Game Development Community

Gerry "Hermetic" Smith's Forum Posts

Thread Post Date Posted
Beta 3 bug: Terrain Base Texture problem *fixed* Screencap of WarriorCamp terrain: [image]http://thoughtfish.net/~carv/images/B3sc.jpg[/image]... read more 06/24/2009 (8:10 pm)
Beta 3 bug: Terrain Base Texture problem *fixed* [quote]Bugs suck... what can you do.[/quote] And to be clear I am not assigning blame to you or any... read more 06/24/2009 (6:43 pm)
Beta 3 bug: Terrain Base Texture problem *fixed* Sucks to be us eh! ;) I was hoping that I could go a while before I needed to buy a new puter. ... read more 06/24/2009 (6:17 pm)
Borken link in 'recent headlines' on frontpage It looks like the link has been changed in the headlines, but that wrong link is in the [b]Product U... read more 06/24/2009 (12:48 pm)
Beta Documentation Feedback In the [b]Adding 3D Models[/b] part of the [b]World Editor[/b] section there is a link that says: (I... read more 06/18/2009 (2:28 pm)
Why Torque is named Torque ? The logo shows the three axes ( plural of "axis" not "axe" or "guitar"... read more 06/18/2009 (10:09 am)
Collada instead of .dif? Having the light baked into a texture is ideal for areas (interiors) which wouldn't need the light c... read more 06/15/2009 (6:01 pm)
we still need atlas terrain in T3D As was mentioned somewhere else, the precision problem could be addressed with a periodic re-centeri... read more 06/15/2009 (5:40 pm)
XSI DTS Exporter Beta 2 Download [quote]I don't see a Nvidia Control Panel though[/quote] Because it appears you don't have an Nvi... read more 06/11/2009 (12:14 pm)
XSI DTS Exporter Beta 2 Download @Michael If you are using Windows there a few ways of getting that info. You can open up the Wi... read more 06/11/2009 (10:57 am)
Terrain Base Texture problem [quote]Any of you still experiencing this issue as of beta 2?[/quote] Yes, definitely. I tried ... read more 06/10/2009 (3:16 pm)
Visual Studio 2005/2008 only supported for T3D? [quote]How do I become a licensed user of the free version?[/quote] I think it is just a matter o... read more 06/09/2009 (9:09 am)
Visual Studio 2005/2008 only supported for T3D? [quote]I can only find several editions of Visual Studio, the cheapest one costing $299, and I don't... read more 06/08/2009 (11:14 am)
[Help] Animation - Complete noob You should find some info to get you started [url=http://www.garagegames.com/documentation/artist] h... read more 06/03/2009 (10:51 am)
a list of useable resources for T3D I Nominate this for a sticky. And humbly request that each submission gets added to the OP. Thanks ... read more 05/27/2009 (10:46 am)
Some comments on the "What's New" page [quote]Maybe a tooltip with the forum to what that thread belong [/quote] Yes, I think that would w... read more 05/27/2009 (10:39 am)
How do people get 125 FPS with Advanced Lighting in Beta2? [quote] it is painfully obvious to me that i truly can not communicate properly with anyone on the G... read more 05/26/2009 (9:59 am)
XSI DTS Exporter Beta 2 Download @ Michael [url=http://www.garagegames.com/community/blogs/view/16751]Free training resources for ... read more 05/26/2009 (9:33 am)
Some comments on the "What's New" page I don't mind the employees blogs being front and center. They are usually something that everybody i... read more 05/25/2009 (9:25 am)
Beta 2 bug: Terrain base texture bug still present And here all this time I just kept beating my computer with my fist... hmm... one learns something n... read more 05/23/2009 (10:53 am)
Beta 2 bug: Terrain base texture bug still present [quote] It can not be a driver problem, or more Geforce owners would be reporting it. [/quote] W... read more 05/23/2009 (10:11 am)
Beta 2 bug: Terrain base texture bug still present No. And not being a technician I am not sure I would want to change something like that if there was... read more 05/23/2009 (9:49 am)
Beta 2 bug: Terrain base texture bug still present I am sure the texture looks different on different systems. Deleting "gamelevelsWarriorCamp_bas... read more 05/23/2009 (9:06 am)
