Huan Li's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AIClient/AIConnection | Have you done what you want to do? How did you make the simluation client?... read more | 12/06/2009 (11:44 pm) |
| TCPobject Listen Method | thanks for your information, it's useful for me too, i'll try what you do.... read more | 10/13/2009 (4:53 am) |
| Chat Server + Game Server: Possible? | Glad that helps, elvince.:)... read more | 08/23/2009 (10:27 pm) |
| Chat Server + Game Server: Possible? | Yes, you can enable this by doing some modifications to the cpp files like NetConnection or GameConn... read more | 08/22/2009 (4:19 am) |
| Need help with lights for a CustomMaterial | I don't have a clue how to do that by CustomMaterial, I don't know much about this. If you want t... read more | 08/18/2009 (10:51 am) |
| Need help with lights for a CustomMaterial | Could the same effect you want to achieve be done by PostEffect? Remember the 'SelectionBuffer' whic... read more | 08/18/2009 (12:10 am) |
| Torque 3D Beta 5 Released (Features, Improvements, Fixes, and Known Issues) | Glad to see the updates, thanks GG for the efforts on these. [quote]Glow Post Effect in Basic Lig... read more | 08/10/2009 (6:53 pm) |
| Solid Line Around Objects Silhouette | Very glad to see you finally working this out, great job!... read more | 07/13/2009 (6:15 am) |
| Solid Line Around Objects Silhouette | @Konrad, I don't know if you find what's the problem, in case you didn't, a simple fix should be eno... read more | 07/10/2009 (6:14 pm) |
| Solid Line Around Objects Silhouette | That's useful, thanks Jaimi. My post will make this thread visible again, hehe. [i]Edit: Every... read more | 07/08/2009 (6:19 pm) |
| Solid Line Around Objects Silhouette | Yes, i tried in beta3, it didn't render correctly for me either, but runs perfectly in beta2. And... read more | 07/08/2009 (2:51 am) |
| Help needed with RenderBins | @Tom, thanks again for your patience. And @Konrad, waiting for your new resource, good luck!... read more | 07/06/2009 (6:26 pm) |
| TSstatic and hide mesh | That's right @Steve, it won't be so hard to merge mesh hidden to TSStatic, because almost everything... read more | 07/06/2009 (6:20 pm) |
| Help needed with RenderBins | Thanks for the explainations. I just tried the glow effect, I set ForgeSoldier's 'medium' materia... read more | 07/06/2009 (8:30 am) |
| LOD problem | @Steve Has LOD structure got changed in T3D?... read more | 07/06/2009 (1:50 am) |
| Help needed with RenderBins | @Tom & @Konrad, I got puzzled at one point. In tsMesh.cpp, there's a function executed at the... read more | 07/04/2009 (8:26 am) |
| Solid Line Around Objects Silhouette | It is going to be a big one, Konrad. Can't wait to see...... read more | 07/04/2009 (7:54 am) |
| Solid Line Around Objects Silhouette | @Konrad, as far as i see from the code, mesh is shared by all the tsShapeInstance which look the sam... read more | 07/04/2009 (1:36 am) |
| Libcurl implementation | in Torque 3D beta3, The new Thread() can not start a new thread as it would in beta2, the following ... read more | 06/26/2009 (2:02 am) |
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | Exciting!!!!... read more | 06/25/2009 (5:16 am) |
| HTTP Header in HTTP Object | @Davide, yes, the header is always sent back, as the HTTP specification defines.... read more | 06/16/2009 (2:41 am) |
| HTTP Header in HTTP Object | @elvince, I don't think there is one. Maybe you can make one yourself, whether in c++ or scripts. ... read more | 06/16/2009 (2:01 am) |
| Quick question: will StringTable getting explode? | Good News, hope can see the changes in Beta3. Thanks Tom!... read more | 06/15/2009 (9:53 pm) |
| fxFoliageReplicator discarded? | @Michael @Michael @Matt Thank u Thank u Thanks... read more | 06/15/2009 (9:44 am) |
| Quick question: will StringTable getting explode? | @Manoel, String in StringTable are const char* and typedef-ed by StringTableEntry, it has nothing to... read more | 06/15/2009 (6:47 am) |
