Game Development Community

Junsik Shim's Forum Posts

Thread Post Date Posted
Circus King: The Wheel of Spikes released! @eb Thanks! We spent so much time making that video :) @Dean We modeled and pre-rendered al... read more 05/31/2010 (5:01 pm)
Circus King: The Wheel of Spikes released! @Dean Thanks for the compliments. I just used iTGB 1.3. It's the only iPhone engine Torque has t... read more 05/31/2010 (12:00 am)
Listing Your Game on GarageGames.com Sent an email for Circus King!... read more 05/26/2010 (4:54 pm)
Circus King: The Wheel of Spikes released! @Donald Oops, I was just changing the video to a new one, and I guess you were caught in the midd... read more 05/26/2010 (5:12 am)
Circus King: The Wheel of Spikes released! @Dean I'm sorry, but it's only on the US store now. I will try to upload it to other stores as s... read more 05/26/2010 (1:19 am)
Circus King: The Wheel of Spikes is ready to submit! @Michael - Just read that thread, and it seems that I should send an email after the game is on the ... read more 05/07/2010 (5:23 pm)
How to convert touch positions to world positions? Thanks! It works! :)... read more 03/03/2010 (5:24 am)
Calling "SceneGraph::onLevelLoaded()" hides the cursor... @Marc Oh, I didn't know I was actually overriding the method. I thought I'm just declaring it for t... read more 02/14/2010 (7:13 pm)
Calling "SceneGraph::onLevelLoaded()" hides the cursor... @Sven There's no code in EmptySceneGraph::onLevelLoaded() as I mentioned above. Just calling the fu... read more 02/14/2010 (12:02 pm)
config datablocks @Marc Well.. the "iPhoneExample" project that comes with the T2Di 1.3.1 has "gameScr... read more 02/09/2010 (11:06 pm)
config datablocks @Joe Somehow my T2Di 1.3.1 still shows "gameScripts" instead of "scripts", but ... read more 02/09/2010 (7:28 pm)
config datablocks @Marc I think you misunderstood my question... I was talking about this. http://docs.torquepower... read more 02/04/2010 (12:02 am)