Nominate A Resource! I vote for all of the above. :) But just as a general principle, try to throw the ai people a bo... read more 05/21/2009 (9:06 pm)
Display on 1280 X 800 monitor GeForce 8600M GT and since its on a Dell laptop I can't grab the latest driver from Nvidia but get... read more 05/21/2009 (5:53 pm)
Beta 2 bug: Terrain base texture bug still present My laptop card is a GeForce 8600M GT. This problem doesn't happen on my desktop which has a GeFor... read more 05/21/2009 (4:32 pm)
Path finding No doubt Caylo will want to respond to all that... Even the thread within a thread is getting off tr... read more 05/21/2009 (9:20 am)
My return to what I love most: Terrain [quote]Project wise, its not imaginable for us to use 3rd party heightmap software, also, since we (... read more 05/20/2009 (9:21 am)
Path finding [quote] Words are more flexible then you think they are. [/quote] Tell that to my C++ compiler...... read more 05/20/2009 (9:00 am)
My return to what I love most: Terrain [quote] @Jacob -- It would be a blessing to me (and probably alot of others) if you would write up a... read more 05/19/2009 (9:11 am)
Path finding @ Caylo I am sure you don't mean to suggest that James, and or what he wrote, is awkward and unwi... read more 05/19/2009 (8:39 am)
Bug:: Materials Mode create player in Pogo type state If you can't fix a bug, make it a feature! lol... read more 05/16/2009 (9:44 am)
Torque3D Beta 1 Bug: fxShapeReplicator T.H.R.E.E.D The Huge Robust Error Eradication Device no doubt... ~_^ ... read more 05/16/2009 (9:39 am)
DAE Import First off make sure the texture is in the same directory as your .dae file.... read more 05/15/2009 (3:05 pm)
Getting Started Problems I have only 1 GB of ram on my desktop and a similar system - XP, P4 3GHz, except a lesser graphics c... read more 05/15/2009 (3:02 pm)
Torque 3D Demo Question. Note: T3D hasn't been released yet, it is only at Beta 1. Already we are finding unexpected features... read more 05/14/2009 (7:23 pm)
Improvements to flow I like these suggestions, especially ones like 1a, 1c, and 3. It would be great to have the optio... read more 05/13/2009 (9:10 am)
Some help with compiling I'm pretty such its ok to keep "NPWebgameplugin" in the solution and have it compile under... read more 05/12/2009 (12:20 pm)
Wireframe? I am fairly new here myself - half a year or so - but I don't think the game engine itself has such ... read more 05/11/2009 (9:20 am)
Beta Documentation Feedback [quote]displays your FPS[/quote] metrics(fps);... read more 05/10/2009 (5:40 pm)
limit on heightfield import size? @Bo I think I understand... its like trying to explain how to tie ones shoes isn't it. Easier to... read more 05/10/2009 (9:48 am)
limit on heightfield import size? @Bo To just try and understand your diagram better... you would have all the important plot stuf... read more 05/10/2009 (9:12 am)
limit on heightfield import size? But would it be possible to implement a system like Bloodknight brings up. For example when the pla... read more 05/10/2009 (8:40 am)
Walking Amination Support [image]http://thoughtfish.net/~carv/images/wood_walking_stick.jpg[/image] [i][small]couldn't he... read more 05/08/2009 (8:55 am)
Search Bug That's right. The [b]Select areas to search[/b] feature doesn't work. If you deselect [b]All Documen... read more 05/06/2009 (8:20 am)
Day and Night? Swimming I was just responding to Edward's original question as I understood it. I didn't know about ScatterS... read more 05/05/2009 (5:47 pm)
Day and Night? Swimming This video shows the T3D day/night cycle in action: [vimeo=3459341 width=640 height=480]... read more 05/05/2009 (3:46 pm)
Play in Web not working? I found it works with Firefox 3 but not Firefox 2.... read more 05/05/2009 (3:19 pm)
Search Bug [quote]Hey all, Just wanted to say good on ya GG for fixing the search bug![/quote] It's been fix... read more 05/05/2009 (8:37 am)
Application Error for page 2 of the Torque 3D Beta 1 Bugs forum Thanks! Subforums are usable now... especially important with the one devoted to t3d bugs. ... read more 05/05/2009 (8:29 am)