Christopher Perkins's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Messy Tilemaps & alternatives to 1Tile : 1File | [quote]torque x does not have built in support for keyed sprite sheets.[/quote] Works for static an... read more | 11/20/2010 (12:58 am) |
| Custom Component Registration Order | You can't really change the way components register, nor where they are in the component container o... read more | 11/07/2010 (7:44 am) |
| 150X150 animated sprite seems to have bounds issues, not rendering properly | You can run the same fixes as the tilemap, but I usually find it better to just do what I suggested ... read more | 10/23/2010 (11:40 pm) |
| 150X150 animated sprite seems to have bounds issues, not rendering properly | It's the same issue tile maps have. Partly due to interpolation, partly due to pixel boundaries. ... read more | 10/23/2010 (5:53 am) |
| Pixel Art Dimensions | You'll have to create your own Shader and material to make use of it. Something like: [code]floa... read more | 10/12/2010 (6:19 pm) |
| Pixel Art Dimensions | A Point Mag filter is pretty much all you'll need for the blocky look. Though, I'd try to make sure ... read more | 10/01/2010 (4:00 am) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | It's gotta be the fact that you are calling PlayAnimation twice in succession with it. I mean, there... read more | 09/12/2010 (4:27 am) |
| Pause Menu with Volume Slider / Debug Sliders | The ideal would be to make an actual gui editor as the gui system goes to waste through the .txscene... read more | 09/11/2010 (9:22 pm) |
| Was wondering... | Youd have to do everything manually. The RPG starter kit hasn't been modified for Torque X use...yet... read more | 09/11/2010 (8:51 pm) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | Yeah, pool with components is almost necessary. I have crashes without that being ticked. Try that. ... read more | 09/11/2010 (8:49 pm) |
| Pause Menu with Volume Slider / Debug Sliders | As you see, it sizes the menu based on how many options it has. As there are no sliders, or list sel... read more | 09/11/2010 (8:36 pm) |
| Pause Menu with Volume Slider / Debug Sliders | Here is where I actually construct the dialog or the MenuDialog class: [code]/// <summary> /... read more | 09/11/2010 (8:35 pm) |
| Pause Menu with Volume Slider / Debug Sliders | I haven't implemented sliders yet, but I do have a simple pause gui I've made(I'm still modifying so... read more | 09/11/2010 (8:25 pm) |
| [SOLVED]4:32am and my cloned T2DAnimatedSprite has invalid animation data >< | What does your CopyTo function look like. I think you just forgot to copy it from the template wi... read more | 09/11/2010 (8:02 pm) |
| Load scene in second camera? | http://www.mediafire.com/?2ccgzeaote13iol Theres a quick modification to the starter game that ha... read more | 09/05/2010 (9:58 pm) |
| Tile rendering lines | Yeah, it's definitely bleed through from the adjacent tiles due to the shader. I'll see what I can d... read more | 09/01/2010 (10:44 pm) |
| Load scene in second camera? | Youd have to have two GuiSceneViews, one with the default camera with a child guisceneview with your... read more | 09/01/2010 (10:24 pm) |
| Dual stick shooter code | I'm sorry, it was late, I made a mistake. You'll have to convert it to a Vector as the sticks are tr... read more | 09/01/2010 (10:20 pm) |
| Tile rendering lines | Would it be possible for me to see the tile sheet? Also, can I ask why the tilemap was 31 tiles h... read more | 09/01/2010 (7:24 am) |
| Tile rendering lines | It's not a bug with torque. There's two reasons it happens: The texture is zoomed and intorpol... read more | 09/01/2010 (6:29 am) |
| Dual stick shooter code | First of all, you don't need to use the angle if you just want a directional vector, all you need to... read more | 09/01/2010 (6:23 am) |
| TX2D 3.1.5 Latest Build - Editor stuck in tray (windows 7 professional)(solved, wasn't a bug) | OK, let me ask a few quick questions, as I've had a similar issue happen randomly on my machine with... read more | 08/31/2010 (5:14 am) |
| BulletML for Torque X 2D | So, I figure I should explain what BulletML is. It's a markup language used to script out complex... read more | 08/19/2010 (10:53 pm) |
| Is Torque free for XNA premium members | @Derek - The most recent PSK I downloaded to check included the source code to the engine(I'm a CC m... read more | 08/18/2010 (1:02 am) |
