats | Thanks Tom, but I'm binary only. :)... read more | 05/10/2010 (1:36 pm) |
| Official Torque 3D Documentation Feedback | Go here: http://docs.torquepowered.com/torque-3d/official/ then go to World Editor -> Editors ... read more | 04/10/2010 (3:37 pm) |
| Official Torque 3D Documentation Feedback | works for me @.@ maybe they fixed it before I saw it... read more | 04/10/2010 (10:02 am) |
| Why WAS Torque3D documentation so poor? | Cool, looking forward to each function page being properly implemented and on their correct pages. K... read more | 04/01/2010 (11:57 am) |
| Why WAS Torque3D documentation so poor? | Yay alpha docs! :D Well, first off, as I mentioned before I love the chm format, that still stands f... read more | 03/29/2010 (6:47 pm) |
| Why WAS Torque3D documentation so poor? | @Mich: Thanks. Looking forward to some stuff soon. I still can't vouch for T3D's rendering ability (... read more | 03/25/2010 (8:00 am) |
| Why WAS Torque3D documentation so poor? | That's ok, I shouldn't have posted about the engine itself, I just misunderstood your previous post ... read more | 03/25/2010 (7:37 am) |
| Using PhysX | [quote]I don't believe any scripting would apply to the Demo in T3D, although Tom knows all about th... read more | 03/24/2010 (10:14 am) |
| Using PhysX | Your link was to the main page, but I found it. Thanks a lot rex. Then with this info, you could ... read more | 03/24/2010 (8:53 am) |
| Using PhysX | That's cool. So I take it that the "getNode" stuff is in-engine functions or more or less ... read more | 03/24/2010 (8:12 am) |
| Why WAS Torque3D documentation so poor? | Ahhh...Either way...my last post stands.... read more | 03/24/2010 (8:09 am) |
| Why WAS Torque3D documentation so poor? | [quote]Haha. Is that an Old Yeller or horse reference? =)[/quote] Naw, more like...executioner st... read more | 03/24/2010 (7:24 am) |
| Using PhysX | Well, I gots a question for use. (I have a question for you.) Can you attach to bones (or get the... read more | 03/24/2010 (7:14 am) |
| Why WAS Torque3D documentation so poor? | Ok, Mich...sorry guy but we're gonna have to take you out back and have you shot....no choice... ... read more | 03/23/2010 (10:20 am) |
| Why WAS Torque3D documentation so poor? | I think It might be the top interface or something...I dunno...maybe something else. I can't really ... read more | 03/22/2010 (5:31 pm) |
| Why WAS Torque3D documentation so poor? | [quote]Sort of. CHM has always been a favored format for technial documentation. Havok's CHM docs ar... read more | 03/22/2010 (1:18 pm) |
| Why WAS Torque3D documentation so poor? | Ok, Yea...That looks good, and actually It's similar to what I was wanting too. I take it you guys a... read more | 03/21/2010 (5:51 pm) |
| Why WAS Torque3D documentation so poor? | [quote]And examples? Like what Glen was expressing in his comment #133... I liked what I saw, inclu... read more | 03/20/2010 (4:58 pm) |
| Why WAS Torque3D documentation so poor? | Sweet. Ok, so you guys hurry along and do those docs! Just kidding of course ;) But hey, If yo... read more | 03/20/2010 (3:54 pm) |
| Why WAS Torque3D documentation so poor? | Well I like the layout of what Mich posted, but I just think that two things need to be done: 1: ... read more | 03/19/2010 (7:48 pm) |
| Why WAS Torque3D documentation so poor? | Why not make a "sub-site" for tutorials? I don't mean like TDN, just a tutorial site. I... read more | 03/17/2010 (3:52 pm) |
| Why WAS Torque3D documentation so poor? | @Richard: I agree. I think the job of GarageGames would be to make very small simple tutorials, not ... read more | 03/17/2010 (11:47 am) |
| Using PhysX | Thanks, although I don't see myself doing that kind of coding anytime soon, it is something I'd like... read more | 03/17/2010 (11:31 am) |
| Why WAS Torque3D documentation so poor? | @Mich: Yea, that's what I was thinking of in terms of full reference. That is very similar to our pr... read more | 03/16/2010 (2:47 pm) |
