Sam.E's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Starting an online fighting game. What should I know about torque? | I have used TGB for a couple of years now and I can answer a few of your questions. (Since you said ... read more | 02/19/2010 (8:47 pm) |
| lake tile sprite madness | Sorry about the delay but I have no idea what the scorched earth overlay sprite is. If you can show ... read more | 02/12/2010 (6:31 am) |
| What the hell is up with Instant Action and Windows 7?! | Huh!? IA Works when I use it on my W7 laptop. Well, I don't play Legions, mostly Think Tanks, but I ... read more | 02/10/2010 (7:12 am) |
| Torque 2D Development Series | It's been like 3 months since the last post, this new update must be something HUGE to wait that lon... read more | 02/07/2010 (2:31 am) |
| lake tile sprite madness | Hey, What I noticed about the lake and ocean sprite sheets is that the sheets are split up and you c... read more | 02/05/2010 (11:44 pm) |
| a bool return, but no if Question; basic programming skills. | [quote] why in the next line does it not need an "if true" statement? Should it not read,... read more | 01/31/2010 (3:42 pm) |
| Torque 3D? | Since December I have heard that the T3D documentation is going to receive an update soon but never ... read more | 01/27/2010 (3:25 am) |
| I Need A Team | @Ahmed Sorry, The team has been made, but I will keep you in mind.... read more | 01/26/2010 (9:20 am) |
| console: object can not be found | No Problem, the best way to get all the mount info is within the editor, and then use that with code... read more | 01/26/2010 (12:29 am) |
| console: object can not be found | Well mount needs all the arguments to work, because without them how will it know where to mount to ... read more | 01/25/2010 (7:01 pm) |
| console: object can not be found | Okay I am not so good with behaviors (to be honest, I don't ever need them for any of my games :D) b... read more | 01/25/2010 (5:51 pm) |
| Integrate TUIO based Input | One Word: Awesome! That is the best thing I have ever seen!... read more | 01/25/2010 (8:37 am) |
| New 2D Engine on the way... | Haha true...... read more | 01/25/2010 (8:07 am) |
| New 2D Engine on the way... | I was curious if it would be worth looking into, clearly but what you've said it isn't.... read more | 01/25/2010 (12:57 am) |
| sceneObject problems | Okay thanks!... read more | 01/14/2010 (11:13 pm) |
| sceneObject problems | Hehe, how silly of me not to see that :P Thanks it worked. Oh one more question, I have a custom fon... read more | 01/14/2010 (11:04 pm) |
| Anyones Opinion would be nice :D | Well my game is a strategy game, which uses a board mainly, but it does change gameplay, it would be... read more | 01/12/2010 (5:53 am) |
| MMO suport | I would wait until Torque 2D comes out if you only plan on making MMOs. I was looking at this blog a... read more | 01/11/2010 (8:37 pm) |
| Exporting DTS, High Poly Model? | Heh thanks Daniel, It took me a while to get the plane invisible (im kind of new to it), but it work... read more | 01/11/2010 (5:09 pm) |
| 2D Sprites, has no hair? | Oh okay, can you look at my other thread? I got someone to model a character for me but I am having ... read more | 01/11/2010 (1:56 am) |
| Exporting DTS, High Poly Model? | Fixed.... read more | 01/11/2010 (12:48 am) |
| Exporting DTS, High Poly Model? | Fixed.... read more | 01/11/2010 (12:27 am) |
| Exporting DTS, High Poly Model? | Plus: If I were to break up my model to the point where I have fingers seperated, how would my ri... read more | 01/10/2010 (10:49 pm) |
| Exporting DTS, High Poly Model? | I done what you said, I split my model up by head, hands, boots, legs, torso and still too much, I k... read more | 01/10/2010 (10:33 pm) |
| Creating object collision boundaries in script | Nope, the collision polygons values must be from -1 to 1. If you want a collision polygon bigger the... read more | 01/10/2010 (1:51 am) |
| Creating object collision boundaries in script | I am kind of confused by what your saying but anyways, if this is what you mean: Create a polygon... read more | 01/09/2010 (10:50 pm) |
| 3D modeler looking for job | I've added you on Windows Live Messenger, get on as soon as you can and we will talk more.... read more | 01/07/2010 (8:41 pm) |
| 3D modeler looking for job | hmm.. Weird, I guess hotmail.com is rejecting xD. Must be some bug. Anyways if you have hotmail or y... read more | 01/07/2010 (5:02 am) |
| Docs not right for binary | Anybody now when the new docs are coming out?... read more | 01/07/2010 (4:49 am) |
| Characters and Clothing, help please. | Thanks, I will look into that. It sounds good. - Houssen... read more | 01/07/2010 (3:26 am) |
| 3D modeler looking for job | I haven't received any email from you, what email did you send it with?... read more | 01/06/2010 (5:20 pm) |
| 3D modeler looking for job | Hey if you still want work please email me or add me on msn: hirarcky@hotmail.com... read more | 01/04/2010 (7:31 pm) |
| Just some questions | Okay Thanks Michael, I might end up getting SpriteWorks 2.0 if the demo does what I want. I will be ... read more | 01/01/2010 (6:40 am) |
| TGB Reference | Thanks, I can't believe I didn't see that :P... read more | 01/01/2010 (4:24 am) |
| TGB Reference | No not really, but because I haven't done TorqueScript in a while (over a year) I want that to be wi... read more | 01/01/2010 (3:37 am) |
| TGB Reference | Nope and Nope.... read more | 01/01/2010 (3:28 am) |
| TGB Reference | Nope, it was from the TDN and basically listed everything about TorqueScript, it wasn't a tutorial, ... read more | 01/01/2010 (3:25 am) |
| TGB Reference | Hehe... read more | 01/01/2010 (3:22 am) |
| TGB Reference | That just sends me back to the home page of this website.... read more | 01/01/2010 (3:21 am) |
| Just some questions | 3) Is there a chance you could put up some tutorials on how you done the characters?... read more | 12/31/2009 (11:46 pm) |
| What would you like to see addressed in Torque 2D? | I would like to see a new particle system. Basically upgraded from the last and making it much simpl... read more | 12/31/2009 (4:55 am) |
| TGE and T3D | Hey guys, I just got an email from Michael Perry, he cleared A LOT of things up for me so I am decid... read more | 12/30/2009 (4:59 pm) |
| TGE and T3D | Hmm, you have a good point Kenneth, I'll have to think about it and I will reply when I come back fr... read more | 12/30/2009 (10:32 am) |
| Docs not right for binary | So, I guess I will have to wait.... read more | 12/30/2009 (1:44 am) |
| Torque Doesnt Work! | @ Michael: I will email you, this talk is crazy on the forums :O.... read more | 12/30/2009 (1:36 am) |
| TGE and T3D | @ Michael: I know I am but I want to get TGE because it has books and docs and more tutorials the... read more | 12/30/2009 (1:35 am) |
| What to get? | Thanks mb, I will look into these tutorials, it seems like they would be VERY helpful.... read more | 12/29/2009 (7:51 pm) |
| Torque Doesnt Work! | Hey David, I found out one of the big problems was there was no proper drivers for my computer fo... read more | 12/29/2009 (8:29 am) |
| What to get? | Cool, thanks guys!!... read more | 12/29/2009 (5:35 am) |
| What to get? | @ Michael: Version Control? @ Kenneth: Blender can export to .dae.... read more | 12/28/2009 (11:53 pm) |