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Tobias B.'s Forum Posts

Thread Post Date Posted
Enable Reflections for Material Thanks everyone for your appreciated help. So what is the point about these cubemaps? As far as I... read more 04/09/2009 (4:36 am)
Saving a mission file leads to duplicates?!? We use v1.8.1, and it happens from time to time - don't know why...... read more 02/24/2009 (1:02 am)
Saving a mission file leads to duplicates?!? Does anyone have the same effect?... read more 02/23/2009 (3:08 am)
Saving a mission file leads to duplicates?!? Sorry for the delay... I was a bit in trouble ;-) The SimGroups are called like this new SimGr... read more 02/10/2009 (3:16 am)
TGE, TGEA, T3D... Atlas Removal .. Should I be worried?? Hi, I'm working with Atlas since our worlds need to be around 20km x 20km physically - we are wor... read more 02/01/2009 (3:55 am)
Constructor crashes on startup Got it! I tried already the Compatibility Mode and ran it as an administrator which didn't change... read more 02/01/2009 (3:39 am)
Constructor crashes on startup Hi, and first of all: Thanks for help so far - I'm impressed by the help which is offered here! ... read more 01/31/2009 (6:50 am)
Constructor crashes on startup Thank you. Unfortunately, the program still crashes on all machines I have. Is there anything I c... read more 01/29/2009 (12:31 am)
Constructor crashes on startup Hmmpppf! Hey Guys... your servers are down!!! (No response)... read more 01/28/2009 (11:42 am)
Constructor crashes on startup I always installed in the same directory. Choosing a different one, it starts up, I type in my r... read more 01/26/2009 (8:05 am)
Constructor crashes on startup Threre is no console.log - maybe the application crashes before it creates the log file?!?... read more 01/26/2009 (7:10 am)
Detail Texture on DTS shape Hi, I found something. Not well documented, but it seems to work: In the materials.cs, the lin... read more 01/14/2009 (7:57 am)
Detail Texture on DTS shape Hi, thanks for the quick answer. I played around a bit. Finally, I found my detailed structure on... read more 01/13/2009 (6:53 am)
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