| Is Torque free for XNA premium members | [quote]Is there any reason why one would want to transfer a license other then no longer wanting be ... read more | 08/16/2010 (11:07 pm) |
| Is Torque free for XNA premium members | From [url]http://www.torquepowered.com/community/blogs/view/19831[/url] [quote]ome of you may hav... read more | 08/14/2010 (9:39 am) |
| Torque Logo on boxart | It now has a 10% whitespace(I even shifted the art portion of the boxart to accommodate that. [im... read more | 08/12/2010 (10:38 pm) |
| Is Torque free for XNA premium members | The last CC version was pulled for quality reasons. I haven't heard anything about the new one going... read more | 08/12/2010 (3:47 am) |
| Torque Logo on boxart | Heh, well it's no where near done. Was just doing a boxart since it's required for playtest and near... read more | 08/12/2010 (3:46 am) |
| Torque Logo on boxart | http://www.torquepowered.com/company/logo-guidelines is the current guidelines. I don't mind putting... read more | 08/11/2010 (11:43 pm) |
| Torque Logo on boxart | Image removed to not clutter thread, new one in latest post. Is my prospective box art if that he... read more | 08/11/2010 (7:27 am) |
| reading Object Type in code? | Well, when it gets complicated where you want one objecttype to do one thing and another to another,... read more | 07/27/2010 (4:46 pm) |
| reading Object Type in code? | There's a few solutions to what you want to do. I'm guessing you are doing some sort of shooter, whe... read more | 07/27/2010 (8:39 am) |
| Sprite material in torque project causes Code 3 in Xbox | How large are the two pngs?... read more | 07/08/2010 (8:07 pm) |
| GamePadState and Pausing | In your pause class(not in the method) put a private bool _isPaused; and change your pause method to... read more | 07/05/2010 (10:13 pm) |
| TX2D 3.1.5 Beta - Screen flickers for random objects changing size (pink is transparent) | Its no bug, XNA sees that color as transparent. Well thats already been answered, but I'd stay away ... read more | 07/04/2010 (1:06 pm) |
| My Game Lags and Lags | Are you disposing of what you are killing(and going off screen) or are you just making them go invis... read more | 06/28/2010 (8:43 pm) |
| Enemy hitpoints in Gamekit | [quote]Should have posted in the Platformer Starter Kit forums.[/quote] Henry made a little gamek... read more | 06/22/2010 (9:13 pm) |
| Tile rendering issues | It's an issue with the tiles being between pixel boundaries. Point fixes the interpolation, but not ... read more | 06/22/2010 (9:07 pm) |
| Possible to play animation during SceneLoad? | First you need access to the source, which means you'd own the TX2D license, then you can drop pino ... read more | 06/20/2010 (4:25 pm) |
| Am I overloading the Xbox? Game Keeps crashing. | Normally, when I get that error, it's due to an Assert.Fatal on the XBox. What I would do is press S... read more | 06/18/2010 (5:05 pm) |
| Torque X Builder Memory Limit? | It doesn't appear in the compiled folder, so it's only used by the builder.... read more | 03/02/2010 (3:10 am) |
| Animated sprite, can you adjust collision per frame? | http://www.torquepowered.com/community/forums/viewthread/69907... read more | 02/18/2010 (12:55 am) |
| Non-rectangular camera world bounds? | Have the zones overlap enough that it seems fluid... read more | 01/22/2010 (8:18 pm) |
| engine.pause | Throwing your pause code inside the Update method of your Game class is good enough. You'll have to ... read more | 01/22/2010 (4:23 am) |
| When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead | What did you save your level as? Also did you build the game after you changed that line? Don't t... read more | 01/22/2010 (1:05 am) |
| Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over | Is there even a Private forum for the Torque X Platformer Kit? I don't own the TGB one but I do the ... read more | 01/21/2010 (11:20 pm) |
| When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead | To see the demo content, manually load the level file in the builder. The line you are wanting to... read more | 01/21/2010 (11:16 pm) |
| When I create new platforms, actors ect in Torque x2d and hit run to test game.. The platformer demo shows up instead | Did you change the Sceneloader code to load your new scene?... read more | 01/21/2010 (10:58 pm) |
| TXB 3.1.4 0 Demo - 0 days left? | There have not been any changes to the builder in a very long time(>year), so it's not a new buil... read more | 01/16/2010 (1:19 am) |