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Glen "ThaBonadingus" Reece's Forum Posts

Thread Post Date Posted
Post-Processing Matrices and Floats Bill, you can use Post-Processing effects and any torque script stuff. Since I don't know Torque Scr... read more 05/13/2010 (8:05 pm)
Post-Processing Matrices and Floats Thanks Tom, but I'm binary only. :)... read more 05/10/2010 (1:36 pm)
Official Torque 3D Documentation Feedback Go here: http://docs.torquepowered.com/torque-3d/official/ then go to World Editor -> Editors ... read more 04/10/2010 (3:37 pm)
Official Torque 3D Documentation Feedback works for me @.@ maybe they fixed it before I saw it... read more 04/10/2010 (10:02 am)
Why WAS Torque3D documentation so poor? Cool, looking forward to each function page being properly implemented and on their correct pages. K... read more 04/01/2010 (11:57 am)
Why WAS Torque3D documentation so poor? Yay alpha docs! :D Well, first off, as I mentioned before I love the chm format, that still stands f... read more 03/29/2010 (6:47 pm)
Why WAS Torque3D documentation so poor? @Mich: Thanks. Looking forward to some stuff soon. I still can't vouch for T3D's rendering ability (... read more 03/25/2010 (8:00 am)
Why WAS Torque3D documentation so poor? That's ok, I shouldn't have posted about the engine itself, I just misunderstood your previous post ... read more 03/25/2010 (7:37 am)
Using PhysX [quote]I don't believe any scripting would apply to the Demo in T3D, although Tom knows all about th... read more 03/24/2010 (10:14 am)
Using PhysX Your link was to the main page, but I found it. Thanks a lot rex. Then with this info, you could ... read more 03/24/2010 (8:53 am)
Using PhysX That's cool. So I take it that the "getNode" stuff is in-engine functions or more or less ... read more 03/24/2010 (8:12 am)
Why WAS Torque3D documentation so poor? Ahhh...Either way...my last post stands.... read more 03/24/2010 (8:09 am)
Why WAS Torque3D documentation so poor? [quote]Haha. Is that an Old Yeller or horse reference? =)[/quote] Naw, more like...executioner st... read more 03/24/2010 (7:24 am)
Using PhysX Well, I gots a question for use. (I have a question for you.) Can you attach to bones (or get the... read more 03/24/2010 (7:14 am)
Why WAS Torque3D documentation so poor? Ok, Mich...sorry guy but we're gonna have to take you out back and have you shot....no choice... ... read more 03/23/2010 (10:20 am)
Why WAS Torque3D documentation so poor? I think It might be the top interface or something...I dunno...maybe something else. I can't really ... read more 03/22/2010 (5:31 pm)
Why WAS Torque3D documentation so poor? [quote]Sort of. CHM has always been a favored format for technial documentation. Havok's CHM docs ar... read more 03/22/2010 (1:18 pm)
Why WAS Torque3D documentation so poor? Ok, Yea...That looks good, and actually It's similar to what I was wanting too. I take it you guys a... read more 03/21/2010 (5:51 pm)
Why WAS Torque3D documentation so poor? [quote]And examples? Like what Glen was expressing in his comment #133... I liked what I saw, inclu... read more 03/20/2010 (4:58 pm)
Why WAS Torque3D documentation so poor? Sweet. Ok, so you guys hurry along and do those docs! Just kidding of course ;) But hey, If yo... read more 03/20/2010 (3:54 pm)
Why WAS Torque3D documentation so poor? Well I like the layout of what Mich posted, but I just think that two things need to be done: 1: ... read more 03/19/2010 (7:48 pm)
Why WAS Torque3D documentation so poor? Why not make a "sub-site" for tutorials? I don't mean like TDN, just a tutorial site. I... read more 03/17/2010 (3:52 pm)
Why WAS Torque3D documentation so poor? @Richard: I agree. I think the job of GarageGames would be to make very small simple tutorials, not ... read more 03/17/2010 (11:47 am)
Using PhysX Thanks, although I don't see myself doing that kind of coding anytime soon, it is something I'd like... read more 03/17/2010 (11:31 am)
