Game Development Community

Carsten Tusk's Forum Posts

Thread Post Date Posted
Linux port: c++ static initialization issues Excellent, thanks Rene! I can stop trying on 1.0.1 then and wait for 1.1 :)... read more 02/19/2010 (2:53 pm)
Linux port: c++ static initialization issues It is not an attempt at separating server from client code. All the client code is there. At thi... read more 02/19/2010 (2:12 pm)
Dedicated Server builds - Mac OSX -> Linux @Thomas: Certainly. Please treat it with caution, I did not spend a ton of time on it, it is ve... read more 05/27/2009 (8:29 pm)
Dedicated Server builds - Mac OSX -> Linux @Playlore: Same here, I was curious how hard it would be to attempt a port so I wouldn't hit a brick... read more 05/26/2009 (8:08 pm)
IPhone Licensing Model Discussion @David: I wouldn't consider a game that makes $15k a sweet hit, for me it's all about a hobby financ... read more 08/20/2008 (6:11 pm)
IPhone Licensing Model Discussion What I would like to see honestly is an indie option that eliminates the entry risk and allows a sin... read more 08/20/2008 (5:14 pm)
Decent sub $100 OpenGL card You can get a Radeon 9600 Pro with 128MB for $66-$70, it's not a bad card although it doesn't have t... read more 05/29/2004 (4:20 pm)
The Gorpe Site It should still be in the GG cvs, I think under /cvs/gorpe , module gorpe , I can double check this ... read more 03/30/2004 (9:59 am)
QuARK compiling/exporting problems... Yeah I am not too happy with quark either, especially regarding the texturing process. The max2map e... read more 03/28/2004 (9:10 am)
Help getting a C++ guy started I was wondering the same thing when I started Chris, the doxygen generated Torque documentation is a... read more 03/28/2004 (8:59 am)
QuARK compiling/exporting problems... Here is my setup, maybe that works for you. a) Create a work 'work' directory with subfolders 'ma... read more 03/28/2004 (8:44 am)
Scripting - Trigger based server switching I got it to work now, the problem seemed to be the immediate disconnect upon receiving the command, ... read more 03/27/2004 (5:01 pm)
Server kicks players at 1024 objects I had to dig that thread out myself today, take a look here: [url]http://www.garagegames.com/mg/fo... read more 03/21/2004 (10:23 pm)
TSE - some more info Will any of the enhancements made to the network layer in TNL flow back into the TSE codeline? I wou... read more 03/21/2004 (11:49 am)
Linking Portals @Stefan: The portals work fine, they define the zoning of interior structures currently. To check it... read more 03/20/2004 (9:28 am)