| Using PhysX | Well pffffff (should be blown in the form of a raspberry). If you do get any info on it, please p... read more | 03/16/2010 (2:29 pm) |
| Why WAS Torque3D documentation so poor? | That was uncalled for... As for the API they said it will be released, so just be patient. @St... read more | 03/16/2010 (10:32 am) |
| Why WAS Torque3D documentation so poor? | @Mich: That's good to know. I've been sticking closer to your updates and stuff since we actually bo... read more | 03/14/2010 (12:25 pm) |
| Why WAS Torque3D documentation so poor? | Just chiming in: According to Mich, on his first or second post, they aren't putting out 1.1 with... read more | 03/14/2010 (12:00 am) |
| Official Torque 3D Documentation Feedback | @Giorgio: I think that is the Torque Developer Network, but it needs to be updated to accomodate Tor... read more | 03/11/2010 (8:35 am) |
| TorqueScript reference guide | I know this is an old resource, but is there an updated version that I could use as a reference?... read more | 03/11/2010 (8:23 am) |
| Solid Line Around Objects Silhouette | I wanted to say thanks Matt for such a great resource, and you too Konrad. I plan to use Matt's f... read more | 03/11/2010 (8:19 am) |
| how can i just use bloom effect? | Wow...Wasn't even looking for this but found it anyway. I didn't think about doing dialogues like th... read more | 03/11/2010 (8:17 am) |
| Co-op in Torque 3D? | Why? If you want 2 player split screen I'm not sure you'd use them as separate connections. I think... read more | 03/10/2010 (3:24 pm) |
| Toon Shading outline help | Sorry for the double posts. I think I found the issue. I found that the shader is using the prepa... read more | 03/04/2010 (7:51 pm) |
| Toon Shading outline help | Thanks, I'm sure it's running after everything now, but I think I might have looked at it from the w... read more | 03/02/2010 (7:37 pm) |
| Toon Shading outline help | Can anyone help with this?... read more | 03/02/2010 (1:08 pm) |
| Question about the license... | I installed the demo for him yesterday so it's no problem. Just thought I'd mention that it's on my ... read more | 03/02/2010 (12:48 pm) |
| Question about the license... | I forgot to mention that I wouldn't be installing it on another pc. He'd be using it on my pc.... read more | 03/02/2010 (9:45 am) |
| Question about the license... | Ok, thanks guys.... read more | 03/01/2010 (3:49 pm) |
| Question about the license... | I got one more question Mich. My younger brother wants to start learning some level design and st... read more | 03/01/2010 (12:28 pm) |
| Co-op in Torque 3D? | Juan, you might have to update the syntax of the code for T3D.... read more | 02/12/2010 (11:21 am) |
| Toon Shading outline help | I figure I need to use it to somehow "layer" the post processing effect (PPE :P) to be ren... read more | 02/09/2010 (1:09 am) |
| Toon Shading outline help | The first is probably what I'm looking for Konrad. The only thing is since I don't really know torqu... read more | 02/07/2010 (11:57 pm) |
| Toon Shading outline help | Thanks konrad. I've modified the code that steve linked me to, of course I'm just playing around wit... read more | 02/06/2010 (3:33 pm) |
| Toon Shading outline help | Then yea, I take it that it would probably have to be only selected entities. It makes sense that wa... read more | 02/05/2010 (9:31 pm) |
| Toon Shading outline help | hmmm... it looks good. Is there a way to just get it to do "silhouettes" of characters rat... read more | 02/05/2010 (6:19 pm) |
| Access to betas and TGEA | mkay, thanks mich.... read more | 02/02/2010 (3:48 pm) |
| Question about the license... | That's no problem Mich, he got T3D last week as a matter of fact. We haven't moved up to the Comm ed... read more | 01/26/2010 (8:50 pm) |
| Question about the license... | Thanks Mich, My pc at home can be accessed by family and the same with the one at the office, but th... read more | 01/26/2010 (3:08 pm) |