Jared Schnelle's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TGB Compile Errors in VSExpress | I dont have VS Express installed, but under VS 2005 you can check the following. Right-Click the ... read more | 02/11/2007 (8:21 am) |
| How does the game resolution translate to glPoint2f coordinates? | Also, it wouldnt hurt to debug the source if it's available to you, because most of the stuff intern... read more | 02/05/2007 (9:38 pm) |
| How does the game resolution translate to glPoint2f coordinates? | I dont think this is a direct answer to your question, but it might set you on the right path. This ... read more | 02/05/2007 (9:36 pm) |
| Switch + GetRandom = confusion | You said you wanted random. You got random!... read more | 01/15/2007 (9:42 pm) |
| Game making books | If you are interersted in programming in Torque, what you've learned thus far will only help you wit... read more | 07/13/2004 (7:33 am) |
| Serious vehicle collision problems | You need to understand how Tim wrote the code for the alignment with the terrain. Let's say you h... read more | 11/03/2003 (2:02 pm) |
| Self-Teleportation? Need some ideas in right direction | Are you wanting the ability to run up to some object, such as a Trigger and have it trigger a telepo... read more | 11/03/2003 (1:56 pm) |
| Brand Newbie Here | I agree with eXoDuS, you really need to read through the FAQ and starting guides, because it's a lot... read more | 10/05/2003 (5:04 pm) |
| Brand Newbie Here | If you're familiar with a compiler or C++ in any way, compiling the source is no issue, as you are g... read more | 10/05/2003 (3:18 pm) |
| Halflife2 sourcecode leak... ack! | Fark has this up in their newsbits, along with links to the source. Naughty.... read more | 10/02/2003 (7:39 pm) |
| Another Problem With The New HEAD! maybe... | Heh, you do what I do a lot, answer your own questions as you dig deeper. Care to give us a sentance... read more | 09/29/2003 (2:20 pm) |
| Game with Torque from scratch in C++ | I dont think scripting specific parts of the game is a bad thing. Look at Half-Life or Quake. Those... read more | 09/21/2003 (9:52 am) |
| Firewalls: I can't get a multiplayer game working | If you're interested in how to do what I said above, send me an email. jschnell@arn.net I dont wa... read more | 09/16/2003 (10:55 am) |
| Firewalls: I can't get a multiplayer game working | The firewall shouldnt affect you on a local network, though. But just to make sure, open port 28000... read more | 09/16/2003 (10:41 am) |
| Bump Mapping? | Bump mapping is the process of giving things a 3d textured feel, but sorta cheating in the process o... read more | 09/11/2003 (10:32 am) |
| 2 players/gameconnections on the same time | I have this working, but I've made quit a few changes in the GameConnection class, but I dont think ... read more | 09/09/2003 (10:30 am) |
| Vehicle issues | What do you mean by collision objects with skinned meshes?... read more | 09/02/2003 (12:13 am) |
| Microsoft Visual Studio .NET (C++) | For what it's worth, when I do my C++ work in school, I usually use something like Bloodshed or some... read more | 08/17/2003 (10:10 pm) |
| Games` forums slowly take over development ones | I agree, lets filter out the gaming posts from the dev posts. I actually enjoy helping people with t... read more | 08/17/2003 (10:05 pm) |
| DTS - skeletal or mesh deformation animations???? | It supports skeletal deformation or mesh, it's up to you how you want to export it. The mesh animati... read more | 08/15/2003 (7:14 am) |
| Default startup object | I have had problems with the mass of hover vehicles. Make sure that you give yourself ample room bel... read more | 08/11/2003 (5:45 pm) |
| A few simpel questions ;) | 1) Yes there is transportation. There are wheeled vehicles, hover vehicles, air vehicles, and player... read more | 08/11/2003 (5:42 pm) |
| 3ds max 4 DTS exporter error? | You need to create a box, name it "bounds" without the quotation marks. That's all the exporter is l... read more | 08/03/2003 (8:57 pm) |
| Using DTS only player | Yes, you will need to create Sequence Helpers. From 3DSMax, click on the "Helpers", then pick the dr... read more | 08/02/2003 (11:23 pm) |
