Wael Zeenni's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 50/50 or 20 percent is B.S. | HAHAHAHAHA I think you guys scared him away :)... read more | 08/04/2001 (3:13 pm) |
| XBox Support | What Stephen said is correct.According to MS,it should take you only a day to convert your game from... read more | 07/31/2001 (6:04 pm) |
| V12/Serious Sam Engine | oh...he doesn't have the game? Nevermind then :p... read more | 05/05/2001 (9:59 am) |
| V12/Serious Sam Engine | Scott Casey: Chris is right.The game was terribly buggy for me at the begginging (I've got a Win2K m... read more | 05/05/2001 (8:38 am) |
| Hey some of you might be interested in this! | Jordan: While this is a good idea,I think that if you go public you'll be overwhelmed with the amoun... read more | 05/02/2001 (9:40 am) |
| V12 Status Report April 24th | Before the last patch,I was having a REALLY difficult time playing Tribes2.It kept locking up on me ... read more | 04/30/2001 (8:40 am) |
| Where is the Tribes2/V12 Demo? | I'm only hoping they fix the lock up problems I've been having :p I couldn't play the game for more ... read more | 04/27/2001 (8:40 am) |
| V12 Status Report April 24th | LOL! There were a couple more there on Tribes2.The sad fact of it is,that cartoon is prolly true :)... read more | 04/25/2001 (8:02 pm) |
| Will GG do ANY advertisement? | You're all missing the big point here.Since we are using the V12 engine,then we do not have the luxu... read more | 04/22/2001 (7:50 pm) |
| Characters in the V12/Tribes2 | OK that's cool! As long as the engine can handle a single-deformable mesh,then I'm fine :)... read more | 04/20/2001 (10:33 pm) |
| How are attached objects handled again? | Sweet :)... read more | 04/20/2001 (8:24 am) |
| How are attached objects handled again? | Where are these hard points defined? In 3DSMAX? Or is there a character editor that ships with the e... read more | 04/20/2001 (8:16 am) |
| Characters in the V12/Tribes2 | I though about that but then I'm going to have 5 different models for the same model (if that makes ... read more | 04/18/2001 (7:05 pm) |
| Terrain looks really bad! | Pat: How could you say that?! If anything,the terrain in Motocross Madness 2 has about 100 times mor... read more | 04/18/2001 (4:19 pm) |
| Terrain looks really bad! | Well,like I said,take a look at Motocross Madness2 and you'll know what I'm getting at in terms of t... read more | 04/18/2001 (1:13 pm) |
| Terrain looks really bad! | PS My card is the GeForce2 GTS (and not the MX) with 32MB DDR RAM and all the bells and whistles.... read more | 04/18/2001 (10:29 am) |
| Terrain looks really bad! | It's just the overall look of the terrain.My problem is prolly artistic,but haven't you noticed that... read more | 04/18/2001 (10:25 am) |
| Confuzzled about ASP n stuff... | ASP and PHP are server side scripting languages that are embedded in your HTML documents.There are a... read more | 04/15/2001 (7:41 am) |
| Gladiator Part II | heh Gladiator Arena was JUST what I was thinking but I though since it had the Gladiator word in it,... read more | 04/13/2001 (10:36 pm) |
| In game advertising? | Have you looked into it at all? And why don't you think it's a good idea? If people here were making... read more | 04/10/2001 (8:27 am) |
| Cartoon games | Chapter approach eh? Hmm...that's a really good idea. Release the game with say 3 chapters at first.... read more | 04/04/2001 (12:37 pm) |
| Cartoon games | Proffesionally speaking Jeff,is there still a market for adventure games? I ask this because if Sier... read more | 04/04/2001 (11:53 am) |
| Gladiator Combat? | This is the exact kind of game I'm working on(but with a different time setting and a little bit of ... read more | 03/30/2001 (5:36 pm) |
| FMV | That's not hard to do.I wrote an OpenGL app that uses my video library to render an AVI onto a textu... read more | 03/25/2001 (8:13 am) |
| V12 and game code mixed together? | Thanx for the reply Rick.The reason I ask is because I like to keep all my projects as modular as po... read more | 03/18/2001 (11:55 am) |
| ESD versus Retail | I agree with what Scott Casey said.Nothing pisses the hell out of me more than having a big %@#$%# b... read more | 03/17/2001 (9:27 pm) |
| Meet GarageGames Founders At CGDC | hahahaha! I always thought the GG staff were really fat people with tiny feet and big beards surroun... read more | 03/17/2001 (3:14 pm) |
| V12 Engine Question | Good question. I have a very small question myself,does the engine compile into an external DLL o... read more | 03/16/2001 (12:35 pm) |
| Milkshape? | Well...if not,then you can just use the MilkShape SDK to program your own importer plugin to read th... read more | 03/15/2001 (5:44 pm) |
| Rights of refusal....question on this | hmmm....even less money for me :( Oh well...buisness is buisness I guess and you guys have been more... read more | 03/15/2001 (5:41 pm) |
| Rights of refusal....question on this | (Jeff..please excuse me if I'm a little slow here) OK so you're saying (I'm assuming) that if I'm... read more | 03/15/2001 (4:29 pm) |
| Licensing with pay to play games | Hmmm...I think that GG should only get royalties for the initial purchase of the game.Now,the subscr... read more | 03/15/2001 (3:56 pm) |
| Rights of refusal....question on this | Exactly ;) (good point)... read more | 03/15/2001 (3:53 pm) |
| Source code to the tools? | Jeff...if you were here right now I would kiss you!... read more | 03/15/2001 (3:39 pm) |