Roger Smith's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Using Energy as Ammo for Vehicle | Yes Chad, you must set the following in your weapon script. This will add energy weapon and energy ... read more | 03/27/2007 (11:48 am) |
| Can't run tank tracks | Maybe an animated texture could work instead of animating the mesh. Otherwise i guess you need to us... read more | 03/26/2007 (11:37 pm) |
| The last update from GG was 6/13. | Well, look at whos profiting here. Just GG's games like MB and TT................... says alot... read more | 07/24/2003 (12:27 am) |
| Graveyard of dead projects | Matthew: umm yeah OPL is the best choice (no longer maintained though). Djaggernaut: Why is does th... read more | 07/23/2003 (10:55 pm) |
| Thinking of buying Torque, Has Questions | Somewhere back about 6-8 months i noticed they stopped updating torque. i also read that they were p... read more | 06/22/2003 (9:12 am) |
| Thinking of buying Torque, Has Questions | You ca expect to get what you pay for with torque, its comparable to most free 3d sdk's. The illusio... read more | 06/19/2003 (7:10 am) |
| Graveyard of dead projects | C'MON people weve been through this several times. There already is a license for OpenContent. Actua... read more | 05/10/2003 (12:49 am) |
| Graveyard of dead projects | hmm, This is something ill definetly take advantage of >:)... read more | 05/09/2003 (12:54 pm) |
| Graveyard of dead projects | I am interested in starting an open-content standard. I too have amassed a large sum of useable and ... read more | 05/09/2003 (3:47 am) |
| A new Torque editor. | Hey, J i havnt exported those actors yet. I need to figure out how to export all the different anima... read more | 05/09/2003 (2:19 am) |
| Max to DTS conversion needed. | hey no tag cool :) yeah cant you import to milkshape? these animations are going to drive me nuts ex... read more | 04/29/2003 (5:36 pm) |
| Max to DTS conversion needed. | there actualy .3ds files. yeah please dont use image tags. that function is there so people can disp... read more | 04/29/2003 (2:06 pm) |
| Max to DTS conversion needed. | Send me an e-mail at tribes4u@insightbb.com exporting dosnt take much effort :)... read more | 04/28/2003 (3:32 pm) |
| Tribes: Vengeance Revealed ? with Unreal !?? | Yeah uhh tribes 2 was dissapointing in some ways, but AWESOME in other ways. It fell short in conten... read more | 04/25/2003 (6:09 pm) |
| Quark VS Hammer | Hammer can/will-eventually destroy your maps or portions of it. Its basicly for making half-life mod... read more | 04/23/2003 (5:05 pm) |
| How to get a screenshot pulled by morning | Thats not cool. I guess we lose.... read more | 04/22/2003 (3:21 pm) |
| QuArk question: Watery/non-watery textures? | It automaticly selects the faces in question after you receive tha error :)... read more | 04/21/2003 (1:56 am) |
| Help with weapons on a vehicle | Thanks, its a big mess but atleast its been stripped of all the extra unwanted code.... read more | 04/21/2003 (1:07 am) |
| help with weapons on vehicles | Please i dont want to use or debate the qualities of deathcar.cs I do not want the vehicle to have t... read more | 04/20/2003 (11:51 pm) |
| help with weapons on vehicles | no, its just ive heard look at deathcar so many times, i was afraid anthony or someone else would co... read more | 04/20/2003 (11:12 am) |
| help with weapons on vehicles | Please dont post the deathcar script. just delete both those snippets dont waste GG's hard drive re-... read more | 04/20/2003 (6:47 am) |
| help with weapons on vehicles | I do not need the vehicle datablocks or mount information, Just the weapon code. The code that handl... read more | 04/20/2003 (3:31 am) |
| help with weapons on vehicles | Please no more posts linking to deathcar's script. It isnt working correctly.... read more | 04/20/2003 (1:57 am) |
| RPG math | Attributes Races Classes Skills Levels Minimum/Maximum for all of the above. ORC- restricted ... read more | 04/18/2003 (7:05 am) |
