Robert Brower's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Code for animals | Hi guys. Thanks for the good words Norm. If you'd like to see a preview of the Horse Pack, then chec... read more | 03/16/2005 (8:53 am) |
| New Game idea (please comment) | I think you should make the odds twisted and the only way to survive is to fight back.... read more | 03/15/2005 (2:46 pm) |
| Shadow Bug with 1.3 | Brandon, Thank you! I had been through so many version that I was beginning to lose hope. Can you... read more | 03/15/2005 (1:02 am) |
| [tankpack] turret camera | I've seen this happen in some of my models when the camera node leaves the bounding box. Increase th... read more | 03/01/2005 (8:02 pm) |
| AI that doesn't go through the server | If you just want to make something like a boat bob up and down on the client, then check out getRend... read more | 02/21/2005 (7:26 pm) |
| Milkshape Payment Methods | Didn't have any problems with either registering or buying milkshape.... read more | 01/22/2005 (5:48 pm) |
| Semi-random thoughts about terrain deformation | Stephen, i'm looking forward to seeing what you've done with this. Cheers mate. Robert... read more | 01/16/2005 (7:52 am) |
| Newbie quesiton regarding basic cursor functions | I think what ya want is the object selection resource. search on 'object selection' in resources... read more | 01/15/2005 (10:30 pm) |
| DTS Object Problems | There are 2 door resources. tried either of them yet?... read more | 01/15/2005 (9:50 pm) |
| Shadow Bug with 1.3 | Any news on this post in terms of a fix? Robert... read more | 01/09/2005 (11:05 am) |
| Semi-random thoughts about terrain deformation | This the the processTick() function for the object Stephen is referring to. When I made this, I just... read more | 12/28/2004 (11:58 am) |
| Buggy Sound ? engine_idle.wav? | I use this: datablock AudioProfile(MyEngineSound) { fileName = "~/data/sound/engine.wav"; ... read more | 12/22/2004 (12:47 pm) |
| Dynamic Player Model | You could mount and dismount the head as an image... read more | 12/21/2004 (12:26 pm) |
| Visibility animation | These resources contain max files and scripts that show how to do it http://www.garagegames.com/i... read more | 12/21/2004 (10:24 am) |
| No Torque for me :( | Welcome to the forums Myles. Robert... read more | 12/21/2004 (7:09 am) |
| Wow, vampire: bloodlines style damage rendering | Con::getFloatArg()... read more | 12/07/2004 (2:17 am) |
| Implementing Teams | Stephan, that one for certain works.... read more | 12/05/2004 (3:43 pm) |
| Trying to get player to play animation | Mark the sequence as noncyclic, complete sequence, and see if that helps.... read more | 12/05/2004 (5:32 am) |
| A sled out of the standard car or player datablock... | Sled = possible. Sort of a combination of the various vehicle classes would probably work. As for th... read more | 12/03/2004 (1:48 pm) |
| Implementing Teams | Search for 'team' in resources... read more | 12/03/2004 (4:24 am) |
| Very new some questions! | Adding a light can be as simple as adding text to the mission file, or via the mission editor, or it... read more | 11/29/2004 (12:53 pm) |
| Physics | %pos = getWords(%trans, 0, 0.5); thats sort of wierd... read more | 11/28/2004 (5:53 pm) |
| Throwing Objects! | Already been covered http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1417... read more | 11/26/2004 (7:32 pm) |
| GG Logo? | Thanks Jay i was looking for those. Robert... read more | 11/25/2004 (7:43 am) |
| BraveTree Tank Pack | I think you just have to say: MissionGroup.Add(%tank) after its created to add it to the mission.... read more | 11/25/2004 (5:04 am) |
| JFK assasination game | Any game where the object is to shoot americans would prolly be a good seller right about now... sad... read more | 11/23/2004 (2:42 am) |
| Multiple Items in the same place | Dont spawn 2 things in one place. try this approach. you can schedule a function to check if the spa... read more | 11/16/2004 (3:49 pm) |
| Bugs in Environment Pack Pro? | Stephen I think there must be a script error. Can you email your console.log file and new fish file ... read more | 11/07/2004 (5:11 pm) |
| Bugs in Environment Pack Pro? | Sure thing, just make another birdmount.dts that is at the height you need. You can just move the bo... read more | 11/06/2004 (7:57 pm) |
| My dolphin is crashing | I know this is a dated post, but... I have the exact same problem and coincidentally, it's on a shar... read more | 11/06/2004 (8:06 am) |
| Semi-random thoughts about terrain deformation | I have written a TerrainDeformer class. It does not yet do relighting or texture manipulation. It's ... read more | 11/05/2004 (7:03 am) |
| Bugs in Environment Pack Pro? | Stephen, Ben, Joe... TGE version 1.3 added some additional calls to AssertFatal() in strategic lo... read more | 11/05/2004 (6:00 am) |
| Character Pack -- Normal Map Tests | The price will be compareable to some of the other packs out there. It's not decided yet. Robert... read more | 10/30/2004 (5:27 am) |
| Character Pack -- Normal Map Tests | Thanks Spencer, and Will. It's hard to get a good screenshot when you're trailblazing I guess, but t... read more | 10/29/2004 (12:47 pm) |
| Character Pack -- Normal Map Tests | Thanks for mentioning it Joe. The Horse Pack is looking really nice. It's been a blast to develop an... read more | 10/28/2004 (2:32 pm) |
| Playing very long ambient soundtracks | I don't have any lengthy ogg's so i cannot say, but I have seen, or rather heard a problem almost op... read more | 10/27/2004 (2:57 pm) |
| Torque crashing when lighting the level | Tons?... read more | 10/22/2004 (4:41 pm) |
| The name of the currently running animation | In the player class, void Player::pickActionAnimation() is what determines which action animation is... read more | 10/21/2004 (3:56 pm) |
| Adding hunger, thirst, etc. bars | Gui's are client side. I think you want to write this data to the client also. Check out ShapeBase::... read more | 10/20/2004 (5:01 pm) |
| Western RTS | I like superhero puzzle games, oh yeah and pirate sports... read more | 10/20/2004 (4:39 pm) |
| Death animation crashes | Silly question... how many death animations do you have? Because in the player.cs script file, it's ... read more | 10/05/2004 (8:05 am) |
| Trying to transform eyeNode that doesn't exist... | Maybe it's not linked to the right parent in the model... read more | 10/03/2004 (12:29 pm) |
| NPC's you can chat with | I don't think you need a large AI system for this. You just need a parser like what the very first m... read more | 10/03/2004 (10:59 am) |
| Collisions for projectiles | Probably missing a sollision mesh on the box. See the docs.... read more | 10/02/2004 (9:54 pm) |
| Turret question | Make te turret the vehicle's mControlObject, and implement that feature as it is done in the player ... read more | 10/01/2004 (9:52 pm) |
| Projectile Code Questions | Reason for this is so that the projectile doesn't hurt the player as it is launched. After a certain... read more | 10/01/2004 (8:10 pm) |
| Re: Terrain Question | Mission Area object could be used to confine the players to a given rectangle.... read more | 10/01/2004 (7:22 pm) |
| Animating Bounding Box or Camera? | Link the bounds to the Bip01 node and set it's hierarchy to move with it?... read more | 09/29/2004 (12:31 am) |
| Power Ups | Animation ought to do it.... read more | 09/28/2004 (11:13 am) |
| Shadow Bug with 1.3 | I do not have this problem in 1.2. I can confirm the problem in 1.3: http://home.comcast.net/~rob... read more | 09/23/2004 (1:35 pm) |