Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
trueSpace scnToDts plugin in the works Yep, let me know if you need any ehlp on this man. I need something cheaper than max. I simply canno... read more 12/19/2002 (9:50 am)
Pain and Death sounds not playing It's working now. =) thanks for the tip!... read more 11/23/2002 (6:27 am)
Pain and Death sounds not playing Okay that works. Except the function is uppercase S as in ServerPlay3D(... thank you! I feel shtoopi... read more 11/22/2002 (6:34 pm)
Do you really need shaders? Jeff, I'm no GIMP expert but wait til I show you this slick black armor on my Joust model. The detai... read more 11/20/2002 (1:12 pm)
Do you really need shaders? When I walk into my local computer shop and I look at who is buying what I can see that there is a f... read more 11/19/2002 (2:50 pm)
GuiObjectView issue I must be missing something because I don't have a rotate property in my guiobjectview. Is there a n... read more 11/17/2002 (3:06 pm)
I lost my shadow Yes that was the problem. Thank you.... read more 11/11/2002 (1:05 pm)
HTTP_USER_AGENT So is there a way to set the user agent somehow in torque so its not emtpy string?... read more 11/09/2002 (9:37 pm)
Fatal Error:Invalid Connection ObjectID Look really closely at the console log. Something is awry and it will tell you. I get that sometimes... read more 11/09/2002 (9:35 pm)
HTTPRequest Issues HTTPObject::onConnected() calls expandPath() which converts several non-alphanumeric characters in t... read more 11/09/2002 (6:43 pm)
HTTPRequest Issues I'm with you. I'm having the exact same problem. It appears as though TGE will produce an incorrect ... read more 11/09/2002 (6:09 pm)
Textures with transparent areas in Milkshape Yep, slide the slider on the right to the left to make the shape more transparent. Remember to repla... read more 11/09/2002 (3:47 pm)
Engine Based Question These silly arguments really make me laugh. Windows or Linux, VB or C++, this or that. Who cares. Us... read more 11/09/2002 (10:56 am)
HTTP_USER_AGENT Thanks for that info. I am learning more and more about this as I research.... read more 11/09/2002 (10:45 am)
How to make impassible physical zone I was working on doors. I was going to use a PZ to keep you from going through the door which has no... read more 11/09/2002 (9:03 am)
Day / Night cyles in Torque Maybe create a small alpha channel bitmap programatically at runtime in the engine based on the time... read more 11/08/2002 (10:05 pm)
http object problem winNet.cc revision 1.10 fixed the problem. There were a few small but important changes made. I'm ha... read more 11/07/2002 (5:17 pm)
Visual C++: ShapeBase not in ClassView tree I usually delete my class wizard file and regenerate it from ALL of the source files when some go mi... read more 11/07/2002 (3:19 pm)
http object problem I see that one change specific to the UNIX implemtation of HTTPObject was chaged. I'm running Window... read more 11/07/2002 (2:48 pm)
http object problem Playing around with some more I am convinced it's a timing issue. If i call .set repeatedly, and set... read more 11/07/2002 (12:29 pm)
http object problem I am playing with the httpobject now too and finding the same thing. I am sending a http request ... read more 11/07/2002 (11:29 am)
Day / Night cyles in Torque the problem with using filters in the play gui is that you wil filter every light source. not just t... read more 11/05/2002 (12:34 pm)
Alpha Blending GBitmaps a nested for loop and multiplication and division operations.... hmm there's got to be a better way ... read more 11/05/2002 (12:31 pm)
Trakers: Bid for Glory The fact that you have gone this far is proof of your resolve in making trakers. It looked great las... read more 11/02/2002 (8:15 pm)
StaticShape Collision add a collision box to the flag in the model... read more 11/02/2002 (1:10 pm)
castRay not working with PhysicalZones I found that dts objects without collision meshes dont seem to be detected.... read more 11/02/2002 (12:40 pm)
GuiObjectView issue the cameraZRot property setting seems to have no bearing. I must be missing something obvious.... read more 10/30/2002 (9:38 pm)
No "You picked up %1" ? What did I break?! Ah thank you so much. I updated and got the head versions of those files and did a full rebuild and ... read more 10/30/2002 (6:02 pm)
yes I bought the SDK There once was a man from Nantucket...... read more 10/30/2002 (11:36 am)
Flat map base Just flatten the terrain and save it as a new mission starting with the letter A then its always the... read more 10/27/2002 (5:51 pm)
GuiObjectView issue How do you rotate an object around in the object view automatically?... read more 10/22/2002 (8:41 pm)
Problems adding waterblocks. I think that there is a bug or perhaps an undersite in the editor where you have to save and exit th... read more 10/22/2002 (6:11 pm)
Why are you creating your game! Because i want my kids to have something other than a first person shooter style game.... read more 10/21/2002 (2:06 pm)
Varying ingame music possible? Why can't you just stop playing one song (the ambient song) when a player get's hurt or fires his we... read more 10/20/2002 (9:49 am)
aiplayer.cs - Where should handleWaypointsAndChase be called? Can you schedule a function to be called that will schedule itself and have that function update pos... read more 10/20/2002 (9:20 am)
what do yall use...? The gimp. www.gimp.org... read more 10/19/2002 (12:13 pm)
Transparency using worldcraft i use null texture for windows. it makes for 100% transparency. when you get up close to the face, y... read more 10/18/2002 (11:19 am)
Runtime updating from the player.cs file I'm not sure but that code doesn't seem to work. I can see this in the console log... fps/server/... read more 10/12/2002 (12:55 pm)
Runtime updating from the player.cs file Jared, I think what you want to do is expose a console method that will allow you to set the para... read more 10/12/2002 (9:04 am)
Dynamic Freeform design for a easy mod system.... Check out a game called morrowind. You get alchemy and spell creation skills in that game.... read more 10/11/2002 (8:21 pm)
Object Selection Here's the tutorial on this by David Myers http://www.garagegames.com/index.php?sec=mg&mod=resour... read more 10/11/2002 (7:24 pm)
Throwing items i don't think you have to go into the engine. just find the part of the script that deals with when ... read more 10/11/2002 (3:56 pm)
why custom scripting languages? Most standard scripting languages are very heavy and operating system dependant, so I can agree with... read more 10/11/2002 (6:00 am)
Dev Snapshot Nice pooper on that model... read more 10/11/2002 (5:56 am)
shapes and collusions The shapes that you are going through, as opposed to bumping into, probably don't have a collision m... read more 10/10/2002 (8:51 pm)
Displaying animated .gif or way to do this. I didn't think that the Torque Game Engine had animated gif support ... yet ... but I might be wrong... read more 10/10/2002 (8:46 pm)
Few simple scripting problems. I'm going to need to figure this out as well so I may as well comment here. When a character swin... read more 10/10/2002 (9:46 am)
Physical Zone delayed? i think there is a movement inhibitor property that makes it so your movement is slowed down. theore... read more 10/10/2002 (8:30 am)
Throwing items just use the same image for the weapon and the ammo so that when you pick it up it looks like a knif... read more 10/09/2002 (5:10 pm)
Terrain Editor Glitch... Minor But Funny Press CTRL K to get rid of the player and associated physics on the camera, then edit terrain.... read more 10/03/2002 (7:54 am)