Why WAS Torque3D documentation so poor? @Mich: Yea, that's what I was thinking of in terms of full reference. That is very similar to our pr... read more 03/16/2010 (2:47 pm)
Using PhysX Well pffffff (should be blown in the form of a raspberry). If you do get any info on it, please p... read more 03/16/2010 (2:29 pm)
Why WAS Torque3D documentation so poor? That was uncalled for... As for the API they said it will be released, so just be patient. @St... read more 03/16/2010 (10:32 am)
Why WAS Torque3D documentation so poor? @Mich: That's good to know. I've been sticking closer to your updates and stuff since we actually bo... read more 03/14/2010 (12:25 pm)
Why WAS Torque3D documentation so poor? Just chiming in: According to Mich, on his first or second post, they aren't putting out 1.1 with... read more 03/14/2010 (12:00 am)
Official Torque 3D Documentation Feedback @Giorgio: I think that is the Torque Developer Network, but it needs to be updated to accomodate Tor... read more 03/11/2010 (8:35 am)
TorqueScript reference guide I know this is an old resource, but is there an updated version that I could use as a reference?... read more 03/11/2010 (8:23 am)
Solid Line Around Objects Silhouette I wanted to say thanks Matt for such a great resource, and you too Konrad. I plan to use Matt's f... read more 03/11/2010 (8:19 am)
how can i just use bloom effect? Wow...Wasn't even looking for this but found it anyway. I didn't think about doing dialogues like th... read more 03/11/2010 (8:17 am)
Co-op in Torque 3D? Why? If you want 2 player split screen I'm not sure you'd use them as separate connections. I think... read more 03/10/2010 (3:24 pm)
Toon Shading outline help Sorry for the double posts. I think I found the issue. I found that the shader is using the prepa... read more 03/04/2010 (7:51 pm)
Toon Shading outline help Thanks, I'm sure it's running after everything now, but I think I might have looked at it from the w... read more 03/02/2010 (7:37 pm)
Toon Shading outline help Can anyone help with this?... read more 03/02/2010 (1:08 pm)
Question about the license... I installed the demo for him yesterday so it's no problem. Just thought I'd mention that it's on my ... read more 03/02/2010 (12:48 pm)
Question about the license... I forgot to mention that I wouldn't be installing it on another pc. He'd be using it on my pc.... read more 03/02/2010 (9:45 am)
Question about the license... Ok, thanks guys.... read more 03/01/2010 (3:49 pm)
Question about the license... I got one more question Mich. My younger brother wants to start learning some level design and st... read more 03/01/2010 (12:28 pm)
Co-op in Torque 3D? Juan, you might have to update the syntax of the code for T3D.... read more 02/12/2010 (11:21 am)
Toon Shading outline help I figure I need to use it to somehow "layer" the post processing effect (PPE :P) to be ren... read more 02/09/2010 (1:09 am)
Toon Shading outline help The first is probably what I'm looking for Konrad. The only thing is since I don't really know torqu... read more 02/07/2010 (11:57 pm)
Toon Shading outline help Thanks konrad. I've modified the code that steve linked me to, of course I'm just playing around wit... read more 02/06/2010 (3:33 pm)
Toon Shading outline help Then yea, I take it that it would probably have to be only selected entities. It makes sense that wa... read more 02/05/2010 (9:31 pm)
Toon Shading outline help hmmm... it looks good. Is there a way to just get it to do "silhouettes" of characters rat... read more 02/05/2010 (6:19 pm)
Access to betas and TGEA mkay, thanks mich.... read more 02/02/2010 (3:48 pm)
Question about the license... That's no problem Mich, he got T3D last week as a matter of fact. We haven't moved up to the Comm ed... read more 01/26/2010 (8:50 pm)
Question about the license... Thanks Mich, My pc at home can be accessed by family and the same with the one at the office, but th... read more 01/26/2010 (3:08 pm)