Game Development Community

Jeff Howard's Forum Posts

Thread Post Date Posted
object selection problems and selecting objects in FPS mode @Vincente: Thank you for sharing all of your hard work and coding. (I haven't had a chance to tr... read more 08/27/2009 (11:11 pm)
making spell animations visible in first-person @Gibby: Thank your for the reply (and for sharing on the forums). I like the Try Puppet Cam idea... read more 08/20/2009 (10:12 am)
object selection problems and selecting objects in FPS mode Hi Vincente, Thank you very much for this thought. I'll experiment with the chat hud and see if ... read more 08/20/2009 (9:42 am)
making spell animations visible in first-person Thank you for the the response, Jeff (and for correcting my error about the default state of first-p... read more 08/14/2009 (11:43 am)
engine crashes with out of bounds array access error Nevermind. I rebooted my machine, and after the system reboot Torque loads without problems. Probl... read more 07/18/2009 (11:47 am)
mounting a particle emitter to a weapon @Daniel: Thanks for the explanation. The mounted particle emitter resource is cool, and I'm sure... read more 07/10/2009 (11:56 am)
cycling weapons I figured it out. Just in case anyone runs into the same problem, here's what happened. I had give... read more 07/09/2009 (8:18 pm)
cycling weapons Thanks very much for the detailed reply with all of the code improvements. I'm still trying to de-b... read more 07/07/2009 (3:44 pm)
cycling weapons Thank you for the reply. I am using Julian Ridley's weapon cycling resource. I think that the call... read more 07/07/2009 (2:07 pm)
using reference sketches in Softimage 7.5 ModTool Nevermind: I think I found the answer myself. In case anyone ever has the same question, one soluti... read more 06/24/2009 (10:27 am)
object selection problems and selecting objects in FPS mode @Gibby: Thanks for the helpful advice, straight from the source! I'm using TGEA 1.7.1, so I'll c... read more 06/22/2009 (12:46 pm)
targeting and moving interior instances (difs) Thanks, Jeff! I'm not sure what was going wrong, but after many read-throughs and re-loadings the s... read more 06/16/2009 (8:20 pm)
targeting and moving interior instances (difs) @Jeff: I'm making some progress with the telekinesis spell but am still a bit stuck. Using Rid of H... read more 06/16/2009 (2:39 pm)
targeting and moving interior instances (difs) Thanks very much for the clear and thorough response, Jeff. It sounds like I probably need to be us... read more 06/16/2009 (10:43 am)
customizing GBoF Ok, thanks for the suggestions Mike. I'm sure you're right; one of the paths to my images probably ... read more 05/24/2009 (8:52 am)
XSI DTS Exporter Beta 2 Download @Matt: I wanted to let you know that I changed my sample scenes so that each one only has one uv ... read more 05/14/2009 (12:08 pm)
XSI DTS Exporter Beta 2 Download @Matt: Thanks very much for doing these tests and looking carefully at my scenes. I'll follow yo... read more 05/13/2009 (4:42 pm)
XSI DTS Exporter Beta 2 Download Thanks Matt. I just sent the scenes over. Actually, I did have all 3 files installed in the plug... read more 05/13/2009 (10:49 am)
XSI DTS Exporter Beta 2 Download @Matt: If you have a chance, I'd still like to send you one of the scenes I set up, since it woul... read more 05/12/2009 (8:40 pm)
XSI DTS Exporter Beta 2 Download In the tge_orc scene(the one which gives this error when exporting), there is a custom property set ... read more 05/09/2009 (7:38 pm)
XSI DTS Exporter Beta 2 Download When exporting the tge_orc scene from Mod Tool 7.5, I get the same error: "unexpected failure.&... read more 05/09/2009 (1:47 pm)
XSI DTS Exporter Beta 2 Download I'm exporting simple objects, such as a sword, a book, and a dodecahedron. None of the items that I... read more 05/09/2009 (11:47 am)
XSI DTS Exporter Beta 2 Download @Matt: I've been using the export to DTS option from the Torque menu most of the time. I just tr... read more 05/08/2009 (12:57 pm)
