Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Working on Terrain Manager class... Out of curiosity, when you say you bumped it up to 20 squares, what exactly do you mean? 20 terrain ... read more 05/14/2003 (6:58 pm)
Working on Terrain Manager class... Yes I will check that out J. Thanks a lot. Robert... read more 05/13/2003 (5:39 pm)
Working on Terrain Manager class... Never mind, i fixed the small patch problems, and it's building. I just had to look at it closer. So... read more 05/13/2003 (4:21 pm)
Working on Terrain Manager class... JEREMY: thanks for the quick and accurate response. It patched and I am rebuilding the solution. It ... read more 05/13/2003 (3:46 pm)
Working on Terrain Manager class... I downloaded the TGE HEAD today (may 13, 2003) and I am trying to patch it with the files I obtained... read more 05/13/2003 (3:30 pm)
Fog Layers are the Tool of the Devil You can use a trigger and set the white out to certain levels as well which kind of simulates visibi... read more 05/12/2003 (11:19 am)
Can anyone recommend a good free web server... Apache... read more 05/02/2003 (1:32 pm)
Executable Stalls on Execution (compiled on .NET) I noticed a bug or 2 where if you are missing textures for an interior it just hangs. Check that the... read more 05/01/2003 (9:37 pm)
How to run animation Here you go, courtesy of Tim Gift -> http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 04/29/2003 (2:39 am)
Object with gravity Gilles, no, when my ship hits an asteroid, it is destroyed without exception.... read more 04/26/2003 (1:43 pm)
Object with gravity Oops, replace asteroid with Coconut, missed that when I pasted this in and made some changes.... read more 04/26/2003 (10:24 am)
Object with gravity Your condition should probably include the PlayerObjectType and VehicleObjectType mask. function ... read more 04/25/2003 (11:11 am)
Object with gravity i think you would want to play with the elasticity and friction parameters.... read more 04/25/2003 (9:02 am)
Interior Audio Help! in the editor there is a way to set the audio profile for the interior in the inspector window.... read more 03/25/2003 (6:19 pm)
maneuveringForce and Flying Vehicles OK, I implimented Tim's changes. The game still crashes when the vehicle reaches high speeds. This i... read more 03/18/2003 (9:41 pm)
Usage of TCPObject from C++ - how? I got this working via script. Here's a resource that helped me. http://www.garagegames.com/index.ph... read more 03/16/2003 (1:04 pm)
maneuveringForce and Flying Vehicles SEBASTIO: As far as I can tell, your change doesn't work on it's own. Cheers, Robert... read more 03/14/2003 (6:18 pm)
Illegal Operation WINMM.dll is windows multi media dll, fyi...... read more 03/14/2003 (5:55 pm)
Player transform and the camera When the position of the player on the client and server differs?... read more 03/14/2003 (8:20 am)
DTS shadows Beffy, maybe the shadows are being rendered onto the fog layers... read more 03/13/2003 (9:21 am)
Select next unit Edit fps/client/ui/scripts/default.bind.cs and add a key binding. This will be the key that you pres... read more 03/08/2003 (11:14 am)
Subway Station Collaboration? You will love this. http://www.thelimelite.net/html/textures.shtml... read more 03/08/2003 (11:02 am)
Random freezes? I thought I better add my description too... I noticed that my game freezes when an object is des... read more 03/03/2003 (10:04 am)
Object with gravity Items can bounce too. You could make a CoconutTreeStatic, i.e. a StaticShape, and give it an onA... read more 02/24/2003 (10:59 pm)
particle editor Not sure but, search on 'particle' in resources. Someone already did this work to put it into TGE. Y... read more 02/23/2003 (12:01 pm)
Physical Zone delayed? Phil, Did you ever figure this one out? Is it possible to use PZ's as bounce pads or impulse gene... read more 02/22/2003 (8:58 am)
Getting the angle and heading based on Snippet-time! // get the transform, i.e. position and vector of the muzzle MatrixF muzzleTrans; ... read more 02/20/2003 (9:59 am)
explosion on items cause lockup When any object moves faster than the game can keep up with you get a crash. Its the same for player... read more 02/17/2003 (7:11 pm)
OpenAL not working on integrated soundcards Beffy, Thanks man. The DLL on your web site fixed my problem. You're great. Robert... read more 02/03/2003 (11:20 pm)
OpenAL not working on integrated soundcards Also having wierd problems with sounds using on board VIA chipset. Sounds in the game play but not G... read more 02/03/2003 (8:39 pm)
Documentation again Here's what you could do that might help you out... do a text search in torque/engine, use recursion... read more 02/02/2003 (11:18 am)
maneuveringForce and Flying Vehicles This fix will not prevent the engine from crashing if something moves too fast. It doesn't prevent t... read more 02/02/2003 (10:55 am)
Derived Datablock OK... this is not possible. The only thing that deriving a datablock does is copy the data of the pa... read more 01/29/2003 (3:38 pm)
startGame: End the game first! I was calling my own init function in startGame() which seemed like the best place to put the call. ... read more 01/26/2003 (8:40 pm)
startGame: End the game first! Yes, I'm using the HEAD. I have made very little changes to it also. I was hoping well not hoping th... read more 01/26/2003 (8:04 am)
Triggers... Grrrr! Here's a post on adding mission area bounds checking, I added it to Items. I didn't think vehicles h... read more 01/22/2003 (8:53 pm)
maneuveringForce and Flying Vehicles Just had the same problem, it should be something less than 4000. The plane moves too fast for the e... read more 01/22/2003 (8:51 pm)
Problem with Flying Vehicle. I think tim's advice is sound. Keep those forces < 4000 for sure. I JUST had the same problem and it... read more 01/22/2003 (8:49 pm)
Making good textures Well for one, true tileable textures are nice and you get that effect when you use a transform to of... read more 01/20/2003 (4:39 pm)
3d math question ?, script, aIplayer, mission Area I just used flight ceiling as the variance of the min and max z axis coord around zero. works fine. ... read more 01/19/2003 (11:27 am)
3d math question ?, script, aIplayer, mission Area What is the max and min values for the Z axis in a given mission area? Is it related to Flight Ceili... read more 01/18/2003 (11:27 pm)
Map loading problems invalid handle usually means the filename you are providing it does not exist or that it could not b... read more 01/16/2003 (1:41 pm)
ShapeBase / GameBase classes I started diving into gamebase tonight by copying projectile.cc and .h into target.cc and .h and ren... read more 01/15/2003 (6:05 pm)
Do I need a new class for this? I'm trying to do this too. I am trying to make floating asteroids. So far I have only been able to g... read more 01/15/2003 (1:51 pm)
ShapeBase / GameBase classes Thanks guys, both very good responses. I'll look at melv's stuff right now, although if my memory se... read more 01/14/2003 (9:47 pm)
3d math question ?, script, aIplayer, mission Area I've got a working asteroid field now, but not to the extent that I want. Here is my function -> ... read more 01/01/2003 (2:00 pm)
Flying Vehicles are Broken Beffy has a great example that I am using with the HEAD on his web site.... read more 01/01/2003 (1:17 pm)
3d math question ?, script, aIplayer, mission Area Thanks phil, that is where i am headed.... read more 12/31/2002 (10:57 am)
Custom dif problem No, you have to put the texure in the same location as the .dif file. It's crashing because it canno... read more 12/30/2002 (11:09 pm)
Pornographic games utilizing 3D technology Pornography is degrading to women. You may as well just join the Taliban.... read more 12/29/2002 (3:02 pm)