Game Development Community

Roger Smith's Forum Posts

Thread Post Date Posted
Using Energy as Ammo for Vehicle Yes Chad, you must set the following in your weapon script. This will add energy weapon and energy ... read more 03/27/2007 (11:48 am)
Can't run tank tracks Maybe an animated texture could work instead of animating the mesh. Otherwise i guess you need to us... read more 03/26/2007 (11:37 pm)
The last update from GG was 6/13. Well, look at whos profiting here. Just GG's games like MB and TT................... says alot... read more 07/24/2003 (12:27 am)
Graveyard of dead projects Matthew: umm yeah OPL is the best choice (no longer maintained though). Djaggernaut: Why is does th... read more 07/23/2003 (10:55 pm)
Thinking of buying Torque, Has Questions Somewhere back about 6-8 months i noticed they stopped updating torque. i also read that they were p... read more 06/22/2003 (9:12 am)
Thinking of buying Torque, Has Questions You ca expect to get what you pay for with torque, its comparable to most free 3d sdk's. The illusio... read more 06/19/2003 (7:10 am)
Graveyard of dead projects C'MON people weve been through this several times. There already is a license for OpenContent. Actua... read more 05/10/2003 (12:49 am)
Graveyard of dead projects hmm, This is something ill definetly take advantage of >:)... read more 05/09/2003 (12:54 pm)
Graveyard of dead projects I am interested in starting an open-content standard. I too have amassed a large sum of useable and ... read more 05/09/2003 (3:47 am)
A new Torque editor. Hey, J i havnt exported those actors yet. I need to figure out how to export all the different anima... read more 05/09/2003 (2:19 am)
Max to DTS conversion needed. hey no tag cool :) yeah cant you import to milkshape? these animations are going to drive me nuts ex... read more 04/29/2003 (5:36 pm)
Max to DTS conversion needed. there actualy .3ds files. yeah please dont use image tags. that function is there so people can disp... read more 04/29/2003 (2:06 pm)
Max to DTS conversion needed. Send me an e-mail at tribes4u@insightbb.com exporting dosnt take much effort :)... read more 04/28/2003 (3:32 pm)
Tribes: Vengeance Revealed ? with Unreal !?? Yeah uhh tribes 2 was dissapointing in some ways, but AWESOME in other ways. It fell short in conten... read more 04/25/2003 (6:09 pm)
Quark VS Hammer Hammer can/will-eventually destroy your maps or portions of it. Its basicly for making half-life mod... read more 04/23/2003 (5:05 pm)
How to get a screenshot pulled by morning Thats not cool. I guess we lose.... read more 04/22/2003 (3:21 pm)
QuArk question: Watery/non-watery textures? It automaticly selects the faces in question after you receive tha error :)... read more 04/21/2003 (1:56 am)
Help with weapons on a vehicle Thanks, its a big mess but atleast its been stripped of all the extra unwanted code.... read more 04/21/2003 (1:07 am)
help with weapons on vehicles Please i dont want to use or debate the qualities of deathcar.cs I do not want the vehicle to have t... read more 04/20/2003 (11:51 pm)
help with weapons on vehicles no, its just ive heard look at deathcar so many times, i was afraid anthony or someone else would co... read more 04/20/2003 (11:12 am)
help with weapons on vehicles Please dont post the deathcar script. just delete both those snippets dont waste GG's hard drive re-... read more 04/20/2003 (6:47 am)
help with weapons on vehicles I do not need the vehicle datablocks or mount information, Just the weapon code. The code that handl... read more 04/20/2003 (3:31 am)
help with weapons on vehicles Please no more posts linking to deathcar's script. It isnt working correctly.... read more 04/20/2003 (1:57 am)
RPG math Attributes Races Classes Skills Levels Minimum/Maximum for all of the above. ORC- restricted ... read more 04/18/2003 (7:05 am)
Fellow countryman ... malayasia wow thats far away from me. How are the internet connections in malayasia? I know singapor... read more 04/17/2003 (8:19 pm)
