Game Development Community

Jared Schnelle's Forum Posts

Thread Post Date Posted
TGB Compile Errors in VSExpress I dont have VS Express installed, but under VS 2005 you can check the following. Right-Click the ... read more 02/11/2007 (8:21 am)
How does the game resolution translate to glPoint2f coordinates? Also, it wouldnt hurt to debug the source if it's available to you, because most of the stuff intern... read more 02/05/2007 (9:38 pm)
How does the game resolution translate to glPoint2f coordinates? I dont think this is a direct answer to your question, but it might set you on the right path. This ... read more 02/05/2007 (9:36 pm)
Switch + GetRandom = confusion You said you wanted random. You got random!... read more 01/15/2007 (9:42 pm)
Game making books If you are interersted in programming in Torque, what you've learned thus far will only help you wit... read more 07/13/2004 (7:33 am)
Serious vehicle collision problems You need to understand how Tim wrote the code for the alignment with the terrain. Let's say you h... read more 11/03/2003 (2:02 pm)
Self-Teleportation? Need some ideas in right direction Are you wanting the ability to run up to some object, such as a Trigger and have it trigger a telepo... read more 11/03/2003 (1:56 pm)
Brand Newbie Here I agree with eXoDuS, you really need to read through the FAQ and starting guides, because it's a lot... read more 10/05/2003 (5:04 pm)
Brand Newbie Here If you're familiar with a compiler or C++ in any way, compiling the source is no issue, as you are g... read more 10/05/2003 (3:18 pm)
Halflife2 sourcecode leak... ack! Fark has this up in their newsbits, along with links to the source. Naughty.... read more 10/02/2003 (7:39 pm)
Another Problem With The New HEAD! maybe... Heh, you do what I do a lot, answer your own questions as you dig deeper. Care to give us a sentance... read more 09/29/2003 (2:20 pm)
Game with Torque from scratch in C++ I dont think scripting specific parts of the game is a bad thing. Look at Half-Life or Quake. Those... read more 09/21/2003 (9:52 am)
Firewalls: I can't get a multiplayer game working If you're interested in how to do what I said above, send me an email. jschnell@arn.net I dont wa... read more 09/16/2003 (10:55 am)
Firewalls: I can't get a multiplayer game working The firewall shouldnt affect you on a local network, though. But just to make sure, open port 28000... read more 09/16/2003 (10:41 am)
Bump Mapping? Bump mapping is the process of giving things a 3d textured feel, but sorta cheating in the process o... read more 09/11/2003 (10:32 am)
2 players/gameconnections on the same time I have this working, but I've made quit a few changes in the GameConnection class, but I dont think ... read more 09/09/2003 (10:30 am)
Vehicle issues What do you mean by collision objects with skinned meshes?... read more 09/02/2003 (12:13 am)
Microsoft Visual Studio .NET (C++) For what it's worth, when I do my C++ work in school, I usually use something like Bloodshed or some... read more 08/17/2003 (10:10 pm)
Games` forums slowly take over development ones I agree, lets filter out the gaming posts from the dev posts. I actually enjoy helping people with t... read more 08/17/2003 (10:05 pm)
DTS - skeletal or mesh deformation animations???? It supports skeletal deformation or mesh, it's up to you how you want to export it. The mesh animati... read more 08/15/2003 (7:14 am)
Default startup object I have had problems with the mass of hover vehicles. Make sure that you give yourself ample room bel... read more 08/11/2003 (5:45 pm)
A few simpel questions ;) 1) Yes there is transportation. There are wheeled vehicles, hover vehicles, air vehicles, and player... read more 08/11/2003 (5:42 pm)
3ds max 4 DTS exporter error? You need to create a box, name it "bounds" without the quotation marks. That's all the exporter is l... read more 08/03/2003 (8:57 pm)
Using DTS only player Yes, you will need to create Sequence Helpers. From 3DSMax, click on the "Helpers", then pick the dr... read more 08/02/2003 (11:23 pm)
