Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| trueSpace scnToDts plugin in the works | Yep, let me know if you need any ehlp on this man. I need something cheaper than max. I simply canno... read more | 12/19/2002 (9:50 am) |
| Pain and Death sounds not playing | It's working now. =) thanks for the tip!... read more | 11/23/2002 (6:27 am) |
| Pain and Death sounds not playing | Okay that works. Except the function is uppercase S as in ServerPlay3D(... thank you! I feel shtoopi... read more | 11/22/2002 (6:34 pm) |
| Do you really need shaders? | Jeff, I'm no GIMP expert but wait til I show you this slick black armor on my Joust model. The detai... read more | 11/20/2002 (1:12 pm) |
| Do you really need shaders? | When I walk into my local computer shop and I look at who is buying what I can see that there is a f... read more | 11/19/2002 (2:50 pm) |
| GuiObjectView issue | I must be missing something because I don't have a rotate property in my guiobjectview. Is there a n... read more | 11/17/2002 (3:06 pm) |
| I lost my shadow | Yes that was the problem. Thank you.... read more | 11/11/2002 (1:05 pm) |
| HTTP_USER_AGENT | So is there a way to set the user agent somehow in torque so its not emtpy string?... read more | 11/09/2002 (9:37 pm) |
| Fatal Error:Invalid Connection ObjectID | Look really closely at the console log. Something is awry and it will tell you. I get that sometimes... read more | 11/09/2002 (9:35 pm) |
| HTTPRequest Issues | HTTPObject::onConnected() calls expandPath() which converts several non-alphanumeric characters in t... read more | 11/09/2002 (6:43 pm) |
| HTTPRequest Issues | I'm with you. I'm having the exact same problem. It appears as though TGE will produce an incorrect ... read more | 11/09/2002 (6:09 pm) |
| Textures with transparent areas in Milkshape | Yep, slide the slider on the right to the left to make the shape more transparent. Remember to repla... read more | 11/09/2002 (3:47 pm) |
| Engine Based Question | These silly arguments really make me laugh. Windows or Linux, VB or C++, this or that. Who cares. Us... read more | 11/09/2002 (10:56 am) |
| HTTP_USER_AGENT | Thanks for that info. I am learning more and more about this as I research.... read more | 11/09/2002 (10:45 am) |
| How to make impassible physical zone | I was working on doors. I was going to use a PZ to keep you from going through the door which has no... read more | 11/09/2002 (9:03 am) |
| Day / Night cyles in Torque | Maybe create a small alpha channel bitmap programatically at runtime in the engine based on the time... read more | 11/08/2002 (10:05 pm) |
| http object problem | winNet.cc revision 1.10 fixed the problem. There were a few small but important changes made. I'm ha... read more | 11/07/2002 (5:17 pm) |
| Visual C++: ShapeBase not in ClassView tree | I usually delete my class wizard file and regenerate it from ALL of the source files when some go mi... read more | 11/07/2002 (3:19 pm) |
| http object problem | I see that one change specific to the UNIX implemtation of HTTPObject was chaged. I'm running Window... read more | 11/07/2002 (2:48 pm) |
| http object problem | Playing around with some more I am convinced it's a timing issue. If i call .set repeatedly, and set... read more | 11/07/2002 (12:29 pm) |
| http object problem | I am playing with the httpobject now too and finding the same thing. I am sending a http request ... read more | 11/07/2002 (11:29 am) |
| Day / Night cyles in Torque | the problem with using filters in the play gui is that you wil filter every light source. not just t... read more | 11/05/2002 (12:34 pm) |
| Alpha Blending GBitmaps | a nested for loop and multiplication and division operations.... hmm there's got to be a better way ... read more | 11/05/2002 (12:31 pm) |
| Trakers: Bid for Glory | The fact that you have gone this far is proof of your resolve in making trakers. It looked great las... read more | 11/02/2002 (8:15 pm) |
| StaticShape Collision | add a collision box to the flag in the model... read more | 11/02/2002 (1:10 pm) |
