Radoslaw Marcin Kurczewski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Only Turn Based Strategy Pack owners can access this content. | A pity. I mean- with all engines being relased recently Torque main strength is- IMO- its pool of cu... read more | 12/05/2009 (8:19 pm) |
| Only Turn Based Strategy Pack owners can access this content. | Sorry for digging it out- is turn based- pack project alive ?... read more | 12/05/2009 (3:04 pm) |
| What happened to the marketplace ???? | Agreed on that as well. Do not change something that works well.... read more | 07/25/2009 (7:04 pm) |
| PAID - Torque 3D with pureLight Artist Needed | I'd jump in if you'll have me. rkgalery at yahoo dot com... read more | 07/24/2009 (5:18 pm) |
| BS Studio Warning | Juan- I am really glad you got out of this crap man. Changing a job is rarely an easy decision (unl... read more | 09/14/2008 (7:33 am) |
| Ninja Concept Art from New 3D Fighting Game | Looks great- really nice, modern SF style. Two thumbs up guys.... read more | 03/11/2008 (5:10 pm) |
| Vista and constructor | Hmm... it works fine for me (Vista 64 bit on AMD, GeForce 8500 GT). Not a slightest trace of problem... read more | 02/21/2008 (11:34 pm) |
| Sketch art dump | Really impressive. Love more massive ones (somehow those "thin" somehow do not really work for me)... read more | 02/18/2008 (11:37 pm) |
| Tombraider character I completed | Lovely characters man- very nice style.... read more | 10/13/2007 (8:38 am) |
| GG, please, keep BSP support for T2 | It's all down to design goals. Personally - I have no problems with either technique, I can work wit... read more | 10/11/2007 (6:45 pm) |
| Building in a week | It certainly does- I was unable to find a way of using transparent surfaces with cubemaps in levels.... read more | 10/10/2007 (4:06 pm) |
| CD Projekt RED is looking for programmers and producers for XBOX | Nice. I never tought I will live to moment when I will see polish company recruiting worldwide. Cong... read more | 10/10/2007 (9:57 am) |
| Building in a week | Great trick with windows- congratulations (and thanks for hint)... read more | 10/10/2007 (5:58 am) |
| Control smoothing? | It might actually also depend on direction of face normals (AFAIK) on the top of all other things me... read more | 10/05/2007 (8:02 pm) |
| Undetected errors | Woody- man, thanks for a hint. It's not like I personally do have a problem I do not know how to fix... read more | 10/03/2007 (2:01 pm) |
| Undetected errors | Some new glitches: - Constructor is unable to correctly apply texture to faces that have been rot... read more | 09/21/2007 (6:25 am) |
| Create DTS exporter for 3ds or other | Not to be all negative but it can't get much simpler then it is and there are exporters for most of ... read more | 08/16/2007 (3:16 pm) |
| 4 Things for this version | I notticed similar problem with selecting- sometimes, after long periods of work it's impossible to ... read more | 08/16/2007 (7:12 am) |
| Vista Problems | Hmm sounds weird- I am using this one on Vista (Nvidia card) and I do not have any problems.... read more | 08/15/2007 (6:14 pm) |
| Portals & Mirrors... | Thank you very much. I am still battling it (might be just fact I am using TGEA). In any case- I am ... read more | 08/03/2007 (8:15 am) |
| Portals & Mirrors... | Sure, it would be great. My mail is rkurczewski at gmail dot com.... read more | 08/02/2007 (7:33 am) |
| Portals & Mirrors... | Tried that, as well as all other obvious solutions- not to avail. Any other ideas ? I've managed ... read more | 08/01/2007 (9:47 am) |
| Portals & Mirrors... | Sorry to dig it out again but- can you guys tell me if anybody has mirrors working (Constructor) ? I... read more | 07/30/2007 (6:23 am) |
| Interior requires leak to light properly? 0_o | Actually it seems that TGEA still has problems with that (or I am doing something wrong). Huge inter... read more | 07/26/2007 (11:38 am) |
