Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Spheres and WorldCraft | There is and it's documented here: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=... read more | 10/02/2002 (6:51 pm) |
| Forget skyboxes, I want a skyroom... (an idea) | Just want to add that the whole box was under the terrain so it was invisible from the players on th... read more | 09/29/2002 (11:13 pm) |
| Forget skyboxes, I want a skyroom... (an idea) | I did this in a tribes 2 map. It worked beautifully. It was a outerspace scene with a UFO interio... read more | 09/29/2002 (11:12 pm) |
| WorldCraft curves... | MAKE AN ARCH... read more | 09/29/2002 (12:51 pm) |
| Command or Map View | what about if you have fog will it still work?... read more | 09/26/2002 (7:28 pm) |
| Doors, rotating doors... | Luigi, I like your idea. It's like the doors in Morrowind. They feel very realistic. I'm going to th... read more | 09/24/2002 (6:33 pm) |
| Flying Vehicles? | Badguy, I don't want to offend you because I think you are great. But I also find your tutorials ... read more | 09/24/2002 (5:49 pm) |
| Doors, rotating doors... | Is there any problem with creating an interior in worldcraft as a DIF and inserting the doors as DTS... read more | 09/24/2002 (5:40 pm) |
| Doors, rotating doors... | I'm working on this one right now too. I created a door.dts object in milkshape. I used the TGE e... read more | 09/23/2002 (11:26 pm) |
| noob question: adding bots | I think that the ai stuff has new classes. There's a resource on this I beleieve.... read more | 09/16/2002 (5:51 pm) |
| MilkShape 1.6.3 and ms2dtsExporter.dll (Release) - constant cras | I'm exporting animations with milkshape. Send me your file I will look at it and see if I can export... read more | 09/16/2002 (5:49 pm) |
| Intro animation | Can you tell me what movie format I should consider using given your intro animation ideas that will... read more | 09/16/2002 (5:44 pm) |
| Footed Vehicle | I've added ~flying~ tieing it to the jump key for now and it works okay. Now all i need to do is sub... read more | 09/16/2002 (5:00 pm) |
| Western Game with Torque Engine! | Great concept and intirely doable with TGE. I'm not aware of any in development. I would play a west... read more | 09/16/2002 (4:56 pm) |
| What EXACTLY is an engine? | an engine is a machine that does work. you are right. when you use the torque game engine, the engin... read more | 09/16/2002 (3:16 pm) |
| Dragon vehicle scripting, no tge source, 2 class errors | Meaning, and i apologize for multimessaging, I would gladly help you if you can share whatever you'v... read more | 09/16/2002 (2:05 am) |
| Dragon vehicle scripting, no tge source, 2 class errors | So do you have walking flying vehicles? I could use some pointers on this issue. Thanks. Robert... read more | 09/16/2002 (2:02 am) |
| Gaming Banned in Greece? | Some states in the USA have laws outlawing gambling/casino style games where gambling is involved. I... read more | 09/01/2002 (9:56 pm) |
| How to turn the fog off? | set visible distance and fog distance to a high number like 5000 in the mission editor.... read more | 08/31/2002 (9:21 pm) |
| Wheeled Vehicle Tire Emitter Particles | Looking at the C++ code, I only see 1 dust emitter associated with each wheel, although it looks eas... read more | 08/31/2002 (9:13 pm) |
| Bouncing Vehicles | change the spring values in the spring datablock... read more | 08/31/2002 (9:07 pm) |
| Quick AI Flop | Make sure it is included in the list of script files that are "exec"'d in game.cs.... read more | 08/31/2002 (11:12 am) |
| Vehicle Sounds not working | Most of the references to sound files are pointing to files that just don't exist. Create them and p... read more | 08/30/2002 (6:52 pm) |
| Interior based games... | the interiors you use have to make use of whats called portals.... read more | 08/29/2002 (9:10 pm) |
| Animated eye candy | Anybody wanting to see another example of this tutorial, go here -> home.attbi.com/~robertbrower... read more | 08/29/2002 (1:04 pm) |
