Game Development Community

Christopher Perkins's Forum Posts

Thread Post Date Posted
Messy Tilemaps & alternatives to 1Tile : 1File [quote]torque x does not have built in support for keyed sprite sheets.[/quote] Works for static an... read more 11/20/2010 (12:58 am)
Custom Component Registration Order You can't really change the way components register, nor where they are in the component container o... read more 11/07/2010 (7:44 am)
150X150 animated sprite seems to have bounds issues, not rendering properly You can run the same fixes as the tilemap, but I usually find it better to just do what I suggested ... read more 10/23/2010 (11:40 pm)
150X150 animated sprite seems to have bounds issues, not rendering properly It's the same issue tile maps have. Partly due to interpolation, partly due to pixel boundaries. ... read more 10/23/2010 (5:53 am)
Pixel Art Dimensions You'll have to create your own Shader and material to make use of it. Something like: [code]floa... read more 10/12/2010 (6:19 pm)
Pixel Art Dimensions A Point Mag filter is pretty much all you'll need for the blocky look. Though, I'd try to make sure ... read more 10/01/2010 (4:00 am)
[SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< It's gotta be the fact that you are calling PlayAnimation twice in succession with it. I mean, there... read more 09/12/2010 (4:27 am)
Pause Menu with Volume Slider / Debug Sliders The ideal would be to make an actual gui editor as the gui system goes to waste through the .txscene... read more 09/11/2010 (9:22 pm)
Was wondering... Youd have to do everything manually. The RPG starter kit hasn't been modified for Torque X use...yet... read more 09/11/2010 (8:51 pm)
[SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< Yeah, pool with components is almost necessary. I have crashes without that being ticked. Try that. ... read more 09/11/2010 (8:49 pm)
Pause Menu with Volume Slider / Debug Sliders As you see, it sizes the menu based on how many options it has. As there are no sliders, or list sel... read more 09/11/2010 (8:36 pm)
Pause Menu with Volume Slider / Debug Sliders Here is where I actually construct the dialog or the MenuDialog class: [code]/// <summary> /... read more 09/11/2010 (8:35 pm)
Pause Menu with Volume Slider / Debug Sliders I haven't implemented sliders yet, but I do have a simple pause gui I've made(I'm still modifying so... read more 09/11/2010 (8:25 pm)
[SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< What does your CopyTo function look like. I think you just forgot to copy it from the template wi... read more 09/11/2010 (8:02 pm)
Load scene in second camera? http://www.mediafire.com/?2ccgzeaote13iol Theres a quick modification to the starter game that ha... read more 09/05/2010 (9:58 pm)
Tile rendering lines Yeah, it's definitely bleed through from the adjacent tiles due to the shader. I'll see what I can d... read more 09/01/2010 (10:44 pm)
Load scene in second camera? Youd have to have two GuiSceneViews, one with the default camera with a child guisceneview with your... read more 09/01/2010 (10:24 pm)
Dual stick shooter code I'm sorry, it was late, I made a mistake. You'll have to convert it to a Vector as the sticks are tr... read more 09/01/2010 (10:20 pm)
Tile rendering lines Would it be possible for me to see the tile sheet? Also, can I ask why the tilemap was 31 tiles h... read more 09/01/2010 (7:24 am)
Tile rendering lines It's not a bug with torque. There's two reasons it happens: The texture is zoomed and intorpol... read more 09/01/2010 (6:29 am)
Dual stick shooter code First of all, you don't need to use the angle if you just want a directional vector, all you need to... read more 09/01/2010 (6:23 am)
TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) OK, let me ask a few quick questions, as I've had a similar issue happen randomly on my machine with... read more 08/31/2010 (5:14 am)
BulletML for Torque X 2D So, I figure I should explain what BulletML is. It's a markup language used to script out complex... read more 08/19/2010 (10:53 pm)
Is Torque free for XNA premium members @Derek - The most recent PSK I downloaded to check included the source code to the engine(I'm a CC m... read more 08/18/2010 (1:02 am)