XSI DTS Exporter Beta 2 Download @Matt: The setup issue is now resolved, but I'm running into another problem when I try to export t... read more 05/08/2009 (12:20 pm)
XSI DTS Exporter Beta 2 Download @Matt: Thanks very much for the workaround and the file. I installed it as you suggested, and th... read more 05/08/2009 (11:24 am)
XSI DTS Exporter Beta 2 Download This is a really cool exporter, and I'm especially excited about the automated setup features. I've... read more 05/08/2009 (8:18 am)
Moving Platforms in TGEA 1.8.1 Yes, this is excellent. Thanks to Picasso for working this out and to Nicolai for putting the resou... read more 05/05/2009 (5:50 pm)
afxFPS: an FPS mod for the ArcaneFX Demo That's a great thing to do for AFX users, Gibby. I had thought about asking you for input into how ... read more 05/04/2009 (8:05 pm)
castSpell function and spellcaster Thanks very much for the quick and complete response, Jeff. I had been looking for spellButtonCastS... read more 04/10/2009 (12:04 pm)
About Mouse position and Particle effects Does anybody know what is the TGEA equivalent of server/scripts/playGui.cs? The resource says to put... read more 04/01/2009 (12:13 pm)
invisible dif with white grid Thank you for the reply, Manoel. Actually, I just figured out what the problem was. The dif was sim... read more 03/31/2009 (1:00 pm)
gestural magic system It is a single player game. Specifically, it is a first person action-adventure game with spell-cas... read more 03/20/2009 (3:06 pm)
gestural magic system Thanks very much for the prompt and helpful reply, Jeff. This should help me get started. ... read more 03/20/2009 (2:21 pm)
About Mouse position and Particle effects This is a great resource. Even though it was posted a long time ago, maybe someone might still be a... read more 03/19/2009 (8:48 am)
Bounds Automation for the XSI DTS Exporter This looks great. I'm looking forward to the entire UI and am grateful for the work that Matt is do... read more 03/13/2009 (1:23 pm)
Melee port I finally got the melee resource working in my build! Mike Rowley's files work perfectly in TGEA 1.... read more 03/10/2009 (1:01 pm)
Melee port removed... read more 03/08/2009 (1:47 pm)
Melee port removed... read more 03/08/2009 (1:45 pm)
Melee port removed ... read more 03/08/2009 (1:43 pm)
Melee port After more attempts to get the melee system working, I'm pretty sure that the dsq's are functioning ... read more 03/07/2009 (7:51 am)
Melee port There are also functions for loading the playerpicker data in client/scripts/init.cs. I added one f... read more 03/06/2009 (1:05 pm)
Melee port @Jaimi, I tried to add the dts and dsq files that were in the melee resource in a way that would... read more 03/06/2009 (1:04 pm)
Melee port removed ... read more 03/06/2009 (9:26 am)
Melee port @John: I have been able to get the coded portions of the resource to compile without errors. I w... read more 03/06/2009 (9:05 am)
Melee port Yes, I will post them, but it may take me a while to figure out the scripted parts of the resource b... read more 03/05/2009 (6:40 pm)
Melee port @Tek0, I got the code/engine changes to the .cp and h files to compile correctly, but I haven't gott... read more 03/05/2009 (2:58 pm)
Melee port Thanks very much, Jaimi. In case it helps anybody, my mistake was this: the resource said to add a ... read more 03/05/2009 (12:33 pm)
Melee port @Jaimi: Thanks for the reply. Here is the whole function. [code] PlayerData::ActionAnimatio... read more 03/05/2009 (11:43 am)
Melee port @Jaimi: Thanks for both suggestions (the original and the revised one). This eliminates the sequenc... read more 03/05/2009 (9:53 am)
New, Looking for team to work with Hi Shaun, I'm trying to recruit Torquescript and C++ programmers for my team on a game called ... read more 03/05/2009 (8:39 am)
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