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Michael Taylor's Forum Posts

Thread Post Date Posted
Resources suggestion Yea, I feared as much. All that comes to mind that might simplify things enough and keep it in house... read more 04/30/2012 (3:13 pm)
Material shader Got it. I thought the NRM and SPEC suffixes on the filenames were required. Changed from ... read more 04/30/2012 (1:31 am)
Material shader As I said above, it generates errors- cannot load the Normal and Specular maps. Forwardlit is enable... read more 04/29/2012 (10:53 am)
Resources suggestion There are a number of sides to it. But I envision it as strictly donation driven. If users download... read more 04/29/2012 (12:56 am)
Material shader Alfio, That's a very nice tutorial, I've gone thru that one before. So I just tried it again just a... read more 04/28/2012 (10:31 pm)
Resources suggestion I won't even speculate about the legal stuff that might be involved. I was thinking that donations c... read more 04/28/2012 (4:01 pm)
Simple shader help OK, I tried that but still getting the same results. Can you see anything else?... read more 04/27/2012 (7:42 am)
Same old scattersky Paul, Not a problem but I'm no programmer; it will be a hack. So far, the best results I've had com... read more 02/29/2012 (8:18 am)
Same old scattersky David, It does sound like you are sure that nothing else is in the works. That's what I wanted to ... read more 02/28/2012 (9:13 pm)
Animated textures a little shakey Found it! Now I know at least one thing Vertical Sync does. Thanks for your suggestions. But I do... read more 01/29/2012 (10:58 pm)
Animated textures a little shakey @Michael An hour? Don't think I've viewed one for that stretch yet. @Steve But it doesn't a... read more 01/29/2012 (7:59 pm)
Animated textures a little shakey Thanks for the reply, but it is rather hard to understand how something on my box alone could effect... read more 01/28/2012 (8:16 am)
PerfHud Instructions Thanks David and Michael, that solved the access thing. I'll have to wait to proceed tho, off to wor... read more 10/25/2011 (10:30 am)
Blurry Terrain Textures Are you using DXT5_NM for the normal map and DXT1b for the detail? These have been working well for ... read more 08/24/2011 (12:05 am)
Blurry Terrain Textures So true, though the dirt texture above is not .dds. I use mipmaps extensively-- Torque 3D is sooo g... read more 08/21/2011 (6:16 pm)
Blurry Terrain Textures Bingo! Many thanks Tom. ... read more 08/19/2011 (11:26 pm)
Any way to fog up the sky? That may be useful in the future but now I'm locked into using the ScatterSky. Thanks Richard ... read more 08/03/2011 (7:36 am)
where's the water foam? Yea Ray, adjusting foamAmbientLerp helped alot. I guess that replaces foamColorModulate from beta 1.... read more 04/12/2011 (11:38 pm)
where's the water foam? @Ray, Is this it? Is this what we're going to get in T3D final? @Steve, You got it to look like... read more 04/09/2011 (7:25 pm)
Are IFL's gone for good? Thanks Brian, I'll look into it. ... read more 04/06/2011 (8:15 am)
where's the water foam? Yea, that looks similar to what I'm getting now. I even thought of trying mipmaps to help the fade. ... read more 04/04/2011 (8:02 am)
where's the water foam? Well I looked at it again too and noticed that the foam properties were exposed in the Inspector in ... read more 04/02/2011 (8:07 pm)
where's the water foam? Thanks Dave, glad to hear it.... read more 03/30/2011 (11:11 pm)
T3D 1.1 Beta 3 - Water foam not rendering - RESOLVED Thanks Dave.... read more 03/16/2011 (8:35 am)
where's the water foam? Yes, I reported it here- [url]http://www.garagegames.com/community/forums/viewthread/124302[/url] ... read more 02/16/2011 (8:24 am)
T3D 1.1 Beta 3 - Water foam not rendering - RESOLVED Sorry, but I don't agree that it "works". See update in the same thread.... read more 02/11/2011 (9:11 am)
where's the water foam? It looks like what you have there is whitecaps on steroids. Notice they appear all across the surfac... read more 02/11/2011 (9:01 am)
where's the water foam? @Michael I'm using advanced lighting. Dusty and Steve thanks for the confirmation. Guess I should... read more 02/10/2011 (9:25 pm)
where's the water foam? I can get some image of whitecaps by increasing Opacity to 4 or 5 but thats all across the water bod... read more 02/10/2011 (10:51 am)
COLLADA or DTS (T3D) Someone correct me if I'm wrong, but I think there is another difference between DTS and DAE files. ... read more 02/07/2011 (9:35 pm)
The UAISK Update 1.6 WIP version for T3D 1.1B3 mt5500@cvalink.com Thanks Twisted.... read more 11/15/2010 (5:14 am)
been getting this more and more I'm having exactly the same issue on my work and home pcs, both on IE8. Edit: No amount of refreshi... read more 10/21/2010 (10:11 pm)
Forest Editor Wind Effects for Artists Need I say it Russell-- you're the man! And Konrad's addition is too cool- can't wait for that! Or... read more 10/14/2010 (4:15 am)
Torque 3D Status - 9/11/2010 Great news--and so soon after Beta 2! Thanks for the update:)... read more 09/13/2010 (5:59 am)
Terrain textures not joinning together properly UPDATE This bug is still present in T3D 1.1 Beta 2.... read more 08/22/2010 (5:33 pm)
To save a prefab... Here's a video yor anyone who can't read a menu any better than me.;) http://vimeo.com/7718092 ... read more 06/21/2010 (9:51 pm)
To save a prefab... In this thread several posters speak of a SaveFile Dialog Box into which you can enter a .prefab fil... read more 06/20/2010 (7:18 pm)
To save a prefab... I get a dialog box to give the prefab a global name, not 'filename.prefab'.... read more 06/20/2010 (6:45 pm)
"Billboard" class Thanks for your help Steve. Finally I read the docs that explain it. The newest exporter doesn't u... read more 03/04/2010 (9:52 pm)
"Billboard" class Can I take from this that the .dts you sent me shows in your Shape Editor with no nodes? If so, the... read more 03/04/2010 (10:33 am)
"Billboard" class Steve, you're smart, maybe you can explain this for me. The .dts you gave me 'billboards' fine but ... read more 03/03/2010 (10:56 pm)
"Billboard" class Do you mean that you set up layers 9 and 20 as detail levels? And thanks for the link.... read more 03/03/2010 (10:23 am)
"Billboard" class Thanks to you both! It now appears my problem is in my copy of Blender or the DTS exporter. Your .d... read more 03/03/2010 (9:12 am)
"Billboard" class Ok. I added the empties (what are they for anyway?) so my billboard hierarchy is identicle to yours... read more 03/02/2010 (11:19 pm)
"Billboard" class Are you exporting from Blender as Dts or Collada? In .dts I get an Exp-Catch-Root node above the Me... read more 03/02/2010 (9:07 am)
"Billboard" class " ... your not trying to use any of that code up there are you?" Nope, just stock T3D stu... read more 03/01/2010 (9:43 pm)
"Billboard" class Just noticed the extra baggage in ShowPro and thought it might mean something to ya. And in the Sha... read more 03/01/2010 (5:27 pm)
"Billboard" class Yes I am.... read more 03/01/2010 (4:04 pm)
"Billboard" class Steve, Yes I'm naming the Object and .dts as you said but the hierarchy in Show Tool Pro includes a... read more 03/01/2010 (1:49 pm)
"Billboard" class Yes the plane can be seen (rendering fine) from any angle and its completely stationary. Just tried... read more 03/01/2010 (11:19 am)
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