Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Idle animation "twitches" when viewed externally | That's right Thomas. If you want to see some real twitching, try setting the mass of the player real... read more | 07/25/2004 (8:14 am) |
| CastRay along an axis | Ok thanks to someone in the GG IRC channel, I was able to overcome this. I needed to normalize A:... read more | 07/23/2004 (10:10 am) |
| Scrolling Texture does Torque support it? | The in-game scoreboard resource could easily be adapted to display scrolling text, and all in script... read more | 07/21/2004 (10:18 am) |
| Interact Key example | Object you want to detect need a collsiion box.... read more | 07/19/2004 (2:02 pm) |
| Script to allow the player to build buildings? | It would require you to dynamically create DIF objects via script at runtime, and snap them together... read more | 07/14/2004 (11:53 pm) |
| My resources | Thanks Chip. You can get the file here: http://home.comcast.net/~robertbrower/earthorbitsky.zi... read more | 07/14/2004 (7:10 am) |
| Possible to play .avi's on world geometry? | You can use an Image File List to accomplish what you need here. This link explains it, and has a do... read more | 07/13/2004 (7:54 am) |
| Making a Mountable Horse as a vehicle. | Yes I do have a mountable horse. It has armor that also mounts to it as well as a knight with swords... read more | 04/29/2004 (11:16 am) |
| ShapeBase | Did I write that? Wow, how far I have come.... read more | 01/26/2004 (2:51 pm) |
| Gray Gamers want games too | My mother's boyfriend, likes real time strategy games like starcraft. He plays a few others along th... read more | 12/22/2003 (3:50 pm) |
| LOD with distance, how to? | It shows the number of polies being rendered. see if that number changes as you change the distance ... read more | 12/22/2003 (3:32 am) |
| Mass, USA area | Yeah I live in mass, I know 3 or 4 other people here. I'm a programmer but I also dabble in 3d model... read more | 12/17/2003 (7:24 pm) |
| Petition to Garage Games | What does Joe care? Who is this Joe anyways?... read more | 11/03/2003 (7:19 pm) |
| Shooting buildings - what class to inherit from? Item, AIPlayer. | There's a turret resource by paul dana on the site.... read more | 10/28/2003 (10:31 pm) |
| A bit of logic fun | It's an optical illusion. The top triangle is not a triangle. It's a tetrahedron.... read more | 10/11/2003 (5:07 pm) |
| Repeating world | I did this once for certain objects once. I used the mission area bounding box as the threshold and ... read more | 09/19/2003 (7:12 am) |
| There's a 'Torque Laser Beam' resource that I added. It's a simple beam projectile class that you ca... read more | 09/17/2003 (9:19 am) | |
| Bravetree Jetbike and Car... | What's a content pack?... read more | 09/14/2003 (7:54 am) |
| Makeing a basic sphere | Ron, you and I are at the same place in our exporting learning curve. After you make the bounds box,... read more | 09/04/2003 (11:38 am) |
| Flying Vehicle as Player | In fps/server/scripts/game.cs you'll find some GameConnection methods. One of those is for when the ... read more | 09/03/2003 (6:07 pm) |
| What the heck is this? | Are you using the blue metal guy or some custom model for the player? The reason why i am asking is ... read more | 09/03/2003 (12:58 pm) |
| Racing example missing client folder | The racing example if a mod to the FPS example... so you need only use -mod racing on the command li... read more | 08/14/2003 (7:23 am) |
| (HEAD) Could not locate texture | Ok the answer is to add common/textures/ to the path and recompile, so the line of code is: mCloakTe... read more | 08/12/2003 (7:45 pm) |
| explosion on items cause lockup | I have seen this horrible problem too. It doesn't always happen but there is a bug somewhere in the ... read more | 07/30/2003 (11:17 am) |
| Poser (Making games with Poser) | Good for rendering skins for people models!... read more | 07/29/2003 (6:49 pm) |
| Maps Getting Corrupted | Out of curiosity, what video card and CPU doyou have? what OS?... read more | 07/26/2003 (9:21 pm) |
| Maps Getting Corrupted | Try deleting the mission lighting files where the .mis file is and also, make sure all of the interi... read more | 07/26/2003 (5:39 pm) |
| Bumpmapping on Interiors | Ok thanks exodus. that makes perfect sense.... read more | 07/26/2003 (1:14 pm) |
| Text Control Characters | Still pretty useful response Kevin, thanks, now i don't have to dig for that info!... read more | 07/26/2003 (11:41 am) |
| Bumpmapping on Interiors | Mark, are you saying that interiors can be bump mapped and this is supported already?... read more | 07/26/2003 (10:44 am) |
| MilkShape exporter | You can do anything you want in terms of using milkshape for player characters its just that the eng... read more | 07/26/2003 (10:37 am) |
| Maps Getting Corrupted | Are you experiencing a sheer lockup? I remember having lockups while in the mission editor some time... read more | 07/26/2003 (9:01 am) |
| Client of Vehicle | %obj.player.client cheers, Robert... read more | 07/05/2003 (7:00 am) |
| Torque engine/games reset my computer... | Your system is set to reboot in the event of an application crash. This setting is in control panel ... read more | 06/30/2003 (9:15 am) |
| Vehicle turning issues | MaxSteeringAngle is also a factor. its a member of the VehicleData.... read more | 06/29/2003 (3:56 pm) |
| *Massive* amounts of foliage ... | Melv: I am using a Geforce 4 TI 4600 with the latest nvidia drivers. Just shifting the images up by ... read more | 06/06/2003 (12:33 pm) |
| *Massive* amounts of foliage ... | Melv: is the texture coords correct on the foliage? I noticed that when I use a 256x256 png with the... read more | 06/06/2003 (7:10 am) |
| .setBitmap() | You could use a animated bitmap control where the animations are 1 frame long. there's 2 different r... read more | 06/06/2003 (6:47 am) |
| adding particles to characters | Add another emitter to the player class specifically for jetting using the dust emitter as an exampl... read more | 06/05/2003 (3:44 pm) |
| Great Game, $ seems high | I just dont think you're going to find anything like it for less money. I think it is quite a work a... read more | 06/04/2003 (12:25 pm) |
| bitmap constraint issue | I made a similar effect by using animated bitmap control, instead of sliding or scaling the controls... read more | 06/02/2003 (7:29 am) |
| Arm Thread Question | I'm glad you put the question to the question. I needed that info, thank you.... read more | 05/27/2003 (10:56 pm) |
| request: new skyboxes | Here's a new morning sky made with Bryce5 http://home.attbi.com/~robertbrower/morning_robertbrower.z... read more | 05/23/2003 (2:55 pm) |
| Using the cursor in-game | CursorOn();... read more | 05/22/2003 (5:43 pm) |
| Mounted Objects with Collision? | You can mount a staticshape to the players hand, but when you do, the static shape will call its onC... read more | 05/22/2003 (5:29 pm) |
| Using mouse to move | Ron, where is the patch?... read more | 05/22/2003 (4:32 pm) |
| The Terrain Editor | Teri, just set the outside terrain blocks to empty. In the editor it's called 'set empty' under brus... read more | 05/20/2003 (2:33 pm) |
| Moving Collision | Try this: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4004.... read more | 05/18/2003 (8:34 am) |
| What's the point of addTaggedString()? |
Harold: Thanks that's what I've been looking for.
|
05/16/2003 (3:04 pm) |
| What's the point of addTaggedString()? | On this topic, I'm calling a console function and passing in the %player object. Then I call getShap... read more | 05/16/2003 (1:37 pm) |