Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Spheres and WorldCraft There is and it's documented here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more 10/02/2002 (6:51 pm)
Forget skyboxes, I want a skyroom... (an idea) Just want to add that the whole box was under the terrain so it was invisible from the players on th... read more 09/29/2002 (11:13 pm)
Forget skyboxes, I want a skyroom... (an idea) I did this in a tribes 2 map. It worked beautifully. It was a outerspace scene with a UFO interio... read more 09/29/2002 (11:12 pm)
WorldCraft curves... MAKE AN ARCH... read more 09/29/2002 (12:51 pm)
Command or Map View what about if you have fog will it still work?... read more 09/26/2002 (7:28 pm)
Doors, rotating doors... Luigi, I like your idea. It's like the doors in Morrowind. They feel very realistic. I'm going to th... read more 09/24/2002 (6:33 pm)
Flying Vehicles? Badguy, I don't want to offend you because I think you are great. But I also find your tutorials ... read more 09/24/2002 (5:49 pm)
Doors, rotating doors... Is there any problem with creating an interior in worldcraft as a DIF and inserting the doors as DTS... read more 09/24/2002 (5:40 pm)
Doors, rotating doors... I'm working on this one right now too. I created a door.dts object in milkshape. I used the TGE e... read more 09/23/2002 (11:26 pm)
noob question: adding bots I think that the ai stuff has new classes. There's a resource on this I beleieve.... read more 09/16/2002 (5:51 pm)
MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras I'm exporting animations with milkshape. Send me your file I will look at it and see if I can export... read more 09/16/2002 (5:49 pm)
Intro animation Can you tell me what movie format I should consider using given your intro animation ideas that will... read more 09/16/2002 (5:44 pm)
Footed Vehicle I've added ~flying~ tieing it to the jump key for now and it works okay. Now all i need to do is sub... read more 09/16/2002 (5:00 pm)
Western Game with Torque Engine! Great concept and intirely doable with TGE. I'm not aware of any in development. I would play a west... read more 09/16/2002 (4:56 pm)
What EXACTLY is an engine? an engine is a machine that does work. you are right. when you use the torque game engine, the engin... read more 09/16/2002 (3:16 pm)
Dragon vehicle scripting, no tge source, 2 class errors Meaning, and i apologize for multimessaging, I would gladly help you if you can share whatever you'v... read more 09/16/2002 (2:05 am)
Dragon vehicle scripting, no tge source, 2 class errors So do you have walking flying vehicles? I could use some pointers on this issue. Thanks. Robert... read more 09/16/2002 (2:02 am)
Gaming Banned in Greece? Some states in the USA have laws outlawing gambling/casino style games where gambling is involved. I... read more 09/01/2002 (9:56 pm)
How to turn the fog off? set visible distance and fog distance to a high number like 5000 in the mission editor.... read more 08/31/2002 (9:21 pm)
Wheeled Vehicle Tire Emitter Particles Looking at the C++ code, I only see 1 dust emitter associated with each wheel, although it looks eas... read more 08/31/2002 (9:13 pm)
Bouncing Vehicles change the spring values in the spring datablock... read more 08/31/2002 (9:07 pm)
Quick AI Flop Make sure it is included in the list of script files that are "exec"'d in game.cs.... read more 08/31/2002 (11:12 am)
Vehicle Sounds not working Most of the references to sound files are pointing to files that just don't exist. Create them and p... read more 08/30/2002 (6:52 pm)
Interior based games... the interiors you use have to make use of whats called portals.... read more 08/29/2002 (9:10 pm)
Animated eye candy Anybody wanting to see another example of this tutorial, go here -> home.attbi.com/~robertbrower... read more 08/29/2002 (1:04 pm)
Finding local people (geographically) Boston here... read more 08/29/2002 (12:19 pm)
Animated eye candy Yes that tutorial works great. Thanks.... read more 08/29/2002 (12:13 pm)
patent issued for vr let me add... that you can patent a alorithm.... read more 08/28/2002 (11:10 pm)
patent issued for vr multiplayer games have been around since the beginning of dawn in one form or another. i remember pl... read more 08/28/2002 (11:08 pm)
Models with animations in milkshape? I can do that for you. 1. Open milkshape. 2. Click the box button on the right, then drag a bo... read more 08/28/2002 (9:25 pm)
Vehicles I too am most interested in getting walking vehicles working. I've started a couple of threads on th... read more 08/28/2002 (5:36 pm)
How do I animated the buggy wheels In the previous post, replace all instances of WalkingVehicle with WheeledVehicle as I have just mad... read more 08/28/2002 (2:51 pm)
How do I animated the buggy wheels Can anyone answer these questions? Here's where I am now.... step by step here is what I've don... read more 08/28/2002 (2:49 pm)
multiple Animation threads for vehicles Woops, you're scripting this animation. That would work for objects that are just animated eye candy... read more 08/28/2002 (1:25 am)
multiple Animation threads for vehicles That's a good tip. Thanks. However, the animation of my vehicle's tires needs to be controlled, e.g.... read more 08/28/2002 (1:21 am)
multiple Animation threads for vehicles I'm also having trouble wit this sort of thing. In the racing mod there is a buggy. The wheels of th... read more 08/27/2002 (10:09 pm)
Transparent wall You could change the camera's point of view. Rotate the camera programatically so to speak.... read more 08/27/2002 (12:04 pm)
Palladium - A threat to Torque and other indie developers... This will never happen.... read more 08/27/2002 (12:12 am)
Technology Demo's....of sorts. I think what he is talking about is a repository code things like new class objects, etc. that when ... read more 08/25/2002 (6:21 pm)
Moving objects Is the thing you want to move a TSShapeInstance? The reason I am asking is that there is this functi... read more 08/25/2002 (1:00 pm)
Picking up objects and its problems You could make NPC's just animated models. Make them have a trigger. when you walk up to them, send ... read more 08/25/2002 (12:39 pm)
Walking Vehicle Development Discussion .DTS is what I meant. Ideally we need 3 spheres one for each joint, i.e. hip, knee, ankle. And we ne... read more 08/25/2002 (12:29 pm)
Walking Vehicle Development Discussion Sounds like we have a 3rd option. This is to have 2 objects that mount togather. Animated legs in a ... read more 08/25/2002 (10:56 am)
Help with successfully playing new animation sequences Roll Right 1. Accept input 2. Decode "Roll Right" keystroke 3. Cease all animations 4. Apply I... read more 08/24/2002 (2:47 pm)
Tribes 2 volcano That's just an inverted smoke emitter placed over a bump in the terrain with a indentation in it. So... read more 08/24/2002 (2:41 pm)
Melee Weapons - Is this the best way? Okay so ~when~ is this tutorial coming out?... read more 08/24/2002 (2:35 pm)
Transparent wall There is a VERY easy way to make a transparent wall. Create a wall object using Valve Hammer which i... read more 08/24/2002 (2:26 pm)
Ladders anyone? Can you make the ladder a collideable object then when something like a player object hits it from t... read more 08/24/2002 (2:23 pm)
Health and Energy Bars Roy, Maybe you could place 2 vertical rectangles side by side then mask the union rect with a bit... read more 08/24/2002 (12:34 am)
Footed Vehicle What i want to do is have a vehicle that a passenger can sit on (mount). The player can then make th... read more 08/23/2002 (7:27 pm)
Page«First 1 2 3 4 5 6 Next»