| Gui extent | After you change it to 800 x 600 you need to save the .GUI file from inside the editor.... read more | 08/02/2003 (11:13 pm) |
| Jerky static shapes | Ian he is correct. The jerkyness you see is the difference between the server and the client. If you... read more | 07/31/2003 (6:02 am) |
| How to obtain player Id | Ian has the correct way to do it. You can, however, get access to the pointer that is your local con... read more | 07/30/2003 (10:55 pm) |
| Vehicle Collision Esoteric Gotcha | That's a great gotcha, I'll have to double check my collion meshes as well. Thanks!... read more | 07/24/2003 (11:12 am) |
| Possible new character model | I agree with Logan on these points. Especially the skeletal deformation one. The first character I ... read more | 07/17/2003 (9:41 pm) |
| Dumb Question from a New owner of Torque | You can modify the engine that you download through scripts only, and it will act more as an "add-on... read more | 07/17/2003 (9:40 pm) |
| Vehicle turning issues | David the problem with the car turning sideways isnt a problem. In a hover car you retain a level of... read more | 06/30/2003 (12:21 pm) |
| Help | Joseph, When you release your game you're not going to be releasing the .cs file with the game, y... read more | 06/15/2003 (8:09 am) |
| using the vehicles camera as defined in 3dsmax | You need to make sure it is exporting the cam dummy, becuase it should be using it automatically. Ch... read more | 06/14/2003 (8:29 pm) |
| Player animation files | Give me a valid email address, and I'll send over some sample animation stuff. I was learning torqu... read more | 06/10/2003 (6:53 pm) |
| Which tools for what? | You could create everything in milkshape or 3d studio max, but you run into problems with collisions... read more | 06/10/2003 (4:52 pm) |
| Can Torque handle "line-of-sight" calculations? | One thing you could do is get a visability distance. Determine the location of Bot A, then run thro... read more | 06/09/2003 (9:42 pm) |
| Get weapon mounted ? | What you need to do is the following. I'm going to assume you have the %client that you want to d... read more | 06/05/2003 (10:17 pm) |
| urge to kill rissing... rissing... rissing | What did you have done... read more | 06/02/2003 (8:35 pm) |
| developing for windows on a Mac? | No, you can compile your game, give him the binary executable, and let him test his models, but if h... read more | 05/29/2003 (1:01 pm) |
| How to get from beginner to intermediate TGE level? | Here's my attempt at a good answer. Torque is a pretty big engine. It's massive to a beginner, n... read more | 05/28/2003 (9:15 pm) |
| All messed out...please help me. | You're welcome, let us know if you need any more help.... read more | 05/28/2003 (8:29 pm) |
| How do you open .dts files? | You wont be able to modify the .dts file in a 3rd party program or anything. You need to have the .... read more | 05/26/2003 (11:01 am) |
| Inventory | At one point I had coded up a drag/drop inventory and it wasnt too difficult. You just need to set ... read more | 05/25/2003 (8:35 pm) |
| Using mouse to move | You're welcome, glad it helped. It took me a bit to figure out where the events were created from, b... read more | 05/25/2003 (8:49 am) |
| Using mouse to move | You're welcome, hope it all works. That's not really a tutorial, but a copy of what I'm using. I pr... read more | 05/24/2003 (9:24 pm) |
| Using mouse to move | Ok here goes. Scripting side of it is fairly simple. [code] function mouseYaw(%val) { if(%v... read more | 05/24/2003 (2:45 pm) |
| All messed out...please help me. | Miguel, let me try to answer a few of those questions. Debugging --------- There is a console c... read more | 05/24/2003 (11:17 am) |
| Sending variables from client to server | Daniel, what you'd want to do is use the GameConnection::writePacket and GameConnection::readPacket ... read more | 05/19/2003 (2:27 pm) |
| Suggestions from a 5-year old ThinkTanks fan | It could be neat to borrow a few ideas from a great game like Mario Kart. They have both positive a... read more | 05/14/2003 (9:43 am) |
| Player Transform | What I'd do is this: When the player hits the trigger, call a C++ function that changes his state... read more | 05/07/2003 (9:45 am) |