Luis Rodrigues's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IE10 and main menu | @Scott: Got that right - IE is always the odd one out @Brett: Good catch - haven't thought of tha... read more | 03/15/2013 (3:12 pm) |
| IE10 and main menu | I know Ron All i meant is i had posted it on thar old thread so it might have been missed - special... read more | 03/15/2013 (4:45 am) |
| IE9 Beta issues | With IE10 this issue got back (and IE10 is not beta anymore) only what's vertical rather than horiz... read more | 10/31/2012 (1:00 am) |
| Torque 3D's Achilles heel | @Michael - sorry anout that - mail was wrong - my mistake it should be as1114144@sapo.pt No... read more | 07/22/2012 (1:58 am) |
| Torque 3D's Achilles heel | @Alfio Would like to chim in too as111414@sapo.pt thanks... read more | 07/16/2012 (4:04 am) |
| file output in t2D | If you are using Glenn's code, he has: [code]%filePath = "~/fileIO/HighScores.txt";[/co... read more | 02/17/2012 (4:13 am) |
| Starting in Fullscreen mode - advice please | if you check [url=http://www.garagegames.com/community/forums/viewthread/126017]this thread[/url], y... read more | 02/16/2012 (3:58 am) |
| whack a mole tutorial issue | @Harley4: From the Whack-a-mole tutorial - Part 2 (close to top) [quote]First, we will create a ... read more | 11/30/2011 (3:43 pm) |
| T3D 1.2 - W, A, S, D movement keys not working in player camera in world editor - NOT A BUG | Ok - Thanks scott I do like the option of placing and adjusting things in 1st person view. Doe... read more | 11/19/2011 (1:24 pm) |
| Dialogue Text for Adventure Game | Persistence - oh yeah. So much fun. Forget to persist one item/variable/object, then the real fun st... read more | 10/08/2011 (8:59 am) |
| Dialogue Text for Adventure Game | How Big is your game? If you will only have a couple of small conversations you could have that arra... read more | 09/30/2011 (8:10 am) |
| TGB and fullscreen - how? | i have found setScreenMode - it's both in common/gamescripts/options.cs and in common/gamescripts/ca... read more | 05/21/2011 (7:47 am) |
| t2dPath and Node detecting | Finally got this solved Had a really stupid error in the parameters for onReachNode and also had ... read more | 05/15/2011 (5:49 am) |
| t2dPath and Node detecting | so i made a few small changes - added lnode and mspeed as dinamic fields on the path and changed the... read more | 05/15/2011 (5:10 am) |
| t2dPath and Node detecting | So i figured out part of the problem - use onReachNodeEvent. So i added this to the script: [c... read more | 05/15/2011 (4:06 am) |
| IE9 Beta issues | All true points - like i said it's just in beta and might get fixed - just wanted to let you know ho... read more | 10/07/2010 (9:53 pm) |
| Where did the love go? | i don't agree with you trent there are other restrictions - yes you can only get dx9 because of com... read more | 12/06/2009 (9:02 pm) |
| No ISceneCamera in GUISceneView.OnRender | just a heads up - this same problem is beeing discussed [url=http://www.torquepowered.com/community/... read more | 12/05/2009 (12:29 am) |
| Where did the love go? | I wouldn't expect most of the stuff in T2D [b]not[/b] moving into TX2D since TX2D is XNA and T2D is ... read more | 12/04/2009 (11:47 pm) |
| List of Torque X 2D developers - Please Add Your Name | Luís Rodrigues Am a programmer but only recently got TX2D so don't have much experience wi... read more | 12/04/2009 (11:02 pm) |
| Error with starter game (tx2d 3.0) | wouldn't that mean changing a lot on the engine itself since everywhere in the engine the camera is ... read more | 12/04/2009 (7:12 pm) |
| TXB Saving problem | have the same problem EDIT: Fixed it by moving my project out of the documents\visual studio 2008... read more | 12/04/2009 (4:36 pm) |
| Error with starter game (tx2d 3.0) | there is already such entry in the txscene file only diference is it has [code]<ResizeToDispl... read more | 12/04/2009 (2:00 pm) |
| Error with starter game (tx2d 3.0) | have the same issue - only 7 warnings though - version 3.1.4... read more | 12/03/2009 (6:49 pm) |
| DirectX 10 support | what do you mean by not so different from DX10? just to mention some of the new stuff that will c... read more | 10/27/2009 (7:27 pm) |