| How to highlight a selected obj? | @Aun, the initMaterial function would be cpu consumming, that's intolerable to a onmouseover trigger... read more | 06/15/2009 (6:05 am) |
| Dynamic skins and materials swap | try commenting line 35 - 42 and leave the initmateriallist work to tsshapeinstance like this [cod... read more | 06/15/2009 (5:39 am) |
| How to highlight a selected obj? | @Kornard, thanks for your remind on this.... read more | 06/15/2009 (2:23 am) |
| Quick question: will StringTable getting explode? | @Tom, Thank you very much for the clarification. ArrayObject has been included as a build-in feat... read more | 06/15/2009 (1:11 am) |
| How to highlight a selected obj? | @Jessel, it seems you didn't quite get the point of my problem, but thanks anyway. Now my selected o... read more | 06/14/2009 (11:10 pm) |
| Strongly Recommanded Modification to GG about GhostInfo.updateMask | I still insist on my point! Actually the updated infos is something like a tree structure, So is it... read more | 06/14/2009 (8:07 am) |
| Where to clear NetObject's Mask Bits | @Ben after reading your reponse, i think that according to make updateMask a U64, it's better to ma... read more | 06/13/2009 (1:16 am) |
| can TSShapeConstructor::addMesh add a skin-mesh? | @Manoel Thank U!! I question this because i use hiding-mesh tech. If the TSShapeConstructor can... read more | 06/11/2009 (7:21 am) |
| can TSShapeConstructor::addMesh add a skin-mesh? | @Chris Do you notice that, the skin-mesh has bone-weight info, normal mesh dosen't have it. but ... read more | 06/11/2009 (4:25 am) |
| can TSShapeConstructor::addMesh add a skin-mesh? | @Manoel Exactely it is!... read more | 06/08/2009 (6:30 am) |
| What does amArmAnimation do? | @Micheal Thanks, So , i think the arm thread may be a nearly static animation, just a weapon-carri... read more | 05/26/2009 (10:52 pm) |
| Nominate A Resource! | DavidRM's great [url=http://www.garagegames.com/community/resources/view/10368]Shape Outlining[/url... read more | 05/24/2009 (6:31 pm) |
| OnShutdown macro conflicts!!! | @Tom Spilman That'll be good:) For now, i use #undef OnShutdown at the beginning of the source f... read more | 05/24/2009 (1:54 am) |
| setMeshHidden and setAllMeshesHidden | And the bitvector hidden flags really brought us a better networking performance, especially in a no... read more | 05/20/2009 (7:15 am) |
| Torque3D Beta 1 Bug: fxShapeReplicator | @Kenneth what does THREED-457 mean?... read more | 05/16/2009 (9:29 am) |
| D3DERR_INVALIDCALL in Debug version of T3D | @James my card is ATI Mobility Radeon X1350 it is just a non-crashing assert. doesn't assert ... read more | 05/16/2009 (9:10 am) |
| How to know whether the codes running as a server or a client? | @Maneol Thank you, i'll try your way.... read more | 05/14/2009 (11:05 pm) |
| Some help for outlining an object | I have the same questions,too. I think "EyePos, is expressed according to model coordinates&q... read more | 05/13/2009 (2:21 am) |
| Compile error, help | Thanks Rene and Matthew. With SP1 under VS2005, everything is all right! It's really an SP1 i... read more | 05/12/2009 (10:03 pm) |
| NOWINBASEINTERLOCK, is that necessary for Torque3D? | @Rene Thanks Rene:)... read more | 05/12/2009 (9:52 pm) |
| TGEA + Stretchy Bones (3D Studio MAX) | @Logan Do you mean that I could indiviually make a charater's left Arm FAT or THIN with one or more... read more | 05/12/2009 (4:30 am) |
| All InteriorInstance sharing the same Interior? | Thanks @Manoel, that helps.... read more | 05/10/2009 (5:44 pm) |
| Item CastRay? | I think the LOS-collision mesh is the just the key point. Months ago, i had tried to use raycast to... read more | 05/04/2009 (9:44 pm) |
| Is this BETA1.0 the one that presented on GDC? | I have got answers of my questions from all of u, thanks! The purpose of this thread is just to rem... read more | 05/02/2009 (11:14 pm) |
| Is this BETA1.0 the one that presented on GDC? | Of course it will be the greatest engine i ever used. Watching an infant growing up is really wonde... read more | 05/02/2009 (6:10 am) |