Kevin Turchik's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Maya 2010 .DTS plug-in NEEDED. | Has anyone compiled a Maya 2010 64-bit exporter? Thanks... read more | 12/18/2010 (2:23 pm) |
| Experienced 3D Modeler / Texture Artist | Player Type, I thank you for your praise of my work but I think you may have misread my post. Freela... read more | 09/28/2010 (2:28 pm) |
| Material double sided check dosent correct working | I have the same problem, when double sided becomes checked specular/normal effect shrinks... read more | 02/10/2010 (2:39 pm) |
| my lighting poroblem | Every face has a inside and outside(part we see) a vector/normal shoots out from the outside. Possib... read more | 02/03/2010 (11:07 am) |
| Mip mapping | Awesome, I suspected that T3D generated them manually. It kinda makes .bmp files obsolete if they do... read more | 01/28/2010 (7:12 pm) |
| Where is Garage Games vegas office exactly? | cools, understood... read more | 01/26/2010 (9:01 pm) |
| Where is Garage Games vegas office exactly? | Ha ha :), No ,I should have my Demo Reel updated by then and I thought about dropping it off.... read more | 01/26/2010 (8:47 pm) |
| Where is Garage Games vegas office exactly? | Club Privé... read more | 01/26/2010 (8:31 pm) |
| ifls through material editor? | I got it working with the sequence option in T3D. ... read more | 01/23/2010 (11:14 pm) |
| Player animations are called where? TGEA | ok thnx guys i think this answers most of my questions.... read more | 03/06/2009 (8:20 am) |
| Player animations are called where? TGEA | Where is player.cc located?... read more | 03/05/2009 (9:02 pm) |
| more than 9 Maya Collison objects? | I got 18 collsion objects to work fine, on my Maya 2008, I'll try 8.5 at work. ... read more | 02/27/2009 (7:54 am) |
| orthographic views/grid snap panel missing | I upgraded to 1.8.1 and the panel is now there, and i can type o's... read more | 02/27/2009 (7:52 am) |
| Maya 2k8 exporting issues | I would check your scale first... read more | 02/26/2009 (6:53 pm) |
| Maya 2008 OSX export dsq | Ya i figured that out, forgot i posted here also. It seems that i dont have to use the ext on my 20... read more | 02/08/2009 (5:59 pm) |
| [MaterialList::mapMaterials] Creating missing material for texture: ... | I figured it out, The dts files I created on Mac need to have full extensions but if made on PC do n... read more | 02/05/2009 (3:45 pm) |
| can't save missions tgea 1.8 mac | ya they became read only when i dragged off CD. I downloaded BatChmod, a program for re assigning pe... read more | 02/05/2009 (3:43 pm) |
| [MaterialList::mapMaterials] Creating missing material for texture: ... | Ya, I'm going to try to troubleshoot a few more things, im going to try to move to a different compu... read more | 01/24/2009 (10:03 am) |
| [MaterialList::mapMaterials] Creating missing material for texture: ... | I can get LODs, CoL objects, and textures all to work so far out of 8.5 for maya, but normal map not... read more | 01/24/2009 (9:46 am) |
| [MaterialList::mapMaterials] Creating missing material for texture: ... | no good.... my texture always shows up fine but the error still in the console. Heres what i tried:... read more | 01/24/2009 (9:44 am) |
| [MaterialList::mapMaterials] Creating missing material for texture: ... | Here was my first Material.cs new Material(whiteblock) { mapTo = "white"; base... read more | 01/24/2009 (9:11 am) |
| Maya 2008 OSX export dsq | I can export my dts files fine out of maya 8.5 mac, but when i try to make a Material.CS file to add... read more | 01/23/2009 (2:48 pm) |
| Importing normal and specular maps on Maya models | You need to create a "material.cs" file. Check out this link http://tdn.garagegames.com/w... read more | 01/23/2009 (2:41 pm) |
| Maya 2008 OSX export dsq | Yep, I just found how to get into the Maya.app a little while ago, got dts exporter working : ) I n... read more | 01/09/2009 (12:27 pm) |
| Maya 2008 OSX export dsq | Brian, can you tell me the complete path to the "Maya app (package Contents folders)." are they by ... read more | 01/09/2009 (11:37 am) |
| Maya 2008 OSX export dsq | Brian, Thanks for the reply, I'll try placing in the other directory. Do you know if the 8.5 expor... read more | 01/09/2009 (10:27 am) |
| Maya 2008 OSX export dsq | Brian, sorry I dont have an answer to your problem. but was wondering if you could help me with min... read more | 01/09/2009 (7:56 am) |
| Maya 8.5 for mac exporter? | /Users/Shared/Autodesk/maya/8.5/plug-ins/Maya2DTSExporter.bundle /Users/Shared/Autodesk/maya/8.5/... read more | 01/08/2009 (5:48 pm) |
| Does two-sided materials double my model's polycount? | Thanks tom!, very well explained -Kevin... read more | 12/21/2008 (1:15 pm) |
| Does two-sided materials double my model's polycount? | Ok, I thought that it could be set per material but wasn't sure. I guess when I said 'double my m... read more | 12/20/2008 (6:21 pm) |
| How do i create physical moving object like crates? | Thanks guys -Kevin... read more | 12/17/2008 (7:57 am) |
| How do i create physical moving object like crates? | Thanks Randy!, Ill have a look at that. I was doing some more digging and found this too http://... read more | 12/16/2008 (8:13 pm) |