| castRay not working with PhysicalZones | I found that dts objects without collision meshes dont seem to be detected.... read more | 11/02/2002 (12:40 pm) |
| GuiObjectView issue | the cameraZRot property setting seems to have no bearing. I must be missing something obvious.... read more | 10/30/2002 (9:38 pm) |
| No "You picked up %1" ? What did I break?! | Ah thank you so much. I updated and got the head versions of those files and did a full rebuild and ... read more | 10/30/2002 (6:02 pm) |
| yes I bought the SDK | There once was a man from Nantucket...... read more | 10/30/2002 (11:36 am) |
| Flat map base | Just flatten the terrain and save it as a new mission starting with the letter A then its always the... read more | 10/27/2002 (5:51 pm) |
| GuiObjectView issue | How do you rotate an object around in the object view automatically?... read more | 10/22/2002 (8:41 pm) |
| Problems adding waterblocks. | I think that there is a bug or perhaps an undersite in the editor where you have to save and exit th... read more | 10/22/2002 (6:11 pm) |
| Why are you creating your game! | Because i want my kids to have something other than a first person shooter style game.... read more | 10/21/2002 (2:06 pm) |
| Varying ingame music possible? | Why can't you just stop playing one song (the ambient song) when a player get's hurt or fires his we... read more | 10/20/2002 (9:49 am) |
| aiplayer.cs - Where should handleWaypointsAndChase be called? | Can you schedule a function to be called that will schedule itself and have that function update pos... read more | 10/20/2002 (9:20 am) |
| what do yall use...? | The gimp. www.gimp.org... read more | 10/19/2002 (12:13 pm) |
| Transparency using worldcraft | i use null texture for windows. it makes for 100% transparency. when you get up close to the face, y... read more | 10/18/2002 (11:19 am) |
| Runtime updating from the player.cs file | I'm not sure but that code doesn't seem to work. I can see this in the console log... fps/server/... read more | 10/12/2002 (12:55 pm) |
| Runtime updating from the player.cs file | Jared, I think what you want to do is expose a console method that will allow you to set the para... read more | 10/12/2002 (9:04 am) |
| Dynamic Freeform design for a easy mod system.... | Check out a game called morrowind. You get alchemy and spell creation skills in that game.... read more | 10/11/2002 (8:21 pm) |
| Object Selection | Here's the tutorial on this by David Myers http://www.garagegames.com/index.php?sec=mg&mod=resour... read more | 10/11/2002 (7:24 pm) |
| Throwing items | i don't think you have to go into the engine. just find the part of the script that deals with when ... read more | 10/11/2002 (3:56 pm) |
| why custom scripting languages? | Most standard scripting languages are very heavy and operating system dependant, so I can agree with... read more | 10/11/2002 (6:00 am) |
| Dev Snapshot | Nice pooper on that model... read more | 10/11/2002 (5:56 am) |
| shapes and collusions | The shapes that you are going through, as opposed to bumping into, probably don't have a collision m... read more | 10/10/2002 (8:51 pm) |
| Displaying animated .gif or way to do this. | I didn't think that the Torque Game Engine had animated gif support ... yet ... but I might be wrong... read more | 10/10/2002 (8:46 pm) |
| Few simple scripting problems. | I'm going to need to figure this out as well so I may as well comment here. When a character swin... read more | 10/10/2002 (9:46 am) |
| Physical Zone delayed? | i think there is a movement inhibitor property that makes it so your movement is slowed down. theore... read more | 10/10/2002 (8:30 am) |
| Throwing items | just use the same image for the weapon and the ammo so that when you pick it up it looks like a knif... read more | 10/09/2002 (5:10 pm) |
| Terrain Editor Glitch... Minor But Funny | Press CTRL K to get rid of the player and associated physics on the camera, then edit terrain.... read more | 10/03/2002 (7:54 am) |