Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Idle animation "twitches" when viewed externally That's right Thomas. If you want to see some real twitching, try setting the mass of the player real... read more 07/25/2004 (8:14 am)
CastRay along an axis Ok thanks to someone in the GG IRC channel, I was able to overcome this. I needed to normalize A:... read more 07/23/2004 (10:10 am)
Scrolling Texture does Torque support it? The in-game scoreboard resource could easily be adapted to display scrolling text, and all in script... read more 07/21/2004 (10:18 am)
Interact Key example Object you want to detect need a collsiion box.... read more 07/19/2004 (2:02 pm)
Script to allow the player to build buildings? It would require you to dynamically create DIF objects via script at runtime, and snap them together... read more 07/14/2004 (11:53 pm)
My resources Thanks Chip. You can get the file here: http://home.comcast.net/~robertbrower/earthorbitsky.zi... read more 07/14/2004 (7:10 am)
Possible to play .avi's on world geometry? You can use an Image File List to accomplish what you need here. This link explains it, and has a do... read more 07/13/2004 (7:54 am)
Making a Mountable Horse as a vehicle. Yes I do have a mountable horse. It has armor that also mounts to it as well as a knight with swords... read more 04/29/2004 (11:16 am)
ShapeBase Did I write that? Wow, how far I have come.... read more 01/26/2004 (2:51 pm)
Gray Gamers want games too My mother's boyfriend, likes real time strategy games like starcraft. He plays a few others along th... read more 12/22/2003 (3:50 pm)
LOD with distance, how to? It shows the number of polies being rendered. see if that number changes as you change the distance ... read more 12/22/2003 (3:32 am)
Mass, USA area Yeah I live in mass, I know 3 or 4 other people here. I'm a programmer but I also dabble in 3d model... read more 12/17/2003 (7:24 pm)
Petition to Garage Games What does Joe care? Who is this Joe anyways?... read more 11/03/2003 (7:19 pm)
Shooting buildings - what class to inherit from? Item, AIPlayer. There's a turret resource by paul dana on the site.... read more 10/28/2003 (10:31 pm)
A bit of logic fun It's an optical illusion. The top triangle is not a triangle. It's a tetrahedron.... read more 10/11/2003 (5:07 pm)
Repeating world I did this once for certain objects once. I used the mission area bounding box as the threshold and ... read more 09/19/2003 (7:12 am)
There's a 'Torque Laser Beam' resource that I added. It's a simple beam projectile class that you ca... read more 09/17/2003 (9:19 am)
Bravetree Jetbike and Car... What's a content pack?... read more 09/14/2003 (7:54 am)
Makeing a basic sphere Ron, you and I are at the same place in our exporting learning curve. After you make the bounds box,... read more 09/04/2003 (11:38 am)
Flying Vehicle as Player In fps/server/scripts/game.cs you'll find some GameConnection methods. One of those is for when the ... read more 09/03/2003 (6:07 pm)
What the heck is this? Are you using the blue metal guy or some custom model for the player? The reason why i am asking is ... read more 09/03/2003 (12:58 pm)
Racing example missing client folder The racing example if a mod to the FPS example... so you need only use -mod racing on the command li... read more 08/14/2003 (7:23 am)
(HEAD) Could not locate texture Ok the answer is to add common/textures/ to the path and recompile, so the line of code is: mCloakTe... read more 08/12/2003 (7:45 pm)
explosion on items cause lockup I have seen this horrible problem too. It doesn't always happen but there is a bug somewhere in the ... read more 07/30/2003 (11:17 am)
Poser (Making games with Poser) Good for rendering skins for people models!... read more 07/29/2003 (6:49 pm)
Maps Getting Corrupted Out of curiosity, what video card and CPU doyou have? what OS?... read more 07/26/2003 (9:21 pm)
Maps Getting Corrupted Try deleting the mission lighting files where the .mis file is and also, make sure all of the interi... read more 07/26/2003 (5:39 pm)
Bumpmapping on Interiors Ok thanks exodus. that makes perfect sense.... read more 07/26/2003 (1:14 pm)
Text Control Characters Still pretty useful response Kevin, thanks, now i don't have to dig for that info!... read more 07/26/2003 (11:41 am)
Bumpmapping on Interiors Mark, are you saying that interiors can be bump mapped and this is supported already?... read more 07/26/2003 (10:44 am)
MilkShape exporter You can do anything you want in terms of using milkshape for player characters its just that the eng... read more 07/26/2003 (10:37 am)
Maps Getting Corrupted Are you experiencing a sheer lockup? I remember having lockups while in the mission editor some time... read more 07/26/2003 (9:01 am)
Client of Vehicle %obj.player.client cheers, Robert... read more 07/05/2003 (7:00 am)
Torque engine/games reset my computer... Your system is set to reboot in the event of an application crash. This setting is in control panel ... read more 06/30/2003 (9:15 am)
Vehicle turning issues MaxSteeringAngle is also a factor. its a member of the VehicleData.... read more 06/29/2003 (3:56 pm)
*Massive* amounts of foliage ... Melv: I am using a Geforce 4 TI 4600 with the latest nvidia drivers. Just shifting the images up by ... read more 06/06/2003 (12:33 pm)
*Massive* amounts of foliage ... Melv: is the texture coords correct on the foliage? I noticed that when I use a 256x256 png with the... read more 06/06/2003 (7:10 am)
.setBitmap() You could use a animated bitmap control where the animations are 1 frame long. there's 2 different r... read more 06/06/2003 (6:47 am)
adding particles to characters Add another emitter to the player class specifically for jetting using the dust emitter as an exampl... read more 06/05/2003 (3:44 pm)
Great Game, $ seems high I just dont think you're going to find anything like it for less money. I think it is quite a work a... read more 06/04/2003 (12:25 pm)
bitmap constraint issue I made a similar effect by using animated bitmap control, instead of sliding or scaling the controls... read more 06/02/2003 (7:29 am)
Arm Thread Question I'm glad you put the question to the question. I needed that info, thank you.... read more 05/27/2003 (10:56 pm)
request: new skyboxes Here's a new morning sky made with Bryce5 http://home.attbi.com/~robertbrower/morning_robertbrower.z... read more 05/23/2003 (2:55 pm)
Using the cursor in-game CursorOn();... read more 05/22/2003 (5:43 pm)
Mounted Objects with Collision? You can mount a staticshape to the players hand, but when you do, the static shape will call its onC... read more 05/22/2003 (5:29 pm)
Using mouse to move Ron, where is the patch?... read more 05/22/2003 (4:32 pm)
The Terrain Editor Teri, just set the outside terrain blocks to empty. In the editor it's called 'set empty' under brus... read more 05/20/2003 (2:33 pm)
Moving Collision Try this: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4004.... read more 05/18/2003 (8:34 am)
What's the point of addTaggedString()? Harold: Thanks that's what I've been looking for. This must be some other kind of formatti... read more 05/16/2003 (3:04 pm)
What's the point of addTaggedString()? On this topic, I'm calling a console function and passing in the %player object. Then I call getShap... read more 05/16/2003 (1:37 pm)