A.P.W Studio's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Shift-Drag to copy objects doesn't put them in the same SimGroup... need help | hi there, just select your simGroup with Alt button and then copy your stuff !... read more | 07/14/2009 (11:22 pm) |
| TGEA particle animate texture ! | oops i have done it , just do this textureCoords[0] = "0 0"; textureCoords[1] ... read more | 07/02/2009 (1:37 am) |
| TGEA particle animate texture ! | here is my setting and my image is 2X2 filled with number. +---+---+ | 1 | 2 | |---|---| | 3 ... read more | 07/02/2009 (12:57 am) |
| TGEA particle animate texture ! | i set my texturecoord and animTexFrames and animTexTiling like tdn but it show me different coord of... read more | 07/01/2009 (11:58 pm) |
| why the dts object with dds texture render in most top , how can i fix this ? | thanks alot to all of you , it solved. just use "translucent = false;"... read more | 05/05/2009 (2:17 am) |
| why the dts object with dds texture render in most top , how can i fix this ? | i use DXT1 with no alpha and there is no transparecy connection in my maya material !... read more | 05/04/2009 (11:24 pm) |
| why the dts object with dds texture render in most top , how can i fix this ? | What type of DDS? DXT1. How did you convert the original texture into DDS? with photoshop dds expo... read more | 05/03/2009 (6:33 am) |
| why the dts object with dds texture render in most top , how can i fix this ? | no all of my stuff has been with jpg texture and there is no problem with that , and that box is in... read more | 05/03/2009 (4:58 am) |
| why the dts object with dds texture render in most top , how can i fix this ? | NO ! [image]http://i41.tinypic.com/24v8eau.jpg[/image] ... read more | 05/03/2009 (4:27 am) |
| why the dts object with dds texture render in most top , how can i fix this ? | there is no different between small or big . [image]http://i43.tinypic.com/xvzh3.jpg[/image]... read more | 05/03/2009 (3:43 am) |
| is there any dds mipmap support in tgea 1.7.1 | the decal did not show over object with dds texture , please help to solve that again .... read more | 05/02/2009 (12:27 am) |
| is there any dds mipmap support in tgea 1.7.1 | thanks alot , it is solve now .... read more | 04/30/2009 (6:32 am) |
| is there any dds mipmap support in tgea 1.7.1 | thanks alot , for your attention and timing . please answer this too : how could you say that , an... read more | 04/29/2009 (11:04 am) |
| is there any dds mipmap support in tgea 1.7.1 | ok , but my question is : did dds mipmap handle in tgea?... read more | 04/29/2009 (9:57 am) |
| is there any dds mipmap support in tgea 1.7.1 | how can we know that the textures we export with photoshop dds apply their mipap level i scene !... read more | 04/29/2009 (9:29 am) |
| Help] Shader decals | just create a sgDecalprojector !... read more | 04/15/2009 (2:57 am) |
| Dynamic shadowing for tsStatic objects | check this ! http://www.garagegames.com/community/forums/viewthread/82793 ... read more | 04/01/2009 (8:13 am) |
| Death animation crash | i know that but where is this ground transform in maya exporter... read more | 03/31/2009 (12:43 am) |
| shadow like stencil in TSSTATIC ! | ok , just read about how shapebase object create their shadow !!!... read more | 02/01/2009 (10:10 am) |
| Polysoup vs. DIF | you can add shadow system to tsstatic !... read more | 01/31/2009 (12:58 am) |