Jeff Howard's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| object selection problems and selecting objects in FPS mode | @Vincente: Thank you for sharing all of your hard work and coding. (I haven't had a chance to tr... read more | 08/27/2009 (11:11 pm) |
| making spell animations visible in first-person | @Gibby: Thank your for the reply (and for sharing on the forums). I like the Try Puppet Cam idea... read more | 08/20/2009 (10:12 am) |
| object selection problems and selecting objects in FPS mode | Hi Vincente, Thank you very much for this thought. I'll experiment with the chat hud and see if ... read more | 08/20/2009 (9:42 am) |
| making spell animations visible in first-person | Thank you for the the response, Jeff (and for correcting my error about the default state of first-p... read more | 08/14/2009 (11:43 am) |
| engine crashes with out of bounds array access error | Nevermind. I rebooted my machine, and after the system reboot Torque loads without problems. Probl... read more | 07/18/2009 (11:47 am) |
| mounting a particle emitter to a weapon | @Daniel: Thanks for the explanation. The mounted particle emitter resource is cool, and I'm sure... read more | 07/10/2009 (11:56 am) |
| cycling weapons | I figured it out. Just in case anyone runs into the same problem, here's what happened. I had give... read more | 07/09/2009 (8:18 pm) |
| cycling weapons | Thanks very much for the detailed reply with all of the code improvements. I'm still trying to de-b... read more | 07/07/2009 (3:44 pm) |
| cycling weapons | Thank you for the reply. I am using Julian Ridley's weapon cycling resource. I think that the call... read more | 07/07/2009 (2:07 pm) |
| using reference sketches in Softimage 7.5 ModTool | Nevermind: I think I found the answer myself. In case anyone ever has the same question, one soluti... read more | 06/24/2009 (10:27 am) |
| object selection problems and selecting objects in FPS mode | @Gibby: Thanks for the helpful advice, straight from the source! I'm using TGEA 1.7.1, so I'll c... read more | 06/22/2009 (12:46 pm) |
| targeting and moving interior instances (difs) | Thanks, Jeff! I'm not sure what was going wrong, but after many read-throughs and re-loadings the s... read more | 06/16/2009 (8:20 pm) |
| targeting and moving interior instances (difs) | @Jeff: I'm making some progress with the telekinesis spell but am still a bit stuck. Using Rid of H... read more | 06/16/2009 (2:39 pm) |
| targeting and moving interior instances (difs) | Thanks very much for the clear and thorough response, Jeff. It sounds like I probably need to be us... read more | 06/16/2009 (10:43 am) |
| customizing GBoF | Ok, thanks for the suggestions Mike. I'm sure you're right; one of the paths to my images probably ... read more | 05/24/2009 (8:52 am) |
| XSI DTS Exporter Beta 2 Download | @Matt: I wanted to let you know that I changed my sample scenes so that each one only has one uv ... read more | 05/14/2009 (12:08 pm) |
| XSI DTS Exporter Beta 2 Download | @Matt: Thanks very much for doing these tests and looking carefully at my scenes. I'll follow yo... read more | 05/13/2009 (4:42 pm) |
| XSI DTS Exporter Beta 2 Download | Thanks Matt. I just sent the scenes over. Actually, I did have all 3 files installed in the plug... read more | 05/13/2009 (10:49 am) |
| XSI DTS Exporter Beta 2 Download | @Matt: If you have a chance, I'd still like to send you one of the scenes I set up, since it woul... read more | 05/12/2009 (8:40 pm) |
| XSI DTS Exporter Beta 2 Download | In the tge_orc scene(the one which gives this error when exporting), there is a custom property set ... read more | 05/09/2009 (7:38 pm) |
| XSI DTS Exporter Beta 2 Download | When exporting the tge_orc scene from Mod Tool 7.5, I get the same error: "unexpected failure.&... read more | 05/09/2009 (1:47 pm) |
| XSI DTS Exporter Beta 2 Download | I'm exporting simple objects, such as a sword, a book, and a dodecahedron. None of the items that I... read more | 05/09/2009 (11:47 am) |
| XSI DTS Exporter Beta 2 Download | @Matt: I've been using the export to DTS option from the Torque menu most of the time. I just tr... read more | 05/08/2009 (12:57 pm) |