| Terrain textures not joinning together properly UPDATE | @Bobby - if you had read through the posts you would know it's a problem with ATI from 3000 series a... read more | 10/27/2009 (2:51 pm) |
| Terrain textures not joinning together properly UPDATE | Haven't seen it yet - it was becoming less and less evident as the betas went by - so far haven't sp... read more | 10/27/2009 (9:27 am) |
| How do i implement crouching in tgea | Also beein a question on TGEA would be better to ask on the TGEA forums instead of the T3D forums. ... read more | 10/20/2009 (10:25 am) |
| Downloaded The Demo Have A Few Questions | 1. If by starter kits you mean the FPS Example that comes with 3 levels - Blank Room, Burg and Death... read more | 10/19/2009 (1:44 pm) |
| crash when shooting building while running - LOGGED | it doesn't crash on my machine - even without that change Maybe it's an NVIDIA issue only... read more | 10/19/2009 (1:22 pm) |
| It helps porfavor, customizacion of the personage | si puedes hacer eso con la version pro - para hacerlo es necesario programar todo el sistema (C++) ... read more | 10/18/2009 (3:56 pm) |
| The official "how to market and advertise your game thread" | Also adding up to the point: You have to really know the game and audience your developing. Ev... read more | 09/29/2009 (12:48 pm) |
| The official "how to market and advertise your game thread" | My point was not about not mentioning games of past at all but rather about not just saying (as in t... read more | 09/29/2009 (12:25 pm) |
| The official "how to market and advertise your game thread" | [quote]Generally when I hear that line I lose any and all interest in whatever it[/quote] I have ... read more | 09/29/2009 (11:46 am) |
| Feel free to post show-off threads here! | request to pin this... read more | 09/29/2009 (9:59 am) |
| I got my T-Shirt | Got Mine [image]http://pqogrq.blu.livefilestore.com/y1pfvVJpRie8H_emJbcOZXJtIHDaT1d5KFiBvnhqXRanr... read more | 08/05/2009 (5:36 pm) |
| image tag has issues downloading TorqueX from my account | fixed - thnx... read more | 07/27/2009 (12:13 pm) |
| 2009 IRC Hour Discussion | i have that checked in my account for months and never got a single mail... read more | 07/17/2009 (4:46 am) |
| How long should a game be? | I agree with jaimi if it takes me just an hour or two get to the end of a game just to find out i... read more | 06/29/2009 (5:48 pm) |
| Terrain textures not joinning together properly UPDATE | @bryan this is a 3400 / 3600 series issue - as u can see from above posts... read more | 06/29/2009 (9:27 am) |
| [B3 Bug] Parallax Mapping results in bizarrely-warped textures | saw this aswell yesterday with jpg as normal and detail and i saw this... read more | 06/29/2009 (6:53 am) |
| console call with AZERTY keyboard | @Renee - actually the key assigned is called OEM_3 and different keyboards assign it to different ke... read more | 06/29/2009 (6:21 am) |
| Terrain textures not joinning together properly UPDATE | UPDATE: if i remove the detail maps from the terrain this doesn't show up anymore. Looks like crap b... read more | 06/29/2009 (5:24 am) |
| [Resolved] Flat Terrain No Lighting | hmmmm you could be right with the beeing flat theory angle = 0 - multiply by anything and you ge... read more | 06/26/2009 (9:54 am) |
| B3 genre kit hangs on exit | just had the chance to go at again the physics demo didn't hang and sound works perfectly that... read more | 06/26/2009 (8:24 am) |
| B3 genre kit hangs on exit | I have no sush problem on windows 7 x86 (are you guys with this issue using a x64 version?) Sound... read more | 06/26/2009 (3:17 am) |
| console call with AZERTY keyboard | Use of certain key bindings always is like that - i remember the first quake game had already this i... read more | 06/26/2009 (2:07 am) |
| Torque 3D beta 2 does not run | [quote] In the task manager torque3d.exe is present, but is an invisible task.[/quote] So the tor... read more | 06/24/2009 (3:09 am) |
| Torque 3D beta 2, terrain size problem | 4096x4096 at 45 Meters Per Pixel still seems pretty big - 754.974.720 meters in all - that's almost ... read more | 06/24/2009 (2:28 am) |
| TimeOfDay Questions | Yes - if you just introduced how many seconds you want the day to take and how much of that (percent... read more | 06/03/2009 (10:09 am) |