| Constructor is a trash tool | Well... does not seem to be true. First of all- TGEA is not ONLY for dynamic lights. It would be ...... read more | 07/25/2007 (5:58 am) |
| Reflections | Yeah, if you can post a simple description it would help a lot... read more | 07/24/2007 (5:45 am) |
| Export bug? | Probably it's case of brushes intersecting. If you have too many intersections between same range br... read more | 07/24/2007 (5:43 am) |
| Undetected errors | Not exactly a bug but probably a thing worth mentioning. Recently it happened that I got level creat... read more | 07/24/2007 (5:40 am) |
| Game Name if not taken: Warmachine | Name is taken. There is tabletop game named like that, quite popular one.... read more | 07/11/2007 (4:46 pm) |
| Max importer for Blender | I think you can import 3ds files as well. Max is a native, closed format and I doubt if Autodesk wil... read more | 07/11/2007 (4:45 pm) |
| Undetected errors | I have no doubts about alligning etc but thing that slows me (as a level designer working with tens ... read more | 06/22/2007 (5:55 pm) |
| Church | Work on textures a bit more- they are a bit too generic. I mean- you can easily have planks and roof... read more | 06/21/2007 (7:25 am) |
| Undetected errors | Problem with "showing off" is fact that level is being prepared for a certain company (I think you m... read more | 06/21/2007 (7:22 am) |
| Undetected errors | Actually I tought that snapping to grid should protect me - after all proportional scaling one side ... read more | 06/20/2007 (7:18 pm) |
| Constructor 1.0.3 ? | Now now... Either I will start to believe in ghosts or that's Stephen. Long time mate ... and both o... read more | 06/20/2007 (7:07 pm) |
| Undetected errors | I notticed that all invalid shapes were created by moving vertices (pyramid with cut off top created... read more | 06/20/2007 (4:38 pm) |
| Constructor 1.0.3 ? | Hmm... either I am looking in wrong place or Constructor version downloadable from site still shows ... read more | 06/20/2007 (4:34 pm) |
| Constructor Crashes when Adding more objects | I have similar problem. After reaching certain number of brushes Constructor fails to export. To be ... read more | 06/12/2007 (10:15 am) |
| Tribes Revival | Actually Intelectual Property protection rights are one of a few rights that serves well all the cre... read more | 05/10/2007 (10:29 am) |
| Looking to find more AIM contacts. | Rkgalery-at - yahoo -dot- com... read more | 05/03/2007 (9:58 am) |
| Destructable environments | Quite possibly yes, thank you very much for pointing this out- being just an "artist" I am very limi... read more | 12/26/2006 (11:18 am) |
| Destructable environments | Working with little test level I have stumbled into same problem. I have a small japanese style buil... read more | 12/26/2006 (8:23 am) |
| First 'dances with penguins', now 'dances with bears | Kevin Costner anybody ? ;)... read more | 12/14/2006 (6:41 am) |
| Torque and your sanity | Torque- ok, I know what it is but this saa... aaaani... sanisomething you're talking about- sorry, n... read more | 12/12/2006 (11:28 am) |
| Maya 8.0 | In your mailbox (thanks to James Bond- hope he does not mind)... read more | 12/09/2006 (12:29 pm) |
| Buying torque shader engine | Yeah but it's still additional cost- by no means going to underestimate Bad mofo' skills but it mig... read more | 12/09/2006 (12:25 pm) |
| Ideas for games...by artists | Oh sure, I agree- it would make no sense to make a game just to show off personal skill. People do n... read more | 12/08/2006 (4:44 pm) |
| Buying torque shader engine | As far as I know- tested both- graphical content (models, BSP structures etc) are almost identical i... read more | 12/08/2006 (2:24 pm) |
| Buying torque shader engine | Valid point. The only thing to keep in mind is that if you will start dev today (or tomorrow) you wi... read more | 12/08/2006 (1:15 pm) |
| Buying torque shader engine | It can actually render much more (I've seen 8 K character running in it without any slowdown whatsoe... read more | 12/08/2006 (12:47 pm) |