Is Torque free for XNA premium members [quote]Is there any reason why one would want to transfer a license other then no longer wanting be ... read more 08/16/2010 (11:07 pm)
Is Torque free for XNA premium members From [url]http://www.torquepowered.com/community/blogs/view/19831[/url] [quote]ome of you may hav... read more 08/14/2010 (9:39 am)
Torque Logo on boxart It now has a 10% whitespace(I even shifted the art portion of the boxart to accommodate that. [im... read more 08/12/2010 (10:38 pm)
Is Torque free for XNA premium members The last CC version was pulled for quality reasons. I haven't heard anything about the new one going... read more 08/12/2010 (3:47 am)
Torque Logo on boxart Heh, well it's no where near done. Was just doing a boxart since it's required for playtest and near... read more 08/12/2010 (3:46 am)
Torque Logo on boxart http://www.torquepowered.com/company/logo-guidelines is the current guidelines. I don't mind putting... read more 08/11/2010 (11:43 pm)
Torque Logo on boxart Image removed to not clutter thread, new one in latest post. Is my prospective box art if that he... read more 08/11/2010 (7:27 am)
reading Object Type in code? Well, when it gets complicated where you want one objecttype to do one thing and another to another,... read more 07/27/2010 (4:46 pm)
reading Object Type in code? There's a few solutions to what you want to do. I'm guessing you are doing some sort of shooter, whe... read more 07/27/2010 (8:39 am)
Sprite material in torque project causes Code 3 in Xbox How large are the two pngs?... read more 07/08/2010 (8:07 pm)
GamePadState and Pausing In your pause class(not in the method) put a private bool _isPaused; and change your pause method to... read more 07/05/2010 (10:13 pm)
TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) Its no bug, XNA sees that color as transparent. Well thats already been answered, but I'd stay away ... read more 07/04/2010 (1:06 pm)
My Game Lags and Lags Are you disposing of what you are killing(and going off screen) or are you just making them go invis... read more 06/28/2010 (8:43 pm)
Enemy hitpoints in Gamekit [quote]Should have posted in the Platformer Starter Kit forums.[/quote] Henry made a little gamek... read more 06/22/2010 (9:13 pm)
Tile rendering issues It's an issue with the tiles being between pixel boundaries. Point fixes the interpolation, but not ... read more 06/22/2010 (9:07 pm)
Possible to play animation during SceneLoad? First you need access to the source, which means you'd own the TX2D license, then you can drop pino ... read more 06/20/2010 (4:25 pm)
Am I overloading the Xbox? Game Keeps crashing. Normally, when I get that error, it's due to an Assert.Fatal on the XBox. What I would do is press S... read more 06/18/2010 (5:05 pm)
Torque X Builder Memory Limit? It doesn't appear in the compiled folder, so it's only used by the builder.... read more 03/02/2010 (3:10 am)
Animated sprite, can you adjust collision per frame? http://www.torquepowered.com/community/forums/viewthread/69907... read more 02/18/2010 (12:55 am)
Non-rectangular camera world bounds? Have the zones overlap enough that it seems fluid... read more 01/22/2010 (8:18 pm)
engine.pause Throwing your pause code inside the Update method of your Game class is good enough. You'll have to ... read more 01/22/2010 (4:23 am)
When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead What did you save your level as? Also did you build the game after you changed that line? Don't t... read more 01/22/2010 (1:05 am)
Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over Is there even a Private forum for the Torque X Platformer Kit? I don't own the TGB one but I do the ... read more 01/21/2010 (11:20 pm)
When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead To see the demo content, manually load the level file in the builder. The line you are wanting to... read more 01/21/2010 (11:16 pm)
When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead Did you change the Sceneloader code to load your new scene?... read more 01/21/2010 (10:58 pm)
TXB 3.1.4 0 Demo - 0 days left? There have not been any changes to the builder in a very long time(>year), so it's not a new buil... read more 01/16/2010 (1:19 am)
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