Gui extent After you change it to 800 x 600 you need to save the .GUI file from inside the editor.... read more 08/02/2003 (11:13 pm)
Jerky static shapes Ian he is correct. The jerkyness you see is the difference between the server and the client. If you... read more 07/31/2003 (6:02 am)
How to obtain player Id Ian has the correct way to do it. You can, however, get access to the pointer that is your local con... read more 07/30/2003 (10:55 pm)
Vehicle Collision Esoteric Gotcha That's a great gotcha, I'll have to double check my collion meshes as well. Thanks!... read more 07/24/2003 (11:12 am)
Possible new character model I agree with Logan on these points. Especially the skeletal deformation one. The first character I ... read more 07/17/2003 (9:41 pm)
Dumb Question from a New owner of Torque You can modify the engine that you download through scripts only, and it will act more as an "add-on... read more 07/17/2003 (9:40 pm)
Vehicle turning issues David the problem with the car turning sideways isnt a problem. In a hover car you retain a level of... read more 06/30/2003 (12:21 pm)
Help Joseph, When you release your game you're not going to be releasing the .cs file with the game, y... read more 06/15/2003 (8:09 am)
using the vehicles camera as defined in 3dsmax You need to make sure it is exporting the cam dummy, becuase it should be using it automatically. Ch... read more 06/14/2003 (8:29 pm)
Player animation files Give me a valid email address, and I'll send over some sample animation stuff. I was learning torqu... read more 06/10/2003 (6:53 pm)
Which tools for what? You could create everything in milkshape or 3d studio max, but you run into problems with collisions... read more 06/10/2003 (4:52 pm)
Can Torque handle "line-of-sight" calculations? One thing you could do is get a visability distance. Determine the location of Bot A, then run thro... read more 06/09/2003 (9:42 pm)
Get weapon mounted ? What you need to do is the following. I'm going to assume you have the %client that you want to d... read more 06/05/2003 (10:17 pm)
urge to kill rissing... rissing... rissing What did you have done... read more 06/02/2003 (8:35 pm)
developing for windows on a Mac? No, you can compile your game, give him the binary executable, and let him test his models, but if h... read more 05/29/2003 (1:01 pm)
How to get from beginner to intermediate TGE level? Here's my attempt at a good answer. Torque is a pretty big engine. It's massive to a beginner, n... read more 05/28/2003 (9:15 pm)
All messed out...please help me. You're welcome, let us know if you need any more help.... read more 05/28/2003 (8:29 pm)
How do you open .dts files? You wont be able to modify the .dts file in a 3rd party program or anything. You need to have the .... read more 05/26/2003 (11:01 am)
Inventory At one point I had coded up a drag/drop inventory and it wasnt too difficult. You just need to set ... read more 05/25/2003 (8:35 pm)
Using mouse to move You're welcome, glad it helped. It took me a bit to figure out where the events were created from, b... read more 05/25/2003 (8:49 am)
Using mouse to move You're welcome, hope it all works. That's not really a tutorial, but a copy of what I'm using. I pr... read more 05/24/2003 (9:24 pm)
Using mouse to move Ok here goes. Scripting side of it is fairly simple. [code] function mouseYaw(%val) { if(%v... read more 05/24/2003 (2:45 pm)
All messed out...please help me. Miguel, let me try to answer a few of those questions. Debugging --------- There is a console c... read more 05/24/2003 (11:17 am)
Sending variables from client to server Daniel, what you'd want to do is use the GameConnection::writePacket and GameConnection::readPacket ... read more 05/19/2003 (2:27 pm)
Suggestions from a 5-year old ThinkTanks fan It could be neat to borrow a few ideas from a great game like Mario Kart. They have both positive a... read more 05/14/2003 (9:43 am)
Player Transform What I'd do is this: When the player hits the trigger, call a C++ function that changes his state... read more 05/07/2003 (9:45 am)
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