Game Development Community

A.P.W Studio's Forum Posts

Thread Post Date Posted
Shift-Drag to copy objects doesn't put them in the same SimGroup... need help hi there, just select your simGroup with Alt button and then copy your stuff !... read more 07/14/2009 (11:22 pm)
TGEA particle animate texture ! oops i have done it , just do this textureCoords[0] = "0 0"; textureCoords[1] ... read more 07/02/2009 (1:37 am)
TGEA particle animate texture ! here is my setting and my image is 2X2 filled with number. +---+---+ | 1 | 2 | |---|---| | 3 ... read more 07/02/2009 (12:57 am)
TGEA particle animate texture ! i set my texturecoord and animTexFrames and animTexTiling like tdn but it show me different coord of... read more 07/01/2009 (11:58 pm)
why the dts object with dds texture render in most top , how can i fix this ? thanks alot to all of you , it solved. just use "translucent = false;"... read more 05/05/2009 (2:17 am)
why the dts object with dds texture render in most top , how can i fix this ? i use DXT1 with no alpha and there is no transparecy connection in my maya material !... read more 05/04/2009 (11:24 pm)
why the dts object with dds texture render in most top , how can i fix this ? What type of DDS? DXT1. How did you convert the original texture into DDS? with photoshop dds expo... read more 05/03/2009 (6:33 am)
why the dts object with dds texture render in most top , how can i fix this ? no all of my stuff has been with jpg texture and there is no problem with that , and that box is in... read more 05/03/2009 (4:58 am)
why the dts object with dds texture render in most top , how can i fix this ? NO ! [image]http://i41.tinypic.com/24v8eau.jpg[/image] ... read more 05/03/2009 (4:27 am)
why the dts object with dds texture render in most top , how can i fix this ? there is no different between small or big . [image]http://i43.tinypic.com/xvzh3.jpg[/image]... read more 05/03/2009 (3:43 am)
is there any dds mipmap support in tgea 1.7.1 the decal did not show over object with dds texture , please help to solve that again .... read more 05/02/2009 (12:27 am)
is there any dds mipmap support in tgea 1.7.1 thanks alot , it is solve now .... read more 04/30/2009 (6:32 am)
is there any dds mipmap support in tgea 1.7.1 thanks alot , for your attention and timing . please answer this too : how could you say that , an... read more 04/29/2009 (11:04 am)
is there any dds mipmap support in tgea 1.7.1 ok , but my question is : did dds mipmap handle in tgea?... read more 04/29/2009 (9:57 am)
is there any dds mipmap support in tgea 1.7.1 how can we know that the textures we export with photoshop dds apply their mipap level i scene !... read more 04/29/2009 (9:29 am)
Help] Shader decals just create a sgDecalprojector !... read more 04/15/2009 (2:57 am)
Dynamic shadowing for tsStatic objects check this ! http://www.garagegames.com/community/forums/viewthread/82793 ... read more 04/01/2009 (8:13 am)
Death animation crash i know that but where is this ground transform in maya exporter... read more 03/31/2009 (12:43 am)
shadow like stencil in TSSTATIC ! ok , just read about how shapebase object create their shadow !!!... read more 02/01/2009 (10:10 am)
Polysoup vs. DIF you can add shadow system to tsstatic !... read more 01/31/2009 (12:58 am)