| XSI DTS Exporter Beta 2 Download | @Matt: The setup issue is now resolved, but I'm running into another problem when I try to export t... read more | 05/08/2009 (12:20 pm) |
| XSI DTS Exporter Beta 2 Download | @Matt: Thanks very much for the workaround and the file. I installed it as you suggested, and th... read more | 05/08/2009 (11:24 am) |
| XSI DTS Exporter Beta 2 Download | This is a really cool exporter, and I'm especially excited about the automated setup features. I've... read more | 05/08/2009 (8:18 am) |
| Moving Platforms in TGEA 1.8.1 | Yes, this is excellent. Thanks to Picasso for working this out and to Nicolai for putting the resou... read more | 05/05/2009 (5:50 pm) |
| afxFPS: an FPS mod for the ArcaneFX Demo | That's a great thing to do for AFX users, Gibby. I had thought about asking you for input into how ... read more | 05/04/2009 (8:05 pm) |
| castSpell function and spellcaster | Thanks very much for the quick and complete response, Jeff. I had been looking for spellButtonCastS... read more | 04/10/2009 (12:04 pm) |
| About Mouse position and Particle effects | Does anybody know what is the TGEA equivalent of server/scripts/playGui.cs? The resource says to put... read more | 04/01/2009 (12:13 pm) |
| invisible dif with white grid | Thank you for the reply, Manoel. Actually, I just figured out what the problem was. The dif was sim... read more | 03/31/2009 (1:00 pm) |
| gestural magic system | It is a single player game. Specifically, it is a first person action-adventure game with spell-cas... read more | 03/20/2009 (3:06 pm) |
| gestural magic system | Thanks very much for the prompt and helpful reply, Jeff. This should help me get started. ... read more | 03/20/2009 (2:21 pm) |
| About Mouse position and Particle effects | This is a great resource. Even though it was posted a long time ago, maybe someone might still be a... read more | 03/19/2009 (8:48 am) |
| Bounds Automation for the XSI DTS Exporter | This looks great. I'm looking forward to the entire UI and am grateful for the work that Matt is do... read more | 03/13/2009 (1:23 pm) |
| Melee port | I finally got the melee resource working in my build! Mike Rowley's files work perfectly in TGEA 1.... read more | 03/10/2009 (1:01 pm) |
| Melee port | removed... read more | 03/08/2009 (1:47 pm) |
| Melee port | removed... read more | 03/08/2009 (1:45 pm) |
| Melee port | removed ... read more | 03/08/2009 (1:43 pm) |
| Melee port | After more attempts to get the melee system working, I'm pretty sure that the dsq's are functioning ... read more | 03/07/2009 (7:51 am) |
| Melee port | There are also functions for loading the playerpicker data in client/scripts/init.cs. I added one f... read more | 03/06/2009 (1:05 pm) |
| Melee port | @Jaimi, I tried to add the dts and dsq files that were in the melee resource in a way that would... read more | 03/06/2009 (1:04 pm) |
| Melee port | removed ... read more | 03/06/2009 (9:26 am) |
| Melee port | @John: I have been able to get the coded portions of the resource to compile without errors. I w... read more | 03/06/2009 (9:05 am) |
| Melee port | Yes, I will post them, but it may take me a while to figure out the scripted parts of the resource b... read more | 03/05/2009 (6:40 pm) |
| Melee port | @Tek0, I got the code/engine changes to the .cp and h files to compile correctly, but I haven't gott... read more | 03/05/2009 (2:58 pm) |
| Melee port | Thanks very much, Jaimi. In case it helps anybody, my mistake was this: the resource said to add a ... read more | 03/05/2009 (12:33 pm) |
| Melee port | @Jaimi: Thanks for the reply. Here is the whole function. [code] PlayerData::ActionAnimatio... read more | 03/05/2009 (11:43 am) |
| Melee port | @Jaimi: Thanks for both suggestions (the original and the revised one). This eliminates the sequenc... read more | 03/05/2009 (9:53 am) |
| New, Looking for team to work with | Hi Shaun, I'm trying to recruit Torquescript and C++ programmers for my team on a game called ... read more | 03/05/2009 (8:39 am) |