Creating a sports game with TGE It would take much more work modyfying torque than it would to write your own engine. Torque cant co... read more 04/17/2003 (1:27 am)
Shadowbane, what a computer game shouldn't be Great review man! I love honesty. I laugh at the lameness! Theyll be asking in 15 years why theyre 1... read more 03/26/2003 (7:54 pm)
Buying Prefab structures & vehicles rofl "cut! print!" "Well fix it in post!"... read more 03/24/2003 (2:42 pm)
Why are we so greedy ? I dont consider 3d math the entire spectrum of code put into a game engine. But i consider it the ro... read more 03/24/2003 (1:58 pm)
Buying Prefab structures & vehicles Viewpoint has a HUGE archive of objects maybe millions all at different polycounts. You can buy each... read more 03/24/2003 (1:48 pm)
Why are we so greedy ? The only sollution for success in the game industry to me seems to be to sell my soul to the devil a... read more 03/23/2003 (11:51 pm)
QuakeII Indie Platform Josh- heres one of the best Q2 distro's ive seen! [url]http://www.planetquake.com/quake2max/q2max_f... read more 03/15/2003 (1:56 pm)
QuakeII Indie Platform The resources available for quake2 are very comprehensive.... read more 03/15/2003 (11:17 am)
Weapon recoil and Reload animations ISnt there a barrelDUMMY in the weapon scene? couldnt you animate that with weapon recoil? wouldnt t... read more 03/14/2003 (1:00 pm)
TEP Community expanding for mappers Arnt you the guy whos making the tactical assualt game? What kind of enhancements has TEP done thus ... read more 03/13/2003 (2:42 am)
Considering Torque... I always feel better about torque when i remember its totally portable :D... read more 03/11/2003 (9:43 pm)
TGERad - Radiosity Hmm... Why not just make quark use, a prerequisite. It is vastly superior in every possible way (cep... read more 03/11/2003 (6:15 am)
TGERad - Radiosity There is no way in the current format to name or flag individual faces other than for texturing purp... read more 03/11/2003 (5:58 am)
TGERad - Radiosity Josh, couldnt you use the brush name to flag special polygons? 220 map lets you name brush's etc. Li... read more 03/11/2003 (5:40 am)
mirrorSubobjects And behold the lord said let ther be radiated diffused lighting reflected with stencil mirrors in to... read more 03/10/2003 (10:47 pm)
TGERad - Radiosity And the lord said let there be radiated diffuse lighting in torque interiors, and there was :D... read more 03/10/2003 (7:38 pm)
Master Server Prototype Available this is really cool, thank you for contributing.... read more 03/10/2003 (4:41 pm)
Terrain Painter what size brush are you using? theres like 8 different sizes and 2 different brush shapes available.... read more 03/10/2003 (3:58 pm)
TGERad - Radiosity is that a giant easy bake oven hes in then? :P looks uber cool, were all glad your a part of the com... read more 03/10/2003 (3:45 pm)
Where are the programmers? Germany has produced alot of game software aswell as austria and france. New zealand is also saturat... read more 03/10/2003 (3:43 pm)
Where are the programmers? Yeah im kinda erked about invasionworks. I told them about torque and mike stoddart's project a year... read more 03/10/2003 (2:22 am)
Where are the programmers? LOL dont you understand? If you need them to code for you theyre not going to do anything they would... read more 03/09/2003 (9:42 pm)
TGERad - Radiosity I think itll just be a patch for Map2Dif, but like he said theres so many possible lightmap compilat... read more 03/09/2003 (1:50 pm)
MultiPlayer Master Server?! Is there a tutorial for setting up a torque demo app master server?... read more 03/09/2003 (1:47 pm)
Slow frame rate with flying vehicle! Whats the visibility set at? you might want to trim that slightly. maybe do work on the fog layers? ... read more 03/09/2003 (1:45 pm)
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