Tobias B.'s Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Decal Road Bug - skeleton (and road) disappears | I posted it as a bug of 1.1 beta... A comment from the developer team would be extremely helpful.... read more | 04/28/2010 (3:57 am) |
| GuiMeshRoadEditorCtrl.cpp little but dangerous mistake | Hi good morning, this isn´t a real fault and will not lead to a strange behaviour, stepping... read more | 04/19/2010 (11:07 pm) |
| Decal Road Bug - skeleton (and road) disappears | Hi, thanks for the hints, but they have not solved my problem! I have to check the level dimensions,... read more | 04/14/2010 (10:53 pm) |
| Decal Road Bug - skeleton (and road) disappears | Having the same problem with a meshroad, after saving and loading obviosly the road disappears when ... read more | 04/14/2010 (1:03 am) |
| Car Mirrors (Need Help) | Hi there, same problem to me. I inserted a GameTSCtrl, the rotation is just a rotation of the vie... read more | 04/08/2010 (12:43 am) |
| Super Streets disappearing - RESOLVED | Hi, it´s a mesh road, but the problem you had, seems to be the same one. The road starts cl... read more | 04/07/2010 (10:37 pm) |
| PhysX Liquids Simulation | Thanks! Okay - that means, even if I get access to the physical simulation, I still have to care ... read more | 02/06/2010 (8:53 am) |
| Newb Torque Question | Did you already play around with the editors which appear when you press the F11 key in a demo missi... read more | 01/06/2010 (3:52 am) |
| Mount sound to a moving object | Is the approach I chose the right one? Or do I have to make it another way?... read more | 01/04/2010 (5:46 am) |
| [solved] Translucent textures go black... - RESOLVED | Fixed in the final T3D version of the "Sticks-and-Twigs"-Pack!... read more | 12/10/2009 (12:21 pm) |
| Approximate release 1.1 schedule? | Thanks for this clear statement!... read more | 12/10/2009 (12:19 pm) |
| Planar Reflections | The first option sounds more comfortable in case of a complex geometry...... read more | 12/10/2009 (12:18 pm) |
| Approximate release 1.1 schedule? | Still the question if all all T3D 1.x updates will be for free for 1.0 owners...?... read more | 12/09/2009 (4:51 am) |
| Planar Reflections | Hi, just wanted to know if this feature has been implemented in the 1.1 version or if it is plann... read more | 12/09/2009 (4:50 am) |
| Performance problems when objects are moving | Hi, that sounds like a lot of work ;-) I will read the papers over the weekend - thanks again!... read more | 12/04/2009 (6:44 am) |
| Performance problems when objects are moving | Hi, hey - I asked for help and I'm glad to have someone like you being interested :-) So her... read more | 12/02/2009 (8:41 am) |
| Performance problems when objects are moving | Thanks a lot. Please allow some time for me to understand Torque's internal networking model. I will... read more | 12/02/2009 (6:41 am) |
| SpaceNavigator with T3D - possible ? | As far as I know DirectInput is not supported by the SpaceMouse :-(... read more | 12/01/2009 (12:09 pm) |
| Performance problems when objects are moving | Hi, the implementation of processTick() and interpolateTick() is similar and principally as follo... read more | 12/01/2009 (8:53 am) |
| Performance problems when objects are moving | I'm simulating cars and their dynamic behaviour. Presently, I'm using 5-10 cars which are low-poly. ... read more | 11/30/2009 (5:39 am) |
| Attach lights to a player object | That's it! Thanks a lot!... read more | 11/27/2009 (4:35 am) |
| [solved] Cubemap reflections are upside down | Okay, I just used the skybox - that's my fault. Thanks!... read more | 11/27/2009 (4:33 am) |
| Performance problems when objects are moving | Yeah, you're right: I mixed it up, sorry. It was derived from ShapeBase. I corrected that in my orig... read more | 11/27/2009 (4:32 am) |
| Approximate release 1.1 schedule? | Will this update be free for T3D owners? Or - even more interesting - will all T3D 1.x updates b... read more | 11/16/2009 (10:09 am) |