| Finding local people (geographically) | Boston here... read more | 08/29/2002 (12:19 pm) |
| Animated eye candy | Yes that tutorial works great. Thanks.... read more | 08/29/2002 (12:13 pm) |
| patent issued for vr | let me add... that you can patent a alorithm.... read more | 08/28/2002 (11:10 pm) |
| patent issued for vr | multiplayer games have been around since the beginning of dawn in one form or another. i remember pl... read more | 08/28/2002 (11:08 pm) |
| Models with animations in milkshape? | I can do that for you. 1. Open milkshape. 2. Click the box button on the right, then drag a bo... read more | 08/28/2002 (9:25 pm) |
| Vehicles | I too am most interested in getting walking vehicles working. I've started a couple of threads on th... read more | 08/28/2002 (5:36 pm) |
| How do I animated the buggy wheels | In the previous post, replace all instances of WalkingVehicle with WheeledVehicle as I have just mad... read more | 08/28/2002 (2:51 pm) |
| How do I animated the buggy wheels | Can anyone answer these questions? Here's where I am now.... step by step here is what I've don... read more | 08/28/2002 (2:49 pm) |
| multiple Animation threads for vehicles | Woops, you're scripting this animation. That would work for objects that are just animated eye candy... read more | 08/28/2002 (1:25 am) |
| multiple Animation threads for vehicles | That's a good tip. Thanks. However, the animation of my vehicle's tires needs to be controlled, e.g.... read more | 08/28/2002 (1:21 am) |
| multiple Animation threads for vehicles | I'm also having trouble wit this sort of thing. In the racing mod there is a buggy. The wheels of th... read more | 08/27/2002 (10:09 pm) |
| Transparent wall | You could change the camera's point of view. Rotate the camera programatically so to speak.... read more | 08/27/2002 (12:04 pm) |
| Palladium - A threat to Torque and other indie developers... | This will never happen.... read more | 08/27/2002 (12:12 am) |
| Technology Demo's....of sorts. | I think what he is talking about is a repository code things like new class objects, etc. that when ... read more | 08/25/2002 (6:21 pm) |
| Moving objects | Is the thing you want to move a TSShapeInstance? The reason I am asking is that there is this functi... read more | 08/25/2002 (1:00 pm) |
| Picking up objects and its problems | You could make NPC's just animated models. Make them have a trigger. when you walk up to them, send ... read more | 08/25/2002 (12:39 pm) |
| Walking Vehicle Development Discussion | .DTS is what I meant. Ideally we need 3 spheres one for each joint, i.e. hip, knee, ankle. And we ne... read more | 08/25/2002 (12:29 pm) |
| Walking Vehicle Development Discussion | Sounds like we have a 3rd option. This is to have 2 objects that mount togather. Animated legs in a ... read more | 08/25/2002 (10:56 am) |
| Help with successfully playing new animation sequences | Roll Right 1. Accept input 2. Decode "Roll Right" keystroke 3. Cease all animations 4. Apply I... read more | 08/24/2002 (2:47 pm) |
| Tribes 2 volcano | That's just an inverted smoke emitter placed over a bump in the terrain with a indentation in it. So... read more | 08/24/2002 (2:41 pm) |
| Melee Weapons - Is this the best way? | Okay so ~when~ is this tutorial coming out?... read more | 08/24/2002 (2:35 pm) |
| Transparent wall | There is a VERY easy way to make a transparent wall. Create a wall object using Valve Hammer which i... read more | 08/24/2002 (2:26 pm) |
| Ladders anyone? | Can you make the ladder a collideable object then when something like a player object hits it from t... read more | 08/24/2002 (2:23 pm) |
| Health and Energy Bars | Roy, Maybe you could place 2 vertical rectangles side by side then mask the union rect with a bit... read more | 08/24/2002 (12:34 am) |
| Footed Vehicle | What i want to do is have a vehicle that a passenger can sit on (mount). The player can then make th... read more | 08/23/2002 (7:27 pm) |