Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Working on Terrain Manager class... | Out of curiosity, when you say you bumped it up to 20 squares, what exactly do you mean? 20 terrain ... read more | 05/14/2003 (6:58 pm) |
| Working on Terrain Manager class... | Yes I will check that out J. Thanks a lot. Robert... read more | 05/13/2003 (5:39 pm) |
| Working on Terrain Manager class... | Never mind, i fixed the small patch problems, and it's building. I just had to look at it closer. So... read more | 05/13/2003 (4:21 pm) |
| Working on Terrain Manager class... | JEREMY: thanks for the quick and accurate response. It patched and I am rebuilding the solution. It ... read more | 05/13/2003 (3:46 pm) |
| Working on Terrain Manager class... | I downloaded the TGE HEAD today (may 13, 2003) and I am trying to patch it with the files I obtained... read more | 05/13/2003 (3:30 pm) |
| Fog Layers are the Tool of the Devil | You can use a trigger and set the white out to certain levels as well which kind of simulates visibi... read more | 05/12/2003 (11:19 am) |
| Can anyone recommend a good free web server... | Apache... read more | 05/02/2003 (1:32 pm) |
| Executable Stalls on Execution (compiled on .NET) | I noticed a bug or 2 where if you are missing textures for an interior it just hangs. Check that the... read more | 05/01/2003 (9:37 pm) |
| How to run animation | Here you go, courtesy of Tim Gift -> http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 04/29/2003 (2:39 am) |
| Object with gravity | Gilles, no, when my ship hits an asteroid, it is destroyed without exception.... read more | 04/26/2003 (1:43 pm) |
| Object with gravity | Oops, replace asteroid with Coconut, missed that when I pasted this in and made some changes.... read more | 04/26/2003 (10:24 am) |
| Object with gravity | Your condition should probably include the PlayerObjectType and VehicleObjectType mask. function ... read more | 04/25/2003 (11:11 am) |
| Object with gravity | i think you would want to play with the elasticity and friction parameters.... read more | 04/25/2003 (9:02 am) |
| Interior Audio Help! | in the editor there is a way to set the audio profile for the interior in the inspector window.... read more | 03/25/2003 (6:19 pm) |
| maneuveringForce and Flying Vehicles | OK, I implimented Tim's changes. The game still crashes when the vehicle reaches high speeds. This i... read more | 03/18/2003 (9:41 pm) |
| Usage of TCPObject from C++ - how? | I got this working via script. Here's a resource that helped me. http://www.garagegames.com/index.ph... read more | 03/16/2003 (1:04 pm) |
| maneuveringForce and Flying Vehicles | SEBASTIO: As far as I can tell, your change doesn't work on it's own. Cheers, Robert... read more | 03/14/2003 (6:18 pm) |
| Illegal Operation | WINMM.dll is windows multi media dll, fyi...... read more | 03/14/2003 (5:55 pm) |
| Player transform and the camera | When the position of the player on the client and server differs?... read more | 03/14/2003 (8:20 am) |
| DTS shadows | Beffy, maybe the shadows are being rendered onto the fog layers... read more | 03/13/2003 (9:21 am) |
| Select next unit | Edit fps/client/ui/scripts/default.bind.cs and add a key binding. This will be the key that you pres... read more | 03/08/2003 (11:14 am) |
| Subway Station Collaboration? | You will love this. http://www.thelimelite.net/html/textures.shtml... read more | 03/08/2003 (11:02 am) |
| Random freezes? | I thought I better add my description too... I noticed that my game freezes when an object is des... read more | 03/03/2003 (10:04 am) |
| Object with gravity | Items can bounce too. You could make a CoconutTreeStatic, i.e. a StaticShape, and give it an onA... read more | 02/24/2003 (10:59 pm) |
| particle editor | Not sure but, search on 'particle' in resources. Someone already did this work to put it into TGE. Y... read more | 02/23/2003 (12:01 pm) |
| Physical Zone delayed? | Phil, Did you ever figure this one out? Is it possible to use PZ's as bounce pads or impulse gene... read more | 02/22/2003 (8:58 am) |
