Game Development Community

Robert Brower's Forum Posts

Thread Post Date Posted
Code for animals Hi guys. Thanks for the good words Norm. If you'd like to see a preview of the Horse Pack, then chec... read more 03/16/2005 (8:53 am)
New Game idea (please comment) I think you should make the odds twisted and the only way to survive is to fight back.... read more 03/15/2005 (2:46 pm)
Shadow Bug with 1.3 Brandon, Thank you! I had been through so many version that I was beginning to lose hope. Can you... read more 03/15/2005 (1:02 am)
[tankpack] turret camera I've seen this happen in some of my models when the camera node leaves the bounding box. Increase th... read more 03/01/2005 (8:02 pm)
AI that doesn't go through the server If you just want to make something like a boat bob up and down on the client, then check out getRend... read more 02/21/2005 (7:26 pm)
Milkshape Payment Methods Didn't have any problems with either registering or buying milkshape.... read more 01/22/2005 (5:48 pm)
Semi-random thoughts about terrain deformation Stephen, i'm looking forward to seeing what you've done with this. Cheers mate. Robert... read more 01/16/2005 (7:52 am)
Newbie quesiton regarding basic cursor functions I think what ya want is the object selection resource. search on 'object selection' in resources... read more 01/15/2005 (10:30 pm)
DTS Object Problems There are 2 door resources. tried either of them yet?... read more 01/15/2005 (9:50 pm)
Shadow Bug with 1.3 Any news on this post in terms of a fix? Robert... read more 01/09/2005 (11:05 am)
Semi-random thoughts about terrain deformation This the the processTick() function for the object Stephen is referring to. When I made this, I just... read more 12/28/2004 (11:58 am)
Buggy Sound ? engine_idle.wav? I use this: datablock AudioProfile(MyEngineSound) { fileName = "~/data/sound/engine.wav"; ... read more 12/22/2004 (12:47 pm)
Dynamic Player Model You could mount and dismount the head as an image... read more 12/21/2004 (12:26 pm)
Visibility animation These resources contain max files and scripts that show how to do it http://www.garagegames.com/i... read more 12/21/2004 (10:24 am)
No Torque for me :( Welcome to the forums Myles. Robert... read more 12/21/2004 (7:09 am)
Wow, vampire: bloodlines style damage rendering Con::getFloatArg()... read more 12/07/2004 (2:17 am)
Implementing Teams Stephan, that one for certain works.... read more 12/05/2004 (3:43 pm)
Trying to get player to play animation Mark the sequence as noncyclic, complete sequence, and see if that helps.... read more 12/05/2004 (5:32 am)
A sled out of the standard car or player datablock... Sled = possible. Sort of a combination of the various vehicle classes would probably work. As for th... read more 12/03/2004 (1:48 pm)
Implementing Teams Search for 'team' in resources... read more 12/03/2004 (4:24 am)
Very new some questions! Adding a light can be as simple as adding text to the mission file, or via the mission editor, or it... read more 11/29/2004 (12:53 pm)
Physics %pos = getWords(%trans, 0, 0.5); thats sort of wierd... read more 11/28/2004 (5:53 pm)
Throwing Objects! Already been covered http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1417... read more 11/26/2004 (7:32 pm)
GG Logo? Thanks Jay i was looking for those. Robert... read more 11/25/2004 (7:43 am)
BraveTree Tank Pack I think you just have to say: MissionGroup.Add(%tank) after its created to add it to the mission.... read more 11/25/2004 (5:04 am)
JFK assasination game Any game where the object is to shoot americans would prolly be a good seller right about now... sad... read more 11/23/2004 (2:42 am)
Multiple Items in the same place Dont spawn 2 things in one place. try this approach. you can schedule a function to check if the spa... read more 11/16/2004 (3:49 pm)
Bugs in Environment Pack Pro? Stephen I think there must be a script error. Can you email your console.log file and new fish file ... read more 11/07/2004 (5:11 pm)
Bugs in Environment Pack Pro? Sure thing, just make another birdmount.dts that is at the height you need. You can just move the bo... read more 11/06/2004 (7:57 pm)
My dolphin is crashing I know this is a dated post, but... I have the exact same problem and coincidentally, it's on a shar... read more 11/06/2004 (8:06 am)
Semi-random thoughts about terrain deformation I have written a TerrainDeformer class. It does not yet do relighting or texture manipulation. It's ... read more 11/05/2004 (7:03 am)
Bugs in Environment Pack Pro? Stephen, Ben, Joe... TGE version 1.3 added some additional calls to AssertFatal() in strategic lo... read more 11/05/2004 (6:00 am)
Character Pack -- Normal Map Tests The price will be compareable to some of the other packs out there. It's not decided yet. Robert... read more 10/30/2004 (5:27 am)
Character Pack -- Normal Map Tests Thanks Spencer, and Will. It's hard to get a good screenshot when you're trailblazing I guess, but t... read more 10/29/2004 (12:47 pm)
Character Pack -- Normal Map Tests Thanks for mentioning it Joe. The Horse Pack is looking really nice. It's been a blast to develop an... read more 10/28/2004 (2:32 pm)
Playing very long ambient soundtracks I don't have any lengthy ogg's so i cannot say, but I have seen, or rather heard a problem almost op... read more 10/27/2004 (2:57 pm)
Torque crashing when lighting the level Tons?... read more 10/22/2004 (4:41 pm)
The name of the currently running animation In the player class, void Player::pickActionAnimation() is what determines which action animation is... read more 10/21/2004 (3:56 pm)
Adding hunger, thirst, etc. bars Gui's are client side. I think you want to write this data to the client also. Check out ShapeBase::... read more 10/20/2004 (5:01 pm)
Western RTS I like superhero puzzle games, oh yeah and pirate sports... read more 10/20/2004 (4:39 pm)
Death animation crashes Silly question... how many death animations do you have? Because in the player.cs script file, it's ... read more 10/05/2004 (8:05 am)
Trying to transform eyeNode that doesn't exist... Maybe it's not linked to the right parent in the model... read more 10/03/2004 (12:29 pm)
NPC's you can chat with I don't think you need a large AI system for this. You just need a parser like what the very first m... read more 10/03/2004 (10:59 am)
Collisions for projectiles Probably missing a sollision mesh on the box. See the docs.... read more 10/02/2004 (9:54 pm)
Turret question Make te turret the vehicle's mControlObject, and implement that feature as it is done in the player ... read more 10/01/2004 (9:52 pm)
Projectile Code Questions Reason for this is so that the projectile doesn't hurt the player as it is launched. After a certain... read more 10/01/2004 (8:10 pm)
Re: Terrain Question Mission Area object could be used to confine the players to a given rectangle.... read more 10/01/2004 (7:22 pm)
Animating Bounding Box or Camera? Link the bounds to the Bip01 node and set it's hierarchy to move with it?... read more 09/29/2004 (12:31 am)
Power Ups Animation ought to do it.... read more 09/28/2004 (11:13 am)
Shadow Bug with 1.3 I do not have this problem in 1.2. I can confirm the problem in 1.3: http://home.comcast.net/~rob... read more 09/23/2004 (1:35 pm)