| Fellow countryman ... | malayasia wow thats far away from me. How are the internet connections in malayasia? I know singapor... read more | 04/17/2003 (8:19 pm) |
| Creating a sports game with TGE | It would take much more work modyfying torque than it would to write your own engine. Torque cant co... read more | 04/17/2003 (1:27 am) |
| Shadowbane, what a computer game shouldn't be | Great review man! I love honesty. I laugh at the lameness! Theyll be asking in 15 years why theyre 1... read more | 03/26/2003 (7:54 pm) |
| Buying Prefab structures & vehicles | rofl "cut! print!" "Well fix it in post!"... read more | 03/24/2003 (2:42 pm) |
| Why are we so greedy ? | I dont consider 3d math the entire spectrum of code put into a game engine. But i consider it the ro... read more | 03/24/2003 (1:58 pm) |
| Buying Prefab structures & vehicles | Viewpoint has a HUGE archive of objects maybe millions all at different polycounts. You can buy each... read more | 03/24/2003 (1:48 pm) |
| Why are we so greedy ? | The only sollution for success in the game industry to me seems to be to sell my soul to the devil a... read more | 03/23/2003 (11:51 pm) |
| QuakeII Indie Platform | Josh- heres one of the best Q2 distro's ive seen! [url]http://www.planetquake.com/quake2max/q2max_f... read more | 03/15/2003 (1:56 pm) |
| QuakeII Indie Platform | The resources available for quake2 are very comprehensive.... read more | 03/15/2003 (11:17 am) |
| Weapon recoil and Reload animations | ISnt there a barrelDUMMY in the weapon scene? couldnt you animate that with weapon recoil? wouldnt t... read more | 03/14/2003 (1:00 pm) |
| TEP Community expanding for mappers | Arnt you the guy whos making the tactical assualt game? What kind of enhancements has TEP done thus ... read more | 03/13/2003 (2:42 am) |
| Considering Torque... | I always feel better about torque when i remember its totally portable :D... read more | 03/11/2003 (9:43 pm) |
| TGERad - Radiosity | Hmm... Why not just make quark use, a prerequisite. It is vastly superior in every possible way (cep... read more | 03/11/2003 (6:15 am) |
| TGERad - Radiosity | There is no way in the current format to name or flag individual faces other than for texturing purp... read more | 03/11/2003 (5:58 am) |
| TGERad - Radiosity | Josh, couldnt you use the brush name to flag special polygons? 220 map lets you name brush's etc. Li... read more | 03/11/2003 (5:40 am) |
| mirrorSubobjects | And behold the lord said let ther be radiated diffused lighting reflected with stencil mirrors in to... read more | 03/10/2003 (10:47 pm) |
| TGERad - Radiosity | And the lord said let there be radiated diffuse lighting in torque interiors, and there was :D... read more | 03/10/2003 (7:38 pm) |
| Master Server Prototype Available | this is really cool, thank you for contributing.... read more | 03/10/2003 (4:41 pm) |
| Terrain Painter | what size brush are you using? theres like 8 different sizes and 2 different brush shapes available.... read more | 03/10/2003 (3:58 pm) |
| TGERad - Radiosity | is that a giant easy bake oven hes in then? :P looks uber cool, were all glad your a part of the com... read more | 03/10/2003 (3:45 pm) |
| Where are the programmers? | Germany has produced alot of game software aswell as austria and france. New zealand is also saturat... read more | 03/10/2003 (3:43 pm) |
| Where are the programmers? | Yeah im kinda erked about invasionworks. I told them about torque and mike stoddart's project a year... read more | 03/10/2003 (2:22 am) |
| Where are the programmers? | LOL dont you understand? If you need them to code for you theyre not going to do anything they would... read more | 03/09/2003 (9:42 pm) |
| TGERad - Radiosity | I think itll just be a patch for Map2Dif, but like he said theres so many possible lightmap compilat... read more | 03/09/2003 (1:50 pm) |
| MultiPlayer Master Server?! | Is there a tutorial for setting up a torque demo app master server?... read more | 03/09/2003 (1:47 pm) |
| Slow frame rate with flying vehicle! | Whats the visibility set at? you might want to trim that slightly. maybe do work on the fog layers? ... read more | 03/09/2003 (1:45 pm) |