| Increase Performance of my Scenery | Tom - thanks for the hint. I'll check that. What about the pureLight? If I use their add-on, it s... read more | 11/09/2009 (5:36 am) |
| Increase Performance of my Scenery | What about shadows? I have some dynamically moving objects (cars) which need to be calculated with d... read more | 11/05/2009 (12:51 pm) |
| Increase Performance of my Scenery | @Steve: "Come with me if you want to live... ahm... play!"... read more | 10/27/2009 (1:07 pm) |
| Increase Performance of my Scenery | @Steve: We got a Super-Powerful-Gaming-Machine using 2 x nVidia Geforce 285 in SLI Mode and an Intel... read more | 10/27/2009 (5:25 am) |
| Attach lights to a player object | The second way sound good, thanks a lot ;-) ... but HOW do I do that? I mean, I have the DAE mode... read more | 10/14/2009 (12:32 pm) |
| Planar Reflections | nope ... read more | 10/12/2009 (9:00 am) |
| Planar Reflections | Maybe the developer team could comment on that...?... read more | 10/02/2009 (5:14 am) |
| Reflections in T3D | Yes, that works! Thanks! ... read more | 10/02/2009 (5:13 am) |
| Planar Reflections | Did anyone test planar reflections successfully? Maybe by manually editing the material file?... read more | 10/01/2009 (4:38 am) |
| Reflections in T3D | The diffuse texture of the cubemap (well, in fact there is only one texture) or the car paint?... read more | 09/29/2009 (9:37 am) |
| Reflections in T3D | Someting like that. I thought this should be simple - is this not part of the shader functionality? ... read more | 09/29/2009 (9:15 am) |
| Reflections in T3D | I'm in Advanced Lightning. To clarify this: The reflections work perfectly. I just don't want to hav... read more | 09/29/2009 (8:58 am) |
| [Beta 4 Bug] Removal of COLLADA files for publishing; using CACHED.DTS instead | A solution was posted there. Including code. GG: Will the code make it into the next versions? Or... read more | 07/31/2009 (6:13 am) |
| Removing of COLLADA files for publishing possible? | Hi, maybe one of the GG folks knows more about this point?... read more | 07/29/2009 (1:34 am) |
| BG Cliff Construction Kit discussion | Thanks a lot for that hint - looks like exactly like the tool I need :-)... read more | 06/10/2009 (9:17 am) |
| Model looks very faceted - normals interpolation? | A *.wrl is a VRML file - possibly this source format doesn't know any groups and thus, all polygons ... read more | 06/10/2009 (9:13 am) |
| Model looks very faceted - normals interpolation? | Nope - that is the point. But if this is the keyword, I'll try to check for smoothing groups! May... read more | 06/10/2009 (7:21 am) |
| BG Cliff Construction Kit discussion | Okay, thanks! If this kit is not the best choice - any hints which tool is better suited? And whe... read more | 06/10/2009 (5:22 am) |
| BG Cliff Construction Kit discussion | Hi, some short questions: Are there any screenshots or videos showing some caves made with the ki... read more | 06/10/2009 (5:08 am) |
| [Beta 2 Bug] Reflections section in Material Editor is not working | @Picasso: Thanks for that - I will test that code for my purpose, but it sounds great! One question ... read more | 06/04/2009 (8:44 am) |
| [Beta 2 Bug] Reflections section in Material Editor is not working | Hi, and thanks for the quick (and positive!) answer. Just to close the topic: Originally I tri... read more | 06/02/2009 (12:32 am) |
| Reflections in Material Editor | Should I place the missing implementations above in the bugs section for Beta 2?... read more | 05/28/2009 (11:46 pm) |
| Reflections in Material Editor | The material editor seems no to be finished in the reflections section: Choosing cubeMap reflections... read more | 05/28/2009 (3:28 am) |
| Reflections in Material Editor | Hi, thanks for the given hints. In fact, I am presently focussing on planar reflections for so... read more | 05/27/2009 (1:21 am) |
| Reflections in Material Editor | No one using reflections in T3D? Come on...... read more | 05/26/2009 (10:51 am) |
| Blender dts exporter materials.cs | It is normal that TGEA searches for files in upward direction. So you can reuse your ressources...... read more | 04/14/2009 (11:32 pm) |