| Getting the angle and heading based on | Snippet-time! // get the transform, i.e. position and vector of the muzzle MatrixF muzzleTrans; ... read more | 02/20/2003 (9:59 am) |
| explosion on items cause lockup | When any object moves faster than the game can keep up with you get a crash. Its the same for player... read more | 02/17/2003 (7:11 pm) |
| OpenAL not working on integrated soundcards | Beffy, Thanks man. The DLL on your web site fixed my problem. You're great. Robert... read more | 02/03/2003 (11:20 pm) |
| OpenAL not working on integrated soundcards | Also having wierd problems with sounds using on board VIA chipset. Sounds in the game play but not G... read more | 02/03/2003 (8:39 pm) |
| Documentation again | Here's what you could do that might help you out... do a text search in torque/engine, use recursion... read more | 02/02/2003 (11:18 am) |
| maneuveringForce and Flying Vehicles | This fix will not prevent the engine from crashing if something moves too fast. It doesn't prevent t... read more | 02/02/2003 (10:55 am) |
| Derived Datablock | OK... this is not possible. The only thing that deriving a datablock does is copy the data of the pa... read more | 01/29/2003 (3:38 pm) |
| startGame: End the game first! | I was calling my own init function in startGame() which seemed like the best place to put the call. ... read more | 01/26/2003 (8:40 pm) |
| startGame: End the game first! | Yes, I'm using the HEAD. I have made very little changes to it also. I was hoping well not hoping th... read more | 01/26/2003 (8:04 am) |
| Triggers... Grrrr! | Here's a post on adding mission area bounds checking, I added it to Items. I didn't think vehicles h... read more | 01/22/2003 (8:53 pm) |
| maneuveringForce and Flying Vehicles | Just had the same problem, it should be something less than 4000. The plane moves too fast for the e... read more | 01/22/2003 (8:51 pm) |
| Problem with Flying Vehicle. | I think tim's advice is sound. Keep those forces < 4000 for sure. I JUST had the same problem and it... read more | 01/22/2003 (8:49 pm) |
| Making good textures | Well for one, true tileable textures are nice and you get that effect when you use a transform to of... read more | 01/20/2003 (4:39 pm) |
| 3d math question ?, script, aIplayer, mission Area | I just used flight ceiling as the variance of the min and max z axis coord around zero. works fine. ... read more | 01/19/2003 (11:27 am) |
| 3d math question ?, script, aIplayer, mission Area | What is the max and min values for the Z axis in a given mission area? Is it related to Flight Ceili... read more | 01/18/2003 (11:27 pm) |
| Map loading problems | invalid handle usually means the filename you are providing it does not exist or that it could not b... read more | 01/16/2003 (1:41 pm) |
| ShapeBase / GameBase classes | I started diving into gamebase tonight by copying projectile.cc and .h into target.cc and .h and ren... read more | 01/15/2003 (6:05 pm) |
| Do I need a new class for this? | I'm trying to do this too. I am trying to make floating asteroids. So far I have only been able to g... read more | 01/15/2003 (1:51 pm) |
| ShapeBase / GameBase classes | Thanks guys, both very good responses. I'll look at melv's stuff right now, although if my memory se... read more | 01/14/2003 (9:47 pm) |
| 3d math question ?, script, aIplayer, mission Area | I've got a working asteroid field now, but not to the extent that I want. Here is my function -> ... read more | 01/01/2003 (2:00 pm) |
| Flying Vehicles are Broken | Beffy has a great example that I am using with the HEAD on his web site.... read more | 01/01/2003 (1:17 pm) |
| 3d math question ?, script, aIplayer, mission Area | Thanks phil, that is where i am headed.... read more | 12/31/2002 (10:57 am) |
| Custom dif problem | No, you have to put the texure in the same location as the .dif file. It's crashing because it canno... read more | 12/30/2002 (11:09 pm) |
| Pornographic games utilizing 3D technology | Pornography is degrading to women. You may as well just join the Taliban.... read more | 12/